VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

仁義ありきな強

Career matches183
Career win rate82.5%
Round win rate66.7%
Peak rank31
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky311831513282.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky330100.0%+21.1
Akira21150.0%-24.6
Goh21150.0%-38.8
Jean220100.0%+23.9
Jeffry220100.0%+27.2
Lau21150.0%-24.4
Shun220100.0%+20.6
Eileen1010.0%-76.1
Taka110100.0%+34.0
Wolf110100.0%+16.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence43175.0%-6.1
Full Fence440100.0%+25.4
Half Fence43175.0%-8.1
Single Wall42250.0%-29.3
Breakable Full Fence220100.0%+31.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1485.7%79.2%+6.5
No walls450.0%72.8%-22.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ワクワク (Rank 32)2026/04/191010.0%
AX_Booster (Rank 29)2026/04/19220100.0%
FoooooL (Rank 32)2026/04/191010.0%
hot-milk-www (Rank 28)2026/04/19110100.0%
龍仙人【鬼手仏心】 (Rank 28)2026/04/19110100.0%
sho354898 (Rank 32)2026/04/19110100.0%
Nox (Rank 29)2026/04/19220100.0%
kuni_sato (Rank 28)2026/04/19220100.0%
モルト (Rank 31)2026/04/1921150.0%
申 ディレイ2!!! (Rank 29)2026/04/19220100.0%
jiwoonpk (Rank 29)2026/04/1921150.0%
TKS_5150 (Rank 32)2026/04/19110100.0%

Round openings

Jacky

backdash into evade down1216.7%
backdash into Spin Heel Sword4K+G79.7%
evade down into throwP+G79.7%
backdash into evade up45.6%
throwP+G45.6%
backdash into Middle Smash6P34.2%
Dash Hammer Kick66K22.8%
backdash into Bil Jee6P+K22.8%
backdash into forward dash22.8%
backdash into guardG22.8%
backdash into throwP+G22.8%
crouch dash forward into guardG22.8%
crouch into throwP+G22.8%
evade down into High Angle Upper Kick6K22.8%
backdash into Beat & Back KnuckleP+KP11.4%

18 further openings account for the other 18 rounds.