VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

CobraJames187

Career matches1,273
Career win rate60.0%
Round win rate55.8%
Peak rank36
Distinct opponents127
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1711 #753 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira361,27376450960.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,058 of 3,058 rounds counted

7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.54513,058

By opponent's character

Shun7.4443405
Sarah7.5448361
Kage7.4444319
Pai7.4443297
El Blaze7.5448189
Jacky7.5450177
Wolf7.8471167
Jeffry7.4442145
Akira7.8468124
Lei Fei7.7460114
Lion7.5449118
Brad7.6457108
Goh7.7462115
Lau8.148693
Dural7.444590
Aoi7.746283
Vanessa7.746271
Taka7.645452
Eileen7.344013
Jean7.746417

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun98465246.9%-15.7
Sarah87612670.1%+9.2
Kage77433455.8%+3.2
Pai72531973.6%+17.0
El Blaze46242252.2%-4.5
Jacky45301566.7%+10.6
Wolf40251562.5%+0.9
Jeffry36152141.7%-18.6
Akira32201262.5%+2.3
Lei Fei3027390.0%+23.1
Lion2920969.0%+16.4
Brad28181064.3%-0.5
Goh28181064.3%+1.6
Lau2491537.5%-20.8
Dural2191242.9%-14.0
Aoi2012860.0%-16.2
Vanessa1881044.4%-18.5
Taka139469.2%-10.8
Eileen440100.0%+6.6
Jean42250.0%-12.5

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence97534454.6%-3.4
Octagon87553263.2%+3.7
Open80483260.0%-1.1
Breakable Half Fence75393652.0%-7.7
Low Fence75492665.3%+9.5
Half Fence74512368.9%+6.4
Single Wall66422463.6%+2.8
Breakable Full Fence65412463.1%+2.5
Rectangle64382659.4%-1.9
Full Fence and Open34151944.1%-18.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46260.0%60.1%-0.1
No walls22162.9%59.6%+3.3

Walls against open: -3.5 points (95% range -12.7 to +5.8), p 0.464 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Jiikae (Rank 33)2026/10/042316769.6%
無謀 (Rank 35)2026/10/0295455.6%
evoyd (Rank 33)2026/10/0229181162.1%
UltraSeBassツ (Rank 36)2026/09/30159660.0%
BLACKSTAR (Rank 39)2026/09/302391439.1%
Username (Rank 36)2026/09/271410471.4%
Nomas_Tomas (Rank 33)2026/09/24106460.0%
leefung._ (Rank 33)2026/09/242011955.0%
llMICll (Rank 32)2026/09/232215768.2%
Sevensided253 (Rank 32)2026/09/222618869.2%
Scorcho (Rank 30)2026/09/18115645.5%
likeyeahh77 (Rank 29)2026/09/16128466.7%
seedash (Rank 33)2026/09/151813572.2%
RamonJamon (Rank 35)2026/07/31127558.3%
SugarBear (Rank 36)2026/07/312191242.9%
susvery (Rank 35)2026/07/302191242.9%
Nate__theRipper (Rank 39)2026/07/281971236.8%
Svengeance999 (Rank 35)2026/07/23107370.0%
BeavisAndButt-Head69 (Rank 28)2026/07/221311284.6%
NOS75000 (Rank 34)2026/07/22102820.0%
Da-Goat-Pawn (Rank 32)2026/07/221612475.0%
Dhezz (Rank 35)2026/07/21118372.7%
tenpai (Rank 30)2026/07/2191811.1%
NoOneSpecific (Rank 31)2026/07/20124833.3%
Mr.Maoifyou'renasty (Rank 27)2026/07/19105550.0%

Round openings

Akira

Career
764–509 · 60.0%
This season
752 matches · 60.2%
Peak rank
36

First hit in 57.3% of 3,040 rounds. Won 57.3% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 31.3% of rounds, against 15.1% against everyone else.
  • After winning a round: backs off first in 18.8% of rounds, against 12.6% after losing one.
  • Against El Blaze: opens with “forward dash into 6P Jouho Touken” in 20.6% of rounds, against 8.9% against everyone else.
  • On Full Fence and Open stages: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 7.8% of rounds, against 2.5% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “66P Rimon Chouchu into P+K+G Houken” in 18.5% of rounds, against 12.9% after anything else.

How is this tested?

forward movement into punchP47615.6%
Rimon Chouchu66P into HoukenP+K+G42713.9%
forward dash into Jouho Touken6P2959.6%
backward movement into Jouho Touken6P1274.2%
Rimon Chouchu66P into Jouho Touken6P832.7%
guardG662.2%
Rimon Chouchu66P into Kaiko6P+K+G551.8%
Jouho Senshou46P541.8%
Rimon Chouchu66P441.4%
backdash into Jouho Touken6P421.4%
backdash into evade down401.3%
forward dash into Rimon Chouchu66P381.2%
Sokutai3K into HoukenP+K+G331.1%
punchP311.0%
guardG into evade down301.0%

290 further openings account for the other 1,219 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun27–28 · 49%14–18 · 44%too few to test
Sarah40–18 · 69%17–7 · 71%too few to test
Kage30–20 · 60%13–12 · 52%too few to test
Pai28–13 · 68%19–5 · 79%too few to test
El Blaze18–19 · 49%2–0 · 100%too few to test
Jacky21–12 · 64%9–3 · 75%too few to test
Wolf20–11 · 65%5–4 · 56%too few to test
Jeffry10–11 · 48%5–6 · 45%too few to test
Akira9–4 · 69%10–7 · 59%too few to test
Lei Fei14–0 · 100%11–3 · 79%too few to test
Lion15–7 · 68%5–2 · 71%too few to test
Brad11–8 · 58%6–2 · 75%too few to test
Goh9–5 · 64%4–2 · 67%too few to test
Lau5–7 · 42%4–5 · 44%too few to test
Dural5–10 · 33%4–0 · 100%too few to test
Aoi7–4 · 64%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 5 of 18 tests hold up