Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1430 #2,469 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 30 | 784 | 414 | 370 | 52.8% |
|---|---|---|---|---|---|
| Taka | 28 | 396 | 213 | 183 | 53.8% |
| Pai | 25 | 230 | 144 | 86 | 62.6% |
| Sarah | 29 | 211 | 144 | 67 | 68.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,178 of 3,186 rounds counted6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.2 | 375 | 1,359 |
|---|---|---|---|
| Taka | 6.3 | 377 | 966 |
| Sarah | 5.9 | 352 | 459 |
| Pai | 6.2 | 369 | 394 |
By opponent's character
| Akira | 6.2 | 369 | 433 |
|---|---|---|---|
| Jacky | 6.2 | 373 | 340 |
| Wolf | 6.2 | 369 | 297 |
| Shun | 6.3 | 376 | 248 |
| Pai | 6.1 | 368 | 256 |
| Kage | 6.2 | 371 | 211 |
| Aoi | 6.2 | 375 | 185 |
| Sarah | 6.1 | 366 | 172 |
| Goh | 6.2 | 372 | 122 |
| Lion | 6.4 | 382 | 132 |
| Jeffry | 6.2 | 375 | 119 |
| Eileen | 6.3 | 378 | 104 |
| Jean | 6.3 | 377 | 101 |
| El Blaze | 6.1 | 365 | 91 |
| Taka | 6.2 | 370 | 85 |
| Brad | 6.2 | 374 | 80 |
| Lau | 6.0 | 363 | 76 |
| Vanessa | 6.1 | 363 | 63 |
| Lei Fei | 6.1 | 364 | 44 |
| Dural | 6.3 | 377 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 109 | 58 | 51 | 53.2% | +0.7 |
|---|---|---|---|---|---|
| Jacky | 85 | 47 | 38 | 55.3% | +1.9 |
| Wolf | 76 | 40 | 36 | 52.6% | +0.1 |
| Shun | 63 | 39 | 24 | 61.9% | +5.2 |
| Pai | 62 | 42 | 20 | 67.7% | +11.5 |
| Kage | 53 | 29 | 24 | 54.7% | -0.2 |
| Aoi | 45 | 23 | 22 | 51.1% | -4.9 |
| Sarah | 43 | 30 | 13 | 69.8% | +13.2 |
| Goh | 34 | 22 | 12 | 64.7% | +12.5 |
| Lion | 33 | 15 | 18 | 45.5% | -12.9 |
| Jeffry | 30 | 17 | 13 | 56.7% | -3.9 |
| Eileen | 27 | 10 | 17 | 37.0% | -12.2 |
| Jean | 26 | 13 | 13 | 50.0% | -6.3 |
| El Blaze | 22 | 11 | 11 | 50.0% | -6.1 |
| Taka | 22 | 10 | 12 | 45.5% | -12.2 |
| Brad | 20 | 11 | 9 | 55.0% | +4.7 |
| Lau | 19 | 9 | 10 | 47.4% | -7.5 |
| Vanessa | 15 | 5 | 10 | 33.3% | -21.7 |
| Lei Fei | 11 | 7 | 4 | 63.6% | +4.7 |
| Dural | 4 | 0 | 4 | 0.0% | -50.6 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 105 | 59 | 46 | 56.2% | +2.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 100 | 60 | 40 | 60.0% | +6.5 |
| Single Wall | 86 | 45 | 41 | 52.3% | -1.7 |
| Full Fence | 82 | 39 | 43 | 47.6% | -7.7 |
| Rectangle | 79 | 49 | 30 | 62.0% | +4.8 |
| Low Fence | 78 | 44 | 34 | 56.4% | +1.1 |
| Half Fence | 66 | 38 | 28 | 57.6% | +2.0 |
| Breakable Full Fence | 65 | 37 | 28 | 56.9% | +2.4 |
| Open | 65 | 34 | 31 | 52.3% | -0.3 |
| Full Fence and Open | 33 | 13 | 20 | 39.4% | -14.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 497 | 56.7% | 55.1% | +1.6 |
| No walls | 229 | 53.7% | 54.0% | -0.3 |
Walls against open: +1.9 points (95% range -6.2 to +10.1), p 0.640 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| axio330 (Rank 1) | 18 | 6 | 12 | 33.3% |
|---|---|---|---|---|
| crazy7infinty (Rank 30) | 10 | 5 | 5 | 50.0% |
| cs2skoda (Rank 23) | 10 | 10 | 0 | 100.0% |
| osaka_mouko4649 (Rank 25) | 10 | 6 | 4 | 60.0% |
| あおいあらし (Rank 12) | 8 | 8 | 0 | 100.0% |
| ER_higante (Rank 29) | 7 | 2 | 5 | 28.6% |
| G.S (Rank 24) | 7 | 6 | 1 | 85.7% |
| KY_syw (Rank 23) | 7 | 6 | 1 | 85.7% |
| tsuna-sand274 (Rank 25) | 7 | 5 | 2 | 71.4% |
| ありがとナス (Rank 27) | 7 | 5 | 2 | 71.4% |
| 混浴ジャキミリアン (Rank 31) | 7 | 5 | 2 | 71.4% |
| Gun-Interceptor (Rank 29) | 6 | 2 | 4 | 33.3% |
| nyu_necoginjo (Rank 27) | 6 | 3 | 3 | 50.0% |
| rr_swag01 (Rank 24) | 6 | 3 | 3 | 50.0% |
| y-ike555 (Rank 24) | 6 | 3 | 3 | 50.0% |
| ぷりんタルト・ω・ (Rank 26) | 6 | 4 | 2 | 66.7% |
| エルモchYT★プなれ★ (Rank 31) | 6 | 0 | 6 | 0.0% |
| b.bananacnn2 (Rank 21) | 5 | 3 | 2 | 60.0% |
| camelvf (Rank 26) | 5 | 3 | 2 | 60.0% |
| neco (Rank 21) | 5 | 3 | 2 | 60.0% |
| たかティン (Rank 23) | 5 | 5 | 0 | 100.0% |
| なっちゃんねる (Rank 28) | 5 | 2 | 3 | 40.0% |
| ターム (Rank 26) | 5 | 4 | 1 | 80.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 5 | 5 | 0 | 100.0% |
| 委員ちょ@レバーレス練 (Rank 21) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| ターム (Rank 26) | 2026/10/18 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| KY_syw (Rank 23) | 2026/10/18 | 7 | 6 | 1 | 85.7% |
| camelvf (Rank 26) | 2026/10/18 | 5 | 3 | 2 | 60.0% |
| osaka_mouko4649 (Rank 25) | 2026/10/18 | 10 | 6 | 4 | 60.0% |
| 委員ちょ@レバーレス練 (Rank 21) | 2026/10/17 | 5 | 4 | 1 | 80.0% |
| エルモchYT★プなれ★ (Rank 31) | 2026/10/11 | 6 | 0 | 6 | 0.0% |
| 混浴ジャキミリアン (Rank 31) | 2026/10/10 | 7 | 5 | 2 | 71.4% |
| ありがとナス (Rank 27) | 2026/10/03 | 7 | 5 | 2 | 71.4% |
| なっちゃんねる (Rank 28) | 2026/09/24 | 5 | 2 | 3 | 40.0% |
| ER_higante (Rank 29) | 2026/09/23 | 7 | 2 | 5 | 28.6% |
| y-ike555 (Rank 24) | 2026/09/18 | 6 | 3 | 3 | 50.0% |
| neco (Rank 21) | 2026/09/12 | 5 | 3 | 2 | 60.0% |
| たかティン (Rank 23) | 2026/09/10 | 5 | 5 | 0 | 100.0% |
| G.S (Rank 24) | 2026/09/09 | 7 | 6 | 1 | 85.7% |
| tsuna-sand274 (Rank 25) | 2026/09/09 | 7 | 5 | 2 | 71.4% |
| crazy7infinty (Rank 30) | 2026/09/08 | 10 | 5 | 5 | 50.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 2026/09/06 | 5 | 5 | 0 | 100.0% |
| ぷりんタルト・ω・ (Rank 26) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
| rr_swag01 (Rank 24) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| cs2skoda (Rank 23) | 2026/09/06 | 10 | 10 | 0 | 100.0% |
| Gun-Interceptor (Rank 29) | 2026/09/06 | 6 | 2 | 4 | 33.3% |
| nyu_necoginjo (Rank 27) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| b.bananacnn2 (Rank 21) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| あおいあらし (Rank 12) | 2026/08/25 | 8 | 8 | 0 | 100.0% |
| axio330 (Rank 1) | 2026/08/25 | 18 | 6 | 12 | 33.3% |
Round openings
Every character
| guardG | 298 | 13.8% |
|---|---|---|
| punchP | 250 | 11.6% |
| evade up | 220 | 10.2% |
| guardG into throw escape | 119 | 5.5% |
| Juchou Senshou8P+K | 92 | 4.3% |
| punchP into Tsuppari 2PP | 45 | 2.1% |
| backdash into evade up | 44 | 2.0% |
| Stiletto66K | 38 | 1.8% |
| no input | 32 | 1.5% |
| Taizan Soukoushu4P+K | 31 | 1.4% |
| evade up into backdash | 31 | 1.4% |
| punchP into Punch High KickPK | 29 | 1.4% |
| throw escape | 29 | 1.4% |
| evade up into guardG | 28 | 1.3% |
| Kachi'age33P+K | 24 | 1.1% |
258 further openings account for the other 844 rounds.
Counted from 535 of the 700 matches played. The rest were not pulled for openings.
Taka
- Career
- 213–183 · 53.8%
- This season
- 241 matches · 53.5%
- Peak rank
- 28
First hit in 39.2% of 966 rounds. Won 53.8% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 51.5% of rounds, against 26.4% in their other rounds.
- Against Shun: evades first in 48.7% of rounds, against 28.2% against everyone else.
- In round 1: opens with “G guard into throw escape” in 16.2% of rounds, against 3.4% in their other rounds.
- Against Aoi: opens with “G guard” in 27.9% of rounds, against 12.4% against everyone else.
| punchP | 131 | 13.5% |
|---|---|---|
| guardG | 130 | 13.4% |
| evade up | 127 | 13.1% |
| guardG into throw escape | 64 | 6.6% |
| punchP into Tsuppari 2PP | 45 | 4.6% |
| Kachi'age33P+K | 24 | 2.5% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 24 | 2.5% |
| evade up into guardG | 22 | 2.3% |
| guardG into Aka'oni MidaremageP+K | 21 | 2.2% |
| evade up into Aka'oni MidaremageP+K | 19 | 2.0% |
| no input | 16 | 1.6% |
| crouch into Shita Harite2P | 15 | 1.6% |
| throw escape | 15 | 1.6% |
| backdash into evade up | 14 | 1.4% |
| Aka'oni MidaremageP+K | 13 | 1.3% |
102 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–6 · 57% | 6–3 · 67% | too few to test |
| Jacky | 7–8 · 47% | 5–5 · 50% | too few to test |
| Wolf | 5–8 · 38% | 4–6 · 40% | too few to test |
| Pai | 7–5 · 58% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 414–370 · 52.8%
- This season
- 343 matches · 52.8%
- Peak rank
- 30
First hit in 41.3% of 726 rounds. Won 53.3% of the rounds they struck first, 51.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 41.0% of rounds, against 28.8% in their other rounds.
- Against Jacky: attacks straight away in 56.9% of rounds, against 42.2% against everyone else.
- In round 1: opens with “G guard into throw escape” in 12.4% of rounds, against 2.4% in their other rounds.
- Against Wolf: opens with “G guard into throw escape” in 15.3% of rounds, against 3.9% against everyone else.
| Juchou Senshou8P+K | 92 | 12.7% |
|---|---|---|
| guardG | 84 | 11.6% |
| punchP | 55 | 7.6% |
| evade up | 47 | 6.5% |
| guardG into throw escape | 35 | 4.8% |
| Taizan Soukoushu4P+K | 31 | 4.3% |
| guardG into Juchou Senshou8P+K | 20 | 2.8% |
| backdash into evade up | 18 | 2.5% |
| no input | 16 | 2.2% |
| punchP into Souji SenpuP+K | 16 | 2.2% |
| crouch into Shicchi Soutai3K+G | 15 | 2.1% |
| evade up into backdash | 13 | 1.8% |
| punchP into Koushu RensuiPP | 11 | 1.5% |
| evade up into Koushutai44K | 10 | 1.4% |
| punchP into crouch | 10 | 1.4% |
113 further openings account for the other 253 rounds.
Counted from 178 of the 343 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–5 · 69% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
165 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 144–67 · 68.2%
- This season
- 116 matches · 62.9%
- Peak rank
- 29
First hit in 41.2% of 459 rounds. Won 64.5% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 56.0% of rounds, against 23.0% in their other rounds.
- In round 1: opens with “G guard” in 33.6% of rounds, against 13.1% in their other rounds.
- After losing a round: opens with “66K Stiletto” in 16.6% of rounds, against 3.2% after winning one.
- When behind: opens with “66K Stiletto” in 20.8% of rounds, against 3.9% when ahead or level.
| guardG | 84 | 18.3% |
|---|---|---|
| punchP | 64 | 13.9% |
| evade up | 46 | 10.0% |
| Stiletto66K | 38 | 8.3% |
| punchP into Punch High KickPK | 29 | 6.3% |
| guardG into throw escape | 20 | 4.4% |
| evade up into Stiletto66K | 14 | 3.0% |
| backdash into evade up | 12 | 2.6% |
| Rising Elbow6P into Double Joint Butt6PK | 10 | 2.2% |
| backdash into Stiletto66K | 8 | 1.7% |
| evade up into backdash | 7 | 1.5% |
| evade up into forward dash | 6 | 1.3% |
| evade up into forward movement | 5 | 1.1% |
| guardG into Rising Elbow6P | 5 | 1.1% |
| throw escape | 5 | 1.1% |
60 further openings account for the other 106 rounds.
Not counted here: Pai. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 4 of 15 tests hold up
- Lion: 4 of 15 tests hold up
- Sarah: 4 of 15 tests hold up
