VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

fixed-star_61

Career matches6,086
Career win rate49.6%
Round win rate47.4%
Peak rank36
Distinct opponents283
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1511 #1,937 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage366,0863,0173,06949.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,443 of 4,745 rounds counted

5.5 inputs a second (329 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.53293,443

By opponent's character

Akira5.6337444
Jean5.5331339
Jacky5.7342351
Wolf5.4326258
Lion5.4325178
Jeffry5.5330254
Sarah5.4327221
Lau5.5331200
Aoi5.3320179
El Blaze5.5327184
Shun5.4326150
Pai5.6335146
Kage5.3316115
Vanessa5.3319102
Brad5.5331129
Lei Fei5.332065
Goh5.332048
Taka5.029850
Eileen5.533321
Dural5.83469

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira148618741.2%-2.5
Jean111397235.1%-9.8
Jacky110456540.9%-6.9
Wolf90335736.7%-5.0
Lion79314839.2%-2.7
Jeffry77393850.6%+4.2
Sarah73433058.9%+14.7
Lau61263542.6%-6.9
Aoi60392165.0%+16.1
El Blaze60312951.7%+4.2
Shun55262947.3%-2.6
Pai45232251.1%+7.9
Kage42222052.4%+7.1
Vanessa40162440.0%+1.3
Brad38182047.4%+4.8
Lei Fei30131743.3%+0.5
Goh24131154.2%+6.4
Taka1321115.4%-23.6
Eileen104640.0%-6.1
Dural21150.0%+8.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence133538039.9%-4.1
Rectangle122576546.7%+0.2
Breakable Full Fence121635852.1%+6.4
Open121566546.3%+0.3
Breakable Half Fence118496941.5%-1.3
Single Wall118546445.8%+1.1
Half Fence112506244.6%-1.6
Octagon105475844.8%+1.3
Full Fence90345637.8%-5.4
Full Fence and Open64293545.3%-1.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66844.9%44.7%+0.2
No walls37243.8%44.7%-0.9

Walls against open: +1.0 points (95% range -5.5 to +7.6), p 0.756 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ニトロ (Rank 37)2026/09/221910952.6%
zakisan (Rank 35)2026/09/22123925.0%
hikabun (Rank 35)2026/09/22145935.7%
ヘニオ (Rank 34)2026/09/162982127.6%
montanmo (Rank 38)2026/09/16135838.5%
都筑まもる君 (Rank 35)2026/09/161951426.3%
てーらい (Rank 34)2026/09/16127558.3%
ジャキる。 (Rank 32)2026/09/15168850.0%
躑躅 (Rank 36)2026/09/141961331.6%
lapislazuli (Rank 37)2026/09/14123925.0%
ぼっさん (Rank 36)2026/09/14167943.8%
LEO (Rank 35)2026/09/14127558.3%
ミッチー (Rank 32)2026/09/12115645.5%
小名浜DC (Rank 32)2026/09/12145935.7%
どろパイ (Rank 38)2026/08/251612475.0%
nanami.madogiwa (Rank 35)2026/08/25114736.4%
kampfarkz (Rank 33)2026/08/19116554.5%
どっせ (Rank 36)2026/08/191331023.1%
なめ (Rank 36)2026/08/05146842.9%
アドリブ使い (Rank 33)2026/07/26126650.0%
みんみんさん (Rank 35)2026/07/05110110.0%
寿司眼鉄 (Rank 35)2026/07/05128466.7%
あぽろん (Rank 30)2026/07/02105550.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/22158753.3%
MikuMartineau (Rank 32)2026/06/121871138.9%

Round openings

Kage

Career
3,017–3,069 · 49.6%
This season
1,168 matches · 45.0%
Peak rank
36

First hit in 48.3% of 4,711 rounds. Won 50.7% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 8.4% of rounds, against 1.5% in their other rounds.
  • Against Wolf: backs off first in 43.2% of rounds, against 26.2% against everyone else.
  • On Rectangle stages: attacks straight away in 53.4% of rounds, against 42.6% on the other stages.
  • After opening the round before by attacking: evades first in 18.4% of rounds, against 14.2% after anything else.
  • After losing a round: evades first in 20.1% of rounds, against 11.6% after winning one.
  • When behind: evades first in 20.0% of rounds, against 12.7% when ahead or level.
  • In round 2: opens with “44K Ura Tsumujigeri” in 22.0% of rounds, against 12.8% in their other rounds.
  • Against Lion: opens with “44K Ura Tsumujigeri” in 26.8% of rounds, against 14.2% against everyone else.
  • After opening the round before with “evade down into 44K+G Ryubisen”: opens with “44K Ura Tsumujigeri” in 27.6% of rounds, against 18.1% after anything else.
  • After winning a round: opens with “44K Ura Tsumujigeri” in 23.8% of rounds, against 13.9% after losing one.
  • When ahead: opens with “44K Ura Tsumujigeri” in 25.1% of rounds, against 15.0% when level or behind.

How is this tested?

Ura Tsumujigeri44K71415.0%
backward movement into Nagiharai6P+K3687.8%
evade down into Ryubisen44K+G2795.9%
Ryubisen44K+G2625.5%
Rasen4P2034.3%
Hagakure-ryu In Raijingeki46P+K1803.8%
backdash into Gen'you4K+G1112.3%
evade down into Kasumi Yaiba66P+K1092.3%
Ryu'eikyaku66K942.0%
guardG841.8%
backdash into Kodachinuki4K811.7%
evade down into Hagakure-ryu In Raijingeki46P+K811.7%
forward dash into Kasumi Yaiba66P+K801.7%
backdash into Nakageri3K781.6%
backward movement into forward kick6K761.6%

258 further openings account for the other 1,951 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira36–54 · 40%17–22 · 44%-1.4
Jean19–30 · 39%19–31 · 38%-0.9
Jacky29–45 · 39%12–17 · 41%too few to test
Wolf17–25 · 40%10–21 · 32%+13.3
Lion14–21 · 40%14–23 · 38%-0.9
Jeffry26–21 · 55%10–16 · 38%too few to test
Sarah30–22 · 58%9–6 · 60%too few to test
Lau18–21 · 46%7–11 · 39%too few to test
Aoi21–13 · 62%12–6 · 67%too few to test
El Blaze15–18 · 45%12–10 · 55%too few to test
Shun13–19 · 41%6–6 · 50%too few to test
Pai15–14 · 52%6–8 · 43%too few to test
Kage14–13 · 52%4–4 · 50%too few to test
Vanessa6–6 · 50%8–13 · 38%too few to test
Brad11–10 · 52%6–8 · 43%too few to test
Lei Fei6–13 · 32%4–3 · 57%too few to test
Goh6–7 · 46%5–2 · 71%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 11 of 18 tests hold up