VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Brad

Rnoa96

Career matches1,171
Career win rate58.2%
Round win rate49.3%
Peak rank33
Distinct opponents22
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1664 #980 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad331,17168149058.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

709 of 708 rounds counted

5.8 inputs a second (346 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad5.8346709

By opponent's character

Lion5.8350149
Jeffry5.8346103
Wolf5.7340101
Sarah5.633798
Brad5.432474
Akira6.136671
Lau6.136536
Pai5.935523
Jean5.533111
Kage6.53889
Lei Fei6.438311
Taka6.23699
Aoi5.53317
Shun5.23097

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion39172243.6%-13.4
Jeffry26111542.3%-8.1
Wolf25131252.0%+2.8
Sarah2491537.5%+4.2
Brad2091145.0%+8.0
Akira189950.0%+11.5
Lau87187.5%+25.7
Pai64266.7%-12.2
Jean31233.3%-16.8
Kage330100.0%+4.3
Lei Fei31233.3%-16.8
Taka32166.7%+21.5
Aoi2020.0%-15.5
Shun220100.0%+20.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence27101737.0%-10.5
Full Fence2481633.3%-15.6
Low Fence21111052.4%+0.7
Single Wall2051525.0%-21.8
Open1916384.2%+29.1
Octagon1541126.7%-20.6
Rectangle159660.0%+13.9
Half Fence138561.5%+19.4
Full Fence and Open128466.7%+21.4
Breakable Half Fence64266.7%+12.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10043.0%46.5%-3.5
No walls6053.3%51.3%+2.0

Walls against open: -5.5 points (95% range -23.8 to +12.8), p 0.556 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Itesmee (Rank 27)2026/10/1442250.0%
Lifeisaneyrie (Rank 33)2026/10/1431233.3%
10年遅いんだよ! (Rank 45)2026/10/1431233.3%
{*D.S*}gizmo_kingo (Rank 45)2026/09/072020.0%
Espiro (Rank 35)2026/08/032020.0%
Saago_65 (Rank 32)2026/08/03137653.9%
THR (Rank 34)2026/08/0332166.7%
StarGuitar (Rank 30)2026/08/03110100.0%
Rodryu (Rank 33)2026/07/1924111345.8%
brogasaurusrex (Rank 30)2026/07/192315865.2%
TheDarkDragon (Rank 38)2026/07/182381534.8%
TheWarriorsDen (Rank 29)2026/07/18139469.2%
Malik_Sempai (Rank 2)2026/07/18330100.0%
juersh (Rank 17)2026/07/17220100.0%
ReneeZelwegger (Rank 33)2026/07/1530102033.3%
neoslayer92 (Rank 41)2026/07/152020.0%
Rayne (Rank 42)2026/07/12120120.0%
Silverfox (Rank 13)2026/07/11220100.0%
EverlastingFGC[SCO] (Rank 32)2026/07/1154180.0%
Onpwnage (Rank 30)2026/07/07108280.0%
tkdroyalz (Rank 26)2026/07/07110100.0%
RickoSama (Rank 23)2026/07/07110100.0%

Round openings

Brad

Career
681–490 · 58.2%
This season
182 matches · 48.4%
Peak rank
33

First hit in 49.0% of 665 rounds. Won 55.5% of the rounds they struck first, 42.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 27.3% of rounds, against 4.6% in their other rounds.
  • In round 1: opens with “crouch dash forward into 3P Jolt Upper” in 9.3% of rounds, against 2.6% in their other rounds.
  • Against Lion: opens with “backdash into evade up” in 18.5% of rounds, against 10.2% against everyone else.

How is this tested?

backdash into evade up8112.0%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK324.8%
backdash into Jolt Upper3P294.3%
crouch dash forward into Jolt Upper3P294.3%
crouch into Destruction Body3P+K253.7%
punchP243.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK223.3%
Dtee Sawk Dtrohng4P+K182.7%
backdash into Sway Back4P+K+G182.7%
Spine Whip4P into Lumpini Combination4PK172.5%
backdash into Jackal Straight46P+K172.5%
Destruction Body3P+K152.2%
backdash into punchP152.2%
Elbow Hook6P121.8%
punchP into forward movement111.6%

136 further openings account for the other 308 rounds.

Counted from 172 of the 182 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion4–4 · 50%9–16 · 36%too few to test
Jeffry6–11 · 35%5–4 · 56%too few to test
Wolf6–9 · 40%4–0 · 100%too few to test
Sarah4–8 · 33%5–7 · 42%too few to test
Brad6–8 · 43%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 3 of 15 tests hold up