VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

shuri_nero

Career matches7,794
Career win rate51.0%
Round win rate49.1%
Peak rank36
Distinct opponents235
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh364,1982,1302,06850.7%
Wolf353,5961,8451,75151.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky122655753.3%+6.5
Akira104465844.2%-6.2
Jean94514354.3%+7.0
Jeffry89444549.4%+0.2
Aoi86374943.0%-3.9
Sarah81394248.1%+0.2
Wolf75413454.7%+0.7
Lau66303645.5%+0.4
El Blaze61243739.3%-7.6
Lion56253144.6%+2.6
Kage47272057.5%+10.1
Pai46202643.5%+0.7
Shun45182740.0%-5.5
Taka36132336.1%-3.3
Lei Fei32122037.5%-9.3
Vanessa29141548.3%-1.9
Brad27131448.1%+2.5
Goh21111052.4%+5.7
Eileen1541126.7%-14.5
Dural74357.1%+1.2

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon144667845.8%-3.0
Open141736851.8%+5.0
Breakable Full Fence129567343.4%-5.0
Single Wall117566147.9%+0.2
Breakable Half Fence113565749.6%+4.5
Half Fence103455843.7%-2.4
Low Fence102495348.0%+4.8
Rectangle90454550.0%+2.0
Full Fence83335039.8%-10.1
Full Fence and Open69343549.3%+0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66245.5%47.4%-2.0
No walls36049.4%46.5%+3.0

Walls against open: -5.0 points (95% range -11.8 to +1.8), p 0.152 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あぽろん (Rank 35)2026/09/182251722.7%
あいりく (Rank 36)2026/09/181731417.6%
كليوديتي (Rank 32)2026/09/17159660.0%
お~ちゃん (Rank 34)2026/09/17179852.9%
にゃがみはらう (Rank 35)2026/09/15137653.9%
lapislazuli (Rank 38)2026/09/0834171750.0%
拳四郎 (Rank 37)2026/09/08113827.3%
ジークリオン (Rank 36)2026/09/061441028.6%
フェイス (Rank 36)2026/09/06114736.4%
なめ (Rank 37)2026/09/062112957.1%
ヘニオ (Rank 34)2026/08/3020101050.0%
ぷこ (Rank 37)2026/08/29147750.0%
ちょいそる (Rank 35)2026/08/24134930.8%
ふぇに (Rank 35)2026/08/23125741.7%
orz (Rank 30)2026/08/23139469.2%
テクノモデル (Rank 34)2026/08/232181338.1%
BigBoin (Rank 35)2026/08/22123925.0%
★闘将拉麵男★ (Rank 35)2026/08/22113827.3%
delicioso (Rank 34)2026/08/18124833.3%
マクシミリアン15世 (Rank 32)2026/08/061910952.6%
おむすび山▲かずkaz_kcj (Rank 35)2026/07/31126650.0%
くろなぎ (Rank 30)2026/07/17158753.3%
たたみん♪ (Rank 38)2026/07/02145935.7%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/21147750.0%
MikuMartineau (Rank 30)2026/06/041511473.3%

Round openings

Every character

backdash into evade up69015.1%
backdash into Karura4P+K63513.9%
forward dash into throwP+G45610.0%
forward movement into punchP2285.0%
backdash into evade down1583.5%
Rolling Savate6K+G1523.3%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G1212.6%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP1032.3%
backdash into throwP+G881.9%
forward dash into Low Drop Kick62K521.1%
Garyu66K501.1%
guardG into evade up481.1%
backward movement into evade up471.0%
crouch into Sune'uchi2P471.0%
throwP+G461.0%

288 further openings account for the other 1,643 rounds.

Counted from 1,136 of the 1,139 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K63517.8%
backdash into evade up54815.4%
forward dash into throwP+G44512.5%
forward movement into punchP1584.4%
backdash into evade down1243.5%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G1213.4%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP1032.9%
backdash into throwP+G691.9%
Garyu66K501.4%
crouch into Sune'uchi2P471.3%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP451.3%
throwP+G451.3%
forward dash into Ni'oudaoshi3K+G441.2%
backward movement into evade up401.1%
guardG into kickK401.1%

202 further openings account for the other 1,051 rounds.

Counted from 893 of the 896 matches played. The rest were not pulled for openings.

Wolf

Rolling Savate6K+G15215.2%
backdash into evade up14214.2%
forward movement into punchP707.0%
forward dash into Low Drop Kick62K525.2%
backdash into evade down343.4%
forward movement into Elbow Butt4P232.3%
forward dash into Heavy Middle Kick3K+G212.1%
backdash into throwP+G191.9%
forward movement into Hammer KickPK191.9%
Quick Shoulder66P+K181.8%
backdash into punchP171.7%
crouch into Low Hammer2P171.7%
Low Drop Kick62K151.5%
evade down into Elbow Butt4P151.5%
Screw Hook63214P into Screw Lariat63214PP141.4%

114 further openings account for the other 371 rounds.