VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

kimxxxtt

  • Pai
  • Goh
  • Jean
  • Brad
  • Sarah
Career matches4,886
Career win rate43.8%
Round win rate45.2%
Peak rank25
Distinct opponents621
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1187 #3,463 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira254,8502,1262,72443.8%
Goh21167943.8%
Pai21124833.3%
Brad2152340.0%
Jean213030.0%
Sarah21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,113 of 7,838 rounds counted

7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.14276,041
Pai7.745938
Goh7.846919
Jean5.33197
Brad12.97723
Sarah7.94745

By opponent's character

Akira7.3438778
Pai7.0418537
Wolf7.2432502
Jacky7.1428374
Aoi7.4444453
Sarah6.8409436
Shun7.0423385
Lion7.0418357
Goh7.6454309
Kage6.9416289
Lei Fei7.1424271
Jeffry7.0417225
Brad7.5448281
Lau7.0420254
El Blaze6.8407175
Jean6.9415165
Eileen6.539197
Vanessa7.4445112
Taka8.047898
Dural4.627615

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2228513738.3%-9.3
Pai171789345.6%+1.6
Wolf150737748.7%+7.5
Jacky146608641.1%-2.1
Aoi142707249.3%+5.7
Sarah142687447.9%+3.4
Shun132597344.7%+3.4
Lion122655753.3%+7.9
Goh99415841.4%-4.5
Kage89325736.0%-3.3
Lei Fei87335437.9%-0.2
Jeffry83295434.9%-5.1
Brad82334940.2%-5.0
Lau80314938.8%-10.3
El Blaze66293743.9%+2.3
Jean60253541.7%+2.3
Eileen42162638.1%-4.0
Vanessa39221756.4%+9.2
Taka26131350.0%+12.8
Dural7070.0%-27.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence23710213543.0%+1.7
Full Fence2209312742.3%-5.9
Low Fence2199012941.1%-5.4
Single Wall2079011743.5%+2.4
Half Fence1858010543.2%-0.9
Breakable Full Fence1816211934.2%-5.2
Octagon1817810343.1%+0.3
Rectangle180849646.7%+4.3
Open174789644.8%-0.9
Full Fence and Open110555550.0%+9.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,18442.1%43.0%-0.9
No walls60043.0%44.3%-1.3

Walls against open: +0.4 points (95% range -4.4 to +5.2), p 0.879 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanoka-222 (Rank 25)2026/10/15104640.0%
dalmax72 (Rank 21)2026/10/141711664.7%
あおるやつはぶろっく (Rank 21)2026/10/14103730.0%
dark-baron (Rank 22)2026/10/12108280.0%
clear-success03 (Rank 24)2026/10/11106460.0%
コラーゲン (Rank 25)2026/10/11105550.0%
ターム (Rank 24)2026/10/06102820.0%
格雷希欧 (Rank 24)2026/10/0439192048.7%
sakana5106 (Rank 25)2026/10/04106460.0%
ひで (Rank 21)2026/09/23119281.8%
ASSERT(m_pThink); (Rank 21)2026/09/232216672.7%
moto1982 (Rank 21)2026/09/22127558.3%
なっちゃんねる (Rank 24)2026/09/161651131.2%
SGEcho4649 (Rank 22)2026/09/151751229.4%
yonchi41 (Rank 23)2026/09/1324141058.3%
O.J.A (Rank 21)2026/09/1349292059.2%
gin-chaman (Rank 27)2026/09/121531220.0%
うをん (Rank 31)2026/09/072992031.0%
RX-7FD3S-Type-RS (Rank 23)2026/08/28149564.3%
nora-tanuki07 (Rank 24)2026/08/25105550.0%
ぼるた★ (Rank 24)2026/08/25125741.7%
たかティン (Rank 21)2026/08/03128466.7%
smogh (Rank 21)2026/07/281610662.5%
AcidNine-JPN (Rank 24)2026/07/18113827.3%
あぶらこ (Rank 24)2026/07/14106460.0%

Round openings

Every character

guardG7069.8%
guardG into evade up5016.9%
forward dash into Jouho Touken6P3044.2%
Rimon Chouchu66P into Jouho Touken6P2793.9%
forward dash into Souka Housui3P+K2563.5%
Jouho Touken6P1952.7%
guardG into Kenhou6KP1702.4%
guardG into Youhou33P1622.2%
crouch dash forward into evade down1562.2%
no input1522.1%
evade up into Youhou33P1401.9%
guardG into evade down1311.8%
forward dash into guardG1171.6%
forward dash into forward movement1161.6%
guardG into Jouho Touken6P1091.5%

399 further openings account for the other 3,744 rounds.

Counted from 1,828 of the 1,987 matches played. The rest were not pulled for openings.

Akira

Career
2,126–2,724 · 43.8%
This season
1,969 matches · 43.4%
Peak rank
25

First hit in 48.8% of 7,085 rounds. Won 49.1% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 23.6% of rounds, against 15.9% in their other rounds.
  • Against Shun: attacks straight away in 24.7% of rounds, against 17.4% against everyone else.
  • After opening the round before by waiting: waits first in 53.2% of rounds, against 25.6% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 31.6% of rounds, against 24.6% after anything else.
  • After winning a round: backs off first in 5.3% of rounds, against 0.8% after losing one.
  • When ahead: backs off first in 4.6% of rounds, against 1.5% when level or behind.
  • After being hit first in the round before: waits first in 38.8% of rounds, against 34.7% after landing the first hit.
  • In round 1: opens with “G guard” in 15.6% of rounds, against 7.7% in their other rounds.
  • Against Shun: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 8.0% of rounds, against 3.6% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 18.7% of rounds, against 6.4% after anything else.
  • After winning a round: opens with “G guard” in 9.7% of rounds, against 6.2% after losing one.
  • When ahead: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 6.0% of rounds, against 3.5% when level or behind.

How is this tested?

guardG6989.7%
guardG into evade up4997.0%
forward dash into Jouho Touken6P3044.2%
Rimon Chouchu66P into Jouho Touken6P2793.9%
forward dash into Souka Housui3P+K2563.6%
Jouho Touken6P1952.7%
guardG into Kenhou6KP1702.4%
guardG into Youhou33P1622.3%
crouch dash forward into evade down1562.2%
no input1522.1%
evade up into Youhou33P1401.9%
guardG into evade down1291.8%
forward dash into guardG1171.6%
forward dash into forward movement1161.6%
guardG into Jouho Touken6P1091.5%

365 further openings account for the other 3,684 rounds.

Counted from 1,810 of the 1,969 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira37–74 · 33%31–41 · 43%-10.1
Wolf42–48 · 47%20–23 · 47%+2.7
Pai45–53 · 46%18–20 · 47%+0.3
Aoi42–43 · 49%20–21 · 49%+8.8
Jacky27–44 · 38%13–17 · 43%-2.0
Sarah42–44 · 49%19–18 · 51%+0.7
Shun28–39 · 42%13–22 · 37%-3.3
Lion30–26 · 54%19–15 · 56%+5.7
Goh26–32 · 45%12–14 · 46%too few to test
Kage23–26 · 47%5–23 · 18%too few to test
Lei Fei19–31 · 38%9–14 · 39%too few to test
Brad21–28 · 43%9–16 · 36%too few to test
Lau15–26 · 37%14–15 · 48%too few to test
Jeffry14–30 · 32%5–15 · 25%too few to test
El Blaze14–17 · 45%10–14 · 42%too few to test
Jean13–18 · 42%3–10 · 23%too few to test
Eileen8–14 · 36%6–9 · 40%too few to test
Vanessa13–11 · 54%4–2 · 67%too few to test
Taka11–8 · 58%0–2 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

159 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
4–8 · 33.3%
This season
10 matches · 40.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG615.8%
Hi'en Tankyaku9K410.5%
Ensei SenpukyakuK+G25.3%
Ensei Soushouheki4P25.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK25.3%
crouch into down-back kick1K25.3%
guardG into Hi'en Tankyaku9K25.3%
Ensei Haikyaku4K into down-back kick1K12.6%
Ensei SenpukyakuK+G into kickK12.6%
Sensaitai2K into Renka Sentai2KK12.6%
evade down into crouch dash back12.6%
evade down into evade up12.6%
evade up into Hi'en Rekkyaku9KK12.6%
evade up into evade down12.6%
forward dash into Danshitsu6K12.6%

10 further openings account for the other 10 rounds.

Goh

Career
7–9 · 43.8%
This season
4 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hoderi4P into Hoderi~Shikigami4PP210.5%
crouch into Sune'uchi2P210.5%
guardG into evade up210.5%
punchP210.5%
Fudousatsu Arata66P+K15.3%
KiribaraiK+G15.3%
Kurogane Kudaki66P into punchP15.3%
crouch dash forward into Hiji'ate6P15.3%
evade down into guardG15.3%
forward dash into Aragami4K15.3%
forward dash into Hoderi~Shikigami4PP15.3%
guardG15.3%
guardG into Hoderi4P15.3%
guardG into Jibishou3P+K15.3%
guardG into evade down15.3%

Jean

Career
0–3 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitazuki3P into Oishitazuki3PP228.6%
Joudan Ushiro MawashigeriK+G114.3%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK114.3%
crouch into Oishitazuki3PP114.3%
evade up into crouch114.3%
guardG into Oishitazuki3PP114.3%

Sarah

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Full Spin Heel Kick9K120.0%
Rising Elbow6P120.0%
Rising Elbow6P into Elbow Side Chop6PP120.0%
crouch into Jackknife Middle Kick3KK120.0%
guardG into backdash120.0%

Brad

Career
2–3 · 40.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rapid Double JabP+K266.7%
guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 12 of 18 tests hold up
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)