VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

GaaMANジール

  • Pai
  • Akira
  • Shun
  • El Blaze
  • Jean
  • Aoi
  • Wolf
  • Taka
  • Lei Fei
  • Eileen
  • Kage
  • Jeffry
  • Jacky
  • Lau
  • Lion
Career matches15,896
Career win rate50.2%
Round win rate49.8%
Peak rank29
Distinct opponents1,050
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1420 #2,531 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh272,6541,2601,39447.5%
Pai282,4881,2211,26749.1%
Akira251,65982583449.7%
Aoi291,35670465251.9%
Shun271,22962160850.5%
El Blaze291,12857255650.7%
Wolf2793546746850.0%
Jean2793046047049.5%
Lion2979542437153.3%
Eileen2858031226853.8%
Taka2656028028050.0%
Lei Fei2642020921149.8%
Jacky2539819720149.5%
Jeffry2634918616353.3%
Kage2629315713653.6%
Lau26122784463.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

13,445 of 16,763 rounds counted

7.4 inputs a second (445 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.64572,444
Akira7.9474219
Shun7.24341,853
El Blaze7.24341,744
Jean7.6458923
Aoi7.24301,448
Goh7.64581,043
Wolf7.44461,033
Taka7.6454820
Lei Fei7.3441691
Eileen7.3438514
Kage7.0420290
Jeffry7.3441248
Jacky8.852789
Lau7.947650
Lion7.645436

By opponent's character

Wolf7.54481,558
Akira7.64541,620
Jacky7.54521,179
Shun7.54501,058
Aoi7.4442784
Pai7.6458897
Jeffry7.3440798
Goh7.4442742
Sarah7.2434560
Lion7.3441573
Jean7.4443511
Lau7.7459453
Lei Fei6.9417463
Kage7.3437444
El Blaze7.3437436
Brad7.4442414
Vanessa7.3439340
Eileen7.1428356
Taka7.4446200
Dural7.444259

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf49621628043.5%-6.4
Akira46622424248.1%-3.1
Jacky37919518451.5%+2.2
Shun32017015053.1%+4.3
Aoi30517513057.4%+6.3
Pai27215511757.0%+7.4
Jeffry26112913249.4%-3.0
Goh2081109852.9%+3.9
Sarah1851018454.6%+1.3
Lion175888750.3%-0.2
Jean152668643.4%-3.9
Lau148638542.6%-3.8
Lei Fei145895661.4%+12.8
Kage136716552.2%+3.0
El Blaze132597344.7%-4.4
Brad125586746.4%-4.3
Vanessa109496045.0%-6.0
Eileen96465047.9%-5.2
Taka63293446.0%-7.7
Dural1551033.3%-15.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence47123923250.7%+0.9
Breakable Half Fence47124422751.8%+1.5
Full Fence45723122650.5%-0.2
Half Fence45322323049.2%-0.9
Rectangle41420421049.3%-1.4
Open40621419252.7%+3.0
Single Wall37918219748.0%-2.8
Low Fence36817519347.5%-2.3
Octagon36517818748.8%+0.1
Full Fence and Open1971039452.3%-0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,63150.1%50.1%+0.0
No walls1,15349.5%50.1%-0.5

Walls against open: +0.6 points (95% range -3.0 to +4.1), p 0.756 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Siva-Duke (Rank 24)2026/10/15178947.1%
SakuRa (Rank 25)2026/10/121812666.7%
Hijima-J (Rank 28)2026/10/111910952.6%
zxyzguy (Rank 26)2026/10/1127171063.0%
Penoco (Rank 26)2026/10/102215768.2%
umiyama_kai (Rank 27)2026/10/10179852.9%
はげまん (Rank 26)2026/10/092381534.8%
Shurkn-_-pap03 (Rank 26)2026/10/072014670.0%
Sinabro (Rank 30)2026/10/071851327.8%
ER_higante (Rank 28)2026/10/062041620.0%
yagio130r (Rank 25)2026/10/021771041.2%
AgnusDei (Rank 24)2026/10/021614287.5%
ぽん (Rank 29)2026/09/2926131350.0%
ちょいそる (Rank 27)2026/09/292371630.4%
TaKaArAsHi573 (Rank 23)2026/09/291712570.6%
midori6127 (Rank 29)2026/09/2739102925.6%
ほーげつ (Rank 28)2026/09/271861233.3%
nihikibito (Rank 23)2026/09/262619773.1%
e-muneyoshii (Rank 28)2026/09/2625121348.0%
sakana5106 (Rank 25)2026/09/2423111247.8%
gin-chaman (Rank 26)2026/09/122213959.1%
orz (Rank 29)2026/09/0429131644.8%
M&E (Rank 24)2026/08/2228171160.7%
masabon734 (Rank 26)2026/07/293152616.1%
サーちゃん (Rank 21)2026/05/121612475.0%

Round openings

Every character

forward movement into punchP1,1677.5%
guardG into evade down1,0866.9%
guardG into evade up5883.8%
evade down into forward dash4332.8%
guardG2311.5%
forward dash into crouch dash forward2151.4%
forward movement into Renshou2101.3%
crouch dash forward into guardG2071.3%
Rimon Chouchu66P into Jouho Touken6P1821.2%
evade up into forward dash1581.0%
evade down into guardG1561.0%
evade down into crouch dash forward1430.9%
Honshin Soukyaku1K+G1370.9%
forward movement into Tsurane ShoudaPP1340.9%
guardG into throwP+G1240.8%

2,309 further openings account for the other 10,484 rounds.

Counted from 3,905 of the 4,188 matches played. The rest were not pulled for openings.

Pai

Career
1,221–1,267 · 49.1%
This season
776 matches · 48.7%
Peak rank
28

First hit in 52.1% of 3,113 rounds. Won 52.2% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 36.5% of rounds, against 29.5% in their other rounds.
  • Against Shun: evades first in 21.0% of rounds, against 9.3% against everyone else.
  • After losing a round: moves in first in 42.6% of rounds, against 24.5% after winning one.
  • When behind: moves in first in 41.1% of rounds, against 29.2% when ahead or level.
  • In round 3: opens with “forward movement into P punch” in 15.0% of rounds, against 9.9% in their other rounds.
  • Against Shun: opens with “G guard into evade down” in 14.1% of rounds, against 5.2% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 17.9% of rounds, against 8.3% after winning one.
  • When behind: opens with “forward movement into P punch” in 16.8% of rounds, against 10.9% when ahead or level.

How is this tested?

forward movement into punchP35111.2%
forward movement into RenshouPP2086.6%
guardG into evade down1876.0%
Honshin Soukyaku1K+G1374.4%
guardG into evade up1013.2%
forward movement into RaigekishouPPP822.6%
Senchuken6P792.5%
Soukasui3P into Souka Rensui3PP722.3%
Soukasui3P into Souka Senpukyaku3PK672.1%
guardG into Souanshou3P+K672.1%
Souka Rensui3PP into Souka Raigekishou3PPP622.0%
evade down into forward dash601.9%
evade down into Souanshou3P+K561.8%
Koutankyaku66K into Renkan Tanheki66KP551.8%
Sensaitai2K into Renka Sentai2KK541.7%

358 further openings account for the other 1,495 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira38–25 · 60%12–19 · 39%+19.8
Wolf21–46 · 31%1–12 · 8%too few to test
Shun27–24 · 53%7–3 · 70%too few to test
Jacky13–23 · 36%10–10 · 50%too few to test
Goh14–15 · 48%7–3 · 70%too few to test
Aoi21–13 · 62%5–6 · 45%too few to test
Pai13–8 · 62%10–7 · 59%too few to test
Jeffry9–10 · 47%5–9 · 36%too few to test
Sarah15–11 · 58%1–2 · 33%too few to test
Kage12–11 · 52%4–3 · 57%too few to test
Jean7–10 · 41%5–4 · 56%too few to test
Vanessa7–12 · 37%2–3 · 40%too few to test
Eileen9–7 · 56%4–4 · 50%too few to test
Lion9–5 · 64%4–4 · 50%too few to test
Lei Fei15–7 · 68%1–0 · 100%too few to test
El Blaze10–8 · 56%0–2 · 0%too few to test
Lau4–7 · 36%3–4 · 43%too few to test
Brad7–6 · 54%1–5 · 17%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
825–834 · 49.7%
This season
473 matches · 48.6%
Peak rank
25

First hit in 48.7% of 1,833 rounds. Won 52.0% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 30.2% of rounds, against 18.3% in their other rounds.
  • Against Pai: evades first in 26.2% of rounds, against 12.1% against everyone else.
  • After opening the round before by moving in: moves in first in 24.0% of rounds, against 16.8% after anything else.
  • After winning a round: backs off first in 14.3% of rounds, against 5.4% after losing one.
  • When ahead: backs off first in 13.9% of rounds, against 6.3% when level or behind.
  • In round 3: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 12.8% of rounds, against 8.8% in their other rounds.
  • Against Sarah: opens with “66P Rimon Chouchu” in 19.5% of rounds, against 4.9% against everyone else.
  • After losing a round: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 14.6% of rounds, against 8.1% after winning one.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P1829.8%
Rimon Chouchu66P1035.5%
guardG into evade down904.8%
guardG into evade up864.6%
forward dash into Jouho Touken6P804.3%
Jouho Senshou46P653.5%
crouch dash back into Koboku214P563.0%
evade down into forward dash492.6%
guardG422.2%
forward dash into Souka Housui3P+K392.1%
backdash into Koboku214P361.9%
Rimon Chouchu66P into throwP+G301.6%
evade down into Koboku214P291.6%
crouch dash forward into guardG251.3%
forward movement into punchP251.3%

271 further openings account for the other 926 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi23–16 · 59%11–8 · 58%too few to test
Wolf9–22 · 29%9–15 · 38%too few to test
Jacky19–12 · 61%6–6 · 50%too few to test
Akira13–15 · 46%4–8 · 33%too few to test
Pai16–9 · 64%7–1 · 88%too few to test
Goh8–8 · 50%1–5 · 17%too few to test
Jeffry8–8 · 50%2–4 · 33%too few to test
Sarah8–2 · 80%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
621–608 · 50.5%
This season
472 matches · 52.3%
Peak rank
27

First hit in 43.9% of 1,845 rounds. Won 55.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 37.9% of rounds, against 23.4% in their other rounds.
  • Against Shun: evades first in 23.2% of rounds, against 9.9% against everyone else.
  • After winning a round: evades first in 16.5% of rounds, against 9.2% after losing one.
  • When ahead: evades first in 18.3% of rounds, against 10.2% when level or behind.
  • On 5–9 drinks: backs off first in 44.9% of rounds, against 21.2% on other drink counts.
  • In round 1: opens with “backdash into 46P+K Dokuritsu Kanpai” in 7.0% of rounds, against 3.8% in their other rounds.
  • Against Shun: opens with “G guard into evade down” in 16.7% of rounds, against 5.4% against everyone else.
  • After losing a round: opens with “backdash into 46P+K Dokuritsu Kanpai” in 6.4% of rounds, against 1.1% after winning one.
  • When behind: opens with “backdash into 46P+K Dokuritsu Kanpai” in 6.9% of rounds, against 1.4% when ahead or level.
  • On 5–9 drinks: opens with “backdash into 46P+K Dokuritsu Kanpai” in 15.7% of rounds, against 2.6% on other drink counts.

How is this tested?

guardG into evade down1166.2%
forward movement into RengekiPP1055.7%
backdash into Dokuritsu Kanpai46P+K854.6%
forward movement into punchP834.5%
guardG into evade up643.4%
crouch dash back into Dokuritsu Kanpai46P+K583.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP532.9%
evade down into forward dash482.6%
crouch dash back into Tenshin Souchushou6P+K361.9%
backdash into Getsuga Gakushu46P341.8%
Gyousentai2K301.6%
offensive move281.5%
forward movement into Saishu RenkangekiPPP261.4%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K231.2%
backdash into crouch dash back221.2%

324 further openings account for the other 1,047 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf18–19 · 49%11–11 · 50%too few to test
Jacky11–19 · 37%3–5 · 38%too few to test
Akira15–12 · 56%4–8 · 33%too few to test
Pai16–13 · 55%2–5 · 29%too few to test
Shun11–13 · 46%6–3 · 67%too few to test
Lei Fei15–7 · 68%8–1 · 89%too few to test
Jeffry11–11 · 50%2–6 · 25%too few to test
Goh7–8 · 47%6–6 · 50%too few to test
Jean8–8 · 50%7–4 · 64%too few to test
Aoi6–2 · 75%4–6 · 40%too few to test
Lion8–2 · 80%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
460–470 · 49.5%
This season
401 matches · 49.9%
Peak rank
27

First hit in 48.6% of 1,622 rounds. Won 54.2% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 37.4% of rounds, against 25.5% in their other rounds.
  • Against Shun: evades first in 25.8% of rounds, against 12.2% against everyone else.
  • After losing a round: moves in first in 38.8% of rounds, against 27.0% after winning one.
  • When ahead: backs off first in 11.1% of rounds, against 5.7% when level or behind.
  • In round 2: opens with “forward movement into PP Kouniren” in 10.5% of rounds, against 6.3% in their other rounds.
  • Against El Blaze: opens with “forward movement into P punch” in 19.2% of rounds, against 8.9% against everyone else.

How is this tested?

forward movement into punchP1539.4%
forward movement into KounirenPP1197.3%
guardG into evade down1177.2%
Gyaku Seikenzuki66P into Yoko'enpi6P976.0%
guardG into evade up553.4%
evade down into forward dash523.2%
forward movement into KagizukiPPP402.5%
evade up into crouch dash forward291.8%
Shitanagi Shutou1P251.5%
evade down into crouch dash forward251.5%
guardG241.5%
Nozuchi1P+K231.4%
forward movement into Maeken~Joudan MawashigeriPK231.4%
evade up into forward dash221.4%
Hizageri4K into Kousenshu4KP181.1%

282 further openings account for the other 808 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky18–16 · 53%10–2 · 83%too few to test
Wolf19–11 · 63%4–10 · 29%too few to test
Aoi14–18 · 44%8–2 · 80%too few to test
Shun10–12 · 45%6–6 · 50%too few to test
Jeffry9–16 · 36%3–4 · 43%too few to test
Akira16–8 · 67%3–2 · 60%too few to test
Sarah12–11 · 52%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
572–556 · 50.7%
This season
439 matches · 53.1%
Peak rank
29

First hit in 46.4% of 1,465 rounds. Won 54.1% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.1% of rounds, against 19.6% in their other rounds.
  • Against Shun: waits first in 44.3% of rounds, against 22.7% against everyone else.
  • After winning a round: backs off first in 18.1% of rounds, against 8.2% after losing one.
  • When ahead: backs off first in 18.6% of rounds, against 8.3% when level or behind.
  • Against a Shun on 1+ drinks: waits first in 57.6% of rounds, against 29.5% against a Shun on other counts.
  • In round 2: opens with “G guard into evade up” in 8.1% of rounds, against 4.5% in their other rounds.
  • Against Shun: opens with “G guard into evade down” in 25.0% of rounds, against 9.8% against everyone else.
  • After losing a round: opens with “forward movement into PP Quick Hook” in 10.0% of rounds, against 6.1% after winning one.

How is this tested?

guardG into evade down16511.2%
forward movement into Quick HookPP1067.2%
forward movement into punchP1057.1%
guardG into evade up795.4%
Demon Dance9P+K into Demon's Tail9P+KK412.8%
evade down into guardG392.6%
evade down into forward dash372.5%
forward dash into crouch dash forward352.4%
guardG332.2%
Low Spin Kick2K+G322.2%
backdash into Volcano Upper4P+K312.1%
forward movement into Keen Edge ComboPPP292.0%
Rolling Low Knuckle1P281.9%
crouch dash forward into guardG271.8%
crouch dash back into Volcano Upper4P+K251.7%

252 further openings account for the other 658 rounds.

Counted from 369 of the 439 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf15–8 · 65%6–11 · 35%too few to test
Jacky11–14 · 44%5–2 · 71%too few to test
Shun10–16 · 38%7–0 · 100%too few to test
Akira9–6 · 60%3–9 · 25%too few to test
Jeffry12–9 · 57%2–1 · 67%too few to test
Lau6–3 · 67%6–8 · 43%too few to test
Brad8–8 · 50%1–2 · 33%too few to test
Pai7–7 · 50%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,260–1,394 · 47.5%
This season
288 matches · 49.3%
Peak rank
27

First hit in 45.4% of 1,163 rounds. Won 52.1% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 3: backs off first in 17.1% of rounds, against 12.0% in their other rounds.
  • Against Pai: backs off first in 27.3% of rounds, against 12.3% against everyone else.
  • After losing a round: moves in first in 44.5% of rounds, against 25.1% after winning one.
  • When behind: moves in first in 45.0% of rounds, against 28.6% when ahead or level.
  • In round 2: opens with “evade down into forward dash” in 7.3% of rounds, against 2.9% in their other rounds.
  • Against Akira: opens with “evade down into forward dash” in 10.1% of rounds, against 3.2% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 14.5% of rounds, against 6.1% after winning one.

How is this tested?

forward movement into Tsurane ShoudaPP13411.4%
forward movement into punchP1119.4%
guardG into evade down816.9%
evade down into forward dash474.0%
crouch dash forward into guardG373.1%
guardG into evade up363.1%
crouch dash back into Karura4P+K282.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G221.9%
evade up into evade down211.8%
backdash into Karura4P+K201.7%
Soukyu46P191.6%
forward dash into crouch dash forward191.6%
crouch dash back into Shouzuka Okuri1P+K181.5%
backdash into Shouzuka Okuri1P+K151.3%
evade down into crouch dash forward151.3%

215 further openings account for the other 554 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf14–12 · 54%6–7 · 46%too few to test
Akira9–11 · 45%5–5 · 50%too few to test
Jacky5–7 · 42%6–5 · 55%too few to test
Shun10–6 · 62%3–6 · 33%too few to test
Lion10–8 · 56%0–2 · 0%too few to test
El Blaze6–7 · 46%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
467–468 · 50.0%
This season
255 matches · 47.5%
Peak rank
27

First hit in 44.4% of 1,026 rounds. Won 49.5% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 47.1% of rounds, against 31.1% in their other rounds.
  • Against Shun: evades first in 45.2% of rounds, against 14.3% against everyone else.
  • After losing a round: moves in first in 38.1% of rounds, against 23.7% after winning one.
  • When ahead: backs off first in 19.5% of rounds, against 8.1% when level or behind.
  • In round 2: opens with “G guard into evade down” in 11.8% of rounds, against 6.8% in their other rounds.
  • Against Shun: opens with “evade down into forward dash” in 19.4% of rounds, against 4.9% against everyone else.
  • After losing a round: opens with “evade down into forward dash” in 10.0% of rounds, against 3.9% after winning one.
  • When behind: opens with “evade down into forward dash” in 10.8% of rounds, against 5.0% when ahead or level.

How is this tested?

forward movement into Jab StraightPP10310.0%
guardG into evade down838.0%
forward movement into punchP777.5%
evade down into forward dash605.8%
guardG into evade up343.3%
Low Drop Kick62K242.3%
forward dash into crouch dash forward242.3%
crouch dash forward into guardG232.2%
crouch dash forward into evade down212.0%
backdash into Short Shoulder46P+K201.9%
down-back kick1K201.9%
Rolling Savate6K+G171.6%
backdash into Quick Shoulder66P+K161.6%
forward movement into Hammer KickPK161.6%
guardG141.4%

190 further openings account for the other 482 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–12 · 50%6–6 · 50%too few to test
Aoi9–8 · 53%2–3 · 40%too few to test
Akira7–7 · 50%3–1 · 75%too few to test
Wolf7–7 · 50%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
280–280 · 50.0%
This season
207 matches · 49.3%
Peak rank
26

First hit in 43.8% of 811 rounds. Won 51.3% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 29.6% of rounds, against 19.6% in their other rounds.
  • Against Shun: evades first in 45.2% of rounds, against 20.9% against everyone else.
  • After losing a round: moves in first in 35.8% of rounds, against 18.0% after winning one.
  • When behind: moves in first in 35.1% of rounds, against 22.5% when ahead or level.
  • In round 1: opens with “2P+K Tsuyubarai” in 7.7% of rounds, against 2.6% in their other rounds.
  • Against Sarah: opens with “forward movement into PP Tsuppari 2” in 19.0% of rounds, against 7.5% against everyone else.
  • After losing a round: opens with “forward movement into PP Tsuppari 2” in 16.0% of rounds, against 3.7% after winning one.
  • When behind: opens with “forward movement into PP Tsuppari 2” in 14.5% of rounds, against 6.6% when ahead or level.

How is this tested?

forward movement into Tsuppari 2PP688.3%
forward movement into punchP576.9%
guardG into evade down516.2%
Tsuyubarai2P+K323.9%
evade down into Kachi'age33P+K283.4%
evade up into Kachi'age33P+K263.2%
Morotezuki66P into Morote Tsuppari66PP232.8%
crouch dash back into Ao'oni Midaremage214P+K222.7%
guardG into evade up202.4%
evade down into forward dash182.2%
Sokubi Otoshi41236P172.1%
guardG172.1%
evade down into crouch dash forward151.8%
evade down into guardG131.6%
evade up into crouch dash forward121.5%

177 further openings account for the other 404 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–17 · 32%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
704–652 · 51.9%
This season
399 matches · 47.4%
Peak rank
29

First hit in 48.0% of 737 rounds. Won 51.1% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • When behind: moves in first in 39.1% of rounds, against 21.0% when ahead or level.
  • Against Shun: opens with “G guard into evade down” in 18.6% of rounds, against 5.9% against everyone else.
  • After winning a round: opens with “214P+K Jousei Ryusenshou” in 9.5% of rounds, against 3.1% after losing one.

How is this tested?

guardG into evade down587.9%
Jousei Ryusenshou214P+K435.8%
forward movement into Nirentotsu OuchuPPP435.8%
Jousei Ryusenshou214P+K into evade down405.4%
guardG into evade up334.5%
Kusanagi2K+G into Tenchi In'youP+K+G263.5%
Sou'unha66K into Raijinha6K253.4%
forward movement into Jousei Ryusenshou214P+K212.9%
forward movement into NirentotsuPP212.9%
forward movement into punchP212.9%
evade down into forward dash172.3%
offensive move162.2%
Jousei Ryusenshou214P+K into Sayo'arashiP+K141.9%
Kusanagi2K+G141.9%
Tenchi In'youP+K+G101.4%

155 further openings account for the other 335 rounds.

Counted from 186 of the 399 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun12–7 · 63%7–1 · 88%too few to test
Wolf4–5 · 44%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

213 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
209–211 · 49.8%
This season
168 matches · 52.4%
Peak rank
26

First hit in 53.7% of 689 rounds. Won 53.5% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 41.7% of rounds, against 27.9% in their other rounds.
  • Against Akira: moves in first in 46.5% of rounds, against 31.5% against everyone else.
  • After losing a round: moves in first in 46.5% of rounds, against 31.2% after winning one.
  • In round 1: opens with “2K+G Zensoutai” in 7.7% of rounds, against 3.3% in their other rounds.
  • Against Akira: opens with “forward movement into PP Sayu Shouken” in 23.6% of rounds, against 10.5% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 19.2% of rounds, against 8.0% after winning one.

How is this tested?

forward movement into Sayu ShoukenPP9313.5%
forward movement into punchP7510.8%
offensive move334.8%
Zensoutai2K+G304.3%
guardG into evade down304.3%
forward movement into Renkan MahosuiPPP284.0%
backdash into Kaisei Tento1P+K223.2%
Katoken3P+K into Haisetsukou39P+KP162.3%
guardG into evade up162.3%
crouch dash back into Kaisei Tento1P+K142.0%
Kochouheki (Deflect)236P+K121.7%
evade down into forward dash121.7%
guardG121.7%
offensive move into evade down101.4%
crouch into down-back kick1K91.3%

158 further openings account for the other 279 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–12 · 37%6–6 · 50%too few to test
Wolf5–6 · 45%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
312–268 · 53.8%
This season
129 matches · 53.5%
Peak rank
28

First hit in 47.5% of 511 rounds. Won 60.9% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 35.7% of rounds, against 11.2% against everyone else.
  • After losing a round: moves in first in 47.2% of rounds, against 24.6% after winning one.
  • After losing a round: opens with “forward movement into PP Enkou Rensou” in 14.4% of rounds, against 5.4% after winning one.

How is this tested?

guardG into evade down5310.3%
forward movement into Enkou RensouPP428.1%
forward movement into punchP377.2%
forward movement into Rensou HekizanPPP285.4%
guardG into evade up254.8%
guardG224.3%
Enkou Kenka46P214.1%
forward movement into RententaiPK142.7%
evade down into forward dash132.5%
Kasettai2K112.1%
Zensoutai2K+G101.9%
Enkou Nyudou214P+K into Enkou ShutsudouP81.6%
evade down into guardG81.6%
evade down into crouch dash forward71.4%
evade up into forward dash71.4%

127 further openings account for the other 210 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry5–4 · 56%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
157–136 · 53.6%
This season
77 matches · 53.2%
Peak rank
26

First hit in 48.8% of 299 rounds. Won 51.4% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP4113.7%
Surigeri2K206.7%
guardG into evade down196.3%
forward movement into ResshouPP165.3%
guardG into evade up144.7%
forward movement into SandangekiPPP134.3%
Ryubisen44K+G into Gen'you4K+G113.7%
Gen'you4K+G72.3%
evade down into forward dash72.3%
Senpujin2P+K into Hagakure-ryu In Shippujin4P+K+G62.0%
guardG62.0%
Rasen4P into Rasen Urageri4PK51.7%
backdash into Senpujin2P+K51.7%
kickK into Surigeri2K51.7%
guardG into throwP+G41.3%

91 further openings account for the other 121 rounds.

Jeffry

Career
186–163 · 53.3%
This season
58 matches · 51.7%
Peak rank
26

First hit in 50.8% of 248 rounds. Won 54.0% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Double KnucklePP197.7%
guardG into evade down197.7%
guardG into evade up187.3%
forward movement into punchP156.0%
backdash into Toe Kick2K93.6%
crouch dash back into Hell Dunk Hammer214P+K93.6%
crouch dash back into Middle Hell Stab6P+K83.2%
Dash Elbow66P into Dash Elbow Upper66PP72.8%
forward movement into Knuckle KickPK62.4%
backdash into Head Attack46P+K52.0%
backdash into crouch dash back52.0%
forward dash into crouch dash forward52.0%
Dash Elbow66P41.6%
Middle Hell Stab6P+K41.6%
evade down into forward dash41.6%

74 further openings account for the other 111 rounds.

Jacky

Career
197–201 · 49.5%
This season
23 matches · 60.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab Double StraightPPP1112.4%
forward movement into punchP89.0%
guardG into evade down77.9%
crouch dash back into Spin Heel Sword4K+G66.7%
evade down into forward dash66.7%
guardG into evade up55.6%
forward movement into Jab StraightPP44.5%
backdash into Spin Heel Sword4K+G33.4%
forward dash into crouch dash forward33.4%
forward movement33.4%
forward movement into Punch High KickPK33.4%
Spinning Back Knuckle4P22.2%
crouch dash forward into Slant Back Knuckle1P22.2%
guardG22.2%
Dash Hammer Kick66K into High Angle Upper Kick6K11.1%

23 further openings account for the other 23 rounds.

Lau

Career
78–44 · 63.9%
This season
13 matches · 61.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down48.0%
backdash into Sako Soushou4P+K36.0%
evade up into forward dash36.0%
forward movement into punchP36.0%
Chisoutai2K+G24.0%
Chugeki6P into Hou'ou Soushou6PP24.0%
Koryu Tenshinkyaku6K+G24.0%
crouch dash back into Chisoutai2K+G24.0%
crouch dash back into Honten Rakutoutai46K+G24.0%
forward movement into RenshouPP24.0%
guardG into evade up24.0%
Kasoutai2K12.0%
Kasoutai2K into kickK12.0%
RenshouPP into Renkanshou3PPP12.0%
Senpuga~KokeiK+G into Chisoutai2K+G12.0%

19 further openings account for the other 19 rounds.

Lion

Career
424–371 · 53.3%
This season
10 matches · 60.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down616.7%
forward movement into punchP513.9%
Touho Soushu2P+K25.6%
crouch dash forward into guardG25.6%
evade down into forward dash25.6%
forward dash into crouch dash forward25.6%
HakotsushuP+K+G into evade up12.8%
Senkyutai1K12.8%
backdash into Shicchi Soutai3K+G12.8%
crouch dash back into Taizan Soukoushu4P+K12.8%
crouch dash forward into Touho Soushu2P+K12.8%
crouch dash forward into evade down12.8%
crouch dash forward into throwP+G12.8%
crouch into Tougeki Rensui1PP12.8%
evade down into Rakugekishou3PP12.8%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (187 here; about 9.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 8 of 18 tests hold up
  • Akira: 8 of 15 tests hold up
  • Shun: 10 of 18 tests hold up
  • Jean: 6 of 15 tests hold up
  • El Blaze: 8 of 17 tests hold up
  • Goh: 7 of 15 tests hold up
  • Wolf: 8 of 15 tests hold up
  • Taka: 8 of 15 tests hold up
  • Aoi: 3 of 15 tests hold up
  • Lei Fei: 6 of 15 tests hold up
  • Eileen: 3 of 15 tests hold up
  • Kage: 0 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)