VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

50路

  • Vanessa
  • Jacky
  • Aoi
  • Taka
  • Sarah
  • Goh
  • Lau
  • Shun
  • Eileen
  • Wolf
  • Lion
  • Brad
  • Jeffry
  • Akira
  • El Blaze
  • Jean
  • Kage
Career matches1,596
Career win rate69.5%
Round win rate59.8%
Peak rank27
Distinct opponents114
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1636 #1,124 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai261541213378.6%
Kage27127874068.5%
Jeffry26117754264.1%
Shun26102693367.7%
Lau27101653664.4%
Akira2698633564.3%
Aoi2695623365.3%
Brad2694643068.1%
Sarah2790652572.2%
Jacky2789602967.4%
Taka2788592967.0%
Vanessa2784592570.2%
Jean2774542073.0%
Eileen2672512170.8%
Wolf2766511577.3%
Lion2661431870.5%
Goh2444291565.9%
El Blaze254033782.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

298 of 711 rounds counted

5.6 inputs a second (334 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.63374
Jacky5.231365
Aoi5.231310
Taka5.532951
Sarah5.734362
Pai5.231226
Lau5.633829
Shun6.43848
Wolf5.43229
Lion6.538726
Kage6.33778

By opponent's character

Wolf5.834642
Jacky5.834721
Jeffry5.532920
Akira5.432423
Sarah5.834633
Lion5.23097
Pai5.533220
Aoi5.432315
El Blaze5.432618
Lei Fei5.93558
Lau6.036220
Shun5.935521
Taka5.130415
Goh5.231110
Eileen5.231013
Jean4.82907
Dural5.53305

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf2116576.2%+4.8
Jacky159660.0%-6.9
Jeffry1512380.0%+8.5
Akira147750.0%-20.1
Sarah1411378.6%+10.7
Lion1310376.9%+8.9
Pai1210283.3%+10.7
Aoi109190.0%+20.1
El Blaze105550.0%-19.3
Lei Fei990100.0%+39.2
Brad86275.0%+4.0
Lau75271.4%-3.4
Shun73442.9%-22.9
Taka75271.4%-3.7
Goh53260.0%-16.9
Eileen32166.7%+1.9
Jean3030.0%-58.4
Dural1010.0%-83.9
Vanessa1010.0%-56.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall2320387.0%+18.7
Rectangle2216672.7%+3.7
Breakable Full Fence1913668.4%+1.1
Octagon1912763.2%-7.5
Half Fence1812666.7%+1.2
Full Fence1611568.8%-4.8
Breakable Half Fence156940.0%-27.9
Open1513286.7%+15.0
Full Fence and Open127558.3%-11.6
Low Fence129375.0%+1.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10964.2%68.5%-4.3
No walls5084.0%72.1%+11.9

Walls against open: -16.2 points (95% range -31.4 to -0.9), p 0.038 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kamekintan (Rank 24)2026/08/30220100.0%
けんせい (Rank 29)2026/08/23330100.0%
rauscarlet (Rank 27)2026/06/2831233.3%
gzwiz53 (Rank 24)2026/06/28220100.0%
michinoku1ritabi (Rank 25)2026/06/21440100.0%
sby (Rank 29)2026/06/2121150.0%
tst634tst (Rank 24)2026/06/21330100.0%
6132da (Rank 27)2026/06/21330100.0%
hexa-RAh (Rank 27)2026/06/21220100.0%
Neosoft_br (Rank 26)2026/06/2121150.0%
drnneb75 (Rank 26)2026/06/2132166.7%
ちゅんた (Rank 26)2026/05/29330100.0%
wakakoma_s (Rank 28)2026/05/2331233.3%
misoazy (Rank 29)2026/05/233030.0%
DENKI_HIGE (Rank 28)2026/05/172020.0%
我的名字叫顺溜 (Rank 23)2026/05/12330100.0%
ほーげつ (Rank 24)2026/05/1032166.7%
heysiri (Rank 26)2026/05/0532166.7%
EVOyan (Rank 27)2026/05/05220100.0%
buenosuzonde865 (Rank 28)2026/05/05220100.0%
lemon@のびしろF (Rank 28)2026/05/042020.0%
BOX9026 (Rank 24)2026/04/19330100.0%
totoronooheso (Rank 21)2026/04/03220100.0%
ぽんちゃん (Rank 22)2026/04/03330100.0%
nyu_necoginjo (Rank 25)2026/04/0232166.7%

Round openings

Every character

backdash into evade down588.2%
backdash into guardG547.6%
guardG385.3%
backdash into evade up253.5%
punchP202.8%
forward movement into punchP101.4%
backdash into throwP+G91.3%
crouch into down-back kick1K81.1%
Defensive Style: kick into Switch Left SlicerKK60.8%
punchP into kickK60.8%
Defensive Style: backdash into guardG50.7%
backward movement into Hiji'ate50.7%
evade down into guardG50.7%
Defensive Style: backdash into back kick+guard4K+G40.6%
Gyou'in Haishu3P40.6%

356 further openings account for the other 453 rounds.

Counted from 174 of the 175 matches played. The rest were not pulled for openings.

Jacky

Career
60–29 · 67.4%
This season
16 matches · 62.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1015.4%
Dash Hammer Kick66K34.6%
forward movement into punchP34.6%
punchP34.6%
Jab StraightPP into Jab Double StraightPPP23.1%
Middle Smash6P23.1%
backdash into evade down23.1%
backdash into evade up23.1%
crouch into Rage Kick1PK23.1%
crouch into Slant Back Knuckle1P23.1%
punchP into Punch High KickPK23.1%
Beat KnuckleP+K into Beat Spin KickP+KK11.5%
Dragon Combination 11P+K11.5%
Middle Kick3K11.5%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K11.5%

28 further openings account for the other 28 rounds.

Vanessa

Career
59–25 · 70.2%
This season
17 matches · 70.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK69.5%
Defensive Style: backdash into guardG57.9%
Defensive Style: backdash into back kick+guard4K+G46.3%
Defensive Style: Stinger Low Blow23.2%
Defensive Style: backdash into Stinger Low Blow1P+K23.2%
Defensive Style: backdash into evade down23.2%
Defensive Style: backward movement23.2%
Defensive Style: forward movement into Combo High KickPPK23.2%
Defensive Style: forward movement into punchP23.2%
Defensive Style: guard23.2%
Defensive Style: Back Knuckle11.6%
Defensive Style: Defensive Elbow (Deflect)11.6%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP11.6%
Defensive Style: Jab~Body into Combo High KickPPK11.6%
Defensive Style: Parrying High Kick (Deflect)11.6%

29 further openings account for the other 29 rounds.

Counted from 16 of the 17 matches played. The rest were not pulled for openings.

Aoi

Career
62–33 · 65.3%
This season
15 matches · 73.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1321.0%
backdash into evade down69.7%
Maegeri3K23.2%
Sanseigan66P+K23.2%
backdash into Koromoguruma66P23.2%
forward movement into Nirentotsu OuchuPPP23.2%
punchP23.2%
Chudan Hiji'ate6P into Tsumujisakura6PP11.6%
NirentotsuPP into Nirentotsu OuchuPPP11.6%
Ouda6P+K into Oushu Hiji'ate6P+KP11.6%
Sodeshinken33P+K into punchP11.6%
Sou'unha66K11.6%
backdash into Chudan Hiji'ate6P11.6%
backdash into Jousei Ryusenshou214P+K11.6%
backdash into Nami'okoshi3K+G11.6%

25 further openings account for the other 25 rounds.

Sarah

Career
65–25 · 72.2%
This season
14 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1219.4%
guardG711.3%
backdash into Full Spin Heel Kick9K34.8%
backdash into evade up34.8%
Queen Bee Needle66K+G23.2%
backdash into Double Rise Kick4P+K23.2%
backdash into Leg Slicer2K+G23.2%
crouch into Leg Slicer2K+G23.2%
punchP into Punch High KickPK23.2%
punchP into kickK23.2%
Forward Slide6P+K+G into Forward JabP11.6%
Long Snap Side Chop3P+K11.6%
Sharpsword44K into Sharpsword Combo44KK11.6%
Snap Side Chop3P11.6%
Snap Side Chop3P into Setup Combination3PK11.6%

20 further openings account for the other 20 rounds.

Taka

Career
59–29 · 67.0%
This season
15 matches · 73.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1017.2%
backdash into evade down58.6%
backdash into Mageryu46P35.2%
guardG35.2%
Hiji'ate6P23.5%
Tsuppari 2PP into Tsuppari 3PPP23.5%
Zangeki33P23.5%
backdash into evade up23.5%
punchP23.5%
Gozougeri4K into Gozou Kehataki4KP11.7%
Shimobarai1P into Susuharai1PP11.7%
Sokubi Otoshi41236P11.7%
backdash11.7%
backdash into Chu Tsuppari 26P+KP11.7%
backdash into Dohyouwari43P11.7%

21 further openings account for the other 21 rounds.

Pai

Career
121–33 · 78.6%
This season
13 matches · 76.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down35.8%
crouch into down-back kick1K35.8%
guardG35.8%
Ensei Haijinkyaku7K+G23.9%
Senchuken6P23.9%
Senchutai3K23.9%
backdash into Shi'en Settai2K+G23.9%
backdash into Souka Senpukyaku3PK23.9%
backdash into evade up23.9%
crouch dash back into kickK23.9%
punchP23.9%
Hansenpu44K into Touku Kouhaikyaku44KK11.9%
Hi'en Tankyaku9K11.9%
Hi'en Tankyaku9K into crouch dash forward11.9%
Kochoukyaku4K+G11.9%

23 further openings account for the other 23 rounds.

Goh

Career
29–15 · 65.9%
This season
12 matches · 58.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Hiji'ate6P47.8%
punchP47.8%
backdash into Karura4P+K35.9%
backdash into evade down35.9%
Hiji'ate6P23.9%
backdash into evade up23.9%
crouch into Denkou3PP23.9%
evade down into guardG23.9%
forward movement into punchP23.9%
punchP into Shouda~KasumigoroshiPK23.9%
punchP into crouch dash forward23.9%
punchP into kickK23.9%
Garyu66K12.0%
Gohou Yuriori (Deflect)236P+K12.0%
Karura4P+K12.0%

18 further openings account for the other 18 rounds.

Lau

Career
65–36 · 64.4%
This season
11 matches · 54.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up613.3%
backdash into evade down48.9%
backdash into guardG36.7%
RenshouPP into RaigekishouPPP24.4%
backdash into throwP+G24.4%
guardG24.4%
Chugeki6P12.2%
Chugeki6P into forward movement12.2%
Fukko Kensou1P12.2%
Kensou4P into Kensou Danteki4PK12.2%
RenshouPP into Renkanshou3PPP12.2%
RenshouPP into Renshou Senputai3PPK12.2%
Shakashou3P into RenshouPP12.2%
backdash into Chisoutai2K+G12.2%
backdash into Fukko Kensou1P12.2%

17 further openings account for the other 17 rounds.

Wolf

Career
51–15 · 77.3%
This season
10 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down613.3%
backdash into guardG511.1%
backdash into evade up48.9%
guardG48.9%
Arrow Knuckle3P24.4%
crouch into down-back kick1K24.4%
Arrow Knuckle3P into backdash12.2%
Deadly Move Back4P+K+G12.2%
Elbow Butt4P12.2%
Elbow Butt4P into punchP12.2%
Low Drop Kick62K12.2%
Low Hammer2P12.2%
Mow Down Chop1P+K into guardG12.2%
Tomahawk Chop9P into throwP+G12.2%
backdash into Elbow Butt4P12.2%

13 further openings account for the other 13 rounds.

Shun

Career
69–33 · 67.7%
This season
11 matches · 72.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down716.3%
Gyou'in Haishu3P49.3%
Gyousentai2K37.0%
Haisenchu1P37.0%
guardG37.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP24.7%
backdash into Dokuritsu Kanpai46P+K24.7%
Gyou'in Haishu3P into backward movement12.3%
Gyou'in Haishu3P into guardG12.3%
Haisenchu1P into guardG12.3%
Kasen Chugeki6P12.3%
backdash into Asen Kaikyaku44K12.3%
backdash into Chubu Soutenkyaku66K12.3%
backdash into Gekizan Senchu3P+K12.3%
backdash into Getsuga Gyou'in46PP+K12.3%

11 further openings account for the other 11 rounds.

Eileen

Career
51–21 · 70.8%
This season
10 matches · 70.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG716.7%
Douchu6P37.1%
backdash into evade down37.1%
forward movement into punchP37.1%
Enkou Nyurin66P24.8%
Kasettai2K24.8%
forward movement into Rensou HekizanPPP24.8%
punchP into RententaiPK24.8%
Douchu6P into forward movement12.4%
Enkou Nyurin66P into forward movement12.4%
Goku Senshin (Deflect)4P+K+G into backward movement12.4%
Hikou Hagetsu33P12.4%
Sokutantai3K12.4%
backdash into Douchu6P12.4%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G12.4%

11 further openings account for the other 11 rounds.

Lion

Career
43–18 · 70.5%
This season
8 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K413.3%
Taizan Soukoushu4P+K26.7%
backdash into Sentai4K26.7%
guardG into Juchou Senshou8P+K26.7%
punchP into RensuitaiPK26.7%
Attai2K into Zensoutai2KK13.3%
Banchu6P13.3%
Banchu6P into Banchu Renkanshu6PP13.3%
Dantai3K13.3%
Koushu RensuiPP into Rensui SoushuPPP+K13.3%
Sentai4K into punchP13.3%
Souji SenpuP+K13.3%
Tougekisui1P into Tougeki Rensui1PP13.3%
backdash into evade down13.3%
backdash into evade up13.3%

8 further openings account for the other 8 rounds.

Brad

Career
64–30 · 68.1%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down416.0%
backdash into Ducking6P+K+G312.0%
backdash into guardG312.0%
forward movement into Jab StraightPP28.0%
guardG28.0%
Destruction Body3P+K14.0%
Destruction Body3P+K into Dtee Sawk Lang3P+KP14.0%
Dtee Sawk Dtrohng4P+K14.0%
Dtee Sawk Dtrohng4P+K into forward movement14.0%
backdash into Sharp Shoot1P14.0%
backdash into evade up14.0%
backdash into offensive move14.0%
backdash into throwP+G14.0%
crouch dash forward into Ducking6P+K+G14.0%
crouch dash forward into evade down14.0%

1 further openings account for the other 1 rounds.

Jeffry

Career
75–42 · 64.1%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG418.2%
backdash into Head Attack46P+K29.1%
forward movement into Double KnucklePP29.1%
Middle Hell Stab6P+K14.5%
Side Kick3K14.5%
Toe Kick2K14.5%
backdash14.5%
backdash into Ducking Low2K+G14.5%
backdash into Full Swing Double Hammer41236P+K14.5%
backdash into Megaton Knuckle43P+K14.5%
backdash into Tsunami Beat3K+G14.5%
backdash into backward movement14.5%
backdash into evade up14.5%
crouch into Ducking Low2K+G14.5%
forward movement into Knuckle KickPK14.5%

2 further openings account for the other 2 rounds.

Akira

Career
63–35 · 64.3%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG321.4%
guardG214.3%
Chouyoushu1P17.1%
Utankyaku66K17.1%
Yakuho Chouchu666P into crouch dash forward17.1%
backdash into Fukko3K+GP+K17.1%
backdash into Koboku214P17.1%
crouch dash forward into Kenhou6KP17.1%
crouch into down-back kick1K17.1%
forward dash into Chouyoushu1P17.1%
kickK17.1%

El Blaze

Career
33–7 · 82.5%
This season
3 matches · 66.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG216.7%
Backswing Rocket1P+K into guardG18.3%
Quick HookPP into Outrage ComboPPK18.3%
backdash into backward movement18.3%
backdash into punchP18.3%
crouch dash back into backdash18.3%
crouch into down-back kick1K18.3%
forward movement into Outrage ComboPPK18.3%
guardG18.3%
punchP into Jab~High KickPK18.3%
punchP into crouch18.3%

Jean

Career
54–20 · 73.0%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gedan Mawashigeri2K218.2%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK19.1%
Oihiji4P+K19.1%
backdash into Ryoutezuki66P+K19.1%
backdash into Yamakuzushi6K19.1%
backdash into evade down19.1%
backdash into forward, down-forward punch+kick+guard63P+K+G19.1%
crouch into Chudan~Joudan Mawashigeri3KK19.1%
evade down into Gedan Mawashigeri2K19.1%
punchP into Maeken~Joudan MawashigeriPK19.1%

Kage

Career
87–40 · 68.5%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP225.0%
Ura Tsumujigeri44K112.5%
backdash into Rasen4P112.5%
backdash into evade down112.5%
backward movement into evade up112.5%
evade down into throwP+G112.5%
guardG into throw escape112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)