Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1327 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 25 | 489 | 247 | 242 | 50.5% |
|---|---|---|---|---|---|
| Lau | 23 | 321 | 160 | 161 | 49.8% |
| Pai | 23 | 242 | 120 | 122 | 49.6% |
| Kage | 21 | 57 | 36 | 21 | 63.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
101 of 168 rounds counted6.6 inputs a second (397 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.6 | 397 | 53 |
|---|---|---|---|
| Lau | 6.8 | 406 | 45 |
| Sarah | 4.7 | 279 | 3 |
By opponent's character
| Shun | 7.2 | 435 | 16 |
|---|---|---|---|
| Lion | 6.6 | 395 | 14 |
| Goh | 6.7 | 400 | 8 |
| Eileen | 6.7 | 402 | 14 |
| Jeffry | 6.2 | 371 | 5 |
| Pai | 7.4 | 444 | 8 |
| Wolf | 6.1 | 364 | 14 |
| Aoi | 7.1 | 427 | 8 |
| Jacky | 6.3 | 378 | 8 |
| Akira | 6.5 | 390 | 3 |
| Brad | 4.7 | 279 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 7 | 2 | 5 | 28.6% | -10.3 |
|---|---|---|---|---|---|
| Lion | 6 | 2 | 4 | 33.3% | -9.2 |
| Goh | 5 | 1 | 4 | 20.0% | -15.0 |
| Sarah | 5 | 3 | 2 | 60.0% | +25.9 |
| Eileen | 4 | 2 | 2 | 50.0% | +19.0 |
| Jeffry | 3 | 1 | 2 | 33.3% | -7.0 |
| Pai | 3 | 1 | 2 | 33.3% | -4.3 |
| Wolf | 3 | 2 | 1 | 66.7% | +33.2 |
| Aoi | 2 | 1 | 1 | 50.0% | +23.8 |
| Jacky | 2 | 0 | 2 | 0.0% | -40.7 |
| Akira | 1 | 0 | 1 | 0.0% | -61.3 |
| Brad | 1 | 0 | 1 | 0.0% | -31.3 |
| Vanessa | 1 | 1 | 0 | 100.0% | +54.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 12 | 6 | 6 | 50.0% | +15.3 |
|---|---|---|---|---|---|
| Octagon | 7 | 1 | 6 | 14.3% | -19.7 |
| Rectangle | 7 | 4 | 3 | 57.1% | +20.1 |
| Full Fence and Open | 5 | 3 | 2 | 60.0% | +18.2 |
| Full Fence | 3 | 1 | 2 | 33.3% | -2.8 |
| Low Fence | 3 | 1 | 2 | 33.3% | +3.1 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -44.2 |
| Open | 2 | 0 | 2 | 0.0% | -37.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 31 | 38.7% | 37.3% | +1.4 |
| No walls | 5 | 20.0% | 32.4% | -12.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Drunk_Monkey3110 (Rank 24) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| yumi_itigo (Rank 22) | 3 | 1 | 2 | 33.3% |
| じぇるもです!! (Rank 23) | 3 | 2 | 1 | 66.7% |
| Cap2007 (Rank 23) | 2 | 2 | 0 | 100.0% |
| EDO-and-EIN (Rank 25) | 2 | 0 | 2 | 0.0% |
| Super-J-McWild (Rank 24) | 2 | 0 | 2 | 0.0% |
| TAK (Rank 22) | 2 | 1 | 1 | 50.0% |
| jave80kw (Rank 24) | 2 | 0 | 2 | 0.0% |
| makmak_80 (Rank 23) | 2 | 0 | 2 | 0.0% |
| marunguy (Rank 21) | 2 | 2 | 0 | 100.0% |
| yoshi21cc (Rank 24) | 2 | 2 | 0 | 100.0% |
| yoshiyuki_matsu (Rank 19) | 2 | 1 | 1 | 50.0% |
| いそまるGOLDEN (Rank 24) | 2 | 0 | 2 | 0.0% |
| ガルポ大統領vtuber (Rank 26) | 2 | 0 | 2 | 0.0% |
| CyberNaut_X1984_v7.0 (Rank 21) | 1 | 1 | 0 | 100.0% |
| Neosoft_br (Rank 24) | 1 | 1 | 0 | 100.0% |
| Side_mountain-n (Rank 26) | 1 | 0 | 1 | 0.0% |
| Siva-Duke (Rank 27) | 1 | 0 | 1 | 0.0% |
| komainu (Rank 26) | 1 | 0 | 1 | 0.0% |
| osaka_mouko4649 (Rank 25) | 1 | 0 | 1 | 0.0% |
| patosa (Rank 25) | 1 | 1 | 0 | 100.0% |
| yasai (Rank 21) | 1 | 0 | 1 | 0.0% |
| ねこ吉 (Rank 21) | 1 | 0 | 1 | 0.0% |
| ほーげつ (Rank 23) | 1 | 1 | 0 | 100.0% |
| トマト牛乳♪ (Rank 26) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| jave80kw (Rank 24) | 2026/09/13 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| yumi_itigo (Rank 22) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| marunguy (Rank 21) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| makmak_80 (Rank 23) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| patosa (Rank 25) | 2026/08/02 | 1 | 1 | 0 | 100.0% |
| yasai (Rank 21) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| ガルポ大統領vtuber (Rank 26) | 2026/07/25 | 2 | 0 | 2 | 0.0% |
| ねこ吉 (Rank 21) | 2026/06/28 | 1 | 0 | 1 | 0.0% |
| osaka_mouko4649 (Rank 25) | 2026/06/28 | 1 | 0 | 1 | 0.0% |
| Siva-Duke (Rank 27) | 2026/06/25 | 1 | 0 | 1 | 0.0% |
| トマト牛乳♪ (Rank 26) | 2026/06/25 | 1 | 0 | 1 | 0.0% |
| yoshi21cc (Rank 24) | 2026/06/25 | 2 | 2 | 0 | 100.0% |
| EDO-and-EIN (Rank 25) | 2026/05/27 | 2 | 0 | 2 | 0.0% |
| Cap2007 (Rank 23) | 2026/05/27 | 2 | 2 | 0 | 100.0% |
| Super-J-McWild (Rank 24) | 2026/05/26 | 2 | 0 | 2 | 0.0% |
| komainu (Rank 26) | 2026/05/26 | 1 | 0 | 1 | 0.0% |
| Neosoft_br (Rank 24) | 2026/05/14 | 1 | 1 | 0 | 100.0% |
| Drunk_Monkey3110 (Rank 24) | 2026/05/14 | 3 | 1 | 2 | 33.3% |
| ほーげつ (Rank 23) | 2026/05/06 | 1 | 1 | 0 | 100.0% |
| TAK (Rank 22) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| Side_mountain-n (Rank 26) | 2026/05/06 | 1 | 0 | 1 | 0.0% |
| いそまるGOLDEN (Rank 24) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| じぇるもです!! (Rank 23) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| CyberNaut_X1984_v7.0 (Rank 21) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| yoshiyuki_matsu (Rank 19) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| Souko Sensou66P+K | 9 | 5.4% |
|---|---|---|
| Heiho Chutenshou64P into Takuten Soudou64PP | 5 | 3.0% |
| Tenshin EngekishouP+K | 5 | 3.0% |
| evade up into evade down | 5 | 3.0% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 2.4% |
| crouch into Souchuken2P | 4 | 2.4% |
| Kosoushou46P | 3 | 1.8% |
| backdash into Chisoutai2K+G | 3 | 1.8% |
| backward movement into Kosoushou46P | 3 | 1.8% |
| crouch dash back into Honshin Soukyaku1K+G | 3 | 1.8% |
| crouch dash back into Senkyaku Chushou3KP | 3 | 1.8% |
| crouch dash back into evade up | 3 | 1.8% |
| crouch dash back into guardG | 3 | 1.8% |
| crouch dash forward into evade down | 3 | 1.8% |
| evade up into Honshin Soukyaku1K+G | 3 | 1.8% |
85 further openings account for the other 109 rounds.
Pai
- Career
- 120–122 · 49.6%
- This season
- 20 matches · 30.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Heiho Chutenshou64P into Takuten Soudou64PP | 5 | 6.3% |
|---|---|---|
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 5.1% |
| crouch into Souchuken2P | 4 | 5.1% |
| crouch dash back into Honshin Soukyaku1K+G | 3 | 3.8% |
| crouch dash back into Senkyaku Chushou3KP | 3 | 3.8% |
| evade up into Honshin Soukyaku1K+G | 3 | 3.8% |
| Honshin Soukyaku1K+G | 2 | 2.5% |
| Kochoukyaku4K+G | 2 | 2.5% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 2.5% |
| Soukasui3P into Souka Rensui3PP | 2 | 2.5% |
| crouch dash back into evade up | 2 | 2.5% |
| crouch dash back into guardG | 2 | 2.5% |
| evade up into Hi'en Rekkyaku9KK | 2 | 2.5% |
| evade up into Senkyaku Chushou3KP | 2 | 2.5% |
| evade up into crouch dash forward | 2 | 2.5% |
37 further openings account for the other 39 rounds.
Lau
- Career
- 160–161 · 49.8%
- This season
- 17 matches · 41.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Souko Sensou66P+K | 9 | 13.8% |
|---|---|---|
| Tenshin EngekishouP+K | 5 | 7.7% |
| Kosoushou46P | 3 | 4.6% |
| backdash into Chisoutai2K+G | 3 | 4.6% |
| backward movement into Kosoushou46P | 3 | 4.6% |
| guardG into crouch | 3 | 4.6% |
| Chisoutai2K+G | 2 | 3.1% |
| crouch dash forward into evade down | 2 | 3.1% |
| evade up into Chisoutai2K+G | 2 | 3.1% |
| evade up into evade down | 2 | 3.1% |
| evade up into punchP | 2 | 3.1% |
| guardG into evade up | 2 | 3.1% |
| guardG into throw escape | 2 | 3.1% |
| Enjin Senpukyaku4K+G | 1 | 1.5% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 1 | 1.5% |
23 further openings account for the other 23 rounds.
Kage
- Career
- 36–21 · 63.2%
- This season
- 5 matches · 60.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP into Rasen4P | 3 | 14.3% |
|---|---|---|
| evade up into evade down | 2 | 9.5% |
| punchP into ResshouPP | 2 | 9.5% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 4.8% |
| Kasumi Yaiba66P+K | 1 | 4.8% |
| Nakageri3K into Rasen Fujin3KP | 1 | 4.8% |
| Rakujin Gaeri44P into crouch | 1 | 4.8% |
| Rasen4P into Rasen Urageri4PK | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| crouch dash back into Rakujin Gaeri44P | 1 | 4.8% |
| crouch dash back into evade up | 1 | 4.8% |
| crouch dash back into guardG | 1 | 4.8% |
| crouch dash forward into Shippuzan3PP | 1 | 4.8% |
| crouch dash forward into evade down | 1 | 4.8% |
| crouch dash forward into throw escape | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Sarah
- Career
- 247–242 · 50.5%
- This season
- 1 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Leg Slicer2K+G | 1 | 33.3% |
|---|---|---|
| crouch dash back into Crescent Heel4K+G | 1 | 33.3% |
| crouch dash back into Hide Side Kick (Deflect)P+K | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
