VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

hayaya889

Career matches4,554
Career win rate50.0%
Round win rate48.1%
Peak rank34
Distinct opponents152
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh344,5542,2782,27650.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42241857.1%+9.8
Jean37162143.2%-4.4
Jacky34151944.1%-3.9
Goh30191163.3%+21.5
Jeffry2191242.9%-9.0
Lau2191242.9%-4.0
Kage2061430.0%-10.8
Vanessa2071335.0%-18.3
Brad1812666.7%+18.4
Sarah1841422.2%-27.4
Wolf1811761.1%+13.1
Pai168850.0%-1.1
Lion146842.9%+0.2
Aoi136746.1%-3.9
El Blaze135838.5%-11.3
Lei Fei137653.9%+11.4
Shun107370.0%+13.8
Eileen41325.0%-20.4
Taka32166.7%+18.4

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall50232746.0%+0.8
Half Fence41182343.9%-3.7
Rectangle40132732.5%-15.7
Breakable Full Fence38211755.3%+5.6
Full Fence36171947.2%-1.5
Open35152042.9%-4.6
Octagon34191555.9%+10.5
Low Fence29151451.7%+5.2
Breakable Half Fence23101343.5%-6.1
Full Fence and Open137653.9%+4.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21246.2%47.9%-1.7
No walls11446.5%46.2%+0.2

Walls against open: -1.9 points (95% range -14.5 to +10.6), p 0.764 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

けいすけ新宿 (Rank 32)2026/07/1151420.0%
∈挙動不審∋ (Rank 33)2026/07/101311284.6%
타우끼/taukee (Rank 36)2026/07/0643175.0%
ルビーロマン葵 (Rank 32)2026/07/0592722.2%
うぬ (Rank 35)2026/07/0451420.0%
イイダ (Rank 30)2026/07/03550100.0%
きよ丸 (Rank 33)2026/06/2443175.0%
リーウ (Rank 30)2026/06/2185362.5%
タイヨウ (Rank 29)2026/06/1843175.0%
Koromo (Rank 32)2026/06/1841325.0%
D A I (Rank 34)2026/06/134040.0%
nanami.madogiwa (Rank 33)2026/05/3154180.0%
ぷこ (Rank 33)2026/05/315050.0%
くりたろう (Rank 36)2026/05/2852340.0%
くろね@のびしろF (Rank 32)2026/05/2543175.0%
MikuMartineau (Rank 32)2026/05/23138561.5%
拳四郎 (Rank 31)2026/05/2341325.0%
ちょいそる (Rank 29)2026/05/2242250.0%
アドリブ使い (Rank 32)2026/05/1973442.9%
あぽろん (Rank 30)2026/05/1941325.0%
大尉 (Rank 31)2026/05/1042250.0%
AOEアオイ (Rank 31)2026/05/0951420.0%
lapislazuli (Rank 35)2026/04/2582625.0%
ヘニオ (Rank 31)2026/04/2264266.7%
エスメラルダ走り (Rank 32)2026/04/1541325.0%

Round openings

Goh

backdash into evade down16811.2%
backdash into Hoderi4P1137.5%
punchP into Tsurane ShoudaPP1127.5%
Raikou3P1077.1%
punchP into Shouda~KasumigoroshiPK845.6%
evade down into Kurogane Kudaki66P644.3%
backdash into Kokuryusatsu Ichi46P+K614.1%
evade down into forward dash503.3%
punchP422.8%
crouch dash forward into Batousatsu3KP412.7%
crouch into Denkou3PP412.7%
backdash into Karura4P+K362.4%
evade up into forward dash362.4%
evade down into backdash281.9%
Raikou3P into Denkou3PP271.8%

129 further openings account for the other 493 rounds.