VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

Jean_love_

Career matches1,125
Career win rate62.4%
Round win rate39.6%
Peak rank31
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3163839624262.1%
Jean2848730618162.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira62433.3%+9.1
Brad2020.0%-66.7
Jacky110100.0%+78.8
Jean1010.0%-47.6
Kage1010.0%-47.6
Pai110100.0%+65.2
Sarah1010.0%-33.3
Shun110100.0%+74.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open52340.0%+18.0
Breakable Half Fence21150.0%+14.5
Full Fence and Open2020.0%-66.7
Low Fence2020.0%-43.9
Octagon1010.0%-28.9
Rectangle110100.0%+78.8
Single Wall110100.0%+65.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls450.0%32.2%+17.8
No walls837.5%32.1%+5.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Shooting! (Rank 24)2020.0%
pallmtree (Rank 29)2020.0%
H.P.Starcraft (Rank 29)110100.0%
LordBaconTheBoss (Rank 29)110100.0%
VFJOJO (Rank 30)110100.0%
jinjin (Rank 30)110100.0%
kungfusmurf (Rank 35)110100.0%
mof (Rank 35)1010.0%
twinsshine (Rank 26)1010.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)1010.0%
大尉 (Rank 30)1010.0%
忘本朱の父 (Rank 26)1010.0%

Most played opponents, most recent first

Shooting! (Rank 24)2026/08/052020.0%
kungfusmurf (Rank 35)2026/08/05110100.0%
H.P.Starcraft (Rank 29)2026/08/04110100.0%
pallmtree (Rank 29)2026/07/262020.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/07/261010.0%
忘本朱の父 (Rank 26)2026/07/261010.0%
VFJOJO (Rank 30)2026/07/26110100.0%
jinjin (Rank 30)2026/07/26110100.0%
twinsshine (Rank 26)2026/05/161010.0%
大尉 (Rank 30)2026/05/151010.0%
LordBaconTheBoss (Rank 29)2026/04/26110100.0%
mof (Rank 35)2026/03/281010.0%

Round openings

Every character

Gyaku Seikenzuki66P713.2%
crouch into Renka Sentai2KK713.2%
crouch dash forward into Agezuki3P+K59.4%
crouch into Renge Karitsumi2K+G59.4%
forward dash into throwP+G47.5%
forward movement into punchP47.5%
crouch into Shitamaeken2P35.7%
evade up into Hi'en Rekkyaku9KK23.8%
Hizageri4K11.9%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G11.9%
Oihiji4P+K11.9%
Renge Karitsumi2K+G into Gedan Mawashigeri2K11.9%
Renge Karitsumi2K+G into Joudan Ushiro MawashigeriK+G11.9%
backdash into Doumawashi Kaitengeri46K+G11.9%
backdash into Yoko'enpi~Uchishutou6PP11.9%

9 further openings account for the other 9 rounds.

Jean

Gyaku Seikenzuki66P717.1%
crouch dash forward into Agezuki3P+K512.2%
crouch into Renge Karitsumi2K+G512.2%
forward dash into throwP+G49.8%
crouch into Shitamaeken2P37.3%
forward movement into punchP37.3%
Hizageri4K12.4%
Oihiji4P+K12.4%
Renge Karitsumi2K+G into Gedan Mawashigeri2K12.4%
Renge Karitsumi2K+G into Joudan Ushiro MawashigeriK+G12.4%
backdash into Doumawashi Kaitengeri46K+G12.4%
backdash into Yoko'enpi~Uchishutou6PP12.4%
backdash into guardG12.4%
crouch into Tate'enpi33P12.4%
crouch into down-back kick1K12.4%

5 further openings account for the other 5 rounds.

Pai

crouch into Renka Sentai2KK758.3%
evade up into Hi'en Rekkyaku9KK216.7%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G18.3%
forward movement into RenshouPP18.3%
forward movement into punchP18.3%