Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1275 #3,222 of 3,686 on the Elo list →
Shun1305357 matches
Jeffry1292305 matches
Pai1267154 matches
Lion123792 matches
Sarah123574 matches
Goh125812 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 27 | 3,223 | 1,536 | 1,687 | 47.7% |
|---|---|---|---|---|---|
| Shun | 26 | 2,631 | 1,272 | 1,359 | 48.4% |
| Pai | 25 | 1,744 | 777 | 967 | 44.5% |
| Lion | 24 | 458 | 216 | 242 | 47.2% |
| Sarah | 24 | 355 | 173 | 182 | 48.7% |
| Goh | 21 | 103 | 42 | 61 | 40.8% |
| Akira | — | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,579 of 3,945 rounds counted6.9 inputs a second (417 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.5 | 448 | 1,271 |
|---|---|---|---|
| Jeffry | 6.5 | 390 | 1,057 |
| Pai | 6.6 | 398 | 563 |
| Lion | 7.0 | 418 | 370 |
| Sarah | 6.8 | 411 | 305 |
| Goh | 6.4 | 383 | 13 |
By opponent's character
| Akira | 7.1 | 425 | 554 |
|---|---|---|---|
| Jacky | 6.9 | 415 | 371 |
| Wolf | 6.9 | 412 | 334 |
| Sarah | 6.8 | 407 | 291 |
| Jean | 6.5 | 393 | 222 |
| Goh | 6.9 | 415 | 253 |
| Aoi | 6.9 | 416 | 230 |
| Kage | 6.9 | 415 | 206 |
| Jeffry | 7.2 | 430 | 203 |
| Pai | 7.0 | 422 | 172 |
| El Blaze | 7.0 | 423 | 143 |
| Shun | 7.1 | 423 | 144 |
| Lion | 6.8 | 409 | 124 |
| Brad | 7.0 | 423 | 84 |
| Lau | 7.2 | 432 | 71 |
| Lei Fei | 7.4 | 444 | 65 |
| Vanessa | 6.8 | 407 | 50 |
| Taka | 7.1 | 424 | 37 |
| Eileen | 6.2 | 374 | 18 |
| Dural | 8.0 | 480 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 148 | 73 | 75 | 49.3% | -1.6 |
|---|---|---|---|---|---|
| Jacky | 101 | 44 | 57 | 43.6% | -4.3 |
| Wolf | 90 | 46 | 44 | 51.1% | +5.2 |
| Sarah | 78 | 34 | 44 | 43.6% | -4.0 |
| Jean | 77 | 43 | 34 | 55.8% | +12.1 |
| Goh | 69 | 39 | 30 | 56.5% | +8.7 |
| Aoi | 61 | 27 | 34 | 44.3% | -8.4 |
| Kage | 61 | 31 | 30 | 50.8% | -1.1 |
| Jeffry | 53 | 30 | 23 | 56.6% | +9.6 |
| Pai | 51 | 23 | 28 | 45.1% | -5.0 |
| El Blaze | 42 | 17 | 25 | 40.5% | -4.1 |
| Shun | 37 | 14 | 23 | 37.8% | -2.6 |
| Lion | 33 | 13 | 20 | 39.4% | -11.8 |
| Brad | 21 | 8 | 13 | 38.1% | -4.4 |
| Lau | 19 | 14 | 5 | 73.7% | +17.3 |
| Lei Fei | 18 | 7 | 11 | 38.9% | -15.0 |
| Vanessa | 15 | 6 | 9 | 40.0% | +0.6 |
| Taka | 10 | 6 | 4 | 60.0% | +4.9 |
| Eileen | 9 | 5 | 4 | 55.6% | +3.5 |
| Dural | 2 | 0 | 2 | 0.0% | -41.7 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 135 | 65 | 70 | 48.1% | +0.7 |
|---|---|---|---|---|---|
| Octagon | 112 | 50 | 62 | 44.6% | -3.3 |
| Single Wall | 106 | 54 | 52 | 50.9% | +3.5 |
| Breakable Full Fence | 101 | 48 | 53 | 47.5% | +1.5 |
| Breakable Half Fence | 94 | 45 | 49 | 47.9% | -2.0 |
| Rectangle | 93 | 47 | 46 | 50.5% | +0.6 |
| Full Fence | 91 | 41 | 50 | 45.0% | -2.8 |
| Open | 87 | 44 | 43 | 50.6% | +2.1 |
| Low Fence | 81 | 38 | 43 | 46.9% | -2.4 |
| Full Fence and Open | 46 | 24 | 22 | 52.2% | +3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 626 | 47.3% | 48.0% | -0.7 |
| No walls | 274 | 49.6% | 48.5% | +1.2 |
Walls against open: -1.9 points (95% range -8.7 to +4.9), p 0.585 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 27) | 39 | 22 | 17 | 56.4% |
|---|---|---|---|---|
| TaKaArAsHi573 (Rank 23) | 27 | 16 | 11 | 59.3% |
| manekinecogames (Rank 21) | 27 | 16 | 11 | 59.3% |
| HayanieMozu (Rank 23) | 21 | 15 | 6 | 71.4% |
| yasai (Rank 23) | 21 | 15 | 6 | 71.4% |
| fox-cqc (Rank 23) | 19 | 16 | 3 | 84.2% |
| hellohair (Rank 23) | 15 | 7 | 8 | 46.7% |
| mokoha_jean (Rank 22) | 15 | 8 | 7 | 53.3% |
| WONDA2567 (Rank 27) | 14 | 6 | 8 | 42.9% |
| X_X (Rank 26) | 14 | 7 | 7 | 50.0% |
| chimichama (Rank 21) | 14 | 9 | 5 | 64.3% |
| hahaha (Rank 27) | 14 | 3 | 11 | 21.4% |
| maripon (Rank 30) | 14 | 2 | 12 | 14.3% |
| 下P撃ち過ぎですか!? (Rank 27) | 14 | 6 | 8 | 42.9% |
| ttfour@サラしかできないw (Rank 22) | 13 | 8 | 5 | 61.5% |
| asteroid-belt777 (Rank 23) | 12 | 5 | 7 | 41.7% |
| xXsoul-childXx (Rank 30) | 12 | 7 | 5 | 58.3% |
| ゅろぽ (Rank 25) | 12 | 4 | 8 | 33.3% |
| camelvf (Rank 25) | 10 | 6 | 4 | 60.0% |
| こて (Rank 28) | 10 | 4 | 6 | 40.0% |
| パニガーレ (Rank 25) | 10 | 5 | 5 | 50.0% |
| 銀 (Rank 24) | 10 | 2 | 8 | 20.0% |
| 48歳技覚えられないよ (Rank 27) | 9 | 4 | 5 | 44.4% |
| CatOnPocket.Wired.NAT1 (Rank 28) | 9 | 3 | 6 | 33.3% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 9 | 8 | 1 | 88.9% |
Most played opponents, most recent first
| manekinecogames (Rank 21) | 2026/10/18 | 27 | 16 | 11 | 59.3% |
|---|---|---|---|---|---|
| X_X (Rank 26) | 2026/10/17 | 14 | 7 | 7 | 50.0% |
| hellohair (Rank 23) | 2026/10/15 | 15 | 7 | 8 | 46.7% |
| TaKaArAsHi573 (Rank 23) | 2026/10/14 | 27 | 16 | 11 | 59.3% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 2026/10/13 | 9 | 8 | 1 | 88.9% |
| ゅろぽ (Rank 25) | 2026/10/13 | 12 | 4 | 8 | 33.3% |
| asteroid-belt777 (Rank 23) | 2026/10/12 | 12 | 5 | 7 | 41.7% |
| yasai (Rank 23) | 2026/10/12 | 21 | 15 | 6 | 71.4% |
| CatOnPocket.Wired.NAT1 (Rank 28) | 2026/10/12 | 9 | 3 | 6 | 33.3% |
| dalmax72 (Rank 27) | 2026/10/11 | 39 | 22 | 17 | 56.4% |
| 下P撃ち過ぎですか!? (Rank 27) | 2026/10/11 | 14 | 6 | 8 | 42.9% |
| ttfour@サラしかできないw (Rank 22) | 2026/10/11 | 13 | 8 | 5 | 61.5% |
| パニガーレ (Rank 25) | 2026/10/08 | 10 | 5 | 5 | 50.0% |
| HayanieMozu (Rank 23) | 2026/10/07 | 21 | 15 | 6 | 71.4% |
| 48歳技覚えられないよ (Rank 27) | 2026/10/07 | 9 | 4 | 5 | 44.4% |
| xXsoul-childXx (Rank 30) | 2026/10/05 | 12 | 7 | 5 | 58.3% |
| chimichama (Rank 21) | 2026/10/02 | 14 | 9 | 5 | 64.3% |
| camelvf (Rank 25) | 2026/10/02 | 10 | 6 | 4 | 60.0% |
| hahaha (Rank 27) | 2026/09/29 | 14 | 3 | 11 | 21.4% |
| こて (Rank 28) | 2026/09/16 | 10 | 4 | 6 | 40.0% |
| fox-cqc (Rank 23) | 2026/07/27 | 19 | 16 | 3 | 84.2% |
| WONDA2567 (Rank 27) | 2026/06/23 | 14 | 6 | 8 | 42.9% |
| mokoha_jean (Rank 22) | 2026/06/21 | 15 | 8 | 7 | 53.3% |
| 銀 (Rank 24) | 2026/06/21 | 10 | 2 | 8 | 20.0% |
| maripon (Rank 30) | 2026/06/03 | 14 | 2 | 12 | 14.3% |
Round openings
Every character
| backdash into guardG | 112 | 3.3% |
|---|---|---|
| backdash into Double Hammer Down43P | 109 | 3.2% |
| backdash into evade down | 93 | 2.8% |
| Gyou'in Haishu3P | 85 | 2.5% |
| Toe Kick2K | 83 | 2.5% |
| kickK into punchP | 76 | 2.2% |
| backdash into Rising Hammer43PP | 75 | 2.2% |
| Haisenchu1P | 71 | 2.1% |
| Sensaitai2K into Renka Sentai2KK | 70 | 2.1% |
| Body CrushP+K | 66 | 1.9% |
| Tenshin Souchushou6P+K | 59 | 1.7% |
| Elbow Butt6P into Elbow Hammer6PP | 58 | 1.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 56 | 1.7% |
| punchP | 54 | 1.6% |
| RengekiPP into Saishu RenkangekiPPP | 50 | 1.5% |
590 further openings account for the other 2,266 rounds.
Counted from 853 of the 995 matches played. The rest were not pulled for openings.
Shun
- Career
- 1,272–1,359 · 48.4%
- This season
- 357 matches · 47.9%
- Peak rank
- 26
First hit in 53.1% of 1,157 rounds. Won 52.4% of the rounds they struck first, 42.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 78.9% of rounds, against 66.2% in their other rounds.
- In round 1: opens with “6P+K Tenshin Souchushou” in 15.8% of rounds, against 1.3% in their other rounds.
- After winning a round: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 8.8% of rounds, against 4.0% after losing one.
- When behind: opens with “1P Haisenchu” in 8.1% of rounds, against 2.9% when ahead or level.
- On 5–9 drinks: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 15.0% of rounds, against 4.6% on other drink counts.
| Gyou'in Haishu3P | 85 | 7.2% |
|---|---|---|
| Haisenchu1P | 71 | 6.0% |
| Tenshin Souchushou6P+K | 59 | 5.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 56 | 4.8% |
| RengekiPP into Saishu RenkangekiPPP | 50 | 4.3% |
| backdash into guardG | 37 | 3.1% |
| crouch into Gyou'in Haishu3P | 37 | 3.1% |
| backdash into Gyou'in Haishu3P | 34 | 2.9% |
| Gyou'in Haishu3P into Rengeki Gakushu46PPP | 31 | 2.6% |
| punchP into kickK | 26 | 2.2% |
| Tenshin Haishu4P into Rengeki Gakushu46PPP | 25 | 2.1% |
| backdash into evade down | 22 | 1.9% |
| offensive move into Honshin TankaP+K | 22 | 1.9% |
| backdash into Rengeki Gakushu46PPP | 21 | 1.8% |
| Gyou'in Haishu3P into guardG | 17 | 1.4% |
190 further openings account for the other 581 rounds.
Counted from 303 of the 357 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 14–8 · 64% | 3–8 · 27% | too few to test |
| Akira | 16–10 · 62% | 4–1 · 80% | too few to test |
| Jacky | 12–11 · 52% | 2–8 · 20% | too few to test |
| Jeffry | 7–8 · 47% | 8–1 · 89% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,536–1,687 · 47.7%
- This season
- 305 matches · 52.1%
- Peak rank
- 27
First hit in 54.1% of 1,080 rounds. Won 53.4% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 3: attacks straight away in 69.9% of rounds, against 59.0% in their other rounds.
- In round 1: opens with “backdash into 43P Double Hammer Down” in 14.7% of rounds, against 8.4% in their other rounds.
- Against Wolf: opens with “P+K Body Crush” in 12.9% of rounds, against 5.3% against everyone else.
| backdash into Double Hammer Down43P | 109 | 10.0% |
|---|---|---|
| Toe Kick2K | 83 | 7.6% |
| backdash into Rising Hammer43PP | 75 | 6.9% |
| Body CrushP+K | 66 | 6.0% |
| Elbow Butt6P into Elbow Hammer6PP | 58 | 5.3% |
| Ducking Low2K+G | 48 | 4.4% |
| Middle Hell Stab6P+K | 42 | 3.9% |
| Dash Elbow66P into Dash Elbow Upper66PP | 39 | 3.6% |
| kickK into punchP | 37 | 3.4% |
| Hell Dunk Elbow2P+K | 36 | 3.3% |
| punchP | 35 | 3.2% |
| backdash into Scoop Kick4K+G | 33 | 3.0% |
| Hammer Slide1P into Grizzly Hammer1PP | 27 | 2.5% |
| Destruction WaveK+G | 23 | 2.1% |
| backdash into evade down | 23 | 2.1% |
112 further openings account for the other 358 rounds.
Counted from 272 of the 305 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 15–13 · 54% | 5–1 · 83% | too few to test |
| Akira | 10–10 · 50% | 7–4 · 64% | too few to test |
| Jacky | 6–10 · 38% | 3–7 · 30% | too few to test |
| Wolf | 11–9 · 55% | 0–1 · 0% | too few to test |
| Goh | 4–4 · 50% | 5–4 · 56% | too few to test |
| Sarah | 8–10 · 44% | 1–4 · 20% | too few to test |
| Pai | 6–6 · 50% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 777–967 · 44.5%
- This season
- 154 matches · 51.3%
- Peak rank
- 25
First hit in 56.4% of 564 rounds. Won 52.5% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- After losing a round: backs off first in 37.1% of rounds, against 13.3% after winning one.
- When behind: backs off first in 37.5% of rounds, against 16.7% when ahead or level.
- After winning a round: opens with “2K Sensaitai into 2KK Renka Sentai” in 21.9% of rounds, against 8.5% after losing one.
- When ahead: opens with “2K Sensaitai into 2KK Renka Sentai” in 24.2% of rounds, against 8.9% when level or behind.
| Sensaitai2K into Renka Sentai2KK | 70 | 12.3% |
|---|---|---|
| crouch into Renka Sentai2KK | 44 | 7.8% |
| Soukasui3P into Souka Senpukyaku3PK | 40 | 7.0% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 34 | 6.0% |
| backdash into guardG | 28 | 4.9% |
| backdash into Honrakukyaku46K+G | 26 | 4.6% |
| backdash into evade down | 26 | 4.6% |
| Ryoushou6P+K into crouch | 21 | 3.7% |
| kickK into Renka Sentai2KK | 14 | 2.5% |
| backdash into Souka Senpukyaku3PK | 10 | 1.8% |
| Danshitsu6K into Danshitsu Senshou6KP | 8 | 1.4% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 8 | 1.4% |
| Soukasui3P into Souka Rensui3PP | 8 | 1.4% |
| backdash into Souka Raigekishou3PPP | 7 | 1.2% |
| guardG into Soukasui3P | 7 | 1.2% |
118 further openings account for the other 217 rounds.
Counted from 142 of the 154 matches played. The rest were not pulled for openings.
Sarah
- Career
- 173–182 · 48.7%
- This season
- 74 matches · 39.2%
- Peak rank
- 24
First hit in 50.0% of 304 rounds. Won 51.3% of the rounds they struck first, 39.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Crescent Heel4K+G | 50 | 16.4% |
|---|---|---|
| kickK into punchP | 37 | 12.1% |
| Sharpsword44K | 25 | 8.2% |
| backdash into guardG | 18 | 5.9% |
| backdash into evade down | 15 | 4.9% |
| kickK into High Kick StraightKP | 15 | 4.9% |
| Snap Side Chop3P into Setup Combination3PK | 13 | 4.3% |
| Hide Side Kick (Deflect)P+K | 11 | 3.6% |
| Queen Bee Needle66K+G | 5 | 1.6% |
| Round Kick8K+G | 5 | 1.6% |
| Sharpsword44K into Sharpsword Combo44KK | 5 | 1.6% |
| Switch Kick4K | 5 | 1.6% |
| Long Snap Side Chop3P+K | 4 | 1.3% |
| Serpent Rage4PK into Tail Sweep4PKK+G | 4 | 1.3% |
| Snap Side Chop3P | 4 | 1.3% |
64 further openings account for the other 89 rounds.
Lion
- Career
- 216–242 · 47.2%
- This season
- 92 matches · 40.2%
- Peak rank
- 24
First hit in 42.3% of 189 rounds. Won 50.0% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Attai2K into Tousentai2KK+G | 26 | 13.4% |
|---|---|---|
| Attai2K into Zensoutai2KK | 13 | 6.7% |
| backdash into Senkyutai1K | 8 | 4.1% |
| backdash into guardG | 6 | 3.1% |
| backdash into Touku Rigou Bantaitetsu46K+G | 5 | 2.6% |
| backdash into Tourou Teihozen (Deflect)4P+K+G | 5 | 2.6% |
| punchP into Souji SenpuP+K | 5 | 2.6% |
| Banchu6P | 4 | 2.1% |
| Koushutai44K into Sentai4K | 4 | 2.1% |
| Koushutai44K into Taizan Soukoushu4P+K | 4 | 2.1% |
| backdash into Sentai4K | 4 | 2.1% |
| backdash into evade down | 4 | 2.1% |
| guardG into Juchou Senshou8P+K | 4 | 2.1% |
| In'you4P into Ni In'you4PP | 3 | 1.6% |
| Senkyutai1K | 3 | 1.6% |
72 further openings account for the other 96 rounds.
Counted from 49 of the 92 matches played. The rest were not pulled for openings.
Goh
- Career
- 42–61 · 40.8%
- This season
- 13 matches · 38.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 4 | 8.0% |
|---|---|---|
| Aragami4K into throwP+G | 3 | 6.0% |
| Karura4P+K | 3 | 6.0% |
| Tsukikage6K | 3 | 6.0% |
| backdash into evade down | 3 | 6.0% |
| Aragami4K | 2 | 4.0% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 4.0% |
| Maegeri3K into Batousatsu3KP | 2 | 4.0% |
| backdash into Soukyu46P | 2 | 4.0% |
| backdash into guardG | 2 | 4.0% |
| punchP | 2 | 4.0% |
| punchP into backward movement | 2 | 4.0% |
| AgitosogiP+K into backward movement | 1 | 2.0% |
| Haraigeri2K+G | 1 | 2.0% |
| Kokuryusatsu Ichi46P+K into AgitosogiP+K | 1 | 2.0% |
17 further openings account for the other 17 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 5 of 17 tests hold up
- Jeffry: 3 of 15 tests hold up
- Pai: 4 of 15 tests hold up
- Sarah: 0 of 14 tests hold up
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
