Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1420 #2,531 of 3,686 on the Elo list →
Pai1439776 matches
Akira1392473 matches
Shun1424472 matches
El Blaze1422439 matches
Jean1420401 matches
Aoi1426399 matches
Goh1421288 matches
Wolf1417255 matches
Taka1402207 matches
Lei Fei1411166 matches
Eileen1426129 matches
Kage143077 matches
Jeffry141758 matches
Jacky142323 matches
Lau141613 matches
Lion142310 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 27 | 2,654 | 1,260 | 1,394 | 47.5% |
|---|---|---|---|---|---|
| Pai | 28 | 2,488 | 1,221 | 1,267 | 49.1% |
| Akira | 25 | 1,659 | 825 | 834 | 49.7% |
| Aoi | 29 | 1,356 | 704 | 652 | 51.9% |
| Shun | 27 | 1,229 | 621 | 608 | 50.5% |
| El Blaze | 29 | 1,128 | 572 | 556 | 50.7% |
| Wolf | 27 | 935 | 467 | 468 | 50.0% |
| Jean | 27 | 930 | 460 | 470 | 49.5% |
| Lion | 29 | 795 | 424 | 371 | 53.3% |
| Eileen | 28 | 580 | 312 | 268 | 53.8% |
| Taka | 26 | 560 | 280 | 280 | 50.0% |
| Lei Fei | 26 | 420 | 209 | 211 | 49.8% |
| Jacky | 25 | 398 | 197 | 201 | 49.5% |
| Jeffry | 26 | 349 | 186 | 163 | 53.3% |
| Kage | 26 | 293 | 157 | 136 | 53.6% |
| Lau | 26 | 122 | 78 | 44 | 63.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
13,445 of 16,763 rounds counted7.4 inputs a second (445 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 7.6 | 457 | 2,444 |
|---|---|---|---|
| Akira | 7.9 | 474 | 219 |
| Shun | 7.2 | 434 | 1,853 |
| El Blaze | 7.2 | 434 | 1,744 |
| Jean | 7.6 | 458 | 923 |
| Aoi | 7.2 | 430 | 1,448 |
| Goh | 7.6 | 458 | 1,043 |
| Wolf | 7.4 | 446 | 1,033 |
| Taka | 7.6 | 454 | 820 |
| Lei Fei | 7.3 | 441 | 691 |
| Eileen | 7.3 | 438 | 514 |
| Kage | 7.0 | 420 | 290 |
| Jeffry | 7.3 | 441 | 248 |
| Jacky | 8.8 | 527 | 89 |
| Lau | 7.9 | 476 | 50 |
| Lion | 7.6 | 454 | 36 |
By opponent's character
| Wolf | 7.5 | 448 | 1,558 |
|---|---|---|---|
| Akira | 7.6 | 454 | 1,620 |
| Jacky | 7.5 | 452 | 1,179 |
| Shun | 7.5 | 450 | 1,058 |
| Aoi | 7.4 | 442 | 784 |
| Pai | 7.6 | 458 | 897 |
| Jeffry | 7.3 | 440 | 798 |
| Goh | 7.4 | 442 | 742 |
| Sarah | 7.2 | 434 | 560 |
| Lion | 7.3 | 441 | 573 |
| Jean | 7.4 | 443 | 511 |
| Lau | 7.7 | 459 | 453 |
| Lei Fei | 6.9 | 417 | 463 |
| Kage | 7.3 | 437 | 444 |
| El Blaze | 7.3 | 437 | 436 |
| Brad | 7.4 | 442 | 414 |
| Vanessa | 7.3 | 439 | 340 |
| Eileen | 7.1 | 428 | 356 |
| Taka | 7.4 | 446 | 200 |
| Dural | 7.4 | 442 | 59 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 496 | 216 | 280 | 43.5% | -6.4 |
|---|---|---|---|---|---|
| Akira | 466 | 224 | 242 | 48.1% | -3.1 |
| Jacky | 379 | 195 | 184 | 51.5% | +2.2 |
| Shun | 320 | 170 | 150 | 53.1% | +4.3 |
| Aoi | 305 | 175 | 130 | 57.4% | +6.3 |
| Pai | 272 | 155 | 117 | 57.0% | +7.4 |
| Jeffry | 261 | 129 | 132 | 49.4% | -3.0 |
| Goh | 208 | 110 | 98 | 52.9% | +3.9 |
| Sarah | 185 | 101 | 84 | 54.6% | +1.3 |
| Lion | 175 | 88 | 87 | 50.3% | -0.2 |
| Jean | 152 | 66 | 86 | 43.4% | -3.9 |
| Lau | 148 | 63 | 85 | 42.6% | -3.8 |
| Lei Fei | 145 | 89 | 56 | 61.4% | +12.8 |
| Kage | 136 | 71 | 65 | 52.2% | +3.0 |
| El Blaze | 132 | 59 | 73 | 44.7% | -4.4 |
| Brad | 125 | 58 | 67 | 46.4% | -4.3 |
| Vanessa | 109 | 49 | 60 | 45.0% | -6.0 |
| Eileen | 96 | 46 | 50 | 47.9% | -5.2 |
| Taka | 63 | 29 | 34 | 46.0% | -7.7 |
| Dural | 15 | 5 | 10 | 33.3% | -15.5 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 471 | 239 | 232 | 50.7% | +0.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 471 | 244 | 227 | 51.8% | +1.5 |
| Full Fence | 457 | 231 | 226 | 50.5% | -0.2 |
| Half Fence | 453 | 223 | 230 | 49.2% | -0.9 |
| Rectangle | 414 | 204 | 210 | 49.3% | -1.4 |
| Open | 406 | 214 | 192 | 52.7% | +3.0 |
| Single Wall | 379 | 182 | 197 | 48.0% | -2.8 |
| Low Fence | 368 | 175 | 193 | 47.5% | -2.3 |
| Octagon | 365 | 178 | 187 | 48.8% | +0.1 |
| Full Fence and Open | 197 | 103 | 94 | 52.3% | -0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,631 | 50.1% | 50.1% | +0.0 |
| No walls | 1,153 | 49.5% | 50.1% | -0.5 |
Walls against open: +0.6 points (95% range -3.0 to +4.1), p 0.756 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| midori6127 (Rank 29) | 39 | 10 | 29 | 25.6% |
|---|---|---|---|---|
| masabon734 (Rank 26) | 31 | 5 | 26 | 16.1% |
| orz (Rank 29) | 29 | 13 | 16 | 44.8% |
| M&E (Rank 24) | 28 | 17 | 11 | 60.7% |
| zxyzguy (Rank 26) | 27 | 17 | 10 | 63.0% |
| nihikibito (Rank 23) | 26 | 19 | 7 | 73.1% |
| ぽん (Rank 29) | 26 | 13 | 13 | 50.0% |
| e-muneyoshii (Rank 28) | 25 | 12 | 13 | 48.0% |
| sakana5106 (Rank 25) | 23 | 11 | 12 | 47.8% |
| ちょいそる (Rank 27) | 23 | 7 | 16 | 30.4% |
| はげまん (Rank 26) | 23 | 8 | 15 | 34.8% |
| Penoco (Rank 26) | 22 | 15 | 7 | 68.2% |
| gin-chaman (Rank 26) | 22 | 13 | 9 | 59.1% |
| ER_higante (Rank 28) | 20 | 4 | 16 | 20.0% |
| Shurkn-_-pap03 (Rank 26) | 20 | 14 | 6 | 70.0% |
| Hijima-J (Rank 28) | 19 | 10 | 9 | 52.6% |
| SakuRa (Rank 25) | 18 | 12 | 6 | 66.7% |
| Sinabro (Rank 30) | 18 | 5 | 13 | 27.8% |
| ほーげつ (Rank 28) | 18 | 6 | 12 | 33.3% |
| Siva-Duke (Rank 24) | 17 | 8 | 9 | 47.1% |
| TaKaArAsHi573 (Rank 23) | 17 | 12 | 5 | 70.6% |
| umiyama_kai (Rank 27) | 17 | 9 | 8 | 52.9% |
| yagio130r (Rank 25) | 17 | 7 | 10 | 41.2% |
| AgnusDei (Rank 24) | 16 | 14 | 2 | 87.5% |
| サーちゃん (Rank 21) | 16 | 12 | 4 | 75.0% |
Most played opponents, most recent first
| Siva-Duke (Rank 24) | 2026/10/15 | 17 | 8 | 9 | 47.1% |
|---|---|---|---|---|---|
| SakuRa (Rank 25) | 2026/10/12 | 18 | 12 | 6 | 66.7% |
| Hijima-J (Rank 28) | 2026/10/11 | 19 | 10 | 9 | 52.6% |
| zxyzguy (Rank 26) | 2026/10/11 | 27 | 17 | 10 | 63.0% |
| Penoco (Rank 26) | 2026/10/10 | 22 | 15 | 7 | 68.2% |
| umiyama_kai (Rank 27) | 2026/10/10 | 17 | 9 | 8 | 52.9% |
| はげまん (Rank 26) | 2026/10/09 | 23 | 8 | 15 | 34.8% |
| Shurkn-_-pap03 (Rank 26) | 2026/10/07 | 20 | 14 | 6 | 70.0% |
| Sinabro (Rank 30) | 2026/10/07 | 18 | 5 | 13 | 27.8% |
| ER_higante (Rank 28) | 2026/10/06 | 20 | 4 | 16 | 20.0% |
| yagio130r (Rank 25) | 2026/10/02 | 17 | 7 | 10 | 41.2% |
| AgnusDei (Rank 24) | 2026/10/02 | 16 | 14 | 2 | 87.5% |
| ぽん (Rank 29) | 2026/09/29 | 26 | 13 | 13 | 50.0% |
| ちょいそる (Rank 27) | 2026/09/29 | 23 | 7 | 16 | 30.4% |
| TaKaArAsHi573 (Rank 23) | 2026/09/29 | 17 | 12 | 5 | 70.6% |
| midori6127 (Rank 29) | 2026/09/27 | 39 | 10 | 29 | 25.6% |
| ほーげつ (Rank 28) | 2026/09/27 | 18 | 6 | 12 | 33.3% |
| nihikibito (Rank 23) | 2026/09/26 | 26 | 19 | 7 | 73.1% |
| e-muneyoshii (Rank 28) | 2026/09/26 | 25 | 12 | 13 | 48.0% |
| sakana5106 (Rank 25) | 2026/09/24 | 23 | 11 | 12 | 47.8% |
| gin-chaman (Rank 26) | 2026/09/12 | 22 | 13 | 9 | 59.1% |
| orz (Rank 29) | 2026/09/04 | 29 | 13 | 16 | 44.8% |
| M&E (Rank 24) | 2026/08/22 | 28 | 17 | 11 | 60.7% |
| masabon734 (Rank 26) | 2026/07/29 | 31 | 5 | 26 | 16.1% |
| サーちゃん (Rank 21) | 2026/05/12 | 16 | 12 | 4 | 75.0% |
Round openings
Every character
| forward movement into punchP | 1,167 | 7.5% |
|---|---|---|
| guardG into evade down | 1,086 | 6.9% |
| guardG into evade up | 588 | 3.8% |
| evade down into forward dash | 433 | 2.8% |
| guardG | 231 | 1.5% |
| forward dash into crouch dash forward | 215 | 1.4% |
| forward movement into Renshou | 210 | 1.3% |
| crouch dash forward into guardG | 207 | 1.3% |
| Rimon Chouchu66P into Jouho Touken6P | 182 | 1.2% |
| evade up into forward dash | 158 | 1.0% |
| evade down into guardG | 156 | 1.0% |
| evade down into crouch dash forward | 143 | 0.9% |
| Honshin Soukyaku1K+G | 137 | 0.9% |
| forward movement into Tsurane ShoudaPP | 134 | 0.9% |
| guardG into throwP+G | 124 | 0.8% |
2,309 further openings account for the other 10,484 rounds.
Counted from 3,905 of the 4,188 matches played. The rest were not pulled for openings.
Pai
- Career
- 1,221–1,267 · 49.1%
- This season
- 776 matches · 48.7%
- Peak rank
- 28
First hit in 52.1% of 3,113 rounds. Won 52.2% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 36.5% of rounds, against 29.5% in their other rounds.
- Against Shun: evades first in 21.0% of rounds, against 9.3% against everyone else.
- After losing a round: moves in first in 42.6% of rounds, against 24.5% after winning one.
- When behind: moves in first in 41.1% of rounds, against 29.2% when ahead or level.
- In round 3: opens with “forward movement into P punch” in 15.0% of rounds, against 9.9% in their other rounds.
- Against Shun: opens with “G guard into evade down” in 14.1% of rounds, against 5.2% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 17.9% of rounds, against 8.3% after winning one.
- When behind: opens with “forward movement into P punch” in 16.8% of rounds, against 10.9% when ahead or level.
| forward movement into punchP | 351 | 11.2% |
|---|---|---|
| forward movement into RenshouPP | 208 | 6.6% |
| guardG into evade down | 187 | 6.0% |
| Honshin Soukyaku1K+G | 137 | 4.4% |
| guardG into evade up | 101 | 3.2% |
| forward movement into RaigekishouPPP | 82 | 2.6% |
| Senchuken6P | 79 | 2.5% |
| Soukasui3P into Souka Rensui3PP | 72 | 2.3% |
| Soukasui3P into Souka Senpukyaku3PK | 67 | 2.1% |
| guardG into Souanshou3P+K | 67 | 2.1% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 62 | 2.0% |
| evade down into forward dash | 60 | 1.9% |
| evade down into Souanshou3P+K | 56 | 1.8% |
| Koutankyaku66K into Renkan Tanheki66KP | 55 | 1.8% |
| Sensaitai2K into Renka Sentai2KK | 54 | 1.7% |
358 further openings account for the other 1,495 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 38–25 · 60% | 12–19 · 39% | +19.8 |
| Wolf | 21–46 · 31% | 1–12 · 8% | too few to test |
| Shun | 27–24 · 53% | 7–3 · 70% | too few to test |
| Jacky | 13–23 · 36% | 10–10 · 50% | too few to test |
| Goh | 14–15 · 48% | 7–3 · 70% | too few to test |
| Aoi | 21–13 · 62% | 5–6 · 45% | too few to test |
| Pai | 13–8 · 62% | 10–7 · 59% | too few to test |
| Jeffry | 9–10 · 47% | 5–9 · 36% | too few to test |
| Sarah | 15–11 · 58% | 1–2 · 33% | too few to test |
| Kage | 12–11 · 52% | 4–3 · 57% | too few to test |
| Jean | 7–10 · 41% | 5–4 · 56% | too few to test |
| Vanessa | 7–12 · 37% | 2–3 · 40% | too few to test |
| Eileen | 9–7 · 56% | 4–4 · 50% | too few to test |
| Lion | 9–5 · 64% | 4–4 · 50% | too few to test |
| Lei Fei | 15–7 · 68% | 1–0 · 100% | too few to test |
| El Blaze | 10–8 · 56% | 0–2 · 0% | too few to test |
| Lau | 4–7 · 36% | 3–4 · 43% | too few to test |
| Brad | 7–6 · 54% | 1–5 · 17% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 825–834 · 49.7%
- This season
- 473 matches · 48.6%
- Peak rank
- 25
First hit in 48.7% of 1,833 rounds. Won 52.0% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 30.2% of rounds, against 18.3% in their other rounds.
- Against Pai: evades first in 26.2% of rounds, against 12.1% against everyone else.
- After opening the round before by moving in: moves in first in 24.0% of rounds, against 16.8% after anything else.
- After winning a round: backs off first in 14.3% of rounds, against 5.4% after losing one.
- When ahead: backs off first in 13.9% of rounds, against 6.3% when level or behind.
- In round 3: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 12.8% of rounds, against 8.8% in their other rounds.
- Against Sarah: opens with “66P Rimon Chouchu” in 19.5% of rounds, against 4.9% against everyone else.
- After losing a round: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 14.6% of rounds, against 8.1% after winning one.
| Rimon Chouchu66P into Jouho Touken6P | 182 | 9.8% |
|---|---|---|
| Rimon Chouchu66P | 103 | 5.5% |
| guardG into evade down | 90 | 4.8% |
| guardG into evade up | 86 | 4.6% |
| forward dash into Jouho Touken6P | 80 | 4.3% |
| Jouho Senshou46P | 65 | 3.5% |
| crouch dash back into Koboku214P | 56 | 3.0% |
| evade down into forward dash | 49 | 2.6% |
| guardG | 42 | 2.2% |
| forward dash into Souka Housui3P+K | 39 | 2.1% |
| backdash into Koboku214P | 36 | 1.9% |
| Rimon Chouchu66P into throwP+G | 30 | 1.6% |
| evade down into Koboku214P | 29 | 1.6% |
| crouch dash forward into guardG | 25 | 1.3% |
| forward movement into punchP | 25 | 1.3% |
271 further openings account for the other 926 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 23–16 · 59% | 11–8 · 58% | too few to test |
| Wolf | 9–22 · 29% | 9–15 · 38% | too few to test |
| Jacky | 19–12 · 61% | 6–6 · 50% | too few to test |
| Akira | 13–15 · 46% | 4–8 · 33% | too few to test |
| Pai | 16–9 · 64% | 7–1 · 88% | too few to test |
| Goh | 8–8 · 50% | 1–5 · 17% | too few to test |
| Jeffry | 8–8 · 50% | 2–4 · 33% | too few to test |
| Sarah | 8–2 · 80% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 621–608 · 50.5%
- This season
- 472 matches · 52.3%
- Peak rank
- 27
First hit in 43.9% of 1,845 rounds. Won 55.1% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 37.9% of rounds, against 23.4% in their other rounds.
- Against Shun: evades first in 23.2% of rounds, against 9.9% against everyone else.
- After winning a round: evades first in 16.5% of rounds, against 9.2% after losing one.
- When ahead: evades first in 18.3% of rounds, against 10.2% when level or behind.
- On 5–9 drinks: backs off first in 44.9% of rounds, against 21.2% on other drink counts.
- In round 1: opens with “backdash into 46P+K Dokuritsu Kanpai” in 7.0% of rounds, against 3.8% in their other rounds.
- Against Shun: opens with “G guard into evade down” in 16.7% of rounds, against 5.4% against everyone else.
- After losing a round: opens with “backdash into 46P+K Dokuritsu Kanpai” in 6.4% of rounds, against 1.1% after winning one.
- When behind: opens with “backdash into 46P+K Dokuritsu Kanpai” in 6.9% of rounds, against 1.4% when ahead or level.
- On 5–9 drinks: opens with “backdash into 46P+K Dokuritsu Kanpai” in 15.7% of rounds, against 2.6% on other drink counts.
| guardG into evade down | 116 | 6.2% |
|---|---|---|
| forward movement into RengekiPP | 105 | 5.7% |
| backdash into Dokuritsu Kanpai46P+K | 85 | 4.6% |
| forward movement into punchP | 83 | 4.5% |
| guardG into evade up | 64 | 3.4% |
| crouch dash back into Dokuritsu Kanpai46P+K | 58 | 3.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 53 | 2.9% |
| evade down into forward dash | 48 | 2.6% |
| crouch dash back into Tenshin Souchushou6P+K | 36 | 1.9% |
| backdash into Getsuga Gakushu46P | 34 | 1.8% |
| Gyousentai2K | 30 | 1.6% |
| offensive move | 28 | 1.5% |
| forward movement into Saishu RenkangekiPPP | 26 | 1.4% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 23 | 1.2% |
| backdash into crouch dash back | 22 | 1.2% |
324 further openings account for the other 1,047 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 18–19 · 49% | 11–11 · 50% | too few to test |
| Jacky | 11–19 · 37% | 3–5 · 38% | too few to test |
| Akira | 15–12 · 56% | 4–8 · 33% | too few to test |
| Pai | 16–13 · 55% | 2–5 · 29% | too few to test |
| Shun | 11–13 · 46% | 6–3 · 67% | too few to test |
| Lei Fei | 15–7 · 68% | 8–1 · 89% | too few to test |
| Jeffry | 11–11 · 50% | 2–6 · 25% | too few to test |
| Goh | 7–8 · 47% | 6–6 · 50% | too few to test |
| Jean | 8–8 · 50% | 7–4 · 64% | too few to test |
| Aoi | 6–2 · 75% | 4–6 · 40% | too few to test |
| Lion | 8–2 · 80% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 460–470 · 49.5%
- This season
- 401 matches · 49.9%
- Peak rank
- 27
First hit in 48.6% of 1,622 rounds. Won 54.2% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 37.4% of rounds, against 25.5% in their other rounds.
- Against Shun: evades first in 25.8% of rounds, against 12.2% against everyone else.
- After losing a round: moves in first in 38.8% of rounds, against 27.0% after winning one.
- When ahead: backs off first in 11.1% of rounds, against 5.7% when level or behind.
- In round 2: opens with “forward movement into PP Kouniren” in 10.5% of rounds, against 6.3% in their other rounds.
- Against El Blaze: opens with “forward movement into P punch” in 19.2% of rounds, against 8.9% against everyone else.
| forward movement into punchP | 153 | 9.4% |
|---|---|---|
| forward movement into KounirenPP | 119 | 7.3% |
| guardG into evade down | 117 | 7.2% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 97 | 6.0% |
| guardG into evade up | 55 | 3.4% |
| evade down into forward dash | 52 | 3.2% |
| forward movement into KagizukiPPP | 40 | 2.5% |
| evade up into crouch dash forward | 29 | 1.8% |
| Shitanagi Shutou1P | 25 | 1.5% |
| evade down into crouch dash forward | 25 | 1.5% |
| guardG | 24 | 1.5% |
| Nozuchi1P+K | 23 | 1.4% |
| forward movement into Maeken~Joudan MawashigeriPK | 23 | 1.4% |
| evade up into forward dash | 22 | 1.4% |
| Hizageri4K into Kousenshu4KP | 18 | 1.1% |
282 further openings account for the other 808 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 18–16 · 53% | 10–2 · 83% | too few to test |
| Wolf | 19–11 · 63% | 4–10 · 29% | too few to test |
| Aoi | 14–18 · 44% | 8–2 · 80% | too few to test |
| Shun | 10–12 · 45% | 6–6 · 50% | too few to test |
| Jeffry | 9–16 · 36% | 3–4 · 43% | too few to test |
| Akira | 16–8 · 67% | 3–2 · 60% | too few to test |
| Sarah | 12–11 · 52% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 572–556 · 50.7%
- This season
- 439 matches · 53.1%
- Peak rank
- 29
First hit in 46.4% of 1,465 rounds. Won 54.1% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 30.1% of rounds, against 19.6% in their other rounds.
- Against Shun: waits first in 44.3% of rounds, against 22.7% against everyone else.
- After winning a round: backs off first in 18.1% of rounds, against 8.2% after losing one.
- When ahead: backs off first in 18.6% of rounds, against 8.3% when level or behind.
- Against a Shun on 1+ drinks: waits first in 57.6% of rounds, against 29.5% against a Shun on other counts.
- In round 2: opens with “G guard into evade up” in 8.1% of rounds, against 4.5% in their other rounds.
- Against Shun: opens with “G guard into evade down” in 25.0% of rounds, against 9.8% against everyone else.
- After losing a round: opens with “forward movement into PP Quick Hook” in 10.0% of rounds, against 6.1% after winning one.
| guardG into evade down | 165 | 11.2% |
|---|---|---|
| forward movement into Quick HookPP | 106 | 7.2% |
| forward movement into punchP | 105 | 7.1% |
| guardG into evade up | 79 | 5.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 41 | 2.8% |
| evade down into guardG | 39 | 2.6% |
| evade down into forward dash | 37 | 2.5% |
| forward dash into crouch dash forward | 35 | 2.4% |
| guardG | 33 | 2.2% |
| Low Spin Kick2K+G | 32 | 2.2% |
| backdash into Volcano Upper4P+K | 31 | 2.1% |
| forward movement into Keen Edge ComboPPP | 29 | 2.0% |
| Rolling Low Knuckle1P | 28 | 1.9% |
| crouch dash forward into guardG | 27 | 1.8% |
| crouch dash back into Volcano Upper4P+K | 25 | 1.7% |
252 further openings account for the other 658 rounds.
Counted from 369 of the 439 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 15–8 · 65% | 6–11 · 35% | too few to test |
| Jacky | 11–14 · 44% | 5–2 · 71% | too few to test |
| Shun | 10–16 · 38% | 7–0 · 100% | too few to test |
| Akira | 9–6 · 60% | 3–9 · 25% | too few to test |
| Jeffry | 12–9 · 57% | 2–1 · 67% | too few to test |
| Lau | 6–3 · 67% | 6–8 · 43% | too few to test |
| Brad | 8–8 · 50% | 1–2 · 33% | too few to test |
| Pai | 7–7 · 50% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 1,260–1,394 · 47.5%
- This season
- 288 matches · 49.3%
- Peak rank
- 27
First hit in 45.4% of 1,163 rounds. Won 52.1% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- In round 3: backs off first in 17.1% of rounds, against 12.0% in their other rounds.
- Against Pai: backs off first in 27.3% of rounds, against 12.3% against everyone else.
- After losing a round: moves in first in 44.5% of rounds, against 25.1% after winning one.
- When behind: moves in first in 45.0% of rounds, against 28.6% when ahead or level.
- In round 2: opens with “evade down into forward dash” in 7.3% of rounds, against 2.9% in their other rounds.
- Against Akira: opens with “evade down into forward dash” in 10.1% of rounds, against 3.2% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 14.5% of rounds, against 6.1% after winning one.
| forward movement into Tsurane ShoudaPP | 134 | 11.4% |
|---|---|---|
| forward movement into punchP | 111 | 9.4% |
| guardG into evade down | 81 | 6.9% |
| evade down into forward dash | 47 | 4.0% |
| crouch dash forward into guardG | 37 | 3.1% |
| guardG into evade up | 36 | 3.1% |
| crouch dash back into Karura4P+K | 28 | 2.4% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 22 | 1.9% |
| evade up into evade down | 21 | 1.8% |
| backdash into Karura4P+K | 20 | 1.7% |
| Soukyu46P | 19 | 1.6% |
| forward dash into crouch dash forward | 19 | 1.6% |
| crouch dash back into Shouzuka Okuri1P+K | 18 | 1.5% |
| backdash into Shouzuka Okuri1P+K | 15 | 1.3% |
| evade down into crouch dash forward | 15 | 1.3% |
215 further openings account for the other 554 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 14–12 · 54% | 6–7 · 46% | too few to test |
| Akira | 9–11 · 45% | 5–5 · 50% | too few to test |
| Jacky | 5–7 · 42% | 6–5 · 55% | too few to test |
| Shun | 10–6 · 62% | 3–6 · 33% | too few to test |
| Lion | 10–8 · 56% | 0–2 · 0% | too few to test |
| El Blaze | 6–7 · 46% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 467–468 · 50.0%
- This season
- 255 matches · 47.5%
- Peak rank
- 27
First hit in 44.4% of 1,026 rounds. Won 49.5% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 47.1% of rounds, against 31.1% in their other rounds.
- Against Shun: evades first in 45.2% of rounds, against 14.3% against everyone else.
- After losing a round: moves in first in 38.1% of rounds, against 23.7% after winning one.
- When ahead: backs off first in 19.5% of rounds, against 8.1% when level or behind.
- In round 2: opens with “G guard into evade down” in 11.8% of rounds, against 6.8% in their other rounds.
- Against Shun: opens with “evade down into forward dash” in 19.4% of rounds, against 4.9% against everyone else.
- After losing a round: opens with “evade down into forward dash” in 10.0% of rounds, against 3.9% after winning one.
- When behind: opens with “evade down into forward dash” in 10.8% of rounds, against 5.0% when ahead or level.
| forward movement into Jab StraightPP | 103 | 10.0% |
|---|---|---|
| guardG into evade down | 83 | 8.0% |
| forward movement into punchP | 77 | 7.5% |
| evade down into forward dash | 60 | 5.8% |
| guardG into evade up | 34 | 3.3% |
| Low Drop Kick62K | 24 | 2.3% |
| forward dash into crouch dash forward | 24 | 2.3% |
| crouch dash forward into guardG | 23 | 2.2% |
| crouch dash forward into evade down | 21 | 2.0% |
| backdash into Short Shoulder46P+K | 20 | 1.9% |
| down-back kick1K | 20 | 1.9% |
| Rolling Savate6K+G | 17 | 1.6% |
| backdash into Quick Shoulder66P+K | 16 | 1.6% |
| forward movement into Hammer KickPK | 16 | 1.6% |
| guardG | 14 | 1.4% |
190 further openings account for the other 482 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–12 · 50% | 6–6 · 50% | too few to test |
| Aoi | 9–8 · 53% | 2–3 · 40% | too few to test |
| Akira | 7–7 · 50% | 3–1 · 75% | too few to test |
| Wolf | 7–7 · 50% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 280–280 · 50.0%
- This season
- 207 matches · 49.3%
- Peak rank
- 26
First hit in 43.8% of 811 rounds. Won 51.3% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 29.6% of rounds, against 19.6% in their other rounds.
- Against Shun: evades first in 45.2% of rounds, against 20.9% against everyone else.
- After losing a round: moves in first in 35.8% of rounds, against 18.0% after winning one.
- When behind: moves in first in 35.1% of rounds, against 22.5% when ahead or level.
- In round 1: opens with “2P+K Tsuyubarai” in 7.7% of rounds, against 2.6% in their other rounds.
- Against Sarah: opens with “forward movement into PP Tsuppari 2” in 19.0% of rounds, against 7.5% against everyone else.
- After losing a round: opens with “forward movement into PP Tsuppari 2” in 16.0% of rounds, against 3.7% after winning one.
- When behind: opens with “forward movement into PP Tsuppari 2” in 14.5% of rounds, against 6.6% when ahead or level.
| forward movement into Tsuppari 2PP | 68 | 8.3% |
|---|---|---|
| forward movement into punchP | 57 | 6.9% |
| guardG into evade down | 51 | 6.2% |
| Tsuyubarai2P+K | 32 | 3.9% |
| evade down into Kachi'age33P+K | 28 | 3.4% |
| evade up into Kachi'age33P+K | 26 | 3.2% |
| Morotezuki66P into Morote Tsuppari66PP | 23 | 2.8% |
| crouch dash back into Ao'oni Midaremage214P+K | 22 | 2.7% |
| guardG into evade up | 20 | 2.4% |
| evade down into forward dash | 18 | 2.2% |
| Sokubi Otoshi41236P | 17 | 2.1% |
| guardG | 17 | 2.1% |
| evade down into crouch dash forward | 15 | 1.8% |
| evade down into guardG | 13 | 1.6% |
| evade up into crouch dash forward | 12 | 1.5% |
177 further openings account for the other 404 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–17 · 32% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 704–652 · 51.9%
- This season
- 399 matches · 47.4%
- Peak rank
- 29
First hit in 48.0% of 737 rounds. Won 51.1% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- When behind: moves in first in 39.1% of rounds, against 21.0% when ahead or level.
- Against Shun: opens with “G guard into evade down” in 18.6% of rounds, against 5.9% against everyone else.
- After winning a round: opens with “214P+K Jousei Ryusenshou” in 9.5% of rounds, against 3.1% after losing one.
| guardG into evade down | 58 | 7.9% |
|---|---|---|
| Jousei Ryusenshou214P+K | 43 | 5.8% |
| forward movement into Nirentotsu OuchuPPP | 43 | 5.8% |
| Jousei Ryusenshou214P+K into evade down | 40 | 5.4% |
| guardG into evade up | 33 | 4.5% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 26 | 3.5% |
| Sou'unha66K into Raijinha6K | 25 | 3.4% |
| forward movement into Jousei Ryusenshou214P+K | 21 | 2.9% |
| forward movement into NirentotsuPP | 21 | 2.9% |
| forward movement into punchP | 21 | 2.9% |
| evade down into forward dash | 17 | 2.3% |
| offensive move | 16 | 2.2% |
| Jousei Ryusenshou214P+K into Sayo'arashiP+K | 14 | 1.9% |
| Kusanagi2K+G | 14 | 1.9% |
| Tenchi In'youP+K+G | 10 | 1.4% |
155 further openings account for the other 335 rounds.
Counted from 186 of the 399 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 12–7 · 63% | 7–1 · 88% | too few to test |
| Wolf | 4–5 · 44% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
213 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 209–211 · 49.8%
- This season
- 168 matches · 52.4%
- Peak rank
- 26
First hit in 53.7% of 689 rounds. Won 53.5% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 41.7% of rounds, against 27.9% in their other rounds.
- Against Akira: moves in first in 46.5% of rounds, against 31.5% against everyone else.
- After losing a round: moves in first in 46.5% of rounds, against 31.2% after winning one.
- In round 1: opens with “2K+G Zensoutai” in 7.7% of rounds, against 3.3% in their other rounds.
- Against Akira: opens with “forward movement into PP Sayu Shouken” in 23.6% of rounds, against 10.5% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 19.2% of rounds, against 8.0% after winning one.
| forward movement into Sayu ShoukenPP | 93 | 13.5% |
|---|---|---|
| forward movement into punchP | 75 | 10.8% |
| offensive move | 33 | 4.8% |
| Zensoutai2K+G | 30 | 4.3% |
| guardG into evade down | 30 | 4.3% |
| forward movement into Renkan MahosuiPPP | 28 | 4.0% |
| backdash into Kaisei Tento1P+K | 22 | 3.2% |
| Katoken3P+K into Haisetsukou39P+KP | 16 | 2.3% |
| guardG into evade up | 16 | 2.3% |
| crouch dash back into Kaisei Tento1P+K | 14 | 2.0% |
| Kochouheki (Deflect)236P+K | 12 | 1.7% |
| evade down into forward dash | 12 | 1.7% |
| guardG | 12 | 1.7% |
| offensive move into evade down | 10 | 1.4% |
| crouch into down-back kick1K | 9 | 1.3% |
158 further openings account for the other 279 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–12 · 37% | 6–6 · 50% | too few to test |
| Wolf | 5–6 · 45% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 312–268 · 53.8%
- This season
- 129 matches · 53.5%
- Peak rank
- 28
First hit in 47.5% of 511 rounds. Won 60.9% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 35.7% of rounds, against 11.2% against everyone else.
- After losing a round: moves in first in 47.2% of rounds, against 24.6% after winning one.
- After losing a round: opens with “forward movement into PP Enkou Rensou” in 14.4% of rounds, against 5.4% after winning one.
| guardG into evade down | 53 | 10.3% |
|---|---|---|
| forward movement into Enkou RensouPP | 42 | 8.1% |
| forward movement into punchP | 37 | 7.2% |
| forward movement into Rensou HekizanPPP | 28 | 5.4% |
| guardG into evade up | 25 | 4.8% |
| guardG | 22 | 4.3% |
| Enkou Kenka46P | 21 | 4.1% |
| forward movement into RententaiPK | 14 | 2.7% |
| evade down into forward dash | 13 | 2.5% |
| Kasettai2K | 11 | 2.1% |
| Zensoutai2K+G | 10 | 1.9% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 8 | 1.6% |
| evade down into guardG | 8 | 1.6% |
| evade down into crouch dash forward | 7 | 1.4% |
| evade up into forward dash | 7 | 1.4% |
127 further openings account for the other 210 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 5–4 · 56% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 157–136 · 53.6%
- This season
- 77 matches · 53.2%
- Peak rank
- 26
First hit in 48.8% of 299 rounds. Won 51.4% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 41 | 13.7% |
|---|---|---|
| Surigeri2K | 20 | 6.7% |
| guardG into evade down | 19 | 6.3% |
| forward movement into ResshouPP | 16 | 5.3% |
| guardG into evade up | 14 | 4.7% |
| forward movement into SandangekiPPP | 13 | 4.3% |
| Ryubisen44K+G into Gen'you4K+G | 11 | 3.7% |
| Gen'you4K+G | 7 | 2.3% |
| evade down into forward dash | 7 | 2.3% |
| Senpujin2P+K into Hagakure-ryu In Shippujin4P+K+G | 6 | 2.0% |
| guardG | 6 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 5 | 1.7% |
| backdash into Senpujin2P+K | 5 | 1.7% |
| kickK into Surigeri2K | 5 | 1.7% |
| guardG into throwP+G | 4 | 1.3% |
91 further openings account for the other 121 rounds.
Jeffry
- Career
- 186–163 · 53.3%
- This season
- 58 matches · 51.7%
- Peak rank
- 26
First hit in 50.8% of 248 rounds. Won 54.0% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Double KnucklePP | 19 | 7.7% |
|---|---|---|
| guardG into evade down | 19 | 7.7% |
| guardG into evade up | 18 | 7.3% |
| forward movement into punchP | 15 | 6.0% |
| backdash into Toe Kick2K | 9 | 3.6% |
| crouch dash back into Hell Dunk Hammer214P+K | 9 | 3.6% |
| crouch dash back into Middle Hell Stab6P+K | 8 | 3.2% |
| Dash Elbow66P into Dash Elbow Upper66PP | 7 | 2.8% |
| forward movement into Knuckle KickPK | 6 | 2.4% |
| backdash into Head Attack46P+K | 5 | 2.0% |
| backdash into crouch dash back | 5 | 2.0% |
| forward dash into crouch dash forward | 5 | 2.0% |
| Dash Elbow66P | 4 | 1.6% |
| Middle Hell Stab6P+K | 4 | 1.6% |
| evade down into forward dash | 4 | 1.6% |
74 further openings account for the other 111 rounds.
Jacky
- Career
- 197–201 · 49.5%
- This season
- 23 matches · 60.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab Double StraightPPP | 11 | 12.4% |
|---|---|---|
| forward movement into punchP | 8 | 9.0% |
| guardG into evade down | 7 | 7.9% |
| crouch dash back into Spin Heel Sword4K+G | 6 | 6.7% |
| evade down into forward dash | 6 | 6.7% |
| guardG into evade up | 5 | 5.6% |
| forward movement into Jab StraightPP | 4 | 4.5% |
| backdash into Spin Heel Sword4K+G | 3 | 3.4% |
| forward dash into crouch dash forward | 3 | 3.4% |
| forward movement | 3 | 3.4% |
| forward movement into Punch High KickPK | 3 | 3.4% |
| Spinning Back Knuckle4P | 2 | 2.2% |
| crouch dash forward into Slant Back Knuckle1P | 2 | 2.2% |
| guardG | 2 | 2.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 1.1% |
23 further openings account for the other 23 rounds.
Lau
- Career
- 78–44 · 63.9%
- This season
- 13 matches · 61.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 4 | 8.0% |
|---|---|---|
| backdash into Sako Soushou4P+K | 3 | 6.0% |
| evade up into forward dash | 3 | 6.0% |
| forward movement into punchP | 3 | 6.0% |
| Chisoutai2K+G | 2 | 4.0% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 4.0% |
| Koryu Tenshinkyaku6K+G | 2 | 4.0% |
| crouch dash back into Chisoutai2K+G | 2 | 4.0% |
| crouch dash back into Honten Rakutoutai46K+G | 2 | 4.0% |
| forward movement into RenshouPP | 2 | 4.0% |
| guardG into evade up | 2 | 4.0% |
| Kasoutai2K | 1 | 2.0% |
| Kasoutai2K into kickK | 1 | 2.0% |
| RenshouPP into Renkanshou3PPP | 1 | 2.0% |
| Senpuga~KokeiK+G into Chisoutai2K+G | 1 | 2.0% |
19 further openings account for the other 19 rounds.
Lion
- Career
- 424–371 · 53.3%
- This season
- 10 matches · 60.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 6 | 16.7% |
|---|---|---|
| forward movement into punchP | 5 | 13.9% |
| Touho Soushu2P+K | 2 | 5.6% |
| crouch dash forward into guardG | 2 | 5.6% |
| evade down into forward dash | 2 | 5.6% |
| forward dash into crouch dash forward | 2 | 5.6% |
| HakotsushuP+K+G into evade up | 1 | 2.8% |
| Senkyutai1K | 1 | 2.8% |
| backdash into Shicchi Soutai3K+G | 1 | 2.8% |
| crouch dash back into Taizan Soukoushu4P+K | 1 | 2.8% |
| crouch dash forward into Touho Soushu2P+K | 1 | 2.8% |
| crouch dash forward into evade down | 1 | 2.8% |
| crouch dash forward into throwP+G | 1 | 2.8% |
| crouch into Tougeki Rensui1PP | 1 | 2.8% |
| evade down into Rakugekishou3PP | 1 | 2.8% |
8 further openings account for the other 8 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (187 here; about 9.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 8 of 18 tests hold up
- Akira: 8 of 15 tests hold up
- Shun: 10 of 18 tests hold up
- Jean: 6 of 15 tests hold up
- El Blaze: 8 of 17 tests hold up
- Goh: 7 of 15 tests hold up
- Wolf: 8 of 15 tests hold up
- Taka: 8 of 15 tests hold up
- Aoi: 3 of 15 tests hold up
- Lei Fei: 6 of 15 tests hold up
- Eileen: 3 of 15 tests hold up
- Kage: 0 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
