Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1692 #836 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 38 | 4,955 | 2,527 | 2,428 | 51.0% |
|---|---|---|---|---|---|
| Lei Fei | 32 | 517 | 268 | 249 | 51.8% |
| Kage | 27 | 205 | 102 | 103 | 49.8% |
| Lion | 25 | 51 | 23 | 28 | 45.1% |
| Jacky | 26 | 50 | 25 | 25 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,395 of 3,133 rounds counted7.3 inputs a second (436 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.5 | 448 | 1,972 |
|---|---|---|---|
| Lei Fei | 6.4 | 385 | 304 |
| Kage | 6.1 | 368 | 102 |
| Jacky | 6.0 | 361 | 9 |
| Lion | 6.6 | 399 | 8 |
By opponent's character
| Akira | 7.4 | 445 | 313 |
|---|---|---|---|
| Kage | 7.3 | 440 | 282 |
| Lau | 7.3 | 437 | 197 |
| Jacky | 7.3 | 438 | 190 |
| Sarah | 6.8 | 406 | 128 |
| Lion | 7.4 | 442 | 168 |
| Jeffry | 7.3 | 437 | 149 |
| Jean | 7.5 | 453 | 135 |
| Pai | 7.5 | 453 | 136 |
| Goh | 7.6 | 457 | 91 |
| Shun | 7.1 | 428 | 72 |
| Lei Fei | 6.7 | 399 | 113 |
| Aoi | 7.5 | 452 | 108 |
| Vanessa | 6.9 | 414 | 68 |
| Brad | 7.0 | 419 | 56 |
| El Blaze | 6.8 | 405 | 43 |
| Taka | 7.2 | 430 | 66 |
| Wolf | 6.8 | 406 | 51 |
| Dural | 7.2 | 434 | 24 |
| Eileen | 7.4 | 446 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 101 | 47 | 54 | 46.5% | +1.2 |
|---|---|---|---|---|---|
| Kage | 94 | 47 | 47 | 50.0% | +0.9 |
| Lau | 59 | 30 | 29 | 50.9% | +5.4 |
| Jacky | 56 | 28 | 28 | 50.0% | +0.4 |
| Sarah | 53 | 23 | 30 | 43.4% | -3.6 |
| Lion | 51 | 26 | 25 | 51.0% | +3.1 |
| Jeffry | 49 | 25 | 24 | 51.0% | +2.2 |
| Jean | 47 | 25 | 22 | 53.2% | +3.8 |
| Pai | 34 | 10 | 24 | 29.4% | -17.7 |
| Goh | 32 | 17 | 15 | 53.1% | +7.2 |
| Shun | 31 | 19 | 12 | 61.3% | +13.9 |
| Lei Fei | 29 | 13 | 16 | 44.8% | -1.2 |
| Aoi | 28 | 13 | 15 | 46.4% | -6.1 |
| Vanessa | 25 | 8 | 17 | 32.0% | -10.7 |
| Brad | 23 | 11 | 12 | 47.8% | -1.5 |
| El Blaze | 22 | 9 | 13 | 40.9% | -6.0 |
| Taka | 18 | 6 | 12 | 33.3% | -8.7 |
| Wolf | 16 | 6 | 10 | 37.5% | -12.0 |
| Dural | 6 | 4 | 2 | 66.7% | +10.8 |
| Eileen | 3 | 3 | 0 | 100.0% | +35.1 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 94 | 48 | 46 | 51.1% | +3.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 88 | 48 | 40 | 54.5% | +9.2 |
| Single Wall | 85 | 35 | 50 | 41.2% | -8.7 |
| Rectangle | 84 | 42 | 42 | 50.0% | +3.4 |
| Breakable Half Fence | 83 | 40 | 43 | 48.2% | +3.0 |
| Open | 76 | 33 | 43 | 43.4% | -5.1 |
| Full Fence | 75 | 33 | 42 | 44.0% | -5.9 |
| Half Fence | 58 | 28 | 30 | 48.3% | -0.2 |
| Octagon | 55 | 24 | 31 | 43.6% | -6.1 |
| Full Fence and Open | 38 | 17 | 21 | 44.7% | +1.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 443 | 48.5% | 47.5% | +1.1 |
| No walls | 255 | 45.5% | 48.3% | -2.9 |
Walls against open: +3.9 points (95% range -3.7 to +11.5), p 0.311 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うるヲ参拾 (Rank 39) | 27 | 14 | 13 | 51.9% |
|---|---|---|---|---|
| stepan_BVFA (Rank 38) | 26 | 15 | 11 | 57.7% |
| ぶーん (Rank 35) | 17 | 9 | 8 | 52.9% |
| ジークリオン (Rank 35) | 17 | 10 | 7 | 58.8% |
| lapislazuli (Rank 35) | 16 | 9 | 7 | 56.2% |
| jijitax4 (Rank 36) | 15 | 7 | 8 | 46.7% |
| poteto (Rank 34) | 14 | 8 | 6 | 57.1% |
| ZRX-1100 (Rank 38) | 13 | 8 | 5 | 61.5% |
| ゲッパー (Rank 38) | 12 | 4 | 8 | 33.3% |
| rocku (Rank 39) | 11 | 6 | 5 | 54.5% |
| でんでんでん123V (Rank 39) | 11 | 4 | 7 | 36.4% |
| AzaeManV (Rank 36) | 9 | 4 | 5 | 44.4% |
| ★闘将拉麵男★ (Rank 34) | 9 | 6 | 3 | 66.7% |
| くろね@のびしろF (Rank 34) | 9 | 5 | 4 | 55.6% |
| 구닥스트렌져 (Rank 31) | 9 | 3 | 6 | 33.3% |
| delicioso (Rank 35) | 8 | 6 | 2 | 75.0% |
| おむすび山▲かずkaz_kcj (Rank 39) | 8 | 3 | 5 | 37.5% |
| たたみん♪ (Rank 35) | 8 | 3 | 5 | 37.5% |
| イイクルーン (Rank 37) | 8 | 3 | 5 | 37.5% |
| 貧乏リオン/binboulion (Rank 37) | 8 | 4 | 4 | 50.0% |
| ROMANSKIN (Rank 35) | 7 | 3 | 4 | 42.9% |
| くりたろう (Rank 38) | 7 | 2 | 5 | 28.6% |
| ちぃつが (Rank 41) | 7 | 2 | 5 | 28.6% |
| どっせ (Rank 36) | 7 | 2 | 5 | 28.6% |
| 攻擊型整人武器 (Rank 33) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| ゲッパー (Rank 38) | 2026/09/17 | 12 | 4 | 8 | 33.3% |
|---|---|---|---|---|---|
| stepan_BVFA (Rank 38) | 2026/09/11 | 26 | 15 | 11 | 57.7% |
| jijitax4 (Rank 36) | 2026/09/10 | 15 | 7 | 8 | 46.7% |
| poteto (Rank 34) | 2026/08/30 | 14 | 8 | 6 | 57.1% |
| おむすび山▲かずkaz_kcj (Rank 39) | 2026/08/29 | 8 | 3 | 5 | 37.5% |
| ぶーん (Rank 35) | 2026/08/25 | 17 | 9 | 8 | 52.9% |
| でんでんでん123V (Rank 39) | 2026/08/19 | 11 | 4 | 7 | 36.4% |
| どっせ (Rank 36) | 2026/08/19 | 7 | 2 | 5 | 28.6% |
| ちぃつが (Rank 41) | 2026/08/19 | 7 | 2 | 5 | 28.6% |
| 貧乏リオン/binboulion (Rank 37) | 2026/08/19 | 8 | 4 | 4 | 50.0% |
| delicioso (Rank 35) | 2026/08/06 | 8 | 6 | 2 | 75.0% |
| ★闘将拉麵男★ (Rank 34) | 2026/07/23 | 9 | 6 | 3 | 66.7% |
| rocku (Rank 39) | 2026/07/23 | 11 | 6 | 5 | 54.5% |
| ZRX-1100 (Rank 38) | 2026/07/22 | 13 | 8 | 5 | 61.5% |
| AzaeManV (Rank 36) | 2026/07/14 | 9 | 4 | 5 | 44.4% |
| lapislazuli (Rank 35) | 2026/07/03 | 16 | 9 | 7 | 56.2% |
| イイクルーン (Rank 37) | 2026/07/02 | 8 | 3 | 5 | 37.5% |
| くろね@のびしろF (Rank 34) | 2026/07/02 | 9 | 5 | 4 | 55.6% |
| ジークリオン (Rank 35) | 2026/06/25 | 17 | 10 | 7 | 58.8% |
| たたみん♪ (Rank 35) | 2026/06/22 | 8 | 3 | 5 | 37.5% |
| くりたろう (Rank 38) | 2026/06/13 | 7 | 2 | 5 | 28.6% |
| 구닥스트렌져 (Rank 31) | 2026/06/03 | 9 | 3 | 6 | 33.3% |
| うるヲ参拾 (Rank 39) | 2026/06/03 | 27 | 14 | 13 | 51.9% |
| ROMANSKIN (Rank 35) | 2026/05/16 | 7 | 3 | 4 | 42.9% |
| 攻擊型整人武器 (Rank 33) | 2026/04/22 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| evade down into Gyou'in Haishu3P | 347 | 11.1% |
|---|---|---|
| crouch into Haisenchu1P | 223 | 7.1% |
| offensive move | 184 | 5.9% |
| evade down into crouch dash forward | 179 | 5.7% |
| crouch into Senpu Soutai3K+G | 160 | 5.1% |
| backdash into Shinho Suikoushu43P+K | 94 | 3.0% |
| backdash into Hiten Hougeki9P+K | 73 | 2.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 66 | 2.1% |
| evade down into Toushou66P | 45 | 1.4% |
| guardG into Shinho Suikoushu43P+K | 41 | 1.3% |
| crouch dash back into Tenshin Haishu4P | 39 | 1.2% |
| evade down into throwP+G | 38 | 1.2% |
| Hiten Hougeki9P+K | 35 | 1.1% |
| crouch into Fukuchougeki2P | 35 | 1.1% |
| crouch into Gyou'in Haishu3P | 35 | 1.1% |
397 further openings account for the other 1,541 rounds.
Shun
- Career
- 2,527–2,428 · 51.0%
- This season
- 661 matches · 48.7%
- Peak rank
- 38
First hit in 51.6% of 2,647 rounds. Won 50.4% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 44.0% of rounds, against 30.0% in their other rounds.
- Against Sarah: backs off first in 32.3% of rounds, against 12.2% against everyone else.
- On Rectangle stages: attacks straight away in 38.9% of rounds, against 22.2% on the other stages.
- After opening the round before by backing off: backs off first in 22.1% of rounds, against 14.6% after anything else.
- After losing a round: evades first in 40.0% of rounds, against 19.4% after winning one.
- When behind: evades first in 41.3% of rounds, against 20.3% when ahead or level.
- On no drinks: evades first in 34.2% of rounds, against 23.3% on other drink counts.
- In round 1: opens with “crouch into 3K+G Senpu Soutai” in 17.4% of rounds, against 2.3% in their other rounds.
- Against Akira: opens with “offensive move” in 15.2% of rounds, against 4.9% against everyone else.
- On Single Wall stages: opens with “evade down into crouch dash forward” in 9.5% of rounds, against 5.6% on the other stages.
- After opening the round before with “evade down into 3P Gyou'in Haishu”: opens with “evade down into crouch dash forward” in 8.4% of rounds, against 4.2% after anything else.
- After losing a round: opens with “evade down into 3P Gyou'in Haishu” in 19.5% of rounds, against 1.9% after winning one.
- When behind: opens with “evade down into 3P Gyou'in Haishu” in 21.2% of rounds, against 4.0% when ahead or level.
- On no drinks: opens with “evade down into 3P Gyou'in Haishu” in 14.5% of rounds, against 5.2% on other drink counts.
| evade down into Gyou'in Haishu3P | 347 | 13.1% |
|---|---|---|
| crouch into Haisenchu1P | 223 | 8.4% |
| offensive move | 165 | 6.2% |
| evade down into crouch dash forward | 161 | 6.1% |
| crouch into Senpu Soutai3K+G | 160 | 6.0% |
| backdash into Shinho Suikoushu43P+K | 94 | 3.5% |
| backdash into Hiten Hougeki9P+K | 73 | 2.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 66 | 2.5% |
| guardG into Shinho Suikoushu43P+K | 41 | 1.5% |
| crouch dash back into Tenshin Haishu4P | 39 | 1.5% |
| evade down into throwP+G | 36 | 1.4% |
| Hiten Hougeki9P+K | 35 | 1.3% |
| crouch into Fukuchougeki2P | 35 | 1.3% |
| crouch into Gyou'in Haishu3P | 35 | 1.3% |
| evade down into Fukuchougeki2P | 34 | 1.3% |
277 further openings account for the other 1,110 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–20 · 46% | 21–20 · 51% | -7.0 |
| Kage | 32–22 · 59% | 10–13 · 43% | too few to test |
| Jacky | 8–13 · 38% | 16–10 · 62% | too few to test |
| Sarah | 10–11 · 48% | 5–8 · 38% | too few to test |
| Jean | 14–16 · 47% | 8–3 · 73% | too few to test |
| Jeffry | 11–7 · 61% | 9–9 · 50% | too few to test |
| Lion | 11–11 · 50% | 5–9 · 36% | too few to test |
| Lau | 14–11 · 56% | 5–7 · 42% | too few to test |
| Goh | 14–10 · 58% | 2–3 · 40% | too few to test |
| Shun | 8–7 · 53% | 8–5 · 62% | too few to test |
| Aoi | 8–9 · 47% | 3–4 · 43% | too few to test |
| Pai | 2–14 · 12% | 0–4 · 0% | too few to test |
| Vanessa | 7–10 · 41% | 0–6 · 0% | too few to test |
| Brad | 8–4 · 67% | 3–6 · 33% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 268–249 · 51.8%
- This season
- 85 matches · 37.6%
- Peak rank
- 32
First hit in 39.8% of 349 rounds. Won 51.8% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 65.9% of rounds, against 42.4% in their other rounds.
- After losing a round: evades first in 51.1% of rounds, against 33.1% after winning one.
- On Low Fence stages: opens with “evade down into 66P Toushou” in 24.4% of rounds, against 11.4% on the other stages.
- After losing a round: opens with “evade down into 66P Toushou” in 16.1% of rounds, against 3.9% after winning one.
- When behind: opens with “evade down into 66P Toushou” in 15.8% of rounds, against 5.4% when ahead or level.
| evade down into Toushou66P | 45 | 12.9% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 22 | 6.3% |
| evade down into Shaten Renshou33PP | 19 | 5.4% |
| offensive move | 19 | 5.4% |
| Kochouheki (Deflect)236P+K | 11 | 3.1% |
| evade down | 11 | 3.1% |
| Tenshi Ryusentai6K+G | 10 | 2.9% |
| evade down into forward dash | 9 | 2.6% |
| evade up into Toushou66P | 8 | 2.3% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 6 | 1.7% |
| offensive move into evade up | 6 | 1.7% |
| crouch dash forward into Toushou66P | 5 | 1.4% |
| crouch into Fukusoushou2P | 5 | 1.4% |
| evade down into Fukushin Soukyaku33K+G | 5 | 1.4% |
| evade down into Shatenshou33P | 5 | 1.4% |
87 further openings account for the other 163 rounds.
Kage
- Career
- 102–103 · 49.8%
- This season
- 27 matches · 51.9%
- Peak rank
- 27
First hit in 50.4% of 115 rounds. Won 48.3% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into Fusenjin3P | 28 | 24.4% |
|---|---|---|
| Ryu'eikyaku66K | 14 | 12.2% |
| evade down into crouch dash forward | 14 | 12.2% |
| guardG | 6 | 5.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 3.5% |
| evade down into Ryu'eikyaku66K | 3 | 2.6% |
| evade down into Shippuzan3PP | 3 | 2.6% |
| backdash into Senpujin2P+K | 2 | 1.7% |
| backdash into Tsumujigeri2K+G | 2 | 1.7% |
| evade down into Jizuridan2P | 2 | 1.7% |
| evade down into punchP | 2 | 1.7% |
| evade up into Senpugeri7K | 2 | 1.7% |
| guardG into evade down | 2 | 1.7% |
| Fusen Renkyaku6K+G into forward movement | 1 | 0.9% |
| Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 0.9% |
29 further openings account for the other 29 rounds.
Jacky
- Career
- 25–25 · 50.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade down into Smash Straight3P | 2 | 22.2% |
|---|---|---|
| backdash into Dragon Combination 21P+KP | 1 | 11.1% |
| backdash into Middle Spin Kick46K+G | 1 | 11.1% |
| crouch dash back into Dragon Combination 31P+KPP | 1 | 11.1% |
| crouch dash back into Spinning Back Knuckle4P | 1 | 11.1% |
| crouch into Low Spin Kick1K+G | 1 | 11.1% |
| evade down into Dash Hammer Kick66K | 1 | 11.1% |
| evade down into Squat Straight2P | 1 | 11.1% |
Lion
- Career
- 23–28 · 45.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Attai2K into Tousentai2KK+G | 2 | 25.0% |
|---|---|---|
| evade down into Sen'inshou3P | 2 | 25.0% |
| evade down into Rakugekishou3PP | 1 | 12.5% |
| evade down into crouch | 1 | 12.5% |
| evade down into crouch dash forward | 1 | 12.5% |
| evade up into Sen'inshou3P | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 14 of 18 tests hold up
- Lei Fei: 5 of 12 tests hold up
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
