VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

Digimon

  • Jean
  • Kage
  • Lion
Career matches1,261
Career win rate52.9%
Round win rate53.6%
Peak rank28
Distinct opponents38
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1448 #2,361 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry281,19763356452.9%
Jean2233161748.5%
Lion221611568.8%
Kage22157846.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

260 of 435 rounds counted

6.4 inputs a second (384 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.3380207
Jean6.136616
Kage6.841120
Lion6.840817

By opponent's character

Jacky6.740135
Jeffry6.538834
Sarah6.036340
Vanessa6.539021
Pai7.34409
Shun6.739921
Brad6.639811
Eileen6.23748
El Blaze7.24338
Akira5.935513
Jean6.136616
Lei Fei6.136514
Lion6.03585
Wolf6.03638
Lau5.93513
Dural5.93529
Aoi6.94145

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2116576.2%+24.5
Jeffry11110100.0%+37.3
Sarah114736.4%-19.4
Taka83537.5%-6.9
Vanessa76185.7%+7.5
Pai62433.3%-13.4
Shun62433.3%-13.2
Brad52340.0%-16.3
Eileen53260.0%+10.4
El Blaze52340.0%-15.0
Akira440100.0%+7.6
Jean4040.0%-35.7
Lei Fei41325.0%-29.6
Lion41325.0%-37.2
Wolf43175.0%+11.2
Lau31233.3%-6.1
Dural220100.0%+26.4
Goh2020.0%-51.0
Aoi110100.0%+46.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1813572.2%+5.8
Half Fence1811761.1%-2.9
Low Fence169756.2%+6.6
Open149564.3%-0.3
Full Fence107370.0%+15.5
Single Wall104640.0%-7.0
Rectangle84450.0%+0.9
Full Fence and Open73442.9%-5.9
Octagon72528.6%-19.9
Breakable Full Fence52340.0%-9.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6659.1%58.8%+0.2
No walls4055.0%54.4%+0.6

Walls against open: -0.3 points (95% range -21.8 to +21.2), p 0.977 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ZEROXP7 (Rank 25)2026/10/1032166.7%
ConfidentMrSatan (Rank 24)2026/10/04220100.0%
Kungfuhustle99 (Rank 29)2026/10/0431233.3%
EmptyHand893 (Rank 9)2026/10/04440100.0%
DatDemo (Rank 28)2026/10/0442250.0%
JAPDAWG777 (Rank 21)2026/08/22440100.0%
Lucas (Rank 27)2026/08/0332166.7%
illa_NoiZe (Rank 25)2026/07/274040.0%
h7aven11 (Rank 19)2026/07/2086275.0%
Sankofa (Rank 23)2026/06/27880100.0%
CamelotBot (Rank 30)2026/06/2784450.0%
Datboyches_TTV (Rank 23)2026/06/2732166.7%
LethalLegendK (Rank 28)2026/06/272020.0%
Demonell (Rank 26)2026/06/27220100.0%
たけし (Rank 23)2026/05/222020.0%
H.P.Starcraft (Rank 27)2026/05/2232166.7%
TomSavage (Rank 29)2026/05/1083537.5%
xenon335 (Rank 28)2026/05/102020.0%
tx_tofu (Rank 26)2026/05/10220100.0%
Koenraku (Rank 28)2026/05/102020.0%
BrandonJXN (Rank 24)2026/04/0642250.0%
Yam (Rank 17)2026/04/0454180.0%
johncha (Rank 22)2026/04/04660100.0%
DFAxCalamity (Rank 39)2026/03/282020.0%
Fug (Rank 23)2026/03/2831233.3%

Round openings

Every character

punchP297.0%
backdash into Full Swing Double Hammer41236P+K245.8%
Elbow Butt6P into Elbow Hammer6PP194.6%
no input112.7%
Body CrushP+K102.4%
Hangetsu NirenzukiP+K102.4%
Renge Karitsumi2K+G102.4%
backdash into Renge Karitsumi2K+G102.4%
backdash81.9%
backdash into Kenka Hook46P81.9%
backdash into Toe Kick2K81.9%
backdash into Tsunami Beat3K+G81.9%
kickK into punchP81.9%
Ducking Low2K+G71.7%
Hammer Slide1P into Grizzly Hammer1PP71.7%

153 further openings account for the other 236 rounds.

Counted from 106 of the 113 matches played. The rest were not pulled for openings.

Jeffry

Career
633–564 · 52.9%
This season
78 matches · 59.0%
Peak rank
28

First hit in 57.7% of 267 rounds. Won 61.0% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Swing Double Hammer41236P+K248.7%
punchP248.7%
Elbow Butt6P into Elbow Hammer6PP196.9%
Body CrushP+K103.6%
backdash into Kenka Hook46P82.9%
backdash into Toe Kick2K82.9%
backdash into Tsunami Beat3K+G82.9%
Ducking Low2K+G72.5%
Hammer Slide1P into Grizzly Hammer1PP72.5%
no input72.5%
punchP into Double KnucklePP72.5%
Hell Dunk Elbow2P+K62.2%
kickK into punchP62.2%
punchP into backdash62.2%
Full Swing Double Hammer41236P+K51.8%

90 further openings account for the other 123 rounds.

Counted from 71 of the 78 matches played. The rest were not pulled for openings.

Jean

Career
16–17 · 48.5%
This season
26 matches · 50.0%
Peak rank
22

First hit in 46.5% of 101 rounds. Won 55.3% of the rounds they struck first, 40.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hangetsu NirenzukiP+K109.9%
Renge Karitsumi2K+G109.9%
backdash into Renge Karitsumi2K+G109.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP55.0%
punchP44.0%
Renge Karitsumi2K+G into Joudan Ushiro MawashigeriK+G33.0%
no input33.0%
punchP into kickK33.0%
Enpi Kurenai Naraku2P+K22.0%
Joudan Ushiro MawashigeriK+G22.0%
Yamakuzushi6K22.0%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK22.0%
backdash into Tadan Kubigeri3K+G22.0%
backdash into Yamakuzushi6K22.0%
crouch into Shitamaeken2P22.0%

35 further openings account for the other 39 rounds.

Kage

Career
7–8 · 46.7%
This season
5 matches · 60.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jibashiri1K420.0%
Hiji'uchi6P15.0%
Jibashiri1K into Surigeri2K15.0%
backdash15.0%
backdash into Jibashiri1K15.0%
backdash into evade down15.0%
backdash into guardG15.0%
crouch dash back into Hagaryu66K+G15.0%
crouch dash back into Tsumujigeri2K+G15.0%
crouch into Tsumujigeri2K+G15.0%
evade down into Fujinkyaku46K+G15.0%
guardG15.0%
guardG into throw escape15.0%
kickK15.0%
punchP into Fusen Renkyaku6K+G15.0%

2 further openings account for the other 2 rounds.

Lion

Career
11–5 · 68.8%
This season
4 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Attai2K into Zensoutai2KK15.9%
HakotsushuP+K+G into kickK15.9%
Heimonkyaku6K15.9%
Heimonkyaku6K into forward punch+kick6P+K15.9%
Koushu RensuiPP into Renkan SenshouPPP15.9%
Kousoutai2K+G15.9%
Souji SenpuP+K15.9%
Souji SenpuP+K into kickK15.9%
backdash15.9%
backdash into Shicchi Soutai3K+G15.9%
crouch into Kousoutai2K+G15.9%
crouch into Zensoutai2KK15.9%
kickK15.9%
no input15.9%
punchP15.9%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)