Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1473 #2,198 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 29 | 4,586 | 2,236 | 2,350 | 48.8% |
|---|---|---|---|---|---|
| Shun | 27 | 1,128 | 547 | 581 | 48.5% |
| El Blaze | 29 | 959 | 486 | 473 | 50.7% |
| Brad | 28 | 808 | 422 | 386 | 52.2% |
| Lei Fei | 26 | 797 | 411 | 386 | 51.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,046 of 3,919 rounds counted7.2 inputs a second (433 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.4 | 442 | 1,583 |
|---|---|---|---|
| Brad | 6.9 | 412 | 771 |
| El Blaze | 6.8 | 410 | 301 |
| Shun | 7.6 | 454 | 376 |
| Lei Fei | 7.2 | 435 | 15 |
By opponent's character
| Jacky | 7.2 | 431 | 448 |
|---|---|---|---|
| Wolf | 7.6 | 456 | 333 |
| Akira | 7.2 | 435 | 286 |
| Shun | 7.1 | 425 | 209 |
| Lion | 7.3 | 436 | 219 |
| Pai | 7.2 | 434 | 169 |
| Jeffry | 7.2 | 434 | 148 |
| Jean | 7.2 | 429 | 166 |
| Goh | 7.4 | 444 | 158 |
| Sarah | 6.8 | 410 | 167 |
| Aoi | 7.1 | 424 | 153 |
| Brad | 7.2 | 431 | 106 |
| Kage | 7.0 | 419 | 75 |
| Lei Fei | 7.4 | 444 | 89 |
| Vanessa | 7.2 | 431 | 72 |
| Lau | 7.4 | 446 | 65 |
| Taka | 7.1 | 424 | 34 |
| El Blaze | 6.9 | 412 | 54 |
| Eileen | 6.7 | 401 | 66 |
| Dural | 7.2 | 430 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 137 | 69 | 68 | 50.4% | +3.3 |
|---|---|---|---|---|---|
| Wolf | 102 | 46 | 56 | 45.1% | -6.0 |
| Akira | 89 | 44 | 45 | 49.4% | +3.0 |
| Shun | 71 | 41 | 30 | 57.8% | +7.4 |
| Lion | 67 | 23 | 44 | 34.3% | -12.4 |
| Pai | 58 | 27 | 31 | 46.5% | +0.2 |
| Jeffry | 53 | 18 | 35 | 34.0% | -13.9 |
| Jean | 51 | 19 | 32 | 37.2% | -9.9 |
| Goh | 48 | 19 | 29 | 39.6% | -7.7 |
| Sarah | 48 | 26 | 22 | 54.2% | +9.9 |
| Aoi | 41 | 19 | 22 | 46.3% | +1.8 |
| Brad | 39 | 24 | 15 | 61.5% | +15.3 |
| Kage | 36 | 16 | 20 | 44.4% | +1.9 |
| Lei Fei | 22 | 10 | 12 | 45.5% | -3.6 |
| Vanessa | 22 | 7 | 15 | 31.8% | -13.3 |
| Lau | 21 | 12 | 9 | 57.1% | +10.4 |
| Taka | 21 | 10 | 11 | 47.6% | +6.5 |
| El Blaze | 20 | 12 | 8 | 60.0% | +16.7 |
| Eileen | 16 | 9 | 7 | 56.2% | +2.5 |
| Dural | 12 | 7 | 5 | 58.3% | +17.6 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 121 | 64 | 57 | 52.9% | +7.4 |
|---|---|---|---|---|---|
| Full Fence | 105 | 53 | 52 | 50.5% | +4.4 |
| Low Fence | 100 | 52 | 48 | 52.0% | +5.6 |
| Single Wall | 99 | 41 | 58 | 41.4% | -6.5 |
| Open | 96 | 39 | 57 | 40.6% | -6.5 |
| Breakable Full Fence | 93 | 43 | 50 | 46.2% | -1.9 |
| Octagon | 89 | 45 | 44 | 50.6% | +1.1 |
| Breakable Half Fence | 79 | 37 | 42 | 46.8% | +3.1 |
| Rectangle | 79 | 33 | 46 | 41.8% | -5.9 |
| Full Fence and Open | 66 | 29 | 37 | 43.9% | -3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 566 | 48.6% | 47.0% | +1.6 |
| No walls | 295 | 44.7% | 46.9% | -2.1 |
Walls against open: +3.8 points (95% range -3.3 to +10.9), p 0.296 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Bz19850329 (Rank 25) | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|
| CELIS (Rank 28) | 10 | 8 | 2 | 80.0% |
| gans.sk602 (Rank 30) | 10 | 4 | 6 | 40.0% |
| hanzo0104 (Rank 26) | 10 | 2 | 8 | 20.0% |
| midori6127 (Rank 29) | 10 | 4 | 6 | 40.0% |
| Chomelungma-GTR (Rank 27) | 9 | 4 | 5 | 44.4% |
| Drunk_Monkey3110 (Rank 25) | 9 | 7 | 2 | 77.8% |
| oyassangou (Rank 28) | 9 | 4 | 5 | 44.4% |
| キーウィマスク (Rank 28) | 9 | 6 | 3 | 66.7% |
| Hi-VisionZERO (Rank 32) | 8 | 3 | 5 | 37.5% |
| goripon_actor (Rank 28) | 8 | 2 | 6 | 25.0% |
| hahaha (Rank 28) | 8 | 4 | 4 | 50.0% |
| Sekine71 (Rank 30) | 7 | 2 | 5 | 28.6% |
| igyoken55 (Rank 27) | 7 | 4 | 3 | 57.1% |
| jityou5525 (Rank 28) | 7 | 4 | 3 | 57.1% |
| なお (Rank 28) | 7 | 1 | 6 | 14.3% |
| Amor_y_Paz_0921 (Rank 29) | 6 | 2 | 4 | 33.3% |
| HB (Rank 29) | 6 | 2 | 4 | 33.3% |
| PinMen (Rank 27) | 6 | 4 | 2 | 66.7% |
| asari0727 (Rank 30) | 6 | 2 | 4 | 33.3% |
| makorati (Rank 25) | 6 | 3 | 3 | 50.0% |
| monky-d-taku (Rank 17) | 6 | 2 | 4 | 33.3% |
| ねね (Rank 27) | 6 | 2 | 4 | 33.3% |
| カミナリおやじ (Rank 29) | 6 | 2 | 4 | 33.3% |
| 언니빤쥬쩌러 (Rank 26) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| Amor_y_Paz_0921 (Rank 29) | 2026/09/12 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| なお (Rank 28) | 2026/09/12 | 7 | 1 | 6 | 14.3% |
| CELIS (Rank 28) | 2026/09/10 | 10 | 8 | 2 | 80.0% |
| ねね (Rank 27) | 2026/09/08 | 6 | 2 | 4 | 33.3% |
| Drunk_Monkey3110 (Rank 25) | 2026/09/03 | 9 | 7 | 2 | 77.8% |
| hahaha (Rank 28) | 2026/09/02 | 8 | 4 | 4 | 50.0% |
| PinMen (Rank 27) | 2026/08/30 | 6 | 4 | 2 | 66.7% |
| asari0727 (Rank 30) | 2026/08/30 | 6 | 2 | 4 | 33.3% |
| gans.sk602 (Rank 30) | 2026/08/30 | 10 | 4 | 6 | 40.0% |
| hanzo0104 (Rank 26) | 2026/08/26 | 10 | 2 | 8 | 20.0% |
| midori6127 (Rank 29) | 2026/08/23 | 10 | 4 | 6 | 40.0% |
| Chomelungma-GTR (Rank 27) | 2026/08/20 | 9 | 4 | 5 | 44.4% |
| monky-d-taku (Rank 17) | 2026/08/05 | 6 | 2 | 4 | 33.3% |
| goripon_actor (Rank 28) | 2026/08/02 | 8 | 2 | 6 | 25.0% |
| jityou5525 (Rank 28) | 2026/08/02 | 7 | 4 | 3 | 57.1% |
| Hi-VisionZERO (Rank 32) | 2026/07/23 | 8 | 3 | 5 | 37.5% |
| makorati (Rank 25) | 2026/07/23 | 6 | 3 | 3 | 50.0% |
| 언니빤쥬쩌러 (Rank 26) | 2026/07/23 | 6 | 4 | 2 | 66.7% |
| Bz19850329 (Rank 25) | 2026/07/22 | 10 | 7 | 3 | 70.0% |
| oyassangou (Rank 28) | 2026/07/20 | 9 | 4 | 5 | 44.4% |
| キーウィマスク (Rank 28) | 2026/07/18 | 9 | 6 | 3 | 66.7% |
| Sekine71 (Rank 30) | 2026/07/14 | 7 | 2 | 5 | 28.6% |
| igyoken55 (Rank 27) | 2026/05/17 | 7 | 4 | 3 | 57.1% |
| カミナリおやじ (Rank 29) | 2026/04/18 | 6 | 2 | 4 | 33.3% |
| HB (Rank 29) | 2026/04/18 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| Screw Hook63214P into Screw Lariat63214PP | 180 | 4.6% |
|---|---|---|
| Quick Shoulder66P+K | 179 | 4.6% |
| forward movement into punchP | 174 | 4.4% |
| Low Drop Kick | 136 | 3.5% |
| Heavy Middle Kick3K+G | 135 | 3.4% |
| Middle Spin Kick66K | 122 | 3.1% |
| evade down into guardG | 112 | 2.9% |
| forward dash into guardG | 91 | 2.3% |
| Low Smash2K | 90 | 2.3% |
| Arrow Knuckle3P | 70 | 1.8% |
| Middle Kick | 65 | 1.7% |
| crouch dash forward into guardG | 57 | 1.4% |
| Elbow Butt4P | 52 | 1.3% |
| Face Lift Kick3K | 52 | 1.3% |
| forward movement into Jab Straight | 52 | 1.3% |
468 further openings account for the other 2,354 rounds.
Wolf
- Career
- 2,236–2,350 · 48.8%
- This season
- 539 matches · 46.0%
- Peak rank
- 29
First hit in 46.5% of 2,150 rounds. Won 51.5% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 14.8% of rounds, against 8.1% in their other rounds.
- Against Akira: backs off first in 5.6% of rounds, against 1.0% against everyone else.
- After opening the round before by attacking: evades first in 9.7% of rounds, against 5.3% after anything else.
- After winning a round: backs off first in 3.3% of rounds, against 0.4% after losing one.
- When behind: moves in first in 26.2% of rounds, against 16.8% when ahead or level.
- In round 2: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 12.1% of rounds, against 7.0% in their other rounds.
- Against Taka: opens with “3K+G Heavy Middle Kick” in 17.2% of rounds, against 5.9% against everyone else.
- After opening the round before with “63214P Screw Hook into 63214PP Screw Lariat”: opens with “2K Low Smash” in 8.2% of rounds, against 3.9% after anything else.
- After losing a round: opens with “3K+G Heavy Middle Kick” in 8.9% of rounds, against 5.4% after winning one.
- When ahead: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 12.8% of rounds, against 7.7% when level or behind.
| Screw Hook63214P into Screw Lariat63214PP | 180 | 8.3% |
|---|---|---|
| Quick Shoulder66P+K | 179 | 8.2% |
| Heavy Middle Kick3K+G | 135 | 6.2% |
| Low Drop Kick62K | 134 | 6.2% |
| Low Smash2K | 90 | 4.1% |
| Arrow Knuckle3P | 70 | 3.2% |
| evade down into guardG | 61 | 2.8% |
| forward movement into punchP | 57 | 2.6% |
| Elbow Butt4P | 52 | 2.4% |
| Face Lift Kick3K | 52 | 2.4% |
| forward movement into Jab StraightPP | 43 | 2.0% |
| forward movement into Hammer KickPK | 40 | 1.8% |
| Gasp Kneel Palm Bomb6P+K | 39 | 1.8% |
| crouch dash forward into guardG | 39 | 1.8% |
| Savate4K | 37 | 1.7% |
156 further openings account for the other 965 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 19–26 · 42% | 4–8 · 33% | too few to test |
| Akira | 22–17 · 56% | 6–9 · 40% | too few to test |
| Jacky | 17–17 · 50% | 7–8 · 47% | too few to test |
| Jeffry | 7–16 · 30% | 4–10 · 29% | too few to test |
| Lion | 9–14 · 39% | 4–7 · 36% | too few to test |
| Shun | 7–7 · 50% | 10–6 · 62% | too few to test |
| Kage | 5–13 · 28% | 6–4 · 60% | too few to test |
| Brad | 15–8 · 65% | 0–2 · 0% | too few to test |
| Jean | 5–5 · 50% | 4–5 · 44% | too few to test |
| Goh | 4–9 · 31% | 2–4 · 33% | too few to test |
| Pai | 9–14 · 39% | 1–1 · 50% | too few to test |
| Sarah | 5–3 · 62% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 422–386 · 52.2%
- This season
- 189 matches · 44.4%
- Peak rank
- 28
First hit in 49.2% of 768 rounds. Won 52.1% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.6% of rounds, against 4.3% in their other rounds.
- Against Akira: evades first in 18.8% of rounds, against 5.0% against everyone else.
- After opening the round before with “66K Middle Spin Kick”: opens with “1P Sharp Shoot” in 6.7% of rounds, against 5.1% after anything else.
| Middle Spin Kick66K | 122 | 15.8% |
|---|---|---|
| forward movement into punchP | 46 | 6.0% |
| Sharp Shoot1P | 41 | 5.3% |
| Dtee Sawk Dtrohng4P+K | 34 | 4.4% |
| Sawk Klab6P+K | 28 | 3.6% |
| forward dash into guardG | 24 | 3.1% |
| Sway Back4P+K+G into Sway Back LowK+G | 22 | 2.9% |
| Middle Kick3K | 20 | 2.6% |
| evade down into guardG | 17 | 2.2% |
| Jaguar Tail2K+G | 16 | 2.1% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 16 | 2.1% |
| Sway Back4P+K+G into Mighty Knee UpperK | 14 | 1.8% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 13 | 1.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 13 | 1.7% |
| Elbow Hook6P | 13 | 1.7% |
119 further openings account for the other 332 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–8 · 43% | 9–9 · 50% | too few to test |
| Wolf | 4–5 · 44% | 4–8 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 486–473 · 50.7%
- This season
- 143 matches · 53.1%
- Peak rank
- 29
First hit in 52.3% of 568 rounds. Won 53.2% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 45.1% of rounds, against 31.6% in their other rounds.
- After the opponent opened the round before by backing off: evades first in 21.8% of rounds, against 5.8% after anything else.
- After losing a round: moves in first in 47.1% of rounds, against 24.8% after winning one.
- When behind: moves in first in 46.3% of rounds, against 25.8% when ahead or level.
| forward movement into punchP | 60 | 10.5% |
|---|---|---|
| Middle Kick3K | 45 | 7.9% |
| High-Speed Jab46P into Flame Toe Kick46PK | 36 | 6.3% |
| forward dash into guardG | 30 | 5.3% |
| evade down into guardG | 22 | 3.9% |
| Rolling Low Knuckle1P | 21 | 3.7% |
| guardG | 17 | 3.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 13 | 2.3% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 12 | 2.1% |
| forward movement into Quick HookPP | 10 | 1.8% |
| Low Spin Kick2K+G | 9 | 1.6% |
| crouch dash forward into guardG | 9 | 1.6% |
| forward dash into punchP | 9 | 1.6% |
| Fade Roll Kick7K | 8 | 1.4% |
| High Spin KickK+G | 8 | 1.4% |
127 further openings account for the other 260 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–2 · 85% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 547–581 · 48.5%
- This season
- 99 matches · 50.5%
- Peak rank
- 27
First hit in 55.4% of 392 rounds. Won 53.0% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- After losing a round: opens with “3P Gyou'in Haishu” in 14.6% of rounds, against 3.2% after winning one.
| Gyou'in Haishu3P | 41 | 10.4% |
|---|---|---|
| Getsuga Gakushu46P | 15 | 3.8% |
| Haisenchu1P | 15 | 3.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 14 | 3.6% |
| forward dash into Tenshin Souchushou6P+K | 14 | 3.6% |
| forward dash into guardG | 14 | 3.6% |
| evade down into guardG | 12 | 3.0% |
| Kasen Chugeki6P | 11 | 2.8% |
| forward movement into punchP | 11 | 2.8% |
| Getsuga Gakushu46P into forward dash | 10 | 2.5% |
| Fukuchougeki2P into Koushu Rentai1KK | 9 | 2.3% |
| Toukyaku6K+G | 8 | 2.0% |
| guardG | 8 | 2.0% |
| Tenshin Souchushou6P+K into Honshin TankaP+K | 7 | 1.8% |
| offensive move | 7 | 1.8% |
103 further openings account for the other 197 rounds.
Lei Fei
- Career
- 411–386 · 51.6%
- This season
- 4 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Bunkyaku3K | 2 | 13.3% |
|---|---|---|
| Zaban Hekishou66P+K | 2 | 13.3% |
| offensive move into Soushou2P+K | 2 | 13.3% |
| Bunkyaku3K into guardG | 1 | 6.7% |
| Gaiken6P+K | 1 | 6.7% |
| Hai Shiki2P+K+G into SenshippoP+K | 1 | 6.7% |
| Souryu Shukkai43P+K | 1 | 6.7% |
| Toushou66P | 1 | 6.7% |
| forward dash into Kakushu Suigeki6P | 1 | 6.7% |
| offensive move | 1 | 6.7% |
| offensive move into Hai Shiki2P+K+G | 1 | 6.7% |
| offensive move into Kinkei DokuritsuP+K | 1 | 6.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 10 of 17 tests hold up
- Brad: 3 of 15 tests hold up
- El Blaze: 4 of 15 tests hold up
- Shun: 1 of 15 tests hold up
- Lei Fei: not tested (too few rounds)
