VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

hbber_1048

Career matches554
Career win rate80.0%
Round win rate62.8%
Peak rank33
Distinct opponents16
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira332401924880.0%
Kage331831473680.3%
Jacky30118991983.9%
Lion26135838.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry65183.3%+11.5
Wolf660100.0%+33.2
Dural42250.0%-33.5
Vanessa32166.7%-1.5
Akira220100.0%+22.8
Lion220100.0%+20.3
Brad1010.0%-82.9
El Blaze1010.0%-73.7
Lau110100.0%+33.8
Sarah1010.0%-81.6
Shun110100.0%+25.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon64266.7%-14.1
Full Fence54180.0%+8.7
Low Fence54180.0%+4.0
Rectangle330100.0%+27.9
Single Wall32166.7%-15.4
Breakable Full Fence220100.0%+20.3
Full Fence and Open2020.0%-61.7
Half Fence110100.0%+33.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1782.4%75.6%+6.7
No walls875.0%78.1%-3.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

chileung18 (Rank 32)2026/09/08110100.0%
インドラー (Rank 25)2026/09/081010.0%
リーウ (Rank 31)2026/09/08220100.0%
カイMk.2 (Rank 32)2026/09/08110100.0%
トマト牛乳♪ (Rank 30)2026/07/11220100.0%
delicioso (Rank 34)2026/07/11220100.0%
orz (Rank 30)2026/07/1142250.0%
tamaneen (Rank 33)2026/07/1143175.0%
HoAssYoAss (Rank 28)2026/06/29220100.0%
BANANA (Rank 30)2026/06/291010.0%
りてりん (Rank 26)2026/06/28220100.0%
cokeshi (Rank 27)2026/06/281010.0%
南部の釣れないルアー (Rank 30)2026/06/05110100.0%
事務員さん (Rank 32)2026/05/14110100.0%
ジンベエ (Rank 41)2026/05/051010.0%
龍仙人【鬼手仏心】 (Rank 27)2026/05/05220100.0%

Round openings

Every character

backdash into evade up98.0%
crouch dash back into evade up87.1%
backdash into evade down76.2%
Hiji'uchi6P54.4%
Housui2P into forward dash43.5%
Rimon Chouchu66P into forward dash43.5%
evade down into evade up43.5%
Jouho Senshou46P32.6%
Koboku214P32.6%
Standing Knee Kick4K32.6%
crouch dash back into guardG32.6%
Banchu6P21.8%
Jizuridan2P21.8%
Jouho Senshou46P into forward movement21.8%
Middle Smash6P21.8%

44 further openings account for the other 52 rounds.

Akira

backdash into evade up611.8%
crouch dash back into evade up59.8%
Housui2P into forward dash47.8%
Rimon Chouchu66P into forward dash47.8%
Jouho Senshou46P35.9%
Koboku214P35.9%
evade down into evade up35.9%
Jouho Senshou46P into forward movement23.9%
Rimon Chouchu66P23.9%
backdash into evade down23.9%
backdash into punchP23.9%
crouch dash forward into forward dash23.9%
evade down into guardG23.9%
Geimon Tessen46P+K+G12.0%
Housui2P into backdash12.0%

9 further openings account for the other 9 rounds.

Jacky

Standing Knee Kick4K310.3%
backdash into evade down310.3%
crouch dash back into evade up310.3%
Middle Smash6P26.9%
backdash into evade up26.9%
throwP+G26.9%
Groin Kick6K+G13.5%
High Angle Upper Kick6K into forward movement13.5%
Squat Straight2P13.5%
Squat Straight2P into Low Spin Kick1K+G13.5%
Squat Straight2P into forward movement13.5%
backdash into High Angle Upper Kick6K13.5%
backdash into up, down-back, down, down-back, down punch+kick+guard81212P+K+G13.5%
crouch dash back into Squat Straight2P13.5%
crouch dash back into evade down13.5%

5 further openings account for the other 5 rounds.

Kage

Hiji'uchi6P520.0%
Jizuridan2P28.0%
Ura Tsumujigeri44K28.0%
crouch dash back into guardG28.0%
Doukudaki46K14.0%
Hagakure-ryu In Raijingeki46P+K14.0%
Jakenshou214P+K14.0%
Jizuridan2P into backdash14.0%
Jizuridan2P into backward movement14.0%
Jizuridan2P into forward dash14.0%
Kouten63214P14.0%
backdash into Furikakato OtoshiK+G14.0%
backdash into Gen'you4K+G14.0%
backdash into evade up14.0%
backdash into guardG14.0%

3 further openings account for the other 3 rounds.

Lion

Banchu6P225.0%
Ukoushin46P+K225.0%
backdash into evade down225.0%
crouch dash forward into evade down112.5%
evade down into Tanhikyaku46K112.5%