Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1308 #3,087 of 3,686 on the Elo list →
Jeffry1319103 matches
Wolf128242 matches
Jacky130741 matches
Kage129934 matches
Pai131623 matches
Shun132514 matches
Akira129612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 21 | 712 | 221 | 491 | 31.0% |
|---|---|---|---|---|---|
| Jeffry | 23 | 332 | 128 | 204 | 38.5% |
| Akira | 21 | 260 | 67 | 193 | 25.8% |
| Sarah | — | 142 | 48 | 94 | 33.8% |
| Wolf | 21 | 95 | 42 | 53 | 44.2% |
| Shun | 22 | 84 | 35 | 49 | 41.7% |
| Kage | 22 | 75 | 42 | 33 | 56.0% |
| Lau | — | 42 | 9 | 33 | 21.4% |
| Pai | 20 | 36 | 17 | 19 | 47.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,312 of 1,312 rounds counted4.8 inputs a second (289 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 4.9 | 296 | 429 |
|---|---|---|---|
| Jacky | 5.0 | 302 | 210 |
| Kage | 4.5 | 268 | 215 |
| Wolf | 4.4 | 263 | 218 |
| Pai | 5.0 | 302 | 130 |
| Shun | 5.4 | 326 | 68 |
| Akira | 5.0 | 303 | 42 |
By opponent's character
| Pai | 4.9 | 295 | 202 |
|---|---|---|---|
| Shun | 5.2 | 309 | 148 |
| Brad | 4.8 | 286 | 123 |
| Goh | 4.7 | 282 | 118 |
| Jacky | 4.7 | 280 | 86 |
| Sarah | 5.1 | 303 | 85 |
| Jeffry | 4.7 | 279 | 78 |
| El Blaze | 4.4 | 262 | 66 |
| Lei Fei | 5.1 | 305 | 77 |
| Aoi | 5.0 | 303 | 62 |
| Vanessa | 4.6 | 276 | 49 |
| Taka | 4.7 | 279 | 44 |
| Eileen | 4.9 | 293 | 39 |
| Akira | 4.1 | 244 | 29 |
| Kage | 4.7 | 280 | 24 |
| Jean | 4.2 | 251 | 23 |
| Lion | 4.9 | 295 | 23 |
| Wolf | 4.8 | 291 | 26 |
| Lau | 5.0 | 300 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 53 | 25 | 28 | 47.2% | +3.5 |
|---|---|---|---|---|---|
| Shun | 37 | 11 | 26 | 29.7% | -18.2 |
| Brad | 31 | 21 | 10 | 67.7% | +18.6 |
| Goh | 30 | 16 | 14 | 53.3% | +6.2 |
| Jacky | 23 | 10 | 13 | 43.5% | -1.7 |
| Sarah | 23 | 6 | 17 | 26.1% | -8.1 |
| Jeffry | 20 | 12 | 8 | 60.0% | +8.2 |
| El Blaze | 18 | 2 | 16 | 11.1% | -14.7 |
| Lei Fei | 18 | 10 | 8 | 55.6% | +2.4 |
| Aoi | 17 | 7 | 10 | 41.2% | -7.4 |
| Vanessa | 12 | 10 | 2 | 83.3% | +32.0 |
| Taka | 11 | 4 | 7 | 36.4% | -6.0 |
| Eileen | 9 | 1 | 8 | 11.1% | -22.4 |
| Akira | 7 | 3 | 4 | 42.9% | -23.7 |
| Kage | 7 | 1 | 6 | 14.3% | -5.7 |
| Jean | 6 | 6 | 0 | 100.0% | +37.1 |
| Lion | 6 | 0 | 6 | 0.0% | -34.6 |
| Wolf | 6 | 6 | 0 | 100.0% | +51.7 |
| Lau | 2 | 0 | 2 | 0.0% | -49.6 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 44 | 23 | 21 | 52.3% | +7.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 40 | 13 | 27 | 32.5% | -3.3 |
| Full Fence | 37 | 14 | 23 | 37.8% | -4.8 |
| Rectangle | 34 | 20 | 14 | 58.8% | +11.6 |
| Octagon | 33 | 16 | 17 | 48.5% | -2.6 |
| Low Fence | 31 | 20 | 11 | 64.5% | +14.6 |
| Full Fence and Open | 30 | 8 | 22 | 26.7% | -10.1 |
| Half Fence | 29 | 8 | 21 | 27.6% | -18.6 |
| Single Wall | 22 | 12 | 10 | 54.5% | +4.1 |
| Open | 21 | 11 | 10 | 52.4% | +2.6 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 217 | 43.3% | 44.2% | -0.9 |
| No walls | 74 | 58.1% | 50.7% | +7.4 |
Walls against open: -8.3 points (95% range -20.7 to +4.1), p 0.190 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| AmazedArts (Rank 21) | 21 | 12 | 9 | 57.1% |
|---|---|---|---|---|
| Wodin (Rank 26) | 21 | 4 | 17 | 19.1% |
| BxrbieeGutz (Rank 21) | 15 | 9 | 6 | 60.0% |
| NAPPYPROPHET (Rank 23) | 14 | 2 | 12 | 14.3% |
| Datboyches_TTV (Rank 24) | 12 | 7 | 5 | 58.3% |
| S_C_H_T_O_M_P (Rank 24) | 10 | 4 | 6 | 40.0% |
| Jofs (Rank 21) | 9 | 3 | 6 | 33.3% |
| johncha (Rank 21) | 8 | 5 | 3 | 62.5% |
| JBONE7000 (Rank 20) | 7 | 1 | 6 | 14.3% |
| KidCloyster (Rank 24) | 7 | 6 | 1 | 85.7% |
| SayLess818 (Rank 19) | 7 | 6 | 1 | 85.7% |
| lionmusashi (Rank 24) | 7 | 3 | 4 | 42.9% |
| OmegaBankai (Rank 30) | 6 | 0 | 6 | 0.0% |
| Teinted_GENE (Rank 24) | 6 | 2 | 4 | 33.3% |
| TonfaX (Rank 23) | 6 | 0 | 6 | 0.0% |
| ZenMinis (Rank 13) | 6 | 3 | 3 | 50.0% |
| P3lvisThr3stly (Rank 15) | 5 | 4 | 1 | 80.0% |
| Stature (Rank 14) | 5 | 4 | 1 | 80.0% |
| live4eva_ (Rank 41) | 5 | 0 | 5 | 0.0% |
| BsMWakaFlocK (Rank 21) | 4 | 2 | 2 | 50.0% |
| DatDemo (Rank 27) | 4 | 0 | 4 | 0.0% |
| GatoKuroPR (Rank 20) | 4 | 3 | 1 | 75.0% |
| LuBuMBX (Rank 27) | 4 | 0 | 4 | 0.0% |
| Techdaddy (Rank 22) | 4 | 0 | 4 | 0.0% |
| WheatMcGrass (Rank 13) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| KidCloyster (Rank 24) | 2026/10/03 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| Wodin (Rank 26) | 2026/09/19 | 21 | 4 | 17 | 19.1% |
| AmazedArts (Rank 21) | 2026/09/19 | 21 | 12 | 9 | 57.1% |
| P3lvisThr3stly (Rank 15) | 2026/09/18 | 5 | 4 | 1 | 80.0% |
| GatoKuroPR (Rank 20) | 2026/09/17 | 4 | 3 | 1 | 75.0% |
| SayLess818 (Rank 19) | 2026/09/17 | 7 | 6 | 1 | 85.7% |
| BsMWakaFlocK (Rank 21) | 2026/09/17 | 4 | 2 | 2 | 50.0% |
| Teinted_GENE (Rank 24) | 2026/09/15 | 6 | 2 | 4 | 33.3% |
| Techdaddy (Rank 22) | 2026/09/15 | 4 | 0 | 4 | 0.0% |
| lionmusashi (Rank 24) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| BxrbieeGutz (Rank 21) | 2026/09/14 | 15 | 9 | 6 | 60.0% |
| OmegaBankai (Rank 30) | 2026/09/14 | 6 | 0 | 6 | 0.0% |
| LuBuMBX (Rank 27) | 2026/09/12 | 4 | 0 | 4 | 0.0% |
| Datboyches_TTV (Rank 24) | 2026/09/09 | 12 | 7 | 5 | 58.3% |
| S_C_H_T_O_M_P (Rank 24) | 2026/09/09 | 10 | 4 | 6 | 40.0% |
| johncha (Rank 21) | 2026/09/09 | 8 | 5 | 3 | 62.5% |
| DatDemo (Rank 27) | 2026/09/09 | 4 | 0 | 4 | 0.0% |
| WheatMcGrass (Rank 13) | 2026/08/26 | 4 | 3 | 1 | 75.0% |
| live4eva_ (Rank 41) | 2026/08/04 | 5 | 0 | 5 | 0.0% |
| TonfaX (Rank 23) | 2026/08/03 | 6 | 0 | 6 | 0.0% |
| NAPPYPROPHET (Rank 23) | 2026/08/03 | 14 | 2 | 12 | 14.3% |
| ZenMinis (Rank 13) | 2026/07/28 | 6 | 3 | 3 | 50.0% |
| JBONE7000 (Rank 20) | 2026/07/28 | 7 | 1 | 6 | 14.3% |
| Jofs (Rank 21) | 2026/07/17 | 9 | 3 | 6 | 33.3% |
| Stature (Rank 14) | 2026/07/14 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| punchP | 129 | 9.8% |
|---|---|---|
| backdash into guardG | 104 | 7.9% |
| punchP into ResshouPP | 64 | 4.9% |
| punchP into Double KnucklePP | 62 | 4.7% |
| crouch dash back into evade down | 56 | 4.3% |
| Elbow Butt | 49 | 3.7% |
| guardG | 41 | 3.1% |
| punchP into Jab StraightPP | 32 | 2.4% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 29 | 2.2% |
| Dash Elbow66P into Dash Elbow Upper66PP | 24 | 1.8% |
| backdash into evade up | 23 | 1.8% |
| RenshouPP into RaigekishouPPP | 20 | 1.5% |
| crouch into guardG | 20 | 1.5% |
| Middle Smash6P | 17 | 1.3% |
| ResshouPP into SandangekiPPP | 16 | 1.2% |
298 further openings account for the other 626 rounds.
Jeffry
- Career
- 128–204 · 38.5%
- This season
- 107 matches · 43.0%
- Peak rank
- 23
First hit in 52.0% of 425 rounds. Won 52.5% of the rounds they struck first, 40.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 15.9% of rounds, against 6.2% in their other rounds.
- After losing a round: attacks straight away in 75.4% of rounds, against 46.7% after winning one.
- When ahead: backs off first in 42.7% of rounds, against 20.7% when level or behind.
- In round 1: opens with “crouch dash back into evade down” in 15.0% of rounds, against 3.4% in their other rounds.
- After losing a round: opens with “6P Elbow Butt” in 18.0% of rounds, against 5.3% after winning one.
| punchP into Double KnucklePP | 62 | 14.4% |
|---|---|---|
| punchP | 49 | 11.4% |
| Elbow Butt6P | 47 | 11.0% |
| backdash into guardG | 38 | 8.9% |
| crouch dash back into evade down | 27 | 6.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 24 | 5.6% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 15 | 3.5% |
| crouch into guardG | 14 | 3.3% |
| backdash into evade up | 10 | 2.3% |
| guardG | 10 | 2.3% |
| punchP into Elbow Butt6P | 10 | 2.3% |
| Elbow Butt6P into Elbow Hammer6PP | 9 | 2.1% |
| Double KnucklePP into Double Knuckle~UpperPPP | 8 | 1.9% |
| backdash into Dash Elbow Upper66PP | 6 | 1.4% |
| backdash into Stomach Destroyer4PK | 5 | 1.2% |
65 further openings account for the other 95 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 5–8 · 38% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 42–53 · 44.2%
- This season
- 54 matches · 44.4%
- Peak rank
- 21
First hit in 60.5% of 218 rounds. Won 47.7% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 56 | 25.7% |
|---|---|---|
| punchP into Jab StraightPP | 32 | 14.7% |
| Savate4K | 12 | 5.5% |
| guardG | 9 | 4.1% |
| punchP into forward dash | 8 | 3.7% |
| Arrow Knuckle3P | 7 | 3.2% |
| crouch dash back into evade down | 5 | 2.3% |
| punchP into forward movement | 5 | 2.3% |
| punchP into evade down | 4 | 1.8% |
| throwP+G | 4 | 1.8% |
| Arrow Knuckle3P into evade down | 3 | 1.4% |
| Body Blow6P | 3 | 1.4% |
| backdash into evade up | 3 | 1.4% |
| backdash into guardG | 3 | 1.4% |
| backward movement into guardG | 3 | 1.4% |
45 further openings account for the other 61 rounds.
Kage
- Career
- 42–33 · 56.0%
- This season
- 55 matches · 61.8%
- Peak rank
- 22
First hit in 47.9% of 215 rounds. Won 58.2% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into ResshouPP | 64 | 29.8% |
|---|---|---|
| crouch dash back into evade down | 19 | 8.8% |
| ResshouPP into SandangekiPPP | 16 | 7.4% |
| ResshouPP into RekkukyakuPPK | 8 | 3.7% |
| backdash into guardG | 8 | 3.7% |
| guardG | 8 | 3.7% |
| Nakageri3K into Rasen Fujin3KP | 7 | 3.3% |
| RekkukyakuPPK into Rekku RenkyakuPPKK | 7 | 3.3% |
| punchP | 6 | 2.8% |
| punchP into kickK | 5 | 2.3% |
| Hiji'uchi6P | 4 | 1.9% |
| crouch dash back into guardG | 4 | 1.9% |
| crouch into guardG | 4 | 1.9% |
| backward movement into guardG | 3 | 1.4% |
| Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 0.9% |
46 further openings account for the other 50 rounds.
Jacky
- Career
- 221–491 · 31.0%
- This season
- 56 matches · 28.6%
- Peak rank
- 21
First hit in 52.4% of 210 rounds. Won 41.8% of the rounds they struck first, 33.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 37 | 17.6% |
|---|---|---|
| Middle Smash6P into Middle Smash Back Knuckle6PP | 29 | 13.8% |
| Middle Smash6P | 17 | 8.1% |
| punchP | 10 | 4.8% |
| guardG | 7 | 3.3% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 5 | 2.4% |
| backdash into evade up | 5 | 2.4% |
| Dash Hammer Kick66K | 4 | 1.9% |
| backdash | 4 | 1.9% |
| backdash into Low Spin Kick1K+G | 4 | 1.9% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 3 | 1.4% |
| Jab StraightPP into Jab Double StraightPPP | 3 | 1.4% |
| Bil Jee6P+K | 2 | 0.9% |
| Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK | 2 | 0.9% |
| Slide Shuffle (Deflect)4P+K+G | 2 | 0.9% |
67 further openings account for the other 76 rounds.
Pai
- Career
- 17–19 · 47.2%
- This season
- 35 matches · 45.7%
- Peak rank
- 20
First hit in 54.0% of 126 rounds. Won 54.4% of the rounds they struck first, 36.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| RenshouPP into RaigekishouPPP | 20 | 15.4% |
|---|---|---|
| backdash into guardG | 10 | 7.7% |
| punchP into RenshouPP | 6 | 4.6% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 5 | 3.9% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 5 | 3.9% |
| backdash into evade up | 5 | 3.9% |
| backward movement into guardG | 5 | 3.9% |
| Enshi Soushou66P | 4 | 3.1% |
| guardG | 4 | 3.1% |
| Danshitsu6K into Danshitsu Senshou6KP | 3 | 2.3% |
| Enshi Soushou66P into Hien Dantai66PK | 3 | 2.3% |
| Meishouho4P+K+G | 3 | 2.3% |
| Senchuken6P | 3 | 2.3% |
| Senchutai3K into Senkyaku Chushou3KP | 3 | 2.3% |
| backdash into evade down | 3 | 2.3% |
38 further openings account for the other 48 rounds.
Shun
- Career
- 35–49 · 41.7%
- This season
- 17 matches · 88.2%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Kasen Zenbokushou6PP | 9 | 13.2% |
|---|---|---|
| punchP into RengekiPP | 8 | 11.8% |
| RengekiPP into Saishu RenkangekiPPP | 5 | 7.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 5.9% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 3 | 4.4% |
| Kasen Chugeki6P | 3 | 4.4% |
| Kasen Chugeki6P into Gyou'inshuP+K+G | 3 | 4.4% |
| Tenshin Haishu4P into Gyou'inshuP+K+G | 3 | 4.4% |
| backdash into guardG | 3 | 4.4% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 2 | 2.9% |
| Gyou'in Haishu3P into evade down | 2 | 2.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 2.9% |
| backdash into Saishu RenkangekiPPP | 2 | 2.9% |
| offensive move | 2 | 2.9% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.5% |
16 further openings account for the other 16 rounds.
Akira
- Career
- 67–193 · 25.8%
- This season
- 12 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 13 | 30.9% |
|---|---|---|
| backdash into guardG | 5 | 11.9% |
| punchP | 5 | 11.9% |
| guardG | 3 | 7.1% |
| Ekishou3P | 2 | 4.8% |
| backdash into Chouyoushu1P | 2 | 4.8% |
| crouch dash back into guardG | 2 | 4.8% |
| no input | 2 | 4.8% |
| Ekishou3P into evade down | 1 | 2.4% |
| Ekishou3P into guardG | 1 | 2.4% |
| Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 1 | 2.4% |
| Sokutai3K | 1 | 2.4% |
| backdash | 1 | 2.4% |
| crouch dash back into Chouyoushu1P | 1 | 2.4% |
| crouch dash back into crouch | 1 | 2.4% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 5 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Akira: not tested (too few rounds)
