Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1682 #885 of 3,686 on the Elo list →
Wolf16971,132 matches
Jacky1712828 matches
Akira1669617 matches
Aoi1648148 matches
Brad168086 matches
El Blaze166454 matches
Jean168946 matches
Eileen169932 matches
Shun167927 matches
Lion168823 matches
Goh168614 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 37 | 7,505 | 3,852 | 3,653 | 51.3% |
|---|---|---|---|---|---|
| Wolf | 36 | 4,512 | 2,317 | 2,195 | 51.4% |
| Jacky | 36 | 1,927 | 1,039 | 888 | 53.9% |
| Brad | 35 | 449 | 278 | 171 | 61.9% |
| El Blaze | 35 | 444 | 270 | 174 | 60.8% |
| Aoi | 34 | 281 | 177 | 104 | 63.0% |
| Jean | 32 | 121 | 92 | 29 | 76.0% |
| Shun | 29 | 74 | 55 | 19 | 74.3% |
| Goh | 29 | 73 | 52 | 21 | 71.2% |
| Kage | — | 56 | 43 | 13 | 76.8% |
| Lion | 29 | 50 | 41 | 9 | 82.0% |
| Lei Fei | — | 45 | 32 | 13 | 71.1% |
| Dural | 29 | 40 | 32 | 8 | 80.0% |
| Eileen | 29 | 32 | 29 | 3 | 90.6% |
| Sarah | — | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
10,228 of 12,155 rounds counted6.4 inputs a second (384 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.0 | 358 | 2,764 |
|---|---|---|---|
| Jacky | 6.4 | 383 | 3,323 |
| Akira | 7.2 | 433 | 2,469 |
| Aoi | 5.9 | 354 | 598 |
| Brad | 6.0 | 360 | 350 |
| El Blaze | 6.2 | 371 | 218 |
| Jean | 5.9 | 353 | 190 |
| Eileen | 6.4 | 387 | 124 |
| Shun | 6.2 | 369 | 105 |
| Lion | 6.3 | 381 | 87 |
By opponent's character
| Akira | 6.7 | 399 | 1,077 |
|---|---|---|---|
| Jacky | 6.4 | 382 | 849 |
| Wolf | 6.8 | 410 | 738 |
| Goh | 6.7 | 402 | 740 |
| Jean | 6.6 | 396 | 693 |
| Brad | 6.3 | 380 | 674 |
| Jeffry | 6.5 | 389 | 533 |
| Pai | 6.3 | 379 | 566 |
| Lau | 6.5 | 390 | 539 |
| Sarah | 6.2 | 373 | 537 |
| Lei Fei | 6.2 | 375 | 524 |
| Lion | 6.2 | 375 | 460 |
| Shun | 6.3 | 378 | 463 |
| Kage | 6.1 | 365 | 476 |
| Aoi | 6.2 | 372 | 376 |
| El Blaze | 6.3 | 380 | 385 |
| Vanessa | 6.0 | 362 | 248 |
| Eileen | 6.0 | 358 | 121 |
| Taka | 5.8 | 347 | 128 |
| Dural | 5.9 | 353 | 101 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 321 | 191 | 130 | 59.5% | +7.1 |
|---|---|---|---|---|---|
| Jacky | 241 | 118 | 123 | 49.0% | -5.0 |
| Wolf | 216 | 131 | 85 | 60.6% | +5.5 |
| Goh | 215 | 103 | 112 | 47.9% | -6.5 |
| Jean | 199 | 106 | 93 | 53.3% | -0.6 |
| Brad | 184 | 85 | 99 | 46.2% | -6.8 |
| Jeffry | 164 | 78 | 86 | 47.6% | -8.2 |
| Pai | 161 | 91 | 70 | 56.5% | +2.4 |
| Lau | 160 | 78 | 82 | 48.8% | -3.5 |
| Sarah | 158 | 98 | 60 | 62.0% | +8.1 |
| Lei Fei | 155 | 71 | 84 | 45.8% | -6.9 |
| Lion | 154 | 85 | 69 | 55.2% | +0.9 |
| Shun | 139 | 79 | 60 | 56.8% | +5.2 |
| Kage | 135 | 70 | 65 | 51.9% | -2.0 |
| Aoi | 126 | 74 | 52 | 58.7% | +4.5 |
| El Blaze | 108 | 69 | 39 | 63.9% | +8.1 |
| Vanessa | 72 | 32 | 40 | 44.4% | -7.8 |
| Eileen | 38 | 24 | 14 | 63.2% | +11.3 |
| Taka | 36 | 19 | 17 | 52.8% | -1.1 |
| Dural | 30 | 18 | 12 | 60.0% | +1.3 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 335 | 194 | 141 | 57.9% | +3.3 |
|---|---|---|---|---|---|
| Rectangle | 335 | 183 | 152 | 54.6% | +1.0 |
| Single Wall | 314 | 156 | 158 | 49.7% | -4.4 |
| Half Fence | 310 | 177 | 133 | 57.1% | +4.1 |
| Breakable Full Fence | 301 | 161 | 140 | 53.5% | +0.2 |
| Breakable Half Fence | 296 | 158 | 138 | 53.4% | -1.1 |
| Octagon | 291 | 153 | 138 | 52.6% | -1.7 |
| Open | 289 | 134 | 155 | 46.4% | -7.5 |
| Low Fence | 273 | 156 | 117 | 57.1% | +4.0 |
| Full Fence and Open | 152 | 81 | 71 | 53.3% | +0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,868 | 54.9% | 54.0% | +0.9 |
| No walls | 876 | 50.9% | 53.4% | -2.5 |
Walls against open: +3.5 points (95% range -0.7 to +7.6), p 0.098 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マクシミリアン15世 (Rank 33) | 68 | 43 | 25 | 63.2% |
|---|---|---|---|---|
| soul-to-denchi (Rank 33) | 36 | 18 | 18 | 50.0% |
| ヘニオ (Rank 33) | 35 | 19 | 16 | 54.3% |
| akira__9633 (Rank 34) | 33 | 22 | 11 | 66.7% |
| ふぇに (Rank 36) | 31 | 18 | 13 | 58.1% |
| Sore (Rank 36) | 27 | 12 | 15 | 44.4% |
| hsat0310 (Rank 35) | 26 | 13 | 13 | 50.0% |
| nanami.madogiwa (Rank 36) | 26 | 13 | 13 | 50.0% |
| Shura1025 (Rank 34) | 20 | 12 | 8 | 60.0% |
| えびもち (Rank 33) | 20 | 9 | 11 | 45.0% |
| BigBoin (Rank 35) | 19 | 13 | 6 | 68.4% |
| ダイゴロー/Daigoro (Rank 38) | 19 | 10 | 9 | 52.6% |
| Koutei (Rank 32) | 18 | 15 | 3 | 83.3% |
| 影虎 (Rank 33) | 18 | 7 | 11 | 38.9% |
| ba(袈裟) (Rank 30) | 17 | 10 | 7 | 58.8% |
| bonbon (Rank 33) | 17 | 9 | 8 | 52.9% |
| orz (Rank 29) | 17 | 13 | 4 | 76.5% |
| のみ (Rank 36) | 17 | 9 | 8 | 52.9% |
| 鳩男 (Rank 31) | 17 | 14 | 3 | 82.3% |
| Caretta222 (Rank 33) | 16 | 11 | 5 | 68.8% |
| Melt (Rank 34) | 15 | 6 | 9 | 40.0% |
| REDdog.狂犬 (Rank 33) | 15 | 8 | 7 | 53.3% |
| icepiccck (Rank 34) | 15 | 13 | 2 | 86.7% |
| mahiro_725 (Rank 36) | 15 | 3 | 12 | 20.0% |
| takamo_white (Rank 34) | 15 | 7 | 8 | 46.7% |
Most played opponents, most recent first
| えびもち (Rank 33) | 2026/10/18 | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|---|
| のみ (Rank 36) | 2026/10/18 | 17 | 9 | 8 | 52.9% |
| ふぇに (Rank 36) | 2026/10/17 | 31 | 18 | 13 | 58.1% |
| takamo_white (Rank 34) | 2026/10/17 | 15 | 7 | 8 | 46.7% |
| ヘニオ (Rank 33) | 2026/10/17 | 35 | 19 | 16 | 54.3% |
| Caretta222 (Rank 33) | 2026/10/17 | 16 | 11 | 5 | 68.8% |
| hsat0310 (Rank 35) | 2026/10/16 | 26 | 13 | 13 | 50.0% |
| マクシミリアン15世 (Rank 33) | 2026/10/16 | 68 | 43 | 25 | 63.2% |
| ダイゴロー/Daigoro (Rank 38) | 2026/10/15 | 19 | 10 | 9 | 52.6% |
| BigBoin (Rank 35) | 2026/10/15 | 19 | 13 | 6 | 68.4% |
| Melt (Rank 34) | 2026/10/15 | 15 | 6 | 9 | 40.0% |
| nanami.madogiwa (Rank 36) | 2026/10/13 | 26 | 13 | 13 | 50.0% |
| soul-to-denchi (Rank 33) | 2026/10/13 | 36 | 18 | 18 | 50.0% |
| Shura1025 (Rank 34) | 2026/10/13 | 20 | 12 | 8 | 60.0% |
| Koutei (Rank 32) | 2026/10/10 | 18 | 15 | 3 | 83.3% |
| bonbon (Rank 33) | 2026/10/04 | 17 | 9 | 8 | 52.9% |
| akira__9633 (Rank 34) | 2026/10/02 | 33 | 22 | 11 | 66.7% |
| orz (Rank 29) | 2026/09/26 | 17 | 13 | 4 | 76.5% |
| ba(袈裟) (Rank 30) | 2026/09/11 | 17 | 10 | 7 | 58.8% |
| REDdog.狂犬 (Rank 33) | 2026/09/11 | 15 | 8 | 7 | 53.3% |
| Sore (Rank 36) | 2026/09/04 | 27 | 12 | 15 | 44.4% |
| icepiccck (Rank 34) | 2026/09/04 | 15 | 13 | 2 | 86.7% |
| mahiro_725 (Rank 36) | 2026/09/02 | 15 | 3 | 12 | 20.0% |
| 鳩男 (Rank 31) | 2026/08/19 | 17 | 14 | 3 | 82.3% |
| 影虎 (Rank 33) | 2026/08/05 | 18 | 7 | 11 | 38.9% |
Round openings
Every character
| crouch dash forward into guardG | 547 | 5.1% |
|---|---|---|
| guardG into evade down | 497 | 4.7% |
| guardG | 471 | 4.4% |
| backdash into Mow Down Chop1P+K | 337 | 3.2% |
| backdash into evade up | 287 | 2.7% |
| evade down into guardG | 249 | 2.3% |
| Low Drop Kick62K | 212 | 2.0% |
| backdash into Spin Heel Sword4K+G | 158 | 1.5% |
| backdash into evade down | 139 | 1.3% |
| crouch dash forward into punchP | 137 | 1.3% |
| forward movement into Elbow Butt4P | 126 | 1.2% |
| guardG into punchP | 119 | 1.1% |
| backdash into Elbow Butt4P | 114 | 1.1% |
| Quick Shoulder66P+K into forward dash | 113 | 1.1% |
| crouch into Low Spin Kick | 111 | 1.0% |
1,030 further openings account for the other 7,016 rounds.
Counted from 2,631 of the 2,966 matches played. The rest were not pulled for openings.
Wolf
- Career
- 2,317–2,195 · 51.4%
- This season
- 1,133 matches · 49.8%
- Peak rank
- 36
First hit in 50.3% of 4,549 rounds. Won 53.8% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 22.6% of rounds, against 18.1% in their other rounds.
- Against Akira: backs off first in 42.3% of rounds, against 28.9% against everyone else.
- After opening the round before by waiting: waits first in 28.1% of rounds, against 20.3% after anything else.
- After losing a round: waits first in 30.1% of rounds, against 13.9% after winning one.
- When behind: waits first in 30.2% of rounds, against 15.6% when ahead or level.
- In round 2: opens with “62K Low Drop Kick” in 6.1% of rounds, against 4.1% in their other rounds.
- Against Jean: opens with “crouch dash forward into G guard” in 7.4% of rounds, against 3.3% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 18.2% of rounds, against 4.3% after anything else.
- After losing a round: opens with “G guard” in 8.7% of rounds, against 1.2% after winning one.
- When behind: opens with “G guard” in 10.2% of rounds, against 1.4% when ahead or level.
| backdash into Mow Down Chop1P+K | 337 | 7.3% |
|---|---|---|
| guardG into evade down | 238 | 5.2% |
| Low Drop Kick62K | 212 | 4.6% |
| guardG | 208 | 4.5% |
| crouch dash forward into guardG | 161 | 3.5% |
| forward movement into Elbow Butt4P | 126 | 2.7% |
| backdash into Elbow Butt4P | 114 | 2.5% |
| Quick Shoulder66P+K into forward dash | 113 | 2.5% |
| backdash into evade up | 107 | 2.3% |
| evade down into guardG | 100 | 2.2% |
| Elbow Butt4P | 97 | 2.1% |
| evade down into Elbow Butt4P | 95 | 2.1% |
| Quick Shoulder66P+K into forward movement | 89 | 1.9% |
| Arrow Knuckle3P | 69 | 1.5% |
| guardG into punchP | 68 | 1.5% |
302 further openings account for the other 2,468 rounds.
Counted from 1,128 of the 1,133 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 39–27 · 59% | 15–19 · 44% | +14.3 |
| Jacky | 20–25 · 44% | 9–24 · 27% | +14.8 |
| Goh | 20–18 · 53% | 17–18 · 49% | +4.7 |
| Jeffry | 27–28 · 49% | 6–11 · 35% | too few to test |
| Brad | 19–31 · 38% | 4–9 · 31% | too few to test |
| Wolf | 32–20 · 62% | 12–6 · 67% | too few to test |
| Jean | 17–16 · 52% | 14–12 · 54% | too few to test |
| Pai | 21–17 · 55% | 3–13 · 19% | too few to test |
| Sarah | 21–16 · 57% | 11–8 · 58% | too few to test |
| Lion | 17–16 · 52% | 10–16 · 38% | too few to test |
| Lei Fei | 16–18 · 47% | 5–17 · 23% | too few to test |
| Aoi | 23–15 · 61% | 6–8 · 43% | too few to test |
| Lau | 15–16 · 48% | 11–7 · 61% | too few to test |
| Kage | 14–13 · 52% | 11–9 · 55% | too few to test |
| Shun | 19–17 · 53% | 5–5 · 50% | too few to test |
| El Blaze | 14–11 · 56% | 7–4 · 64% | too few to test |
| Vanessa | 4–14 · 22% | 7–6 · 54% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,039–888 · 53.9%
- This season
- 828 matches · 56.9%
- Peak rank
- 36
First hit in 46.2% of 3,276 rounds. Won 58.9% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 29.3% of rounds, against 23.1% in their other rounds.
- Against Akira: backs off first in 29.5% of rounds, against 19.2% against everyone else.
- After losing a round: waits first in 27.1% of rounds, against 13.8% after winning one.
- When behind: waits first in 27.1% of rounds, against 16.7% when ahead or level.
- Against Jean: opens with “crouch dash forward into G guard” in 14.9% of rounds, against 7.2% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 15.3% of rounds, against 4.6% after anything else.
- After losing a round: opens with “G guard” in 8.7% of rounds, against 1.9% after winning one.
- When behind: opens with “G guard” in 10.0% of rounds, against 2.6% when ahead or level.
| crouch dash forward into guardG | 248 | 7.5% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 158 | 4.8% |
| guardG | 151 | 4.6% |
| guardG into evade down | 145 | 4.4% |
| crouch into Low Spin Kick1K+G | 109 | 3.3% |
| Slant Back Knuckle1P | 99 | 3.0% |
| backdash into evade up | 92 | 2.8% |
| crouch dash forward into Squat Straight2P | 91 | 2.8% |
| evade down into guardG | 88 | 2.7% |
| Spin Heel Sword4K+G into forward movement | 87 | 2.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 73 | 2.2% |
| Slant Back Knuckle1P into backward movement | 60 | 1.8% |
| forward movement into Jab StraightPP | 59 | 1.8% |
| crouch dash forward into punchP | 53 | 1.6% |
| Middle Smash6P | 45 | 1.4% |
327 further openings account for the other 1,748 rounds.
Counted from 822 of the 828 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 28–23 · 55% | 19–16 · 54% | -1.2 |
| Goh | 20–25 · 44% | 6–13 · 32% | too few to test |
| Wolf | 28–18 · 61% | 8–6 · 57% | too few to test |
| Jacky | 27–15 · 64% | 10–6 · 62% | too few to test |
| Brad | 17–11 · 61% | 7–10 · 41% | too few to test |
| Shun | 19–16 · 54% | 9–3 · 75% | too few to test |
| Jeffry | 17–14 · 55% | 2–8 · 20% | too few to test |
| Sarah | 16–10 · 62% | 13–3 · 81% | too few to test |
| Lau | 14–14 · 50% | 7–5 · 58% | too few to test |
| Pai | 16–13 · 55% | 6–4 · 60% | too few to test |
| Lei Fei | 10–11 · 48% | 10–7 · 59% | too few to test |
| Kage | 13–11 · 54% | 6–2 · 75% | too few to test |
| Jean | 10–12 · 45% | 5–2 · 71% | too few to test |
| Aoi | 11–10 · 52% | 4–2 · 67% | too few to test |
| El Blaze | 12–0 · 100% | 8–3 · 73% | too few to test |
| Lion | 5–5 · 50% | 10–8 · 56% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 3,852–3,653 · 51.3%
- This season
- 618 matches · 49.7%
- Peak rank
- 37
First hit in 52.2% of 1,392 rounds. Won 54.5% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 28.1% of rounds, against 21.7% in their other rounds.
- Against Akira: backs off first in 36.1% of rounds, against 23.4% against everyone else.
- After losing a round: waits first in 24.1% of rounds, against 10.6% after winning one.
- When behind: waits first in 25.9% of rounds, against 12.1% when ahead or level.
- Against Goh: opens with “66P+K Senzankou into P+G throw” in 13.5% of rounds, against 4.1% against everyone else.
| Rimon Chouchu66P | 87 | 6.2% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 75 | 5.4% |
| Senzankou66P+K into throwP+G | 66 | 4.7% |
| crouch dash forward into guardG | 52 | 3.7% |
| Souka Housui3P+K | 51 | 3.6% |
| guardG | 49 | 3.5% |
| backdash into Jouho Senshou46P | 46 | 3.3% |
| guardG into evade down | 46 | 3.3% |
| forward dash into Jouho Touken6P | 37 | 2.6% |
| Senzankou66P+K | 33 | 2.4% |
| forward dash | 32 | 2.3% |
| crouch dash forward into Jouho Touken6P | 31 | 2.2% |
| evade down into guardG | 28 | 2.0% |
| crouch dash forward into Youhou33P | 27 | 1.9% |
| Chouyoushu1P | 26 | 1.9% |
165 further openings account for the other 711 rounds.
Counted from 349 of the 618 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–9 · 50% | 7–6 · 54% | too few to test |
| Akira | 15–14 · 52% | 1–1 · 50% | too few to test |
| Jean | 8–7 · 53% | 5–7 · 42% | too few to test |
| Pai | 14–8 · 64% | 3–2 · 60% | too few to test |
| Brad | 7–8 · 47% | 4–4 · 50% | too few to test |
| Goh | 6–7 · 46% | 4–4 · 50% | too few to test |
| Lei Fei | 9–10 · 47% | 3–1 · 75% | too few to test |
| Kage | 8–7 · 53% | 1–2 · 33% | too few to test |
| Lau | 7–11 · 39% | 0–3 · 0% | too few to test |
| Shun | 7–7 · 50% | 3–3 · 50% | too few to test |
| Wolf | 3–8 · 27% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
269 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 177–104 · 63.0%
- This season
- 149 matches · 60.4%
- Peak rank
- 34
First hit in 54.2% of 469 rounds. Won 60.6% of the rounds they struck first, 53.0% of the rounds they were struck first.
Significant Tells
- On Full Fence stages: backs off first in 43.1% of rounds, against 20.8% on the other stages.
- On Breakable Half Fence stages: opens with “G guard into evade down” in 16.7% of rounds, against 4.5% on the other stages.
| crouch dash forward into guardG | 47 | 10.0% |
|---|---|---|
| guardG into evade down | 28 | 6.0% |
| backdash into evade up | 27 | 5.7% |
| Sou'unha66K | 26 | 5.5% |
| Koromoguruma66P | 18 | 3.8% |
| Jousei Ryusenshou214P+K | 17 | 3.6% |
| guardG | 16 | 3.4% |
| backdash into evade down | 13 | 2.8% |
| crouch dash forward into NirentotsuPP | 13 | 2.8% |
| crouch dash forward into punchP | 12 | 2.5% |
| evade down into guardG | 11 | 2.3% |
| crouch dash forward into Chudan Hiji'ate6P | 8 | 1.7% |
| forward movement into back punch+kick4P+K | 8 | 1.7% |
| backdash into Soushouda46P+K | 7 | 1.5% |
| crouch dash forward into Gedan Shouda2P | 7 | 1.5% |
128 further openings account for the other 212 rounds.
Counted from 117 of the 149 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 13–5 · 72% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 278–171 · 61.9%
- This season
- 86 matches · 54.6%
- Peak rank
- 35
First hit in 58.5% of 299 rounds. Won 57.1% of the rounds they struck first, 42.7% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 44.4% of rounds, against 17.4% after losing one.
- When ahead: backs off first in 42.7% of rounds, against 20.3% when behind.
| Sharp Shoot1P | 22 | 7.3% |
|---|---|---|
| crouch dash forward into guardG | 18 | 6.0% |
| backdash into Stop Kick4K | 17 | 5.7% |
| guardG into evade down | 16 | 5.3% |
| Sharp Shoot1P into guardG | 11 | 3.7% |
| backdash into Dtee Sawk Lang3P+KP | 9 | 3.0% |
| backdash into evade up | 9 | 3.0% |
| evade down into guardG | 9 | 3.0% |
| guardG | 9 | 3.0% |
| Dtee Sawk Dtrohng4P+K | 7 | 2.3% |
| backdash into Jackal Straight46P+K | 7 | 2.3% |
| backdash into Destruction Body3P+K | 6 | 2.0% |
| crouch into Sharp Shoot1P | 6 | 2.0% |
| guardG into Sharp Shoot1P | 6 | 2.0% |
| Sharp Shoot1P into crouch | 5 | 1.7% |
86 further openings account for the other 143 rounds.
Counted from 74 of the 86 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 270–174 · 60.8%
- This season
- 54 matches · 46.3%
- Peak rank
- 35
First hit in 47.7% of 218 rounds. Won 47.1% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 19 | 8.7% |
|---|---|---|
| crouch dash forward into guardG | 11 | 5.0% |
| guardG into evade down | 11 | 5.0% |
| backdash into Darkness Sword43K+G | 9 | 4.1% |
| backdash into evade up | 8 | 3.7% |
| evade down into guardG | 8 | 3.7% |
| evade down into Hammer Smash46P+K | 7 | 3.2% |
| Fade Roll Kick7K | 6 | 2.8% |
| Fade Roll Kick7K into backdash | 6 | 2.8% |
| backward movement into Shadow Strike6P | 5 | 2.3% |
| crouch dash back into guardG | 5 | 2.3% |
| crouch dash forward into punchP | 5 | 2.3% |
| guardG into punchP | 5 | 2.3% |
| evade down into punchP | 4 | 1.8% |
| High-Speed Jab46P into Shouda46PP | 3 | 1.4% |
71 further openings account for the other 106 rounds.
Eileen
- Career
- 29–3 · 90.6%
- This season
- 32 matches · 90.6%
- Peak rank
- 29
First hit in 49.2% of 124 rounds. Won 73.8% of the rounds they struck first, 69.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 8.1% |
|---|---|---|
| backdash into Ribyou Hoso43P+K | 9 | 7.3% |
| forward movement into Enkou RensouPP | 8 | 6.5% |
| guardG into evade down | 8 | 6.5% |
| guardG | 5 | 4.0% |
| Douchu6P | 4 | 3.2% |
| Enkou Nyudou214P+K into Shukushin Zensoubi2K | 4 | 3.2% |
| backdash into evade down | 4 | 3.2% |
| crouch dash forward into guardG | 4 | 3.2% |
| evade down into Enkou Nyudou214P+K | 3 | 2.4% |
| evade down into Matsumensou4P+K | 3 | 2.4% |
| evade down into guardG | 3 | 2.4% |
| forward movement into Enkou Nyudou214P+K | 3 | 2.4% |
| Goku Senshin (Deflect)4P+K+G | 2 | 1.6% |
| Matsumensou4P+K into Matsumen Tousou4P+KK | 2 | 1.6% |
47 further openings account for the other 52 rounds.
Shun
- Career
- 55–19 · 74.3%
- This season
- 27 matches · 81.5%
- Peak rank
- 29
First hit in 45.7% of 105 rounds. Won 75.0% of the rounds they struck first, 63.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 8.6% |
|---|---|---|
| guardG | 7 | 6.7% |
| Gyou'in Haishu3P | 6 | 5.7% |
| Haisenchu1P | 5 | 4.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 4 | 3.8% |
| Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP | 4 | 3.8% |
| backward movement into Kasen Zenbokushou6PP | 4 | 3.8% |
| backdash into Rensai Gakushu46PP | 3 | 2.9% |
| backward movement into Kasen Chugeki6P | 3 | 2.9% |
| crouch into Gyou'in Haishu3P | 3 | 2.9% |
| guardG into evade down | 3 | 2.9% |
| backdash into Getsuga Gakushu46P | 2 | 1.9% |
| backdash into Kasen Chugeki6P | 2 | 1.9% |
| backdash into evade down | 2 | 1.9% |
| guardG into Gyou'in Haishu3P | 2 | 1.9% |
42 further openings account for the other 46 rounds.
Goh
- Career
- 52–21 · 71.2%
- This season
- 14 matches · 64.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 10 | 16.9% |
|---|---|---|
| backdash into Soukyu46P | 6 | 10.2% |
| backdash into evade up | 5 | 8.5% |
| crouch dash forward into guardG | 3 | 5.1% |
| guardG into throw escape | 3 | 5.1% |
| Soukyu46P into forward movement | 2 | 3.4% |
| evade down into punchP | 2 | 3.4% |
| guardG | 2 | 3.4% |
| guardG into evade down | 2 | 3.4% |
| Sune Kudaki43P | 1 | 1.7% |
| backdash into AgitosogiP+K | 1 | 1.7% |
| backdash into Hiji'ate6P | 1 | 1.7% |
| backdash into Kokuryusatsu Ni46P+KP | 1 | 1.7% |
| backdash into Kyousengeri46K | 1 | 1.7% |
| backdash into Sune Kudaki43P | 1 | 1.7% |
18 further openings account for the other 18 rounds.
Lion
- Career
- 41–9 · 82.0%
- This season
- 23 matches · 87.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 9.1% |
|---|---|---|
| Banchu6P | 2 | 4.5% |
| Senputai8K into Katoutai8KK | 2 | 4.5% |
| backdash into Dantai3K | 2 | 4.5% |
| backdash into Shicchi Soutai3K+G | 2 | 4.5% |
| backdash into evade down | 2 | 4.5% |
| backward movement into Banchu6P | 2 | 4.5% |
| crouch dash back into Souji SenpuP+K | 2 | 4.5% |
| crouch dash forward into guardG | 2 | 4.5% |
| crouch dash forward into punchP | 2 | 4.5% |
| evade down into Banchu6P | 2 | 4.5% |
| Juchou Senshou8P+K | 1 | 2.3% |
| Kousoutai2K+G | 1 | 2.3% |
| Ryusei Koushugeki (Deflect)214P | 1 | 2.3% |
| Sen'inshou3P | 1 | 2.3% |
16 further openings account for the other 16 rounds.
Counted from 12 of the 23 matches played. The rest were not pulled for openings.
Dural
- Career
- 32–8 · 80.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Nakageri3K | 1 | 12.5% |
|---|---|---|
| backdash into Rising Elbow6P | 1 | 12.5% |
| backdash into Soukyu46P | 1 | 12.5% |
| backdash into back kick+guard4K+G | 1 | 12.5% |
| backdash into evade up | 1 | 12.5% |
| crouch dash forward into throw escape | 1 | 12.5% |
| crouch into forward, down-forward punch+kick63P+K | 1 | 12.5% |
| guardG | 1 | 12.5% |
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 10 of 17 tests hold up
- Jacky: 8 of 17 tests hold up
- Akira: 5 of 15 tests hold up
- Aoi: 2 of 14 tests hold up
- Brad: 2 of 11 tests hold up
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Dural: not tested (too few rounds)
