VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Gamerbobey

  • Brad
  • Goh
Career matches1,881
Career win rate41.2%
Round win rate43.1%
Peak rank25
Distinct opponents42
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1305 #3,096 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf251,33256976342.7%
Brad2249417731735.8%
Goh2055292652.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

548 of 571 rounds counted

5.6 inputs a second (338 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad5.8348382
Goh5.130598
Wolf5.533068

By opponent's character

Sarah5.734475
Eileen5.633673
Akira5.332149
Brad6.337750
Shun5.533145
Wolf5.834642
Jean5.432238
Aoi5.130433
Pai6.337714
El Blaze5.633526
Jacky6.237119
Dural5.733914
Goh5.231316
Kage5.633714
Vanessa5.633420
Taka5.432611
Jeffry5.83519

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah2081240.0%-3.2
Eileen1911857.9%+6.9
Akira146842.9%+11.2
Brad1331023.1%-6.1
Shun112918.2%-14.0
Wolf113827.3%-12.6
Jean98188.9%+31.8
Aoi86275.0%+19.9
Pai8080.0%-31.8
El Blaze75271.4%+8.3
Jacky53260.0%+6.9
Dural4040.0%-11.8
Goh4040.0%-22.0
Kage4040.0%-54.7
Vanessa42250.0%+38.7
Taka31233.3%+5.8
Jeffry220100.0%+25.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1961331.6%-6.2
Open1961331.6%-6.4
Breakable Full Fence1810855.6%+9.2
Single Wall1851327.8%-2.2
Full Fence157846.7%+6.6
Low Fence158753.3%+20.4
Breakable Half Fence137653.9%+2.3
Rectangle135838.5%-24.2
Full Fence and Open72528.6%-3.6
Half Fence220100.0%+35.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8046.2%47.0%-0.7
No walls5236.5%34.0%+2.6

Walls against open: -3.3 points (95% range -25.5 to +18.9), p 0.771 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BxrbieeGutz (Rank 23)2026/09/1654180.0%
CoffeeCrusher (Rank 21)2026/09/0964266.7%
ArcaneDancer (Rank 21)2026/09/0431233.3%
WheatMcGrass (Rank 11)2026/08/25220100.0%
BeeBindy (Rank 23)2026/08/252020.0%
Datboyches_TTV (Rank 24)2026/08/2491811.1%
FullHD (Rank 29)2026/08/246060.0%
Twonny (Rank 24)2026/08/2432166.7%
Kaashif (Rank 21)2026/08/222020.0%
RadiantAnsel/MSD/AGE (Rank 13)2026/08/22220100.0%
2ScoopsOfFace (Rank 24)2026/08/226060.0%
truckstopchilidog (Rank 24)2026/08/22103730.0%
echoscreen (Rank 18)2026/08/22880100.0%
Velkan410 (Rank 21)2026/08/22220100.0%
MelonBread (Rank 30)2026/08/224040.0%
Cooljerk (Rank 21)2026/08/222020.0%
ChilePiquín (Rank 32)2026/06/0432166.7%
JAWattack (Rank 27)2026/06/0432166.7%
Frankster35 (Rank 26)2026/06/0462433.3%
CarelessSax4450 (Rank 26)2026/06/043030.0%
DJBustANut (Rank 22)2026/05/3183537.5%
DiscoKid (Rank 15)2026/05/31440100.0%
BearPrincess420 (Rank 21)2026/05/3086275.0%
THEWEIAND (Rank 25)2026/05/3031233.3%
RamonJamon (Rank 33)2026/05/094040.0%

Round openings

Every character

Sharp Shoot1P498.6%
Sawk Klab6P+K244.2%
Sway Back4P+K+G into Sway Back LowK+G223.8%
punchP162.8%
Jackal Straight46P+K into Rapid Double JabP+K152.6%
crouch into Kusabigeri2K152.6%
Rapid Double JabP+K142.4%
Screw Hook63214P into Screw Lariat63214PP132.3%
Spine Whip4P into Lumpini Combination4PK101.8%
punchP into Tsurane ShoudaPP101.8%
Low Drop Kick62K91.6%
Elbow Hook6P into forward movement81.4%
Further Low1K+G81.4%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K81.4%
Raikou3P into Denkou3PP81.4%

165 further openings account for the other 344 rounds.

Brad

Career
177–317 · 35.8%
This season
99 matches · 38.4%
Peak rank
22

First hit in 39.5% of 380 rounds. Won 47.3% of the rounds they struck first, 38.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Sharp Shoot1P4912.8%
Sawk Klab6P+K246.3%
Sway Back4P+K+G into Sway Back LowK+G225.8%
Jackal Straight46P+K into Rapid Double JabP+K153.9%
Rapid Double JabP+K143.7%
Spine Whip4P into Lumpini Combination4PK102.6%
punchP92.4%
Elbow Hook6P into forward movement82.1%
Further Low1K+G82.1%
evade up into Sawk Klab6P+K82.1%
Ten Kao6K into Ten Kao~Sawk Kun6KP71.8%
evade down71.8%
Dtee Sawk Dtrohng4P+K61.6%
Elbow Hook6P61.6%
Jaguar Tail2K+G61.6%

98 further openings account for the other 183 rounds.

Goh

Career
29–26 · 52.7%
This season
24 matches · 58.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Kusabigeri2K1515.3%
punchP into Tsurane ShoudaPP1010.2%
Raikou3P into Denkou3PP88.2%
Maegeri3K into Batousatsu3KP66.1%
Kurogane Kudaki66P44.1%
Kusabigeri2K44.1%
Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP33.1%
punchP33.1%
throwP+G33.1%
Fudousatsu Arata66P+K22.0%
Hoderi4P into Hoderi~Shikigami4PP22.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G22.0%
Kurogane Kudaki66P into Hiji'ate6P22.0%
Zukotsuwari9P+K22.0%
backward movement into Ropputsubushi6P+K22.0%

28 further openings account for the other 30 rounds.

Wolf

Career
569–763 · 42.7%
This season
23 matches · 34.8%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP1314.0%
Low Drop Kick62K99.7%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K88.6%
Elbow Butt4P into punchP66.5%
Quick Shoulder66P+K66.5%
evade down into Elbow Butt4P55.4%
forward movement into Elbow Butt4P55.4%
forward movement into Low Smash2K55.4%
punchP44.3%
Elbow Butt4P into Jab StraightPP33.2%
Arrow Knuckle3P22.1%
Low Smash2K22.1%
R.A.W. AvengerP+K+G22.1%
Savate4K22.1%
evade down into Gasp Kneel Palm Bomb6P+K22.1%

19 further openings account for the other 19 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: 0 of 15 tests hold up
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)