VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Brad

Rnoa96

Career matches1,155
Career win rate58.3%
Round win rate49.2%
Peak rank33
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad331,15567348258.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion39172243.6%-15.8
Jeffry26111542.3%-8.4
Wolf25131252.0%+2.4
Sarah2491537.5%+5.0
Brad2091145.0%+7.4
Akira158753.3%+9.4
Lau87187.5%+25.5
Jean31233.3%-17.1
Kage330100.0%+4.4
Taka32166.7%+21.5
Aoi2020.0%-16.0
Pai220100.0%+10.1
Shun220100.0%+20.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence27101737.0%-10.8
Low Fence21111052.4%-0.3
Single Wall2051525.0%-22.9
Full Fence1971236.8%-8.1
Open1916384.2%+28.9
Octagon1541126.7%-21.5
Rectangle159660.0%+13.8
Half Fence138561.5%+19.4
Full Fence and Open75271.4%+19.0
Breakable Half Fence64266.7%+12.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9544.2%46.2%-1.9
No walls6053.3%52.0%+1.3

Walls against open: -3.2 points (95% range -22.6 to +16.1), p 0.743 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ReneeZelwegger (Rank 33)30102033.3%
Rodryu (Rank 33)24111345.8%
TheDarkDragon (Rank 38)2381534.8%
brogasaurusrex (Rank 30)2315865.2%
Saago_65 (Rank 32)137653.9%
TheWarriorsDen (Rank 29)139469.2%
Rayne (Rank 42)120120.0%
Onpwnage (Rank 30)108280.0%
EverlastingFGC[SCO] (Rank 32)54180.0%
Malik_Sempai (Rank 2)330100.0%
THR (Rank 34)32166.7%
Espiro (Rank 35)2020.0%
Silverfox (Rank 13)220100.0%
juersh (Rank 17)220100.0%
neoslayer92 (Rank 41)2020.0%
{*D.S*}gizmo_kingo (Rank 45)2020.0%
RickoSama (Rank 23)110100.0%
StarGuitar (Rank 30)110100.0%
tkdroyalz (Rank 26)110100.0%

Most played opponents, most recent first

{*D.S*}gizmo_kingo (Rank 45)2026/09/072020.0%
Espiro (Rank 35)2026/08/032020.0%
Saago_65 (Rank 32)2026/08/03137653.9%
THR (Rank 34)2026/08/0332166.7%
StarGuitar (Rank 30)2026/08/03110100.0%
Rodryu (Rank 33)2026/07/1924111345.8%
brogasaurusrex (Rank 30)2026/07/192315865.2%
TheDarkDragon (Rank 38)2026/07/182381534.8%
TheWarriorsDen (Rank 29)2026/07/18139469.2%
Malik_Sempai (Rank 2)2026/07/18330100.0%
juersh (Rank 17)2026/07/17220100.0%
ReneeZelwegger (Rank 33)2026/07/1530102033.3%
neoslayer92 (Rank 41)2026/07/152020.0%
Rayne (Rank 42)2026/07/12120120.0%
Silverfox (Rank 13)2026/07/11220100.0%
EverlastingFGC[SCO] (Rank 32)2026/07/1154180.0%
Onpwnage (Rank 30)2026/07/07108280.0%
tkdroyalz (Rank 26)2026/07/07110100.0%
RickoSama (Rank 23)2026/07/07110100.0%

Round openings

Brad

backdash into evade up12318.3%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK324.8%
crouch dash forward into Jolt Upper3P294.3%
crouch into Destruction Body3P+K253.7%
punchP243.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK223.3%
Dtee Sawk Dtrohng4P+K182.7%
backdash into Sway Back4P+K+G182.7%
Spine Whip4P into Lumpini Combination4PK172.5%
Destruction Body3P+K152.2%
backdash into Jackal Straight46P+K131.9%
backdash into Jolt Upper3P131.9%
Elbow Hook6P121.8%
backward movement into guardG121.8%
backdash into guardG111.6%

125 further openings account for the other 289 rounds.