VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

jackgnhang

  • Taka
  • Sarah
  • Pai
Career matches1,621
Career win rate56.5%
Round win rate52.9%
Peak rank30
Distinct opponents333
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1430 #2,469 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion3078441437052.8%
Taka2839621318353.8%
Pai252301448662.6%
Sarah292111446768.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,178 of 3,186 rounds counted

6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.23751,359
Taka6.3377966
Sarah5.9352459
Pai6.2369394

By opponent's character

Akira6.2369433
Jacky6.2373340
Wolf6.2369297
Shun6.3376248
Pai6.1368256
Kage6.2371211
Aoi6.2375185
Sarah6.1366172
Goh6.2372122
Lion6.4382132
Jeffry6.2375119
Eileen6.3378104
Jean6.3377101
El Blaze6.136591
Taka6.237085
Brad6.237480
Lau6.036376
Vanessa6.136363
Lei Fei6.136444
Dural6.337719

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira109585153.2%+0.7
Jacky85473855.3%+1.9
Wolf76403652.6%+0.1
Shun63392461.9%+5.2
Pai62422067.7%+11.5
Kage53292454.7%-0.2
Aoi45232251.1%-4.9
Sarah43301369.8%+13.2
Goh34221264.7%+12.5
Lion33151845.5%-12.9
Jeffry30171356.7%-3.9
Eileen27101737.0%-12.2
Jean26131350.0%-6.3
El Blaze22111150.0%-6.1
Taka22101245.5%-12.2
Brad2011955.0%+4.7
Lau1991047.4%-7.5
Vanessa1551033.3%-21.7
Lei Fei117463.6%+4.7
Dural4040.0%-50.6

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon105594656.2%+2.2
Breakable Half Fence100604060.0%+6.5
Single Wall86454152.3%-1.7
Full Fence82394347.6%-7.7
Rectangle79493062.0%+4.8
Low Fence78443456.4%+1.1
Half Fence66382857.6%+2.0
Breakable Full Fence65372856.9%+2.4
Open65343152.3%-0.3
Full Fence and Open33132039.4%-14.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49756.7%55.1%+1.6
No walls22953.7%54.0%-0.3

Walls against open: +1.9 points (95% range -6.2 to +10.1), p 0.640 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ターム (Rank 26)2026/10/1854180.0%
KY_syw (Rank 23)2026/10/1876185.7%
camelvf (Rank 26)2026/10/1853260.0%
osaka_mouko4649 (Rank 25)2026/10/18106460.0%
委員ちょ@レバーレス練 (Rank 21)2026/10/1754180.0%
エルモchYT★プなれ★ (Rank 31)2026/10/116060.0%
混浴ジャキミリアン (Rank 31)2026/10/1075271.4%
ありがとナス (Rank 27)2026/10/0375271.4%
なっちゃんねる (Rank 28)2026/09/2452340.0%
ER_higante (Rank 29)2026/09/2372528.6%
y-ike555 (Rank 24)2026/09/1863350.0%
neco (Rank 21)2026/09/1253260.0%
たかティン (Rank 23)2026/09/10550100.0%
G.S (Rank 24)2026/09/0976185.7%
tsuna-sand274 (Rank 25)2026/09/0975271.4%
crazy7infinty (Rank 30)2026/09/08105550.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27)2026/09/06550100.0%
ぷりんタルト・ω・ (Rank 26)2026/09/0664266.7%
rr_swag01 (Rank 24)2026/09/0663350.0%
cs2skoda (Rank 23)2026/09/0610100100.0%
Gun-Interceptor (Rank 29)2026/09/0662433.3%
nyu_necoginjo (Rank 27)2026/09/0663350.0%
b.bananacnn2 (Rank 21)2026/08/3053260.0%
あおいあらし (Rank 12)2026/08/25880100.0%
axio330 (Rank 1)2026/08/251861233.3%

Round openings

Every character

guardG29813.8%
punchP25011.6%
evade up22010.2%
guardG into throw escape1195.5%
Juchou Senshou8P+K924.3%
punchP into Tsuppari 2PP452.1%
backdash into evade up442.0%
Stiletto66K381.8%
no input321.5%
Taizan Soukoushu4P+K311.4%
evade up into backdash311.4%
punchP into Punch High KickPK291.4%
throw escape291.4%
evade up into guardG281.3%
Kachi'age33P+K241.1%

258 further openings account for the other 844 rounds.

Counted from 535 of the 700 matches played. The rest were not pulled for openings.

Taka

Career
213–183 · 53.8%
This season
241 matches · 53.5%
Peak rank
28

First hit in 39.2% of 966 rounds. Won 53.8% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 51.5% of rounds, against 26.4% in their other rounds.
  • Against Shun: evades first in 48.7% of rounds, against 28.2% against everyone else.
  • In round 1: opens with “G guard into throw escape” in 16.2% of rounds, against 3.4% in their other rounds.
  • Against Aoi: opens with “G guard” in 27.9% of rounds, against 12.4% against everyone else.

How is this tested?

punchP13113.5%
guardG13013.4%
evade up12713.1%
guardG into throw escape646.6%
punchP into Tsuppari 2PP454.6%
Kachi'age33P+K242.5%
Kumoyaburi4P+K into Ten'yaburi4P+KP242.5%
evade up into guardG222.3%
guardG into Aka'oni MidaremageP+K212.2%
evade up into Aka'oni MidaremageP+K192.0%
no input161.6%
crouch into Shita Harite2P151.6%
throw escape151.6%
backdash into evade up141.4%
Aka'oni MidaremageP+K131.3%

102 further openings account for the other 289 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–6 · 57%6–3 · 67%too few to test
Jacky7–8 · 47%5–5 · 50%too few to test
Wolf5–8 · 38%4–6 · 40%too few to test
Pai7–5 · 58%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
414–370 · 52.8%
This season
343 matches · 52.8%
Peak rank
30

First hit in 41.3% of 726 rounds. Won 53.3% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 41.0% of rounds, against 28.8% in their other rounds.
  • Against Jacky: attacks straight away in 56.9% of rounds, against 42.2% against everyone else.
  • In round 1: opens with “G guard into throw escape” in 12.4% of rounds, against 2.4% in their other rounds.
  • Against Wolf: opens with “G guard into throw escape” in 15.3% of rounds, against 3.9% against everyone else.

How is this tested?

Juchou Senshou8P+K9212.7%
guardG8411.6%
punchP557.6%
evade up476.5%
guardG into throw escape354.8%
Taizan Soukoushu4P+K314.3%
guardG into Juchou Senshou8P+K202.8%
backdash into evade up182.5%
no input162.2%
punchP into Souji SenpuP+K162.2%
crouch into Shicchi Soutai3K+G152.1%
evade up into backdash131.8%
punchP into Koushu RensuiPP111.5%
evade up into Koushutai44K101.4%
punchP into crouch101.4%

113 further openings account for the other 253 rounds.

Counted from 178 of the 343 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–5 · 69%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

165 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
144–67 · 68.2%
This season
116 matches · 62.9%
Peak rank
29

First hit in 41.2% of 459 rounds. Won 64.5% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 56.0% of rounds, against 23.0% in their other rounds.
  • In round 1: opens with “G guard” in 33.6% of rounds, against 13.1% in their other rounds.
  • After losing a round: opens with “66K Stiletto” in 16.6% of rounds, against 3.2% after winning one.
  • When behind: opens with “66K Stiletto” in 20.8% of rounds, against 3.9% when ahead or level.

How is this tested?

guardG8418.3%
punchP6413.9%
evade up4610.0%
Stiletto66K388.3%
punchP into Punch High KickPK296.3%
guardG into throw escape204.4%
evade up into Stiletto66K143.0%
backdash into evade up122.6%
Rising Elbow6P into Double Joint Butt6PK102.2%
backdash into Stiletto66K81.7%
evade up into backdash71.5%
evade up into forward dash61.3%
evade up into forward movement51.1%
guardG into Rising Elbow6P51.1%
throw escape51.1%

60 further openings account for the other 106 rounds.

Not counted here: Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 4 of 15 tests hold up
  • Lion: 4 of 15 tests hold up
  • Sarah: 4 of 15 tests hold up