Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1088 #3,605 of 3,686 on the Elo list →
Vanessa1084106 matches
Goh108397 matches
Taka105456 matches
Jacky108037 matches
Shun106233 matches
Jeffry109018 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 21 | 885 | 256 | 629 | 28.9% |
|---|---|---|---|---|---|
| Eileen | — | 469 | 159 | 310 | 33.9% |
| Taka | 23 | 195 | 72 | 123 | 36.9% |
| Vanessa | 22 | 159 | 53 | 106 | 33.3% |
| Jacky | 21 | 118 | 41 | 77 | 34.8% |
| Shun | 19 | 116 | 41 | 75 | 35.3% |
| Jeffry | 21 | 81 | 40 | 41 | 49.4% |
| Pai | 16 | 21 | 7 | 14 | 33.3% |
| Kage | 16 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,191 of 1,505 rounds counted7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 7.1 | 428 | 447 |
|---|---|---|---|
| Goh | 7.4 | 444 | 290 |
| Taka | 7.5 | 450 | 25 |
| Jacky | 7.4 | 443 | 163 |
| Shun | 7.8 | 467 | 135 |
| Jeffry | 7.0 | 419 | 76 |
| Pai | 7.6 | 457 | 47 |
| Kage | 7.9 | 472 | 8 |
By opponent's character
| Akira | 7.1 | 424 | 187 |
|---|---|---|---|
| Sarah | 7.5 | 448 | 129 |
| Jeffry | 7.3 | 436 | 120 |
| Aoi | 7.4 | 444 | 94 |
| Jacky | 7.1 | 429 | 87 |
| Lei Fei | 7.5 | 451 | 56 |
| Goh | 7.4 | 442 | 63 |
| Lau | 7.3 | 440 | 67 |
| Shun | 7.2 | 432 | 50 |
| Vanessa | 7.7 | 463 | 30 |
| Lion | 7.5 | 451 | 56 |
| Pai | 7.4 | 444 | 56 |
| Wolf | 7.7 | 462 | 33 |
| Brad | 7.5 | 448 | 31 |
| Eileen | 6.6 | 398 | 28 |
| Kage | 7.6 | 454 | 31 |
| Jean | 8.2 | 490 | 32 |
| El Blaze | 7.0 | 423 | 30 |
| Taka | 7.4 | 444 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 61 | 27 | 34 | 44.3% | +17.6 |
|---|---|---|---|---|---|
| Sarah | 38 | 22 | 16 | 57.9% | +21.3 |
| Jeffry | 33 | 6 | 27 | 18.2% | -19.2 |
| Aoi | 25 | 10 | 15 | 40.0% | +0.7 |
| Jacky | 24 | 8 | 16 | 33.3% | -5.4 |
| Lei Fei | 21 | 6 | 15 | 28.6% | -5.0 |
| Goh | 20 | 4 | 16 | 20.0% | -12.3 |
| Lau | 19 | 5 | 14 | 26.3% | -14.2 |
| Shun | 18 | 2 | 16 | 11.1% | -27.4 |
| Vanessa | 18 | 11 | 7 | 61.1% | +25.1 |
| Lion | 16 | 5 | 11 | 31.2% | -9.4 |
| Pai | 16 | 6 | 10 | 37.5% | +2.9 |
| Wolf | 13 | 1 | 12 | 7.7% | -19.8 |
| Brad | 11 | 2 | 9 | 18.2% | -16.4 |
| Eileen | 11 | 5 | 6 | 45.5% | +8.0 |
| Kage | 10 | 7 | 3 | 70.0% | +39.9 |
| Jean | 8 | 0 | 8 | 0.0% | -43.0 |
| El Blaze | 7 | 4 | 3 | 57.1% | +21.9 |
| Dural | 5 | 1 | 4 | 20.0% | -7.9 |
| Taka | 3 | 1 | 2 | 33.3% | -12.2 |
1 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 47 | 19 | 28 | 40.4% | +11.1 |
|---|---|---|---|---|---|
| Open | 45 | 10 | 35 | 22.2% | -16.3 |
| Breakable Full Fence | 43 | 24 | 19 | 55.8% | +20.1 |
| Low Fence | 42 | 11 | 31 | 26.2% | -5.8 |
| Half Fence | 40 | 10 | 30 | 25.0% | -8.7 |
| Rectangle | 39 | 12 | 27 | 30.8% | -7.5 |
| Breakable Half Fence | 31 | 13 | 18 | 41.9% | +4.3 |
| Octagon | 25 | 9 | 16 | 36.0% | -1.3 |
| Full Fence | 22 | 7 | 15 | 31.8% | -3.6 |
| Full Fence and Open | 22 | 10 | 12 | 45.5% | +10.1 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 200 | 37.5% | 36.4% | +1.1 |
| No walls | 134 | 29.9% | 32.9% | -3.0 |
Walls against open: +4.1 points (95% range -7.2 to +15.4), p 0.477 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 你是来拉屎的吗 (Rank 21) | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|
| O.J.A (Rank 22) | 7 | 3 | 4 | 42.9% |
| T0_MoA_Ki227 (Rank 21) | 7 | 3 | 4 | 42.9% |
| ryu2811 (Rank 24) | 7 | 3 | 4 | 42.9% |
| 6132da (Rank 22) | 6 | 2 | 4 | 33.3% |
| dalmax72 (Rank 21) | 6 | 4 | 2 | 66.7% |
| soreagle (Rank 21) | 6 | 3 | 3 | 50.0% |
| thatamaru (Rank 17) | 6 | 0 | 6 | 0.0% |
| 廿撚二 (Rank 21) | 6 | 1 | 5 | 16.7% |
| EZSD (Rank 17) | 5 | 1 | 4 | 20.0% |
| ぽんずちゃん・ω・) (Rank 19) | 5 | 3 | 2 | 60.0% |
| 下汁 (Rank 24) | 5 | 1 | 4 | 20.0% |
| 咦?還有高手!! (Rank 22) | 5 | 1 | 4 | 20.0% |
| -2.2°c (Rank 13) | 4 | 4 | 0 | 100.0% |
| GOGO_Yasuo (Rank 18) | 4 | 0 | 4 | 0.0% |
| b.bananacnn2 (Rank 22) | 4 | 1 | 3 | 25.0% |
| j-kubo55 (Rank 16) | 4 | 2 | 2 | 50.0% |
| jc88_earth (Rank 21) | 4 | 2 | 2 | 50.0% |
| neco (Rank 22) | 4 | 0 | 4 | 0.0% |
| omuretukun (Rank 23) | 4 | 1 | 3 | 25.0% |
| とおる (Rank 16) | 4 | 4 | 0 | 100.0% |
| エルポー$ (Rank 17) | 4 | 0 | 4 | 0.0% |
| パパ (Rank 26) | 4 | 0 | 4 | 0.0% |
| マオ (Rank 17) | 4 | 2 | 2 | 50.0% |
| jytgfr46nkdeqadc (Rank 22) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| neco (Rank 22) | 2026/10/14 | 4 | 0 | 4 | 0.0% |
|---|---|---|---|---|---|
| 廿撚二 (Rank 21) | 2026/10/13 | 6 | 1 | 5 | 16.7% |
| T0_MoA_Ki227 (Rank 21) | 2026/10/13 | 7 | 3 | 4 | 42.9% |
| b.bananacnn2 (Rank 22) | 2026/10/13 | 4 | 1 | 3 | 25.0% |
| マオ (Rank 17) | 2026/10/07 | 4 | 2 | 2 | 50.0% |
| thatamaru (Rank 17) | 2026/09/09 | 6 | 0 | 6 | 0.0% |
| ぽんずちゃん・ω・) (Rank 19) | 2026/08/31 | 5 | 3 | 2 | 60.0% |
| パパ (Rank 26) | 2026/08/31 | 4 | 0 | 4 | 0.0% |
| とおる (Rank 16) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| 你是来拉屎的吗 (Rank 21) | 2026/08/31 | 8 | 2 | 6 | 25.0% |
| soreagle (Rank 21) | 2026/08/30 | 6 | 3 | 3 | 50.0% |
| 下汁 (Rank 24) | 2026/08/29 | 5 | 1 | 4 | 20.0% |
| dalmax72 (Rank 21) | 2026/08/29 | 6 | 4 | 2 | 66.7% |
| GOGO_Yasuo (Rank 18) | 2026/08/29 | 4 | 0 | 4 | 0.0% |
| j-kubo55 (Rank 16) | 2026/07/29 | 4 | 2 | 2 | 50.0% |
| ryu2811 (Rank 24) | 2026/07/22 | 7 | 3 | 4 | 42.9% |
| エルポー$ (Rank 17) | 2026/06/24 | 4 | 0 | 4 | 0.0% |
| jytgfr46nkdeqadc (Rank 22) | 2026/05/27 | 3 | 0 | 3 | 0.0% |
| O.J.A (Rank 22) | 2026/05/25 | 7 | 3 | 4 | 42.9% |
| omuretukun (Rank 23) | 2026/05/17 | 4 | 1 | 3 | 25.0% |
| 6132da (Rank 22) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| 咦?還有高手!! (Rank 22) | 2026/04/26 | 5 | 1 | 4 | 20.0% |
| -2.2°c (Rank 13) | 2026/04/04 | 4 | 4 | 0 | 100.0% |
| EZSD (Rank 17) | 2026/04/04 | 5 | 1 | 4 | 20.0% |
| jc88_earth (Rank 21) | 2026/03/26 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| Soukyu46P | 75 | 5.5% |
|---|---|---|
| crouch dash back into evade down | 51 | 3.8% |
| kickK | 47 | 3.5% |
| backdash into Soukyu46P | 45 | 3.3% |
| Defensive Style: kick | 43 | 3.2% |
| Defensive Style: kick into Switch Left SlicerKK | 37 | 2.7% |
| backdash into kickK | 31 | 2.3% |
| Offensive Style: backdash into Bunker Buster9P | 25 | 1.8% |
| crouch dash back into kickK | 24 | 1.8% |
| backdash into Mageryu46P | 21 | 1.5% |
| Defensive Style: backdash into evade up | 20 | 1.5% |
| backdash | 19 | 1.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 15 | 1.1% |
| backdash into backward movement | 15 | 1.1% |
| Kyousengeri46K | 14 | 1.0% |
402 further openings account for the other 879 rounds.
Counted from 340 of the 377 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 53–106 · 33.3%
- This season
- 113 matches · 37.2%
- Peak rank
- 22
First hit in 32.0% of 447 rounds. Won 44.1% of the rounds they struck first, 41.8% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 54.0% of rounds, against 37.7% after anything else.
- After losing a round: attacks straight away in 59.7% of rounds, against 37.2% after winning one.
| Defensive Style: kick | 43 | 9.6% |
|---|---|---|
| Defensive Style: kick into Switch Left SlicerKK | 37 | 8.3% |
| Offensive Style: backdash into Bunker Buster9P | 25 | 5.6% |
| Defensive Style: backdash into evade up | 20 | 4.5% |
| Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK | 12 | 2.7% |
| Offensive Style: backdash into evade up | 12 | 2.7% |
| Defensive Style: Back Charge Kick | 11 | 2.5% |
| Defensive Style: backdash into kickK | 11 | 2.5% |
| Offensive Style: kick | 10 | 2.2% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 9 | 2.0% |
| Offensive Style: backdash | 9 | 2.0% |
| Offensive Style: backdash into HAWK Strike9K | 9 | 2.0% |
| Defensive Style: backdash | 7 | 1.6% |
| Offensive Style: punch | 6 | 1.3% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 5 | 1.1% |
128 further openings account for the other 221 rounds.
Goh
- Career
- 256–629 · 28.9%
- This season
- 97 matches · 38.1%
- Peak rank
- 21
First hit in 49.1% of 393 rounds. Won 45.1% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 54.2% of rounds, against 32.2% after anything else.
- After losing a round: attacks straight away in 53.8% of rounds, against 26.8% after winning one.
- When behind: attacks straight away in 56.3% of rounds, against 30.3% when ahead or level.
| Soukyu46P | 75 | 19.0% |
|---|---|---|
| backdash into Soukyu46P | 45 | 11.4% |
| crouch dash back into evade down | 16 | 4.0% |
| crouch dash back into kickK | 15 | 3.8% |
| Kyousengeri46K | 14 | 3.5% |
| kickK | 13 | 3.3% |
| backdash into Kyousengeri46K | 12 | 3.0% |
| Maegeri3K into Batousatsu3KP | 11 | 2.8% |
| backdash | 8 | 2.0% |
| Hiji'ate6P | 7 | 1.8% |
| backdash into kickK | 7 | 1.8% |
| backward movement into Hiji'ate6P | 7 | 1.8% |
| backdash into Batousatsu3KP | 6 | 1.5% |
| Garyu66K into Tsukikage6K | 5 | 1.3% |
| Soukyu46P into punchP | 5 | 1.3% |
92 further openings account for the other 149 rounds.
Taka
- Career
- 72–123 · 36.9%
- This season
- 58 matches · 32.8%
- Peak rank
- 23
First hit in 60.9% of 233 rounds. Won 42.2% of the rounds they struck first, 39.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 34 | 14.6% |
|---|---|---|
| crouch dash back into evade down | 27 | 11.6% |
| backdash into kickK | 22 | 9.4% |
| backdash into Mageryu46P | 21 | 9.0% |
| Mageryu46P | 10 | 4.3% |
| crouch dash back into kickK | 6 | 2.6% |
| crouch dash back into evade up | 5 | 2.1% |
| backdash into guardG | 4 | 1.7% |
| crouch dash back into backdash | 4 | 1.7% |
| Hiji'ate6P | 3 | 1.3% |
| Mawashi Harite44P into Yoko Harite4P | 3 | 1.3% |
| backdash into Gozougeri4K | 3 | 1.3% |
| backdash into Shita Harite2P | 3 | 1.3% |
| backdash into evade up | 3 | 1.3% |
| backward movement into Hiji'ate6P | 3 | 1.3% |
63 further openings account for the other 82 rounds.
Shun
- Career
- 41–75 · 35.3%
- This season
- 33 matches · 24.2%
- Peak rank
- 19
First hit in 57.8% of 135 rounds. Won 41.0% of the rounds they struck first, 28.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 12 | 8.9% |
|---|---|---|
| Gyou'in Haishu3P | 11 | 8.2% |
| backdash into Gyou'in Haishu3P | 10 | 7.4% |
| backdash into Rengeki Gakushu46PPP | 7 | 5.2% |
| backdash into Getsuga Gakushu46P | 6 | 4.4% |
| backdash into backward movement | 6 | 4.4% |
| backdash | 5 | 3.7% |
| punchP into RengekiPP | 5 | 3.7% |
| Shinho Suikoushu43P+K into Gyou'in Haishu3P | 4 | 3.0% |
| backdash into Chubu Soutenkyaku66K | 4 | 3.0% |
| backdash into Shinho Suikoushu43P+K | 4 | 3.0% |
| backdash into evade down | 4 | 3.0% |
| backdash into punchP | 4 | 3.0% |
| crouch dash back into evade down | 4 | 3.0% |
| no input | 4 | 3.0% |
40 further openings account for the other 45 rounds.
Jeffry
- Career
- 40–41 · 49.4%
- This season
- 19 matches · 36.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Knee Push4K into Knee Push Wild Hook4KP | 15 | 19.7% |
|---|---|---|
| Overblow Shoulder66P+K | 5 | 6.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 4 | 5.3% |
| backdash into Double Hammer Down43P | 4 | 5.3% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 3 | 4.0% |
| backdash into Rising Hammer43PP | 3 | 4.0% |
| crouch dash back into evade down | 3 | 4.0% |
| Double Hammer Down43P into Rising Hammer43PP | 2 | 2.6% |
| Elbow Butt6P | 2 | 2.6% |
| Side Kick3K | 2 | 2.6% |
| backdash into evade up | 2 | 2.6% |
| crouch dash back into kickK | 2 | 2.6% |
| forward dash into Knee Push Wild Hook4KP | 2 | 2.6% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 1.3% |
| Kenka Hook46P into punchP | 1 | 1.3% |
25 further openings account for the other 25 rounds.
Pai
- Career
- 7–14 · 33.3%
- This season
- 13 matches · 30.8%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Soukasui3P | 4 | 8.5% |
|---|---|---|
| backdash | 3 | 6.4% |
| Senchutai3K into Senkyaku Chushou3KP | 2 | 4.3% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 4.3% |
| backdash into Ensei Toukyaku46K | 2 | 4.3% |
| backdash into Hi'en Rekkyaku9KK | 2 | 4.3% |
| backdash into Kochoukyaku4K+G | 2 | 4.3% |
| backdash into Rikensui1P | 2 | 4.3% |
| backdash into Senchutai3K | 2 | 4.3% |
| backdash into backward movement | 2 | 4.3% |
| Danshitsu6K into Danshitsu Senshou6KP | 1 | 2.1% |
| Danshitsu6K into Hi'en Rekkyaku9KK | 1 | 2.1% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 2.1% |
| Kochoukyaku4K+G | 1 | 2.1% |
| Senchutai3K into Souanshou3P+K | 1 | 2.1% |
19 further openings account for the other 19 rounds.
Jacky
- Career
- 41–77 · 34.8%
- This season
- 42 matches · 35.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 3 | 15.0% |
|---|---|---|
| Middle Smash6P into Middle Smash Back Knuckle6PP | 2 | 10.0% |
| backdash into Dash Hammer Kick66K | 2 | 10.0% |
| backdash into Smash Straight Jab3PP | 2 | 10.0% |
| Middle Smash6P | 1 | 5.0% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 1 | 5.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 1 | 5.0% |
| backdash into Middle Kick3K | 1 | 5.0% |
| backdash into Slant Back Knuckle1P | 1 | 5.0% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backdash into kickK | 1 | 5.0% |
| backward movement into evade down | 1 | 5.0% |
| crouch dash back into High Angle Upper Kick6K | 1 | 5.0% |
| forward movement into Middle Kick3K | 1 | 5.0% |
Counted from 5 of the 42 matches played. The rest were not pulled for openings.
Kage
- Career
- 1–1 · 50.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Nakageri3K into Nirenkyaku3KK | 2 | 25.0% |
|---|---|---|
| Kodachinuki4K into Rasen Urageri4PK | 1 | 12.5% |
| Rasen4P into Rasen Urageri4PK | 1 | 12.5% |
| Sokudan1P into punchP | 1 | 12.5% |
| crouch into Nirenkyaku3KK | 1 | 12.5% |
| crouch into Surigeri2K | 1 | 12.5% |
| evade up into evade down | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 2 of 14 tests hold up
- Goh: 3 of 15 tests hold up
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
