VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

BigBoin

  • Lei Fei
  • Goh
  • Aoi
  • Taka
  • Lau
  • Lion
  • Akira
  • Jean
  • Wolf
  • Jeffry
Career matches22,136
Career win rate51.1%
Round win rate50.4%
Peak rank36
Distinct opponents794
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1682 #887 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa363,0191,5181,50150.3%
Wolf322,6691,3421,32750.3%
Taka352,3731,2351,13852.0%
Lei Fei362,2961,1681,12850.9%
Lau332,2321,1261,10650.5%
Goh332,1121,0841,02851.3%
Jean322,1071,0331,07449.0%
Lion332,0171,0071,01049.9%
Eileen—1,26768158653.8%
Aoi341,11160450754.4%
Pai—49727322454.9%
Jeffry2931919012959.6%
Akira27117615652.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

12,218 of 14,351 rounds counted

6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.83503,925
Lei Fei6.43843,403
Goh5.93552,045
Aoi5.9353971
Taka6.2370864
Lau6.0361578
Lion6.84104
Akira6.2369278
Wolf5.8349117
Jeffry5.734033

By opponent's character

Akira6.03611,579
Jacky6.03621,199
Jeffry6.03621,000
Wolf6.0363822
Goh5.9353839
Jean6.0360700
Sarah6.0359612
Brad6.1364580
Lau6.0359571
Pai6.3376539
Aoi6.1365587
Kage6.0359531
Lei Fei6.1366530
Shun6.4384507
Lion6.0359492
Vanessa6.0359367
El Blaze6.1365370
Eileen6.2374230
Taka5.8346103
Dural6.136960

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira43823620253.9%+2.9
Jacky36217718548.9%-2.9
Jeffry30415714751.6%+0.0
Wolf2351399659.1%+7.9
Goh2311339857.6%+7.5
Jean2051069951.7%+1.1
Sarah177948353.1%+1.6
Brad175839247.4%-0.3
Lau168699941.1%-9.1
Pai166778946.4%-3.8
Aoi164857951.8%+1.3
Kage161719044.1%-6.1
Lei Fei149866357.7%+7.8
Shun143687547.5%-4.4
Lion128616747.7%-2.6
Vanessa106505647.2%-0.8
El Blaze102485447.1%-4.6
Eileen58233539.7%-10.7
Taka33171651.5%+0.5
Dural1551033.3%-16.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon41319921448.2%-2.7
Half Fence38718919848.8%-2.6
Single Wall38421117355.0%+4.9
Rectangle37318418949.3%-1.4
Breakable Full Fence36817619247.8%-2.6
Full Fence34117316850.7%+1.0
Low Fence32517515053.9%+3.9
Open31616814853.2%+1.1
Breakable Half Fence30515714851.5%+0.4
Full Fence and Open137706751.1%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,18749.3%50.6%-1.3
No walls1,02554.0%51.0%+3.0

Walls against open: -4.3 points (95% range -8.2 to -0.5), p 0.028 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaBoy (Rank 33)2026/10/1537181948.6%
ぬっき~@ (Rank 36)2026/10/151961331.6%
NORESPECT (Rank 37)2026/10/1426151157.7%
jiwoonpk (Rank 33)2026/10/142214863.6%
★闘将拉麵男★ (Rank 33)2026/10/1356173930.4%
漂泊の民回線ジプシー (Rank 38)2026/10/1227101737.0%
Uecchi-Ver53 (Rank 32)2026/10/121810855.6%
マクシミリアン15世 (Rank 32)2026/10/1137162143.2%
poteto (Rank 36)2026/10/092051525.0%
shuri_nero (Rank 34)2026/10/072419579.2%
会長さん (Rank 35)2026/10/062071335.0%
ふぇに (Rank 34)2026/10/0525151060.0%
BANANA (Rank 32)2026/10/032214863.6%
zephyr_dural (Rank 32)2026/10/022091145.0%
fwnd1396 (Rank 34)2026/10/022213959.1%
なめ (Rank 35)2026/10/021910952.6%
zaduhkj (Rank 35)2026/09/3022111150.0%
elf4sale (Rank 33)2026/09/1826141253.9%
影虎 (Rank 34)2026/09/172091145.0%
ma_hime1007 (Rank 33)2026/09/1627171063.0%
あをゐ (Rank 36)2026/09/161811761.1%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/09/0422101245.5%
gin-chaman (Rank 30)2026/09/032417770.8%
Sore (Rank 37)2026/08/252281436.4%
REDdog.狂犬 (Rank 29)2026/07/232113861.9%

Round openings

Every character

Defensive Style: Stinger Low Blow6024.6%
backdash into Kyuho Soufuken46P+K4283.3%
backdash into evade down4193.2%
punchP3782.9%
backdash into Karura4P+K2391.8%
Offensive Style: backdash into Pile Bunker6P+K2221.7%
Defensive Style: Shadow Slicer2121.6%
Ni'oudaoshi3K+G1871.4%
Defensive Style: Back Charge Kick1791.4%
backdash into punchP1711.3%
Defensive Style: backdash into evade down1671.3%
backdash into Kaisei Tento1P+K1581.2%
Offensive Style: One Two into Combo UpperPPP1381.1%
Ouda6P+K1361.0%
punchP into Sayu ShoukenPP1301.0%

1,338 further openings account for the other 9,299 rounds.

Counted from 3,201 of the 3,309 matches played. The rest were not pulled for openings.

Vanessa

Career
1,518–1,501 · 50.3%
This season
1,246 matches · 50.0%
Peak rank
36

First hit in 23.3% of 4,633 rounds. Won 53.6% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 46.0% of rounds, against 23.8% in their other rounds.
  • Against Akira: evades first in 7.5% of rounds, against 3.9% against everyone else.
  • When behind: evades first in 5.4% of rounds, against 3.7% when ahead or level.
  • In round 1: opens with “Defensive Style: backdash into evade down” in 8.3% of rounds, against 2.0% in their other rounds.
  • Against Sarah: opens with “Defensive Style: Back Charge Kick” in 10.9% of rounds, against 3.6% against everyone else.
  • After opening the round before with “Offensive Style: backdash into 6P+K Pile Bunker”: opens with “Defensive Style: Stinger Low Blow” in 30.4% of rounds, against 14.0% after anything else.
  • After winning a round: opens with “Defensive Style: Back Charge Kick” in 6.8% of rounds, against 2.1% after losing one.
  • When ahead: opens with “Defensive Style: Back Charge Kick” in 7.4% of rounds, against 2.8% when level or behind.

How is this tested?

Defensive Style: Stinger Low Blow60212.9%
Offensive Style: backdash into Pile Bunker6P+K2224.8%
Defensive Style: Shadow Slicer2124.5%
Defensive Style: Back Charge Kick1793.8%
Defensive Style: backdash into evade down1673.6%
Offensive Style: One Two into Combo UpperPPP1383.0%
Defensive Style: punch1222.6%
Offensive Style: punch into One TwoPP1202.6%
Defensive Style: punch into Jab~BodyPP1112.4%
Offensive Style: backdash into evade down992.1%
Offensive Style: Leg Guard Crush861.8%
Offensive Style: backdash into Spinning Savate66K+G851.8%
Offensive Style: Sweet Leg Slash811.7%
Offensive Style: punch791.7%
Defensive Style: backdash into Stinger Low Blow1P+K751.6%

402 further openings account for the other 2,289 rounds.

Counted from 1,138 of the 1,246 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry35–39 · 47%28–16 · 64%-16.5
Akira45–44 · 51%23–11 · 68%-20.2
Jacky28–40 · 41%25–15 · 62%-17.7
Wolf33–14 · 70%13–14 · 48%too few to test
Brad25–13 · 66%9–26 · 26%+40.7
Goh24–14 · 63%10–11 · 48%too few to test
Aoi17–22 · 44%6–8 · 43%too few to test
Lau14–19 · 42%7–11 · 39%too few to test
Shun12–22 · 35%6–6 · 50%too few to test
Pai12–15 · 44%7–16 · 30%too few to test
Jean13–16 · 45%8–12 · 40%too few to test
Kage12–17 · 41%11–3 · 79%too few to test
Lei Fei11–13 · 46%7–3 · 70%too few to test
Sarah14–12 · 54%9–3 · 75%too few to test
Lion19–13 · 59%4–4 · 50%too few to test
Vanessa10–11 · 48%5–9 · 36%too few to test
El Blaze10–16 · 38%2–3 · 40%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

108 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
1,168–1,128 · 50.9%
This season
828 matches · 50.6%
Peak rank
36

First hit in 54.2% of 3,394 rounds. Won 54.1% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 46.7% of rounds, against 31.3% in their other rounds.
  • Against Sarah: moves in first in 8.3% of rounds, against 3.9% against everyone else.
  • On Full Fence and Open stages: backs off first in 47.3% of rounds, against 34.5% on the other stages.
  • After losing a round: moves in first in 5.4% of rounds, against 2.9% after winning one.
  • In round 1: opens with “backdash into evade down” in 7.0% of rounds, against 3.7% in their other rounds.
  • Against Akira: opens with “backdash into 46P+K Kyuho Soufuken” in 18.9% of rounds, against 11.6% against everyone else.
  • On Rectangle stages: opens with “2P Fukusoushou” in 6.2% of rounds, against 3.0% on the other stages.
  • After opening the round before with “backdash into 1P+K Kaisei Tento”: opens with “P punch into PP Sayu Shouken” in 7.5% of rounds, against 3.7% after anything else.
  • After winning a round: opens with “backdash into 46P+K Kyuho Soufuken” in 15.1% of rounds, against 8.4% after losing one.
  • When ahead: opens with “backdash into 46P+K Kyuho Soufuken” in 16.4% of rounds, against 9.3% when level or behind.

How is this tested?

backdash into Kyuho Soufuken46P+K42812.6%
backdash into Kaisei Tento1P+K1584.6%
backdash into evade down1524.5%
punchP into Sayu ShoukenPP1303.8%
Fukusoushou2P1123.3%
SokutankyakuK+G into Shishi DaichoukouK+GP1113.3%
punchP1073.1%
Shatenshou33P892.6%
Senpukyaku66K+G832.4%
Toushou66P812.4%
Sayu ShoukenPP into Renkan MahosuiPPP802.4%
Shatenshou33P into punchP772.3%
backdash into offensive move762.2%
Zaban Hekishou66P+K682.0%
backdash into punchP551.6%

291 further openings account for the other 1,596 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira29–32 · 48%18–16 · 53%-5.8
Jacky32–21 · 60%13–10 · 57%too few to test
Jeffry19–26 · 42%12–13 · 48%too few to test
Jean25–17 · 60%10–12 · 45%too few to test
Sarah10–23 · 30%9–6 · 60%too few to test
Wolf13–14 · 48%11–13 · 46%too few to test
Lau13–13 · 50%4–11 · 27%too few to test
Goh14–13 · 52%6–6 · 50%too few to test
Brad16–15 · 52%2–2 · 50%too few to test
Pai15–6 · 71%7–5 · 58%too few to test
Aoi9–10 · 47%10–3 · 77%too few to test
Kage7–15 · 32%6–4 · 60%too few to test
El Blaze9–11 · 45%7–2 · 78%too few to test
Shun3–10 · 23%9–3 · 75%too few to test
Lion11–15 · 42%4–0 · 100%too few to test
Lei Fei4–14 · 22%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
1,084–1,028 · 51.3%
This season
615 matches · 51.1%
Peak rank
33

First hit in 53.5% of 2,443 rounds. Won 53.7% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.1% of rounds, against 29.1% in their other rounds.
  • Against Sarah: backs off first in 50.3% of rounds, against 33.5% against everyone else.
  • In round 1: opens with “backdash into evade down” in 13.2% of rounds, against 3.3% in their other rounds.
  • Against Lei Fei: opens with “66K Garyu” in 10.8% of rounds, against 3.5% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “3K+G Ni'oudaoshi” in 16.7% of rounds, against 8.5% after anything else.
  • After losing a round: opens with “P punch” in 10.1% of rounds, against 4.2% after winning one.
  • When behind: opens with “P punch” in 9.1% of rounds, against 4.6% when ahead or level.

How is this tested?

backdash into Karura4P+K2399.7%
Ni'oudaoshi3K+G1877.6%
punchP1486.0%
backdash into evade down1415.7%
Garyu66K963.9%
Hiji'ate6P883.6%
Sune'uchi2P843.4%
punchP into Tsurane ShoudaPP843.4%
backdash into Soukyu46P803.3%
backdash into punchP712.9%
Raijinsatsu6K+G502.0%
backdash into Garyu66K502.0%
Jibishou3P+K431.8%
evade down into Ni'oudaoshi3K+G371.5%
crouch dash forward into Karura4P+K361.5%

216 further openings account for the other 1,021 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–17 · 60%11–11 · 50%too few to test
Jacky25–15 · 62%15–13 · 54%too few to test
Jean18–16 · 53%7–4 · 64%too few to test
Goh13–16 · 45%10–7 · 59%too few to test
Jeffry15–11 · 58%6–3 · 67%too few to test
Wolf15–14 · 52%5–1 · 83%too few to test
Sarah13–11 · 54%5–5 · 50%too few to test
Brad7–8 · 47%7–7 · 50%too few to test
Lau10–16 · 38%4–4 · 50%too few to test
Lei Fei11–6 · 65%8–4 · 67%too few to test
Aoi7–6 · 54%6–3 · 67%too few to test
Vanessa7–13 · 35%3–5 · 38%too few to test
Kage6–11 · 35%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
604–507 · 54.4%
This season
235 matches · 52.3%
Peak rank
34

First hit in 58.5% of 965 rounds. Won 54.6% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 47.2% of rounds, against 25.5% in their other rounds.
  • After winning a round: attacks straight away in 69.0% of rounds, against 54.8% after losing one.
  • In round 1: opens with “backdash into evade down” in 14.9% of rounds, against 3.4% in their other rounds.
  • Against Lei Fei: opens with “66K Sou'unha” in 20.3% of rounds, against 4.3% against everyone else.
  • After winning a round: opens with “66P Koromoguruma” in 8.4% of rounds, against 1.9% after losing one.
  • When ahead: opens with “66P Koromoguruma” in 9.3% of rounds, against 2.5% when level or behind.

How is this tested?

Ouda6P+K13614.0%
backdash into evade down606.2%
Sou'unha66K545.6%
Koromoguruma66P434.4%
backdash into Sou'unha66K434.4%
backdash into Soushouda46P+K434.4%
Gedan Shouda2P424.3%
punchP272.8%
backward movement into Hou'oushu3P252.6%
Tenchi In'youP+K+G232.4%
Ouda6P+K into Oushu Hiji'ate6P+KP212.2%
backdash into punchP202.1%
evade down into Sou'unha66K202.1%
Chudan Hiji'ate6P181.9%
Ryoushi43P171.8%

145 further openings account for the other 380 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–10 · 50%6–2 · 75%too few to test
Goh14–8 · 64%1–0 · 100%too few to test
Pai6–9 · 40%0–1 · 0%too few to test
Aoi9–7 · 56%3–2 · 60%too few to test
Lion3–9 · 25%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1,126–1,106 · 50.5%
This season
141 matches · 47.5%
Peak rank
33

First hit in 51.5% of 573 rounds. Won 52.9% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “backdash into 46P Kosoushou”: opens with “1P Fukko Kensou” in 18.2% of rounds, against 4.0% after anything else.

How is this tested?

backdash into Kosoushou46P569.6%
Souko Sensou66P+K396.7%
Fukko Kensou1P305.1%
punchP295.0%
Chugeki6P264.5%
Souchuken2P213.6%
backdash into Honshin Hekiken1P+K203.4%
backdash into evade down203.4%
Senchutai3K122.0%
backdash into Kensou4P101.7%
crouch dash forward into guardG91.5%
forward movement into punchP91.5%
punchP into RenshouPP91.5%
Koryu Tenshinkyaku6K+G81.4%
Senchutai3K into guardG81.4%

131 further openings account for the other 278 rounds.

Lion

Career
1,007–1,010 · 49.9%
This season
82 matches · 57.3%
Peak rank
33

First hit in 57.3% of 323 rounds. Won 57.3% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Senshippo66P3912.0%
Juchou Senshou8P+K206.2%
backdash into Sentai4K195.9%
Banchu6P134.0%
backdash into evade down123.7%
Banchu6P into Banchu Renkanshu6PP103.1%
Senkyutai1K103.1%
In'you4P82.5%
Katousui2P82.5%
backdash into Ukoushin46P+K82.5%
Senkyutai1K into Koushutai44K72.2%
Soukoushu66P+K into punchP72.2%
backdash into Dantai3K61.9%
backdash into Senkyutai1K61.9%
backdash into punchP61.9%

86 further openings account for the other 145 rounds.

Akira

Career
61–56 · 52.1%
This season
70 matches · 50.0%
Peak rank
27

First hit in 57.6% of 269 rounds. Won 50.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP3813.3%
Rimon Chouchu66P3311.6%
Chouyoushu1P269.1%
backdash into evade down217.4%
backdash into Jouho Senshou46P207.0%
Souka Housui3P+K186.3%
Housui2P134.6%
crouch dash forward into Souka Housui3P+K103.5%
backdash into punchP82.8%
backdash into Housui2P72.5%
crouch dash forward into punchP72.5%
punchP into Ekishou3P51.8%
Senzankou66P+K41.4%
backdash into Souka Housui3P+K41.4%
punchP into evade down41.4%

45 further openings account for the other 67 rounds.

Jean

Career
1,033–1,074 · 49.0%
This season
55 matches · 50.9%
Peak rank
32

First hit in 53.6% of 224 rounds. Won 55.0% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitanagi Shutou1P2712.0%
backdash into Kake'uchi46P229.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK208.9%
Shitamaeken2P188.0%
backdash into Kake'uchi~Maekeri'age46PK156.7%
punchP114.9%
backdash into evade down73.1%
Shitamaeken2P into backdash62.7%
Hizageri4K into Kousenshu4KP52.2%
backdash into punchP52.2%
backdash into Doumawashi Kaitengeri46K+G41.8%
evade down into Shitazuki3P41.8%
punchP into Maeken~Joudan MawashigeriPK41.8%
Tate'enpi33P31.3%
Yoko'enpi6P31.3%

48 further openings account for the other 71 rounds.

Wolf

Career
1,342–1,327 · 50.3%
This season
29 matches · 44.8%
Peak rank
32

First hit in 57.8% of 116 rounds. Won 46.3% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P119.4%
backdash into Short Shoulder46P+K119.4%
evade down into Elbow Butt4P86.8%
Elbow Butt4P into punchP76.0%
punchP76.0%
Quick Shoulder66P+K65.1%
Low Drop Kick62K54.3%
backdash into evade down43.4%
evade down into Quick Shoulder66P+K43.4%
Arrow Knuckle3P32.6%
backdash into guardG32.6%
evade down into forward dash32.6%
punchP into Jab StraightPP32.6%
Jab StraightPP into One Two UpperPPP21.7%
backdash into Low Hammer2P21.7%

29 further openings account for the other 38 rounds.

Jeffry

Career
190–129 · 59.6%
This season
8 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP618.2%
punchP into Double KnucklePP515.2%
Middle Hell Stab6P+K412.1%
Dash Elbow66P26.1%
backdash into evade down26.1%
Dash Elbow66P into Dash Elbow Upper66PP13.0%
Elbow Butt6P into Elbow Hammer6PP13.0%
Low Knuckle2P into evade down13.0%
Low Knuckle2P into forward movement13.0%
backdash13.0%
backdash into Head Attack46P+K13.0%
backdash into Scoop Kick4K+G13.0%
backdash into Tsunami Beat3K+G13.0%
backward movement into evade down13.0%
crouch dash forward into guardG13.0%

4 further openings account for the other 4 rounds.

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (93 here; about 4.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 8 of 17 tests hold up
  • Lei Fei: 10 of 16 tests hold up
  • Goh: 7 of 16 tests hold up
  • Aoi: 6 of 15 tests hold up
  • Lau: 1 of 15 tests hold up
  • Lion: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)