VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

culis

Career matches6,156
Career win rate50.2%
Round win rate50.7%
Peak rank31
Distinct opponents155
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry314,3992,1742,22549.4%
Lei Fei311,75791584252.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean60362460.0%+12.1
Akira59332655.9%+5.2
Wolf58312753.5%-1.2
Jeffry52282453.9%+1.6
Jacky48272156.2%+8.0
Aoi29111837.9%-18.3
Shun29161355.2%+5.5
Goh2391439.1%-6.2
Lau1941521.1%-27.3
El Blaze1881044.4%-4.6
Kage1771041.2%-7.2
Lei Fei1711664.7%+21.6
Vanessa1761135.3%-11.9
Lion147750.0%+3.1
Pai147750.0%+1.8
Sarah134930.8%-20.4
Brad105550.0%+4.0
Dural106460.0%+7.4
Eileen41325.0%-24.7
Taka2020.0%-36.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open61223936.1%-15.5
Low Fence57263145.6%-2.9
Full Fence55312456.4%+8.9
Single Wall55282750.9%+0.9
Breakable Half Fence54213338.9%-10.9
Octagon47252253.2%-1.6
Breakable Full Fence44222250.0%+1.8
Half Fence42222052.4%+1.4
Rectangle33191457.6%+4.7
Full Fence and Open25151060.0%+6.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27550.9%50.5%+0.4
No walls17343.9%49.3%-5.4

Walls against open: +5.8 points (95% range -3.7 to +15.3), p 0.233 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HIROCHILL (Rank 29)2026/08/0227171063.0%
Ray'ne (Rank 33)2026/08/0261516.7%
ねこまじん (Rank 32)2026/08/0291811.1%
orz (Rank 30)2026/08/0271614.3%
獣王(設定2) (Rank 32)2026/08/021811761.1%
肉彦さん☆彡 (Rank 31)2026/07/0672528.6%
fwnd1396 (Rank 31)2026/07/066060.0%
3万円CHALLENGE_TV めぐむ (Rank 29)2026/07/0651420.0%
striker0123 (Rank 29)2026/06/2165183.3%
のみ (Rank 33)2026/06/21137653.9%
えびもち (Rank 31)2026/06/21137653.9%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/2161516.7%
【降格】山盛り (Rank 31)2026/06/1484450.0%
AzaeManV (Rank 33)2026/06/1473442.9%
Koutei (Rank 30)2026/05/3186275.0%
Go!飯饌GiI (Rank 28)2026/05/3163350.0%
花形満 (Rank 33)2026/05/1752340.0%
龍仙人【鬼手仏心】 (Rank 27)2026/05/1763350.0%
躑躅 (Rank 32)2026/05/1162433.3%
SHUSHUSHU (Rank 28)2026/04/26107370.0%
リーウ (Rank 32)2026/04/2061516.7%
ER_higante (Rank 27)2026/04/2074357.1%
maniaki (Rank 27)2026/04/1965183.3%
ふぇに (Rank 29)2026/04/19104640.0%
pinturicchio (Rank 29)2026/04/1995455.6%

Round openings

Every character

Knee Push4K into Knee Push Wild Hook4KP23111.2%
Ducking Low2K+G21810.6%
Middle Hell Stab6P+K1597.7%
backdash into Kenka Hook46P1436.9%
Sunlit Body Upper3P+K1306.3%
backdash into Scoop Kick4K+G1225.9%
Torpedo Head Butt4P+K1165.6%
Side Kick3K894.3%
Knee Attack6K into forward movement673.2%
backdash into Tsunami Beat3K+G602.9%
backdash into Double Hammer Down43P542.6%
Hell Claw236P into throwP+G522.5%
backdash into Megaton Knuckle43P+K422.0%
backdash into guardG412.0%
kickK into punchP321.6%

158 further openings account for the other 508 rounds.

Jeffry

Knee Push4K into Knee Push Wild Hook4KP23111.8%
Ducking Low2K+G21811.2%
Middle Hell Stab6P+K1598.1%
backdash into Kenka Hook46P1437.3%
Sunlit Body Upper3P+K1306.7%
backdash into Scoop Kick4K+G1226.2%
Torpedo Head Butt4P+K1165.9%
Side Kick3K894.5%
Knee Attack6K into forward movement673.4%
backdash into Tsunami Beat3K+G603.1%
backdash into Double Hammer Down43P542.8%
Hell Claw236P into throwP+G522.7%
backdash into Megaton Knuckle43P+K422.1%
backdash into guardG392.0%
kickK into punchP311.6%

126 further openings account for the other 403 rounds.

Lei Fei

SokutankyakuK+G into Shishi DaichoukouK+GP1211.1%
offensive move109.3%
backdash into Kaisei Tento1P+K98.3%
Tenshi Ryusentai6K+G76.5%
Zensoutai2K+G65.6%
guardG65.6%
Dantai4K54.6%
backdash into Kyuho Soufuken46P+K54.6%
Rigoutai6K43.7%
kickK into evade down43.7%
offensive move into evade down43.7%
punchP into Sayu ShoukenPP43.7%
Souryu Shukkai43P+K32.8%
Fukusoushou2P21.9%
Souhikyaku9K+G21.9%

22 further openings account for the other 25 rounds.