Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1682 #887 of 3,686 on the Elo list →
Vanessa17231,246 matches
Lei Fei1679827 matches
Goh1654615 matches
Aoi1716234 matches
Taka1682211 matches
Lau1663141 matches
Lion169082 matches
Akira166570 matches
Jean168155 matches
Wolf167229 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 36 | 3,019 | 1,518 | 1,501 | 50.3% |
|---|---|---|---|---|---|
| Wolf | 32 | 2,669 | 1,342 | 1,327 | 50.3% |
| Taka | 35 | 2,373 | 1,235 | 1,138 | 52.0% |
| Lei Fei | 36 | 2,296 | 1,168 | 1,128 | 50.9% |
| Lau | 33 | 2,232 | 1,126 | 1,106 | 50.5% |
| Goh | 33 | 2,112 | 1,084 | 1,028 | 51.3% |
| Jean | 32 | 2,107 | 1,033 | 1,074 | 49.0% |
| Lion | 33 | 2,017 | 1,007 | 1,010 | 49.9% |
| Eileen | — | 1,267 | 681 | 586 | 53.8% |
| Aoi | 34 | 1,111 | 604 | 507 | 54.4% |
| Pai | — | 497 | 273 | 224 | 54.9% |
| Jeffry | 29 | 319 | 190 | 129 | 59.6% |
| Akira | 27 | 117 | 61 | 56 | 52.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
12,218 of 14,351 rounds counted6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 5.8 | 350 | 3,925 |
|---|---|---|---|
| Lei Fei | 6.4 | 384 | 3,403 |
| Goh | 5.9 | 355 | 2,045 |
| Aoi | 5.9 | 353 | 971 |
| Taka | 6.2 | 370 | 864 |
| Lau | 6.0 | 361 | 578 |
| Lion | 6.8 | 410 | 4 |
| Akira | 6.2 | 369 | 278 |
| Wolf | 5.8 | 349 | 117 |
| Jeffry | 5.7 | 340 | 33 |
By opponent's character
| Akira | 6.0 | 361 | 1,579 |
|---|---|---|---|
| Jacky | 6.0 | 362 | 1,199 |
| Jeffry | 6.0 | 362 | 1,000 |
| Wolf | 6.0 | 363 | 822 |
| Goh | 5.9 | 353 | 839 |
| Jean | 6.0 | 360 | 700 |
| Sarah | 6.0 | 359 | 612 |
| Brad | 6.1 | 364 | 580 |
| Lau | 6.0 | 359 | 571 |
| Pai | 6.3 | 376 | 539 |
| Aoi | 6.1 | 365 | 587 |
| Kage | 6.0 | 359 | 531 |
| Lei Fei | 6.1 | 366 | 530 |
| Shun | 6.4 | 384 | 507 |
| Lion | 6.0 | 359 | 492 |
| Vanessa | 6.0 | 359 | 367 |
| El Blaze | 6.1 | 365 | 370 |
| Eileen | 6.2 | 374 | 230 |
| Taka | 5.8 | 346 | 103 |
| Dural | 6.1 | 369 | 60 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 438 | 236 | 202 | 53.9% | +2.9 |
|---|---|---|---|---|---|
| Jacky | 362 | 177 | 185 | 48.9% | -2.9 |
| Jeffry | 304 | 157 | 147 | 51.6% | +0.0 |
| Wolf | 235 | 139 | 96 | 59.1% | +7.9 |
| Goh | 231 | 133 | 98 | 57.6% | +7.5 |
| Jean | 205 | 106 | 99 | 51.7% | +1.1 |
| Sarah | 177 | 94 | 83 | 53.1% | +1.6 |
| Brad | 175 | 83 | 92 | 47.4% | -0.3 |
| Lau | 168 | 69 | 99 | 41.1% | -9.1 |
| Pai | 166 | 77 | 89 | 46.4% | -3.8 |
| Aoi | 164 | 85 | 79 | 51.8% | +1.3 |
| Kage | 161 | 71 | 90 | 44.1% | -6.1 |
| Lei Fei | 149 | 86 | 63 | 57.7% | +7.8 |
| Shun | 143 | 68 | 75 | 47.5% | -4.4 |
| Lion | 128 | 61 | 67 | 47.7% | -2.6 |
| Vanessa | 106 | 50 | 56 | 47.2% | -0.8 |
| El Blaze | 102 | 48 | 54 | 47.1% | -4.6 |
| Eileen | 58 | 23 | 35 | 39.7% | -10.7 |
| Taka | 33 | 17 | 16 | 51.5% | +0.5 |
| Dural | 15 | 5 | 10 | 33.3% | -16.3 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 413 | 199 | 214 | 48.2% | -2.7 |
|---|---|---|---|---|---|
| Half Fence | 387 | 189 | 198 | 48.8% | -2.6 |
| Single Wall | 384 | 211 | 173 | 55.0% | +4.9 |
| Rectangle | 373 | 184 | 189 | 49.3% | -1.4 |
| Breakable Full Fence | 368 | 176 | 192 | 47.8% | -2.6 |
| Full Fence | 341 | 173 | 168 | 50.7% | +1.0 |
| Low Fence | 325 | 175 | 150 | 53.9% | +3.9 |
| Open | 316 | 168 | 148 | 53.2% | +1.1 |
| Breakable Half Fence | 305 | 157 | 148 | 51.5% | +0.4 |
| Full Fence and Open | 137 | 70 | 67 | 51.1% | -0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,187 | 49.3% | 50.6% | -1.3 |
| No walls | 1,025 | 54.0% | 51.0% | +3.0 |
Walls against open: -4.3 points (95% range -8.2 to -0.5), p 0.028 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 33) | 56 | 17 | 39 | 30.4% |
|---|---|---|---|---|
| MaBoy (Rank 33) | 37 | 18 | 19 | 48.6% |
| マクシミリアン15世 (Rank 32) | 37 | 16 | 21 | 43.2% |
| ma_hime1007 (Rank 33) | 27 | 17 | 10 | 63.0% |
| 漂泊の民回線ジプシー (Rank 38) | 27 | 10 | 17 | 37.0% |
| NORESPECT (Rank 37) | 26 | 15 | 11 | 57.7% |
| elf4sale (Rank 33) | 26 | 14 | 12 | 53.9% |
| ふぇに (Rank 34) | 25 | 15 | 10 | 60.0% |
| gin-chaman (Rank 30) | 24 | 17 | 7 | 70.8% |
| shuri_nero (Rank 34) | 24 | 19 | 5 | 79.2% |
| BANANA (Rank 32) | 22 | 14 | 8 | 63.6% |
| JKSTW(SEGAWORLD大亞店) (Rank 34) | 22 | 10 | 12 | 45.5% |
| Sore (Rank 37) | 22 | 8 | 14 | 36.4% |
| fwnd1396 (Rank 34) | 22 | 13 | 9 | 59.1% |
| jiwoonpk (Rank 33) | 22 | 14 | 8 | 63.6% |
| zaduhkj (Rank 35) | 22 | 11 | 11 | 50.0% |
| REDdog.狂犬 (Rank 29) | 21 | 13 | 8 | 61.9% |
| poteto (Rank 36) | 20 | 5 | 15 | 25.0% |
| zephyr_dural (Rank 32) | 20 | 9 | 11 | 45.0% |
| 会長さん (Rank 35) | 20 | 7 | 13 | 35.0% |
| 影虎 (Rank 34) | 20 | 9 | 11 | 45.0% |
| なめ (Rank 35) | 19 | 10 | 9 | 52.6% |
| ぬっき~@ (Rank 36) | 19 | 6 | 13 | 31.6% |
| Uecchi-Ver53 (Rank 32) | 18 | 10 | 8 | 55.6% |
| あをゐ (Rank 36) | 18 | 11 | 7 | 61.1% |
Most played opponents, most recent first
| MaBoy (Rank 33) | 2026/10/15 | 37 | 18 | 19 | 48.6% |
|---|---|---|---|---|---|
| ぬっき~@ (Rank 36) | 2026/10/15 | 19 | 6 | 13 | 31.6% |
| NORESPECT (Rank 37) | 2026/10/14 | 26 | 15 | 11 | 57.7% |
| jiwoonpk (Rank 33) | 2026/10/14 | 22 | 14 | 8 | 63.6% |
| ★闘将拉麵男★ (Rank 33) | 2026/10/13 | 56 | 17 | 39 | 30.4% |
| 漂泊の民回線ジプシー (Rank 38) | 2026/10/12 | 27 | 10 | 17 | 37.0% |
| Uecchi-Ver53 (Rank 32) | 2026/10/12 | 18 | 10 | 8 | 55.6% |
| マクシミリアン15世 (Rank 32) | 2026/10/11 | 37 | 16 | 21 | 43.2% |
| poteto (Rank 36) | 2026/10/09 | 20 | 5 | 15 | 25.0% |
| shuri_nero (Rank 34) | 2026/10/07 | 24 | 19 | 5 | 79.2% |
| 会長さん (Rank 35) | 2026/10/06 | 20 | 7 | 13 | 35.0% |
| ふぇに (Rank 34) | 2026/10/05 | 25 | 15 | 10 | 60.0% |
| BANANA (Rank 32) | 2026/10/03 | 22 | 14 | 8 | 63.6% |
| zephyr_dural (Rank 32) | 2026/10/02 | 20 | 9 | 11 | 45.0% |
| fwnd1396 (Rank 34) | 2026/10/02 | 22 | 13 | 9 | 59.1% |
| なめ (Rank 35) | 2026/10/02 | 19 | 10 | 9 | 52.6% |
| zaduhkj (Rank 35) | 2026/09/30 | 22 | 11 | 11 | 50.0% |
| elf4sale (Rank 33) | 2026/09/18 | 26 | 14 | 12 | 53.9% |
| 影虎 (Rank 34) | 2026/09/17 | 20 | 9 | 11 | 45.0% |
| ma_hime1007 (Rank 33) | 2026/09/16 | 27 | 17 | 10 | 63.0% |
| あをゐ (Rank 36) | 2026/09/16 | 18 | 11 | 7 | 61.1% |
| JKSTW(SEGAWORLD大亞店) (Rank 34) | 2026/09/04 | 22 | 10 | 12 | 45.5% |
| gin-chaman (Rank 30) | 2026/09/03 | 24 | 17 | 7 | 70.8% |
| Sore (Rank 37) | 2026/08/25 | 22 | 8 | 14 | 36.4% |
| REDdog.狂犬 (Rank 29) | 2026/07/23 | 21 | 13 | 8 | 61.9% |
Round openings
Every character
| Defensive Style: Stinger Low Blow | 602 | 4.6% |
|---|---|---|
| backdash into Kyuho Soufuken46P+K | 428 | 3.3% |
| backdash into evade down | 419 | 3.2% |
| punchP | 378 | 2.9% |
| backdash into Karura4P+K | 239 | 1.8% |
| Offensive Style: backdash into Pile Bunker6P+K | 222 | 1.7% |
| Defensive Style: Shadow Slicer | 212 | 1.6% |
| Ni'oudaoshi3K+G | 187 | 1.4% |
| Defensive Style: Back Charge Kick | 179 | 1.4% |
| backdash into punchP | 171 | 1.3% |
| Defensive Style: backdash into evade down | 167 | 1.3% |
| backdash into Kaisei Tento1P+K | 158 | 1.2% |
| Offensive Style: One Two into Combo UpperPPP | 138 | 1.1% |
| Ouda6P+K | 136 | 1.0% |
| punchP into Sayu ShoukenPP | 130 | 1.0% |
1,338 further openings account for the other 9,299 rounds.
Counted from 3,201 of the 3,309 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 1,518–1,501 · 50.3%
- This season
- 1,246 matches · 50.0%
- Peak rank
- 36
First hit in 23.3% of 4,633 rounds. Won 53.6% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 46.0% of rounds, against 23.8% in their other rounds.
- Against Akira: evades first in 7.5% of rounds, against 3.9% against everyone else.
- When behind: evades first in 5.4% of rounds, against 3.7% when ahead or level.
- In round 1: opens with “Defensive Style: backdash into evade down” in 8.3% of rounds, against 2.0% in their other rounds.
- Against Sarah: opens with “Defensive Style: Back Charge Kick” in 10.9% of rounds, against 3.6% against everyone else.
- After opening the round before with “Offensive Style: backdash into 6P+K Pile Bunker”: opens with “Defensive Style: Stinger Low Blow” in 30.4% of rounds, against 14.0% after anything else.
- After winning a round: opens with “Defensive Style: Back Charge Kick” in 6.8% of rounds, against 2.1% after losing one.
- When ahead: opens with “Defensive Style: Back Charge Kick” in 7.4% of rounds, against 2.8% when level or behind.
| Defensive Style: Stinger Low Blow | 602 | 12.9% |
|---|---|---|
| Offensive Style: backdash into Pile Bunker6P+K | 222 | 4.8% |
| Defensive Style: Shadow Slicer | 212 | 4.5% |
| Defensive Style: Back Charge Kick | 179 | 3.8% |
| Defensive Style: backdash into evade down | 167 | 3.6% |
| Offensive Style: One Two into Combo UpperPPP | 138 | 3.0% |
| Defensive Style: punch | 122 | 2.6% |
| Offensive Style: punch into One TwoPP | 120 | 2.6% |
| Defensive Style: punch into Jab~BodyPP | 111 | 2.4% |
| Offensive Style: backdash into evade down | 99 | 2.1% |
| Offensive Style: Leg Guard Crush | 86 | 1.8% |
| Offensive Style: backdash into Spinning Savate66K+G | 85 | 1.8% |
| Offensive Style: Sweet Leg Slash | 81 | 1.7% |
| Offensive Style: punch | 79 | 1.7% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 75 | 1.6% |
402 further openings account for the other 2,289 rounds.
Counted from 1,138 of the 1,246 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 35–39 · 47% | 28–16 · 64% | -16.5 |
| Akira | 45–44 · 51% | 23–11 · 68% | -20.2 |
| Jacky | 28–40 · 41% | 25–15 · 62% | -17.7 |
| Wolf | 33–14 · 70% | 13–14 · 48% | too few to test |
| Brad | 25–13 · 66% | 9–26 · 26% | +40.7 |
| Goh | 24–14 · 63% | 10–11 · 48% | too few to test |
| Aoi | 17–22 · 44% | 6–8 · 43% | too few to test |
| Lau | 14–19 · 42% | 7–11 · 39% | too few to test |
| Shun | 12–22 · 35% | 6–6 · 50% | too few to test |
| Pai | 12–15 · 44% | 7–16 · 30% | too few to test |
| Jean | 13–16 · 45% | 8–12 · 40% | too few to test |
| Kage | 12–17 · 41% | 11–3 · 79% | too few to test |
| Lei Fei | 11–13 · 46% | 7–3 · 70% | too few to test |
| Sarah | 14–12 · 54% | 9–3 · 75% | too few to test |
| Lion | 19–13 · 59% | 4–4 · 50% | too few to test |
| Vanessa | 10–11 · 48% | 5–9 · 36% | too few to test |
| El Blaze | 10–16 · 38% | 2–3 · 40% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
108 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 1,168–1,128 · 50.9%
- This season
- 828 matches · 50.6%
- Peak rank
- 36
First hit in 54.2% of 3,394 rounds. Won 54.1% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 46.7% of rounds, against 31.3% in their other rounds.
- Against Sarah: moves in first in 8.3% of rounds, against 3.9% against everyone else.
- On Full Fence and Open stages: backs off first in 47.3% of rounds, against 34.5% on the other stages.
- After losing a round: moves in first in 5.4% of rounds, against 2.9% after winning one.
- In round 1: opens with “backdash into evade down” in 7.0% of rounds, against 3.7% in their other rounds.
- Against Akira: opens with “backdash into 46P+K Kyuho Soufuken” in 18.9% of rounds, against 11.6% against everyone else.
- On Rectangle stages: opens with “2P Fukusoushou” in 6.2% of rounds, against 3.0% on the other stages.
- After opening the round before with “backdash into 1P+K Kaisei Tento”: opens with “P punch into PP Sayu Shouken” in 7.5% of rounds, against 3.7% after anything else.
- After winning a round: opens with “backdash into 46P+K Kyuho Soufuken” in 15.1% of rounds, against 8.4% after losing one.
- When ahead: opens with “backdash into 46P+K Kyuho Soufuken” in 16.4% of rounds, against 9.3% when level or behind.
| backdash into Kyuho Soufuken46P+K | 428 | 12.6% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 158 | 4.6% |
| backdash into evade down | 152 | 4.5% |
| punchP into Sayu ShoukenPP | 130 | 3.8% |
| Fukusoushou2P | 112 | 3.3% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 111 | 3.3% |
| punchP | 107 | 3.1% |
| Shatenshou33P | 89 | 2.6% |
| Senpukyaku66K+G | 83 | 2.4% |
| Toushou66P | 81 | 2.4% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 80 | 2.4% |
| Shatenshou33P into punchP | 77 | 2.3% |
| backdash into offensive move | 76 | 2.2% |
| Zaban Hekishou66P+K | 68 | 2.0% |
| backdash into punchP | 55 | 1.6% |
291 further openings account for the other 1,596 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 29–32 · 48% | 18–16 · 53% | -5.8 |
| Jacky | 32–21 · 60% | 13–10 · 57% | too few to test |
| Jeffry | 19–26 · 42% | 12–13 · 48% | too few to test |
| Jean | 25–17 · 60% | 10–12 · 45% | too few to test |
| Sarah | 10–23 · 30% | 9–6 · 60% | too few to test |
| Wolf | 13–14 · 48% | 11–13 · 46% | too few to test |
| Lau | 13–13 · 50% | 4–11 · 27% | too few to test |
| Goh | 14–13 · 52% | 6–6 · 50% | too few to test |
| Brad | 16–15 · 52% | 2–2 · 50% | too few to test |
| Pai | 15–6 · 71% | 7–5 · 58% | too few to test |
| Aoi | 9–10 · 47% | 10–3 · 77% | too few to test |
| Kage | 7–15 · 32% | 6–4 · 60% | too few to test |
| El Blaze | 9–11 · 45% | 7–2 · 78% | too few to test |
| Shun | 3–10 · 23% | 9–3 · 75% | too few to test |
| Lion | 11–15 · 42% | 4–0 · 100% | too few to test |
| Lei Fei | 4–14 · 22% | 1–3 · 25% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 1,084–1,028 · 51.3%
- This season
- 615 matches · 51.1%
- Peak rank
- 33
First hit in 53.5% of 2,443 rounds. Won 53.7% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 51.1% of rounds, against 29.1% in their other rounds.
- Against Sarah: backs off first in 50.3% of rounds, against 33.5% against everyone else.
- In round 1: opens with “backdash into evade down” in 13.2% of rounds, against 3.3% in their other rounds.
- Against Lei Fei: opens with “66K Garyu” in 10.8% of rounds, against 3.5% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “3K+G Ni'oudaoshi” in 16.7% of rounds, against 8.5% after anything else.
- After losing a round: opens with “P punch” in 10.1% of rounds, against 4.2% after winning one.
- When behind: opens with “P punch” in 9.1% of rounds, against 4.6% when ahead or level.
| backdash into Karura4P+K | 239 | 9.7% |
|---|---|---|
| Ni'oudaoshi3K+G | 187 | 7.6% |
| punchP | 148 | 6.0% |
| backdash into evade down | 141 | 5.7% |
| Garyu66K | 96 | 3.9% |
| Hiji'ate6P | 88 | 3.6% |
| Sune'uchi2P | 84 | 3.4% |
| punchP into Tsurane ShoudaPP | 84 | 3.4% |
| backdash into Soukyu46P | 80 | 3.3% |
| backdash into punchP | 71 | 2.9% |
| Raijinsatsu6K+G | 50 | 2.0% |
| backdash into Garyu66K | 50 | 2.0% |
| Jibishou3P+K | 43 | 1.8% |
| evade down into Ni'oudaoshi3K+G | 37 | 1.5% |
| crouch dash forward into Karura4P+K | 36 | 1.5% |
216 further openings account for the other 1,021 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–17 · 60% | 11–11 · 50% | too few to test |
| Jacky | 25–15 · 62% | 15–13 · 54% | too few to test |
| Jean | 18–16 · 53% | 7–4 · 64% | too few to test |
| Goh | 13–16 · 45% | 10–7 · 59% | too few to test |
| Jeffry | 15–11 · 58% | 6–3 · 67% | too few to test |
| Wolf | 15–14 · 52% | 5–1 · 83% | too few to test |
| Sarah | 13–11 · 54% | 5–5 · 50% | too few to test |
| Brad | 7–8 · 47% | 7–7 · 50% | too few to test |
| Lau | 10–16 · 38% | 4–4 · 50% | too few to test |
| Lei Fei | 11–6 · 65% | 8–4 · 67% | too few to test |
| Aoi | 7–6 · 54% | 6–3 · 67% | too few to test |
| Vanessa | 7–13 · 35% | 3–5 · 38% | too few to test |
| Kage | 6–11 · 35% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 604–507 · 54.4%
- This season
- 235 matches · 52.3%
- Peak rank
- 34
First hit in 58.5% of 965 rounds. Won 54.6% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 47.2% of rounds, against 25.5% in their other rounds.
- After winning a round: attacks straight away in 69.0% of rounds, against 54.8% after losing one.
- In round 1: opens with “backdash into evade down” in 14.9% of rounds, against 3.4% in their other rounds.
- Against Lei Fei: opens with “66K Sou'unha” in 20.3% of rounds, against 4.3% against everyone else.
- After winning a round: opens with “66P Koromoguruma” in 8.4% of rounds, against 1.9% after losing one.
- When ahead: opens with “66P Koromoguruma” in 9.3% of rounds, against 2.5% when level or behind.
| Ouda6P+K | 136 | 14.0% |
|---|---|---|
| backdash into evade down | 60 | 6.2% |
| Sou'unha66K | 54 | 5.6% |
| Koromoguruma66P | 43 | 4.4% |
| backdash into Sou'unha66K | 43 | 4.4% |
| backdash into Soushouda46P+K | 43 | 4.4% |
| Gedan Shouda2P | 42 | 4.3% |
| punchP | 27 | 2.8% |
| backward movement into Hou'oushu3P | 25 | 2.6% |
| Tenchi In'youP+K+G | 23 | 2.4% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 21 | 2.2% |
| backdash into punchP | 20 | 2.1% |
| evade down into Sou'unha66K | 20 | 2.1% |
| Chudan Hiji'ate6P | 18 | 1.9% |
| Ryoushi43P | 17 | 1.8% |
145 further openings account for the other 380 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–10 · 50% | 6–2 · 75% | too few to test |
| Goh | 14–8 · 64% | 1–0 · 100% | too few to test |
| Pai | 6–9 · 40% | 0–1 · 0% | too few to test |
| Aoi | 9–7 · 56% | 3–2 · 60% | too few to test |
| Lion | 3–9 · 25% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 1,126–1,106 · 50.5%
- This season
- 141 matches · 47.5%
- Peak rank
- 33
First hit in 51.5% of 573 rounds. Won 52.9% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- After opening the round before with “backdash into 46P Kosoushou”: opens with “1P Fukko Kensou” in 18.2% of rounds, against 4.0% after anything else.
| backdash into Kosoushou46P | 56 | 9.6% |
|---|---|---|
| Souko Sensou66P+K | 39 | 6.7% |
| Fukko Kensou1P | 30 | 5.1% |
| punchP | 29 | 5.0% |
| Chugeki6P | 26 | 4.5% |
| Souchuken2P | 21 | 3.6% |
| backdash into Honshin Hekiken1P+K | 20 | 3.4% |
| backdash into evade down | 20 | 3.4% |
| Senchutai3K | 12 | 2.0% |
| backdash into Kensou4P | 10 | 1.7% |
| crouch dash forward into guardG | 9 | 1.5% |
| forward movement into punchP | 9 | 1.5% |
| punchP into RenshouPP | 9 | 1.5% |
| Koryu Tenshinkyaku6K+G | 8 | 1.4% |
| Senchutai3K into guardG | 8 | 1.4% |
131 further openings account for the other 278 rounds.
Lion
- Career
- 1,007–1,010 · 49.9%
- This season
- 82 matches · 57.3%
- Peak rank
- 33
First hit in 57.3% of 323 rounds. Won 57.3% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Senshippo66P | 39 | 12.0% |
|---|---|---|
| Juchou Senshou8P+K | 20 | 6.2% |
| backdash into Sentai4K | 19 | 5.9% |
| Banchu6P | 13 | 4.0% |
| backdash into evade down | 12 | 3.7% |
| Banchu6P into Banchu Renkanshu6PP | 10 | 3.1% |
| Senkyutai1K | 10 | 3.1% |
| In'you4P | 8 | 2.5% |
| Katousui2P | 8 | 2.5% |
| backdash into Ukoushin46P+K | 8 | 2.5% |
| Senkyutai1K into Koushutai44K | 7 | 2.2% |
| Soukoushu66P+K into punchP | 7 | 2.2% |
| backdash into Dantai3K | 6 | 1.9% |
| backdash into Senkyutai1K | 6 | 1.9% |
| backdash into punchP | 6 | 1.9% |
86 further openings account for the other 145 rounds.
Akira
- Career
- 61–56 · 52.1%
- This season
- 70 matches · 50.0%
- Peak rank
- 27
First hit in 57.6% of 269 rounds. Won 50.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 38 | 13.3% |
|---|---|---|
| Rimon Chouchu66P | 33 | 11.6% |
| Chouyoushu1P | 26 | 9.1% |
| backdash into evade down | 21 | 7.4% |
| backdash into Jouho Senshou46P | 20 | 7.0% |
| Souka Housui3P+K | 18 | 6.3% |
| Housui2P | 13 | 4.6% |
| crouch dash forward into Souka Housui3P+K | 10 | 3.5% |
| backdash into punchP | 8 | 2.8% |
| backdash into Housui2P | 7 | 2.5% |
| crouch dash forward into punchP | 7 | 2.5% |
| punchP into Ekishou3P | 5 | 1.8% |
| Senzankou66P+K | 4 | 1.4% |
| backdash into Souka Housui3P+K | 4 | 1.4% |
| punchP into evade down | 4 | 1.4% |
45 further openings account for the other 67 rounds.
Jean
- Career
- 1,033–1,074 · 49.0%
- This season
- 55 matches · 50.9%
- Peak rank
- 32
First hit in 53.6% of 224 rounds. Won 55.0% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shitanagi Shutou1P | 27 | 12.0% |
|---|---|---|
| backdash into Kake'uchi46P | 22 | 9.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 20 | 8.9% |
| Shitamaeken2P | 18 | 8.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 15 | 6.7% |
| punchP | 11 | 4.9% |
| backdash into evade down | 7 | 3.1% |
| Shitamaeken2P into backdash | 6 | 2.7% |
| Hizageri4K into Kousenshu4KP | 5 | 2.2% |
| backdash into punchP | 5 | 2.2% |
| backdash into Doumawashi Kaitengeri46K+G | 4 | 1.8% |
| evade down into Shitazuki3P | 4 | 1.8% |
| punchP into Maeken~Joudan MawashigeriPK | 4 | 1.8% |
| Tate'enpi33P | 3 | 1.3% |
| Yoko'enpi6P | 3 | 1.3% |
48 further openings account for the other 71 rounds.
Wolf
- Career
- 1,342–1,327 · 50.3%
- This season
- 29 matches · 44.8%
- Peak rank
- 32
First hit in 57.8% of 116 rounds. Won 46.3% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P | 11 | 9.4% |
|---|---|---|
| backdash into Short Shoulder46P+K | 11 | 9.4% |
| evade down into Elbow Butt4P | 8 | 6.8% |
| Elbow Butt4P into punchP | 7 | 6.0% |
| punchP | 7 | 6.0% |
| Quick Shoulder66P+K | 6 | 5.1% |
| Low Drop Kick62K | 5 | 4.3% |
| backdash into evade down | 4 | 3.4% |
| evade down into Quick Shoulder66P+K | 4 | 3.4% |
| Arrow Knuckle3P | 3 | 2.6% |
| backdash into guardG | 3 | 2.6% |
| evade down into forward dash | 3 | 2.6% |
| punchP into Jab StraightPP | 3 | 2.6% |
| Jab StraightPP into One Two UpperPPP | 2 | 1.7% |
| backdash into Low Hammer2P | 2 | 1.7% |
29 further openings account for the other 38 rounds.
Jeffry
- Career
- 190–129 · 59.6%
- This season
- 8 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| punchP | 6 | 18.2% |
|---|---|---|
| punchP into Double KnucklePP | 5 | 15.2% |
| Middle Hell Stab6P+K | 4 | 12.1% |
| Dash Elbow66P | 2 | 6.1% |
| backdash into evade down | 2 | 6.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 3.0% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 3.0% |
| Low Knuckle2P into evade down | 1 | 3.0% |
| Low Knuckle2P into forward movement | 1 | 3.0% |
| backdash | 1 | 3.0% |
| backdash into Head Attack46P+K | 1 | 3.0% |
| backdash into Scoop Kick4K+G | 1 | 3.0% |
| backdash into Tsunami Beat3K+G | 1 | 3.0% |
| backward movement into evade down | 1 | 3.0% |
| crouch dash forward into guardG | 1 | 3.0% |
4 further openings account for the other 4 rounds.
Not counted here: Taka. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (93 here; about 4.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 8 of 17 tests hold up
- Lei Fei: 10 of 16 tests hold up
- Goh: 7 of 16 tests hold up
- Aoi: 6 of 15 tests hold up
- Lau: 1 of 15 tests hold up
- Lion: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
