VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

KO後動いて楽しい?

Career matches14,398
Career win rate52.7%
Round win rate51.9%
Peak rank36
Distinct opponents702
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira366,8443,5133,33151.3%
Wolf364,5072,3132,19451.3%
Jacky361,9181,03288653.8%
El Blaze3544427017460.8%
Brad3542726216561.4%
Goh2973522171.2%
Kage56431376.8%
Lei Fei45321371.1%
Dural294032880.0%
Eileen293229390.6%
Shun2687187.5%
Lion26220100.0%
Sarah2020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira26015110958.1%+6.5
Jacky189939649.2%-3.2
Goh1858410145.4%-8.1
Wolf172997357.6%+2.5
Brad158728645.6%-6.8
Lau139677248.2%-3.3
Jean137726552.5%+1.2
Jeffry137627545.3%-9.7
Pai136736353.7%+1.2
Sarah127784961.4%+9.4
Lei Fei126586846.0%-5.4
Shun117645354.7%+5.0
Kage113635055.8%+2.6
Lion110575351.8%-2.7
Aoi99554455.6%+2.8
El Blaze82562668.3%+14.7
Vanessa58263244.8%-6.4
Eileen27141351.9%+2.5
Dural2516964.0%+6.4
Taka23131056.5%+3.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence27115311856.5%+3.4
Rectangle26414012453.0%+0.8
Single Wall24611912748.4%-4.8
Octagon24212112150.0%-3.5
Half Fence24013510556.2%+4.5
Open23910713244.8%-8.0
Low Fence23713710057.8%+5.8
Breakable Half Fence23612511153.0%-0.1
Breakable Full Fence22511810752.4%+0.7
Full Fence and Open126636350.0%-1.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,47853.6%52.7%+0.9
No walls72250.3%52.4%-2.2

Walls against open: +3.1 points (95% range -1.4 to +7.6), p 0.181 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

takamo_white (Rank 35)2026/09/15146842.9%
Koutei (Rank 33)2026/09/151613381.2%
Shura1025 (Rank 34)2026/09/14139469.2%
ヘニオ (Rank 33)2026/09/1131171454.8%
ba(袈裟) (Rank 30)2026/09/111710758.8%
REDdog.狂犬 (Rank 33)2026/09/11158753.3%
ルドルフ (Rank 33)2026/09/10146842.9%
ふぇに (Rank 34)2026/09/1028151353.6%
paoya0423 (Rank 35)2026/09/09135838.5%
akira__9633 (Rank 34)2026/09/092819967.9%
hurikake1999 (Rank 37)2026/09/06136746.1%
nanami.madogiwa (Rank 36)2026/09/0525121348.0%
hsat0310 (Rank 35)2026/09/0423111247.8%
Sore (Rank 36)2026/09/0427121544.4%
icepiccck (Rank 34)2026/09/041513286.7%
マクシミリアン15世 (Rank 32)2026/09/0429151451.7%
orz (Rank 32)2026/09/031410471.4%
mahiro_725 (Rank 36)2026/09/021531220.0%
ji-ru_11 (Rank 32)2026/08/28147750.0%
ダイゴロー/Daigoro (Rank 37)2026/08/26178947.1%
soul-to-denchi (Rank 34)2026/08/2533161748.5%
のみ (Rank 34)2026/08/21137653.9%
鳩男 (Rank 31)2026/08/191714382.3%
影虎 (Rank 33)2026/08/051871138.9%
ちょいそる (Rank 35)2026/06/24149564.3%

Round openings

Every character

crouch dash forward into guardG4885.0%
guardG into evade down4664.8%
guardG4444.6%
backdash into evade up3343.5%
backdash into Mow Down Chop1P+K3303.4%
evade down into guardG2362.4%
Low Drop Kick62K2122.2%
backdash into Spin Heel Sword4K+G1551.6%
crouch dash forward into throwP+G1461.5%
backdash into evade down1351.4%
forward movement into Elbow Butt4P1261.3%
guardG into throwP+G1231.3%
crouch dash forward into punchP1181.2%
Quick Shoulder66P+K into forward dash1131.2%
crouch into Low Spin Kick1101.1%

835 further openings account for the other 6,146 rounds.

Counted from 2,393 of the 2,414 matches played. The rest were not pulled for openings.

Wolf

backdash into Mow Down Chop1P+K3307.2%
guardG into evade down2435.3%
guardG2144.7%
Low Drop Kick62K2124.6%
crouch dash forward into guardG1623.5%
backdash into evade up1493.2%
forward movement into Elbow Butt4P1262.7%
Quick Shoulder66P+K into forward dash1132.5%
backdash into Elbow Butt4P1082.4%
evade down into guardG1042.3%
Elbow Butt4P972.1%
evade down into Elbow Butt4P942.0%
Quick Shoulder66P+K into forward movement891.9%
crouch dash forward into throwP+G871.9%
guardG into throwP+G831.8%

293 further openings account for the other 2,391 rounds.

Jacky

crouch dash forward into guardG2517.6%
backdash into Spin Heel Sword4K+G1554.7%
guardG1554.7%
guardG into evade down1484.5%
backdash into evade up1243.8%
crouch into Low Spin Kick1K+G1083.3%
Slant Back Knuckle1P993.0%
crouch dash forward into Squat Straight2P902.7%
evade down into guardG882.7%
Spin Heel Sword4K+G into forward movement872.6%
Slant Back Knuckle1P into Rage Kick1PK732.2%
Slant Back Knuckle1P into backward movement601.8%
forward movement into Jab StraightPP591.8%
crouch dash forward into punchP531.6%
Middle Smash6P451.4%

312 further openings account for the other 1,708 rounds.

Akira

Rimon Chouchu66P615.6%
backdash into Chouzan Housui46P+K565.2%
Senzankou66P+K into throwP+G555.1%
guardG403.7%
Souka Housui3P+K393.6%
crouch dash forward into guardG393.6%
guardG into evade down383.5%
backdash into Jouho Senshou46P363.3%
forward dash into Jouho Touken6P323.0%
Senzankou66P+K262.4%
crouch dash forward into Jouho Touken6P252.3%
evade down into guardG242.2%
crouch dash forward into Youhou33P222.0%
Chouyoushu1P211.9%
backdash into evade up201.9%

144 further openings account for the other 550 rounds.

Counted from 272 of the 291 matches played. The rest were not pulled for openings.

Brad

Sharp Shoot1P227.8%
crouch dash forward into guardG186.3%
backdash into Stop Kick4K176.0%
guardG into evade down165.6%
backdash into evade up124.2%
Sharp Shoot1P into guardG103.5%
evade down into guardG93.2%
backdash into Dtee Sawk Lang3P+KP82.8%
guardG82.8%
Dtee Sawk Dtrohng4P+K72.5%
backdash into Jackal Straight46P+K72.5%
crouch into Sharp Shoot1P62.1%
guardG into Sharp Shoot1P62.1%
Sharp Shoot1P into crouch51.8%
backdash into evade down51.8%

82 further openings account for the other 128 rounds.

Counted from 70 of the 72 matches played. The rest were not pulled for openings.

El Blaze

guardG198.7%
backdash into evade up115.0%
crouch dash forward into guardG115.0%
guardG into evade down115.0%
backdash into Darkness Sword43K+G94.1%
evade down into guardG83.7%
evade down into Hammer Smash46P+K73.2%
Fade Roll Kick7K62.8%
Fade Roll Kick7K into backdash62.8%
backward movement into Shadow Strike6P52.3%
crouch dash back into guardG52.3%
crouch dash forward into punchP52.3%
guardG into punchP52.3%
evade down into punchP41.8%
High-Speed Jab46P into Shouda46PP31.4%

67 further openings account for the other 103 rounds.

Eileen

backdash into evade up129.7%
backdash into Ribyou Hoso43P+K97.3%
forward movement into Enkou RensouPP86.5%
guardG into evade down86.5%
guardG54.0%
Douchu6P43.2%
Enkou Nyudou214P+K into Shukushin Zensoubi2K43.2%
backdash into evade down43.2%
crouch dash forward into guardG43.2%
evade down into Enkou Nyudou214P+K32.4%
evade down into Matsumensou4P+K32.4%
evade down into guardG32.4%
forward movement into Enkou Nyudou214P+K32.4%
offensive move32.4%
Goku Senshin (Deflect)4P+K+G21.6%

44 further openings account for the other 49 rounds.

Goh

backdash into Karura4P+K1016.9%
backdash into Soukyu46P610.2%
backdash into evade up58.5%
crouch dash forward into guardG35.1%
guardG into throwP+G35.1%
Soukyu46P into forward movement23.4%
evade down into punchP23.4%
evade down into throwP+G23.4%
guardG23.4%
guardG into evade down23.4%
Sune Kudaki43P11.7%
backdash into AgitosogiP+K11.7%
backdash into Hiji'ate6P11.7%
backdash into Kokuryusatsu Ni46P+KP11.7%
backdash into Kyousengeri46K11.7%

17 further openings account for the other 17 rounds.

Dural

backdash into Nakageri3K112.5%
backdash into Rising Elbow6P112.5%
backdash into Soukyu46P112.5%
backdash into back kick+guard4K+G112.5%
backdash into evade up112.5%
crouch dash forward into throwP+G112.5%
crouch into forward, down-forward punch+kick63P+K112.5%
guardG112.5%

Not counted here: Lion, Shun. Their matches were not pulled for openings.