VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

※ZERO※

  • Jacky
  • Goh
  • Jean
  • Lion
  • Lau
  • Shun
Career matches3,097
Career win rate46.5%
Round win rate48.5%
Peak rank25
Distinct opponents179
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1328 #3,010 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage251,8778701,00746.4%
Jacky2574534340246.0%
Jean232081099952.4%
Goh221978211541.6%
Lion2361322952.5%
Lau1685362.5%
Shun161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,361 of 1,744 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.9412904
Jacky7.3440237
Goh6.136881
Jean6.4385104
Lion5.432216
Lau7.042312
Shun6.63967

By opponent's character

Akira7.0420213
Goh6.7404179
Aoi6.5391119
Jeffry7.243199
Jacky6.9414102
Pai6.6398103
Wolf7.041956
Sarah6.941452
El Blaze7.243265
Shun6.740458
Kage7.242950
Vanessa6.136540
Lion7.042235
Lei Fei7.544841
Brad6.438633
Lau7.142637
Jean6.639527
Taka6.337931
Dural6.33809
Eileen6.941612

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira81463556.8%+7.4
Goh48183037.5%-13.3
Aoi43241955.8%+4.0
Jeffry36171947.2%-0.7
Jacky30191163.3%+19.5
Pai30102033.3%-14.6
Wolf24121250.0%+6.1
Sarah1981142.1%-3.9
El Blaze1812666.7%+14.6
Shun178947.1%+4.5
Kage1521313.3%-29.4
Vanessa147750.0%+11.3
Lion135838.5%-6.2
Lei Fei125741.7%-0.0
Brad94544.4%-0.7
Lau94544.4%-3.2
Jean74357.1%+14.5
Taka71614.3%-32.8
Dural53260.0%+8.4
Eileen51420.0%-22.7

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence60273345.0%-2.8
Breakable Full Fence53302356.6%+11.3
Single Wall53262749.1%+1.0
Breakable Half Fence52272551.9%+6.6
Full Fence50232746.0%-2.6
Rectangle44212347.7%-1.2
Low Fence35161945.7%-0.0
Open32151746.9%+0.2
Octagon30111936.7%-13.3
Full Fence and Open167943.8%-7.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28948.1%47.6%+0.5
No walls12047.5%47.1%+0.4

Walls against open: +0.1 points (95% range -10.7 to +10.9), p 0.989 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

a39611619 (Rank 22)2026/10/15660100.0%
omuretukun (Rank 25)2026/10/1563350.0%
トローリロートル (Rank 24)2026/09/3093633.3%
しろ☆おび。@のびしろF (Rank 22)2026/09/3051420.0%
cs2skoda (Rank 23)2026/09/2764266.7%
old_wheelwind_barbarian (Rank 22)2026/09/186060.0%
windowkhs (Rank 27)2026/09/1851420.0%
ガンジャッキー(bunbun) (Rank 25)2026/09/1864266.7%
あなたのかみさま (Rank 24)2026/09/0961516.7%
ぽん (Rank 25)2026/07/2775271.4%
ttfour@サラしかできないw (Rank 22)2026/07/2251420.0%
qzmix (Rank 22)2026/07/06105550.0%
6132da (Rank 23)2026/06/2886275.0%
Sun-sin (Rank 17)2026/06/24440100.0%
yama∞@麻雀ガチ勢 (Rank 26)2026/06/2051420.0%
和那 (Rank 21)2026/06/19128466.7%
コデリン03 (Rank 21)2026/06/1343175.0%
mokoha_jean (Rank 21)2026/06/0776185.7%
hitokabe2003 (Rank 21)2026/06/0464266.7%
ズサ齋藤 (Rank 21)2026/05/285050.0%
penta (Rank 21)2026/05/28106460.0%
我的名字叫顺溜 (Rank 23)2026/05/2894544.4%
kobaman (Rank 25)2026/05/234040.0%
2P受害者訪談:100%邪教成員 (Rank 21)2026/05/2076185.7%
dalmax72 (Rank 19)2026/05/2063350.0%

Round openings

Every character

Rasen4P into Rasen Urageri4PK1157.0%
Hiji'uchi6P875.3%
Rasen4P674.1%
punchP into ResshouPP553.4%
ResshouPP into SandangekiPPP482.9%
backdash into Gen'you4K+G442.7%
backdash into evade up432.6%
forward movement into punchP402.4%
Ryu'eikyaku66K392.4%
backdash into evade down382.3%
punchP321.9%
evade down301.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP281.7%
guardG into evade down281.7%
Spinning Back Knuckle4P into Double Back Knuckle4PP271.6%

328 further openings account for the other 921 rounds.

Counted from 417 of the 442 matches played. The rest were not pulled for openings.

Kage

Career
870–1,007 · 46.4%
This season
285 matches · 49.8%
Peak rank
25

First hit in 52.7% of 1,087 rounds. Won 50.1% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • Against Akira: moves in first in 10.7% of rounds, against 4.0% against everyone else.
  • Against Wolf: opens with “PP Resshou into PPP Sandangeki” in 13.6% of rounds, against 3.8% against everyone else.

How is this tested?

Rasen4P into Rasen Urageri4PK11510.4%
Hiji'uchi6P877.9%
Rasen4P676.1%
punchP into ResshouPP555.0%
ResshouPP into SandangekiPPP484.3%
backdash into Gen'you4K+G444.0%
Ryu'eikyaku66K393.5%
forward movement into punchP333.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP282.5%
backdash into evade up262.4%
backdash into evade down252.3%
backward movement into Nagiharai6P+K222.0%
punchP222.0%
Nakageri3K211.9%
guardG into evade down211.9%

154 further openings account for the other 452 rounds.

Counted from 280 of the 285 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–14 · 60%4–5 · 44%too few to test
Goh6–14 · 30%3–7 · 30%too few to test
Jacky11–6 · 65%4–2 · 67%too few to test
Aoi11–6 · 65%1–2 · 33%too few to test
Jeffry4–8 · 33%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
343–402 · 46.0%
This season
89 matches · 44.9%
Peak rank
25

First hit in 51.1% of 276 rounds. Won 54.6% of the rounds they struck first, 34.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spinning Back Knuckle4P into Double Back Knuckle4PP279.8%
Dash Hammer Kick66K186.5%
Middle Smash6P165.8%
punchP into Jab StraightPP145.1%
Low Spin Kick1K+G103.6%
backdash into Beat & Back KnuckleP+KP103.6%
backdash into Beat KnuckleP+K93.3%
backdash into evade down82.9%
backdash into evade up82.9%
evade down72.5%
Jab StraightPP into Jab Double StraightPPP51.8%
Middle Smash6P into Middle Smash Back Knuckle6PP51.8%
backdash into Spin Heel Sword4K+G51.8%
guardG into evade down51.8%
Slant Back Knuckle1P into Rage Kick1PK41.4%

91 further openings account for the other 125 rounds.

Counted from 69 of the 89 matches played. The rest were not pulled for openings.

Goh

Career
82–115 · 41.6%
This season
31 matches · 32.3%
Peak rank
22

First hit in 65.6% of 122 rounds. Won 42.5% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1915.6%
Soukyu46P129.8%
punchP75.7%
backward movement into Hiji'ate6P64.9%
Raikou3P into Denkou3PP54.1%
backdash into kickK54.1%
forward movement into punchP54.1%
punchP into backdash54.1%
guardG into kickK43.3%
throwP+G into forward movement43.3%
backdash into evade up32.5%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP21.6%
backdash into KiribaraiK+G21.6%
backdash into Kyousengeri46K21.6%
backdash into guardG21.6%

37 further openings account for the other 39 rounds.

Jean

Career
109–99 · 52.4%
This season
28 matches · 46.4%
Peak rank
23

First hit in 48.1% of 104 rounds. Won 50.0% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P2019.2%
Gyaku Seikenzuki66P109.6%
backdash into Gyaku Seikenzuki66P98.7%
backdash into Tate'enpi~Tenkai Hizageri33PK65.8%
evade down65.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP54.8%
backdash into evade down43.9%
backdash into evade up32.9%
Shutoukiri4P21.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK21.9%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK21.9%
backdash into Hou'ou Enshizuki4K+GPP21.9%
punchP into KounirenPP21.9%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK11.0%
Gyaku Seikenzuki66P into Chudan Ushiro Mawashigeri66K11.0%

29 further openings account for the other 29 rounds.

Lion

Career
32–29 · 52.5%
This season
4 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP531.2%
Banchu6P16.2%
Banchu6P into forward movement16.2%
Banchu6P into punchP16.2%
Katousui2P into evade down16.2%
backdash into Kishitsu Kasensou43P16.2%
backdash into evade up16.2%
evade down16.2%
evade down into Kousoutai2K+G16.2%
evade down into Sekkeishu2P+K+G16.2%
evade down into Zensoutai2KK16.2%
evade up16.2%

Lau

Career
5–3 · 62.5%
This season
3 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up216.7%
Fukko Kensou1P18.3%
Kosoushou46P18.3%
RenshouPP into RaigekishouPPP18.3%
backdash into Kosoushou46P18.3%
forward movement into backdash18.3%
forward movement into forward dash18.3%
guardG into Kosoushou46P18.3%
guardG into Senpuga~KokeiK+G18.3%
guardG into backdash18.3%
guardG into evade down18.3%

Shun

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P457.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK114.3%
Kasen Chugeki6P114.3%
Tenshin Haishu4P into kickK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 2 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)