Virtua Fighter 5 REVO · v1.10 · Region: North America
hbber_1048
Characters played — VF5's own record
| Akira | 33 | 240 | 192 | 48 | 80.0% |
|---|---|---|---|---|---|
| Kage | 33 | 183 | 147 | 36 | 80.3% |
| Jacky | 30 | 118 | 99 | 19 | 83.9% |
| Lion | 26 | 13 | 5 | 8 | 38.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 6 | 5 | 1 | 83.3% | +11.5 |
|---|---|---|---|---|---|
| Wolf | 6 | 6 | 0 | 100.0% | +33.2 |
| Dural | 4 | 2 | 2 | 50.0% | -33.5 |
| Vanessa | 3 | 2 | 1 | 66.7% | -1.5 |
| Akira | 2 | 2 | 0 | 100.0% | +22.8 |
| Lion | 2 | 2 | 0 | 100.0% | +20.3 |
| Brad | 1 | 0 | 1 | 0.0% | -82.9 |
| El Blaze | 1 | 0 | 1 | 0.0% | -73.7 |
| Lau | 1 | 1 | 0 | 100.0% | +33.8 |
| Sarah | 1 | 0 | 1 | 0.0% | -81.6 |
| Shun | 1 | 1 | 0 | 100.0% | +25.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 6 | 4 | 2 | 66.7% | -14.1 |
|---|---|---|---|---|---|
| Full Fence | 5 | 4 | 1 | 80.0% | +8.7 |
| Low Fence | 5 | 4 | 1 | 80.0% | +4.0 |
| Rectangle | 3 | 3 | 0 | 100.0% | +27.9 |
| Single Wall | 3 | 2 | 1 | 66.7% | -15.4 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +20.3 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -61.7 |
| Half Fence | 1 | 1 | 0 | 100.0% | +33.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 17 | 82.4% | 75.6% | +6.7 |
| No walls | 8 | 75.0% | 78.1% | -3.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| tamaneen (Rank 33) | 4 | 3 | 1 | 75.0% |
| HoAssYoAss (Rank 28) | 2 | 2 | 0 | 100.0% |
| delicioso (Rank 34) | 2 | 2 | 0 | 100.0% |
| りてりん (Rank 26) | 2 | 2 | 0 | 100.0% |
| トマト牛乳♪ (Rank 30) | 2 | 2 | 0 | 100.0% |
| リーウ (Rank 31) | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 30) | 1 | 0 | 1 | 0.0% |
| chileung18 (Rank 32) | 1 | 1 | 0 | 100.0% |
| cokeshi (Rank 27) | 1 | 0 | 1 | 0.0% |
| インドラー (Rank 25) | 1 | 0 | 1 | 0.0% |
| カイMk.2 (Rank 32) | 1 | 1 | 0 | 100.0% |
| ジンベエ (Rank 41) | 1 | 0 | 1 | 0.0% |
| 事務員さん (Rank 32) | 1 | 1 | 0 | 100.0% |
| 南部の釣れないルアー (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| chileung18 (Rank 32) | 2026/09/08 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| インドラー (Rank 25) | 2026/09/08 | 1 | 0 | 1 | 0.0% |
| リーウ (Rank 31) | 2026/09/08 | 2 | 2 | 0 | 100.0% |
| カイMk.2 (Rank 32) | 2026/09/08 | 1 | 1 | 0 | 100.0% |
| トマト牛乳♪ (Rank 30) | 2026/07/11 | 2 | 2 | 0 | 100.0% |
| delicioso (Rank 34) | 2026/07/11 | 2 | 2 | 0 | 100.0% |
| orz (Rank 30) | 2026/07/11 | 4 | 2 | 2 | 50.0% |
| tamaneen (Rank 33) | 2026/07/11 | 4 | 3 | 1 | 75.0% |
| HoAssYoAss (Rank 28) | 2026/06/29 | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 30) | 2026/06/29 | 1 | 0 | 1 | 0.0% |
| りてりん (Rank 26) | 2026/06/28 | 2 | 2 | 0 | 100.0% |
| cokeshi (Rank 27) | 2026/06/28 | 1 | 0 | 1 | 0.0% |
| 南部の釣れないルアー (Rank 30) | 2026/06/05 | 1 | 1 | 0 | 100.0% |
| 事務員さん (Rank 32) | 2026/05/14 | 1 | 1 | 0 | 100.0% |
| ジンベエ (Rank 41) | 2026/05/05 | 1 | 0 | 1 | 0.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 9 | 8.0% |
|---|---|---|
| crouch dash back into evade up | 8 | 7.1% |
| backdash into evade down | 7 | 6.2% |
| Hiji'uchi6P | 5 | 4.4% |
| Housui2P into forward dash | 4 | 3.5% |
| Rimon Chouchu66P into forward dash | 4 | 3.5% |
| evade down into evade up | 4 | 3.5% |
| Jouho Senshou46P | 3 | 2.6% |
| Koboku214P | 3 | 2.6% |
| Standing Knee Kick4K | 3 | 2.6% |
| crouch dash back into guardG | 3 | 2.6% |
| Banchu6P | 2 | 1.8% |
| Jizuridan2P | 2 | 1.8% |
| Jouho Senshou46P into forward movement | 2 | 1.8% |
| Middle Smash6P | 2 | 1.8% |
44 further openings account for the other 52 rounds.
Akira
| backdash into evade up | 6 | 11.8% |
|---|---|---|
| crouch dash back into evade up | 5 | 9.8% |
| Housui2P into forward dash | 4 | 7.8% |
| Rimon Chouchu66P into forward dash | 4 | 7.8% |
| Jouho Senshou46P | 3 | 5.9% |
| Koboku214P | 3 | 5.9% |
| evade down into evade up | 3 | 5.9% |
| Jouho Senshou46P into forward movement | 2 | 3.9% |
| Rimon Chouchu66P | 2 | 3.9% |
| backdash into evade down | 2 | 3.9% |
| backdash into punchP | 2 | 3.9% |
| crouch dash forward into forward dash | 2 | 3.9% |
| evade down into guardG | 2 | 3.9% |
| Geimon Tessen46P+K+G | 1 | 2.0% |
| Housui2P into backdash | 1 | 2.0% |
9 further openings account for the other 9 rounds.
Jacky
| Standing Knee Kick4K | 3 | 10.3% |
|---|---|---|
| backdash into evade down | 3 | 10.3% |
| crouch dash back into evade up | 3 | 10.3% |
| Middle Smash6P | 2 | 6.9% |
| backdash into evade up | 2 | 6.9% |
| throwP+G | 2 | 6.9% |
| Groin Kick6K+G | 1 | 3.5% |
| High Angle Upper Kick6K into forward movement | 1 | 3.5% |
| Squat Straight2P | 1 | 3.5% |
| Squat Straight2P into Low Spin Kick1K+G | 1 | 3.5% |
| Squat Straight2P into forward movement | 1 | 3.5% |
| backdash into High Angle Upper Kick6K | 1 | 3.5% |
| backdash into up, down-back, down, down-back, down punch+kick+guard81212P+K+G | 1 | 3.5% |
| crouch dash back into Squat Straight2P | 1 | 3.5% |
| crouch dash back into evade down | 1 | 3.5% |
5 further openings account for the other 5 rounds.
Kage
| Hiji'uchi6P | 5 | 20.0% |
|---|---|---|
| Jizuridan2P | 2 | 8.0% |
| Ura Tsumujigeri44K | 2 | 8.0% |
| crouch dash back into guardG | 2 | 8.0% |
| Doukudaki46K | 1 | 4.0% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 4.0% |
| Jakenshou214P+K | 1 | 4.0% |
| Jizuridan2P into backdash | 1 | 4.0% |
| Jizuridan2P into backward movement | 1 | 4.0% |
| Jizuridan2P into forward dash | 1 | 4.0% |
| Kouten63214P | 1 | 4.0% |
| backdash into Furikakato OtoshiK+G | 1 | 4.0% |
| backdash into Gen'you4K+G | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| backdash into guardG | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Lion
| Banchu6P | 2 | 25.0% |
|---|---|---|
| Ukoushin46P+K | 2 | 25.0% |
| backdash into evade down | 2 | 25.0% |
| crouch dash forward into evade down | 1 | 12.5% |
| evade down into Tanhikyaku46K | 1 | 12.5% |
