VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lau

joyKiller

  • Eileen
  • Pai
  • Aoi
Career matches3,451
Career win rate48.0%
Round win rate52.2%
Peak rank31
Distinct opponents61
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1528 #1,820 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau312,8861,4001,48648.5%
Pai2443920023945.6%
Eileen2687404746.0%
Jacky—36152141.7%
Aoi213030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,035 of 1,557 rounds counted

6.3 inputs a second (379 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.3380932
Eileen6.237255
Pai6.338042
Aoi5.83486

By opponent's character

Akira6.2372460
Pai6.5389161
Goh6.538856
Lau6.438526
Sarah6.338014
Shun6.538733
Jean6.539340
Kage6.740022
Eileen5.734029
El Blaze6.740051
Lion6.035926
Lei Fei6.539015
Jacky6.639823
Dural6.438423
Aoi6.438423
Jeffry5.835023
Wolf5.43243
Taka6.74007

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira118496941.5%-2.5
Pai55322358.2%-1.9
Goh28171160.7%+12.5
Lau23111247.8%-10.9
Sarah2113861.9%+1.6
Shun1914573.7%+11.1
Jean1612475.0%+7.6
Kage1511473.3%-0.4
Eileen145935.7%-1.9
El Blaze1412285.7%+7.4
Lion115645.5%+5.7
Brad106460.0%+4.6
Lei Fei104640.0%-4.7
Jacky85362.5%-18.0
Dural76185.7%+17.8
Aoi6060.0%-13.2
Jeffry51420.0%-26.6
Vanessa31233.3%-5.1
Wolf3030.0%-13.9
Taka220100.0%+7.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence55302554.5%-5.8
Rectangle50252550.0%+0.9
Breakable Half Fence48202841.7%-12.1
Open44242054.5%+0.4
Full Fence39241561.5%+10.1
Half Fence38191950.0%-1.4
Octagon38231560.5%+10.5
Low Fence31181358.1%+2.7
Single Wall28141450.0%+1.2
Full Fence and Open64266.7%+15.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26852.6%52.9%-0.3
No walls10354.4%53.2%+1.2

Walls against open: -1.5 points (95% range -14.4 to +11.3), p 0.818 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NaughtNaught (Rank 32)2026/09/2921101147.6%
speedymat (Rank 28)2026/09/27169756.2%
LyzoIda (Rank 21)2026/09/2564266.7%
Smashquatch (Rank 31)2026/09/2438172144.7%
RickoSama (Rank 26)2026/09/24880100.0%
brogasaurusrex (Rank 33)2026/09/1635181751.4%
luckystrike (Rank 30)2026/09/14125741.7%
skywalkeR78081 (Rank 26)2026/09/131412285.7%
Itesmee (Rank 26)2026/09/13139469.2%
Brolly727 (Rank 31)2026/09/072581732.0%
Kamille★修正パンチ (Rank 45)2026/08/308080.0%
Lorcan (Rank 32)2026/08/2551420.0%
Onpwnage (Rank 34)2026/08/2464266.7%
Kalliros (Rank 29)2026/06/2584450.0%
StarGuitar (Rank 25)2026/06/05105550.0%
NantoSeiken (Rank 27)2026/06/0563350.0%
summer (Rank 34)2026/05/1771614.3%
Dreamcast (Rank 26)2026/05/10127558.3%
GOMVPGO (Rank 30)2026/05/1085362.5%
Khan_Rhan (Rank 30)2026/04/2474357.1%
kila_kam (Rank 25)2026/04/2463350.0%
mrsamurai (Rank 29)2026/04/2364266.7%
Dr.Luckyshot (Rank 29)2026/04/2164266.7%
goodjay (Rank 24)2026/03/2896366.7%
Blayer98 (Rank 23)2026/03/2896366.7%

Round openings

Every character

Kokyaku Haiten7K1519.8%
crouch into down-back kick1K966.2%
backdash into Sako Soushou4P+K926.0%
crouch into Fukko Kensou1P744.8%
backdash into Kensou4P563.6%
backdash into Honten Rakutoutai46K+G553.6%
kickK543.5%
evade up into Touku Kosenkyaku9K463.0%
evade up into backdash422.7%
evade up392.5%
Chugeki6P into Hou'ou Soushou6PP362.3%
Touku Kosenkyaku9K291.9%
crouch dash back into Touku Kosenkyaku9K281.8%
kickK into Ko'en TenshinkyakuKK241.6%
backdash into Touku Kosenkyaku9K221.4%

251 further openings account for the other 699 rounds.

Counted from 383 of the 388 matches played. The rest were not pulled for openings.

Lau

Career
1,400–1,486 · 48.5%
This season
361 matches · 54.6%
Peak rank
31

First hit in 48.1% of 1,433 rounds. Won 55.1% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 18.0% of rounds, against 12.6% in their other rounds.
  • Against Akira: backs off first in 40.0% of rounds, against 28.0% against everyone else.
  • In round 1: opens with “crouch into 1K down-back kick” in 10.1% of rounds, against 5.4% in their other rounds.
  • Against Pai: opens with “crouch into 1K down-back kick” in 12.0% of rounds, against 5.8% against everyone else.
  • After winning a round: opens with “7K Kokyaku Haiten” in 13.6% of rounds, against 9.2% after losing one.

How is this tested?

Kokyaku Haiten7K15110.5%
crouch into down-back kick1K946.5%
backdash into Sako Soushou4P+K926.4%
crouch into Fukko Kensou1P745.1%
backdash into Kensou4P563.9%
backdash into Honten Rakutoutai46K+G553.8%
kickK543.8%
evade up into Touku Kosenkyaku9K463.2%
evade up into backdash402.8%
evade up382.6%
Chugeki6P into Hou'ou Soushou6PP362.5%
Touku Kosenkyaku9K292.0%
crouch dash back into Touku Kosenkyaku9K281.9%
kickK into Ko'en TenshinkyakuKK241.7%
backdash into Touku Kosenkyaku9K221.5%

195 further openings account for the other 601 rounds.

Counted from 356 of the 361 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira30–49 · 38%17–16 · 52%too few to test
Pai13–12 · 52%9–3 · 75%too few to test
Goh10–7 · 59%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
40–47 · 46.0%
This season
14 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousokuhon7K+G916.4%
crouch into Honshin Kousoutai3K+G47.3%
Douchu6P into Jouho Chu'un6PP35.5%
Tanhikyaku9K35.5%
backdash into Goku Senshin (Deflect)4P+K+G35.5%
offensive move35.5%
Goku Senshin (Deflect)4P+K+G into punchP23.6%
Taisei Dakka214K23.6%
backdash into Tanhikyaku9K23.6%
Enkou Chousou3P into Enkou Santen3PP11.8%
Enkou Chousou3P into kickK11.8%
Goku Senshin (Deflect)4P+K+G11.8%
Soumensou4P into kickK11.8%
Taisei Soudou46P+K into punchP11.8%
backdash into Dokuritsu SouganP+K11.8%

18 further openings account for the other 18 rounds.

Pai

Career
200–239 · 45.6%
This season
11 matches · 18.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukasui3P into backward movement49.5%
Hi'en Tankyaku9K37.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK37.1%
Hi'en Tankyaku9K into forward movement37.1%
Koutankyaku66K into Renkan Tanheki66KP37.1%
Soukasui3P into Souka Senpukyaku3PK24.8%
crouch into Souka Raigekishou3PPP24.8%
crouch into down-back kick1K24.8%
Chouho Soukasui66P+K12.4%
Chouho Soukasui66P+K into Ryoushou6P+K12.4%
Chouho Soukasui66P+K into punchP12.4%
Haitenkyaku7K12.4%
Hi'en Tankyaku9K into forward dash12.4%
Souanshou3P+K into guardG12.4%
Souka Rensui3PP into Souka Raigekishou3PPP12.4%

13 further openings account for the other 13 rounds.

Aoi

Career
0–3 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Raijinha6K into Kumogeri6KK233.3%
Chudan Hiji'ate6P into Tsumujisakura6PP116.7%
Raijinha6K116.7%
evade down into guardG116.7%
punchP into NirentotsuPP116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 5 of 15 tests hold up
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)