VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

オロチ

  • Lion
  • Jeffry
  • Dural
  • Eileen
  • Kage
  • Jacky
  • Lau
Career matches366
Career win rate73.0%
Round win rate64.0%
Peak rank32
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1743 #611 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah321791196066.5%
Lau29110862478.2%
Jeffry293329487.9%
Eileen282219386.4%
Lion2885362.5%
Dural2942250.0%
Kage2643175.0%
Goh—31233.3%
Jacky26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean48381079.2%+11.1
Vanessa2518772.0%+0.7
Lau1611568.8%+1.5
Akira1511473.3%-4.1
Goh117463.6%-13.9
El Blaze107370.0%-9.0
Wolf98188.9%+14.4
Brad85362.5%-18.8
Kage86275.0%-2.1
Shun84450.0%-21.2
Jeffry65183.3%+5.8
Jacky53260.0%-7.8
Lei Fei53260.0%-17.2
Pai550100.0%+23.7
Aoi43175.0%-3.5
Taka31233.3%-40.0
Dural220100.0%+22.7
Eileen220100.0%+26.4
Sarah220100.0%+13.5
Lion110100.0%+29.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence34241070.6%-3.0
Single Wall2416866.7%-4.4
Octagon2114766.7%-7.7
Open2013765.0%-8.2
Breakable Full Fence1715288.2%+14.8
Breakable Half Fence1714382.3%+7.5
Full Fence1612475.0%+1.1
Half Fence1612475.0%+0.7
Rectangle97277.8%-0.6
Full Fence and Open54180.0%+8.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9677.1%74.8%+2.3
No walls7867.9%72.1%-4.2

Walls against open: +6.5 points (95% range -7.9 to +20.9), p 0.376 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 31)2026/05/0585362.5%
moto__666 (Rank 33)2026/05/0531233.3%
mosakiti-555 (Rank 29)2026/05/0532166.7%
たか (Rank 33)2026/05/05149564.3%
Laulau_fz (Rank 33)2026/05/0573442.9%
champion-244 (Rank 29)2026/05/05440100.0%
lapislazuli (Rank 33)2026/05/0576185.7%
kagemaru1 (Rank 33)2026/05/052020.0%
feeling-frame (Rank 29)2026/05/0543175.0%
ringoski23 (Rank 33)2026/05/0532166.7%
ohtenki (Rank 30)2026/05/0543175.0%
太鼓の別人/TaikoStrike (Rank 32)2026/05/04220100.0%
asari0727 (Rank 27)2026/04/2543175.0%
雷電 (Rank 29)2026/04/25220100.0%
kuuhaku-zero9 (Rank 30)2026/04/2553260.0%
igyoken55 (Rank 26)2026/04/253529682.9%
ginchuwan (Rank 27)2026/04/2532166.7%
kaisoumi77 (Rank 30)2026/04/2532166.7%
拳四郎 (Rank 28)2026/04/25220100.0%
鳶飛戾天,魚躍於淵 (Rank 24)2026/04/25220100.0%
melty01 (Rank 26)2026/04/2554180.0%
NewRaulyokoyoko (Rank 27)2026/04/24880100.0%
nidone_55 (Rank 23)2026/04/24440100.0%
暴れん棒2nd (Rank 25)2026/04/24220100.0%
prestidigitator0 (Rank 25)2026/04/2432166.7%

Round openings

Every character

backdash into evade down628.0%
backdash into evade up395.0%
forward movement into backdash192.5%
forward movement into kickK192.5%
backdash into Switch Kick4K162.1%
forward movement into punchP162.1%
backdash into Quick Knee6K151.9%
Long Snap Side Chop3P+K131.7%
Low Knuckle131.7%
backdash into punchP131.7%
forward dash into Mellow Heel Kick6K+G131.7%
backdash into Stiletto66K121.6%
backdash into guardG121.6%
backward movement into evade down121.6%
Katousui2P91.2%

255 further openings account for the other 492 rounds.

Sarah

Career
119–60 · 66.5%
This season
70 matches · 61.4%
Peak rank
32

First hit in 56.0% of 284 rounds. Won 57.9% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down206.9%
forward movement into kickK196.5%
backdash into Switch Kick4K165.5%
backdash into Quick Knee6K155.2%
Long Snap Side Chop3P+K134.5%
forward dash into Mellow Heel Kick6K+G134.5%
backdash into Stiletto66K124.1%
Leg Slicer2K+G93.1%
backward movement into evade down93.1%
Sharpsword44K82.8%
Stiletto66K82.8%
backdash into evade up72.4%
backward movement into Quick Knee6K62.1%
Valkyrie Low1K+G into Valkyrie Sword1K+GK51.7%
backdash into Quick Knee Straight6KP51.7%

75 further openings account for the other 126 rounds.

Lion

Career
5–3 · 62.5%
This season
35 matches · 77.1%
Peak rank
28

First hit in 58.3% of 139 rounds. Won 69.1% of the rounds they struck first, 63.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1510.7%
backdash into evade up139.3%
Katousui2P96.4%
Juchou Senshou8P+K85.7%
crouch into Dantai3K53.6%
backdash into Banchu Renkanshu6PP42.9%
Juchou Senshou8P+K into backdash32.1%
Kouho Hachihonsui44P+K32.1%
backdash into Kishitsu Kasensou43P32.1%
backdash into Rakugekishou3PP32.1%
backdash into Souji SenpuP+K32.1%
backdash into punchP32.1%
backdash into throw escape32.1%
forward movement into backdash32.1%
Attai2K into Tousentai2KK+G21.4%

49 further openings account for the other 60 rounds.

Jeffry

Career
29–4 · 87.9%
This season
33 matches · 84.8%
Peak rank
29

First hit in 63.4% of 131 rounds. Won 72.3% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down139.9%
Low Knuckle2P118.4%
forward movement into punchP107.6%
backdash into evade up96.9%
crouch into Ducking Low2K+G75.3%
forward movement into backdash75.3%
crouch into Side Kick3K64.6%
forward movement into Double KnucklePP64.6%
backdash into Low Knuckle2P53.8%
backdash into punchP43.0%
backdash into Double KnucklePP32.3%
backdash into Toe Kick2K32.3%
punchP into Double KnucklePP32.3%
Torpedo Head Butt4P+K21.5%
backdash into Double Hammer Down43P21.5%

34 further openings account for the other 40 rounds.

Dural

Career
2–2 · 50.0%
This season
32 matches · 75.0%
Peak rank
29

First hit in 45.3% of 128 rounds. Won 65.5% of the rounds they struck first, 67.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into back kick+guard4K+G97.0%
backdash into evade up97.0%
backdash into evade down86.2%
forward movement into backdash75.5%
backdash into punchP64.7%
forward dash into evade up64.7%
backdash into Cut Upper3P43.1%
backdash into Low Knuckle2P43.1%
backdash into guardG43.1%
Dash Hammer Kick66K into Knee Kick6K32.3%
backdash into Spine Whip4P32.3%
backdash into back, back kick+guard44K+G32.3%
backdash into down-back, down, back kick+guard124K+G32.3%
crouch dash forward into throw escape32.3%
crouch into Nakageri3K32.3%

45 further openings account for the other 53 rounds.

Eileen

Career
19–3 · 86.4%
This season
14 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P917.6%
Hikou Senshi66K47.8%
Hikou Senshi66K into Hikou Niki6K35.9%
backdash into Hikou Niki6K35.9%
backdash into evade down35.9%
backdash into Enkou Nyurin66P23.9%
backdash into Hikou Senshi66K23.9%
backdash into throwP+G23.9%
backward movement into Douchu6P23.9%
forward movement into Rensou HekizanPPP23.9%
forward movement into backdash23.9%
Douchu6P12.0%
Enkou Kenka46P into forward dash12.0%
Enkou Kenka46P into forward movement12.0%
Sokutantai3K into evade down12.0%

13 further openings account for the other 13 rounds.

Kage

Career
3–1 · 75.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hagakure-ryu In Raijingeki46P+K316.7%
backdash into evade down211.1%
backdash into throwP+G211.1%
Hagakure-ryu In Raijingeki46P+K into punchP15.6%
Rakujin Gaeri44P15.6%
Rakujin Gaeri44P into Rasen4P15.6%
Rasen4P15.6%
Rasen4P into Rasen Urageri4PK15.6%
Ura Tsumujigeri44K into Kodachinuki4K15.6%
backdash into Ryubisen44K+G15.6%
backward movement into punchP15.6%
crouch into Jizuridan2P15.6%
guardG into Ura Tsumujigeri44K15.6%
guardG into backdash15.6%

Jacky

Career
3–0 · 100.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Slant Back Knuckle1P215.4%
crouch into Middle Kick3K215.4%
Squat Straight2P into forward dash17.7%
backdash into Rage Kick1PK17.7%
backdash into evade down17.7%
backdash into guardG17.7%
backdash into throw escape17.7%
backward movement into Groin Kick6K+G17.7%
forward dash into Squat Straight2P17.7%
forward movement into Jab StraightPP17.7%
punchP into Low Spin Kick1K+G17.7%

Lau

Career
86–24 · 78.2%
This season
1 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K266.7%
forward movement into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)