VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

Epsidawn

Career matches2,640
Career win rate47.0%
Round win rate43.2%
Peak rank30
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah302,6401,2421,39847.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze136746.1%+8.2
Lion114736.4%-4.7
Jacky105550.0%+14.3
Brad51420.0%-4.0
Shun5050.0%-28.3
Vanessa4040.0%-19.8
Jean32166.7%+45.9
Lei Fei31233.3%+2.7
Pai2020.0%-39.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open126650.0%+18.0
Breakable Full Fence113827.3%+0.8
Half Fence104640.0%+5.1
Breakable Half Fence51420.0%-16.3
Single Wall51420.0%-24.4
Low Fence4040.0%-43.0
Full Fence32166.7%+30.5
Octagon31233.3%+4.1
Full Fence and Open2020.0%-15.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3234.4%32.1%+2.3
No walls2133.3%38.1%-4.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

llMICll (Rank 26)2026/05/31114736.4%
UltraSeBassツ (Rank 34)2026/05/312020.0%
tenpai (Rank 26)2026/05/3185362.5%
leefung._ (Rank 30)2026/05/315050.0%
Scorcho (Rank 26)2026/05/3163350.0%
LethalLegendK (Rank 29)2026/05/312020.0%
VF31998 (Rank 31)2026/05/312020.0%
Based_Ganja (Rank 27)2026/05/3173442.9%
Crashing_Blow2003 (Rank 31)2026/05/3032166.7%
Kungfuhustle99 (Rank 30)2026/05/3031233.3%
Hellpockets (Rank 30)2026/05/3031233.3%
BLACKALERT!!! (Rank 42)2026/05/302020.0%
IXOYE (Rank 28)2026/05/302020.0%

Round openings

Sarah

Rising Elbow6P into Elbow Side Chop6PP177.2%
Snap Side Chop3P into Setup Combination3PK166.8%
Sharpsword44K into Sharpsword Combo44KK156.4%
Switch Kick4K156.4%
Quick Knee6K into forward movement135.5%
Switch Kick4K into kickK114.7%
up punch+kick8P+K into Hide Side Kick (Deflect)P+K104.3%
Valkyrie Flight9K+G into Back Spin KickK+G93.8%
backdash into backward movement93.8%
kickK into punchP93.8%
backdash73.0%
backdash into Switch Kick4K73.0%
Quick Knee6K52.1%
evade down into backdash52.1%
kickK into High Kick StraightKP52.1%

46 further openings account for the other 82 rounds.