VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

legendaryhero

  • Vanessa
  • Brad
  • Pai
  • Eileen
  • Aoi
  • Jacky
  • El Blaze
  • Sarah
  • Shun
  • Lion
  • Jeffry
  • Lau
  • Kage
Career matches4,014
Career win rate73.1%
Round win rate53.8%
Peak rank32
Distinct opponents111
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1651 #1,043 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei3147029917163.6%
Shun303012069568.4%
Vanessa323012277475.4%
Aoi292611857670.9%
Jeffry292541827271.7%
Lion322531985578.3%
Lau272521728068.2%
Jacky312341884680.3%
Pai302301725874.8%
El Blaze292211655674.7%
Kage272181536570.2%
Akira—2071555274.9%
Brad281801265470.0%
Jean—1671353280.8%
Eileen281631253876.7%
Goh—1551272881.9%
Sarah301471182980.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,985 of 2,728 rounds counted

8.1 inputs a second (486 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.6457922
Vanessa8.6514474
Brad7.645751
Pai9.154358
Eileen8.0478142
Aoi8.0478135
El Blaze9.053973
Shun8.751981
Lion10.562949

By opponent's character

Sarah8.0482352
Lei Fei7.7460217
Pai9.0541141
Shun7.7462158
Jeffry7.9474119
Jacky7.6455135
Akira8.8531142
Goh8.5512165
Brad8.651866
Wolf8.752288
El Blaze8.450454
Jean8.249073
Lion8.047887
Kage7.343833
Aoi7.545378
Dural8.148348
Taka6.035813
Lau7.74629
Vanessa6.23707

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah98524653.1%-2.8
Lei Fei60392165.0%+13.0
Pai58283048.3%+0.3
Shun54322259.3%+3.9
Jeffry51292256.9%-3.2
Jacky48331568.8%+1.6
Akira47272057.5%-2.2
Goh40192147.5%-4.7
Brad36181850.0%-2.6
Wolf35211460.0%+4.9
El Blaze32131940.6%-12.5
Jean2251722.7%-18.5
Lion2218481.8%+24.7
Kage2115671.4%+24.1
Aoi1911857.9%-16.0
Dural121118.3%-41.1
Taka118372.7%+9.6
Lau86275.0%+5.0
Vanessa42250.0%-3.3
Eileen32166.7%+0.4

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence83463755.4%-3.7
Open82414150.0%-8.7
Octagon76472961.8%+8.1
Single Wall69393056.5%+4.6
Rectangle64382659.4%+0.2
Breakable Full Fence59322754.2%+4.0
Full Fence59352459.3%+3.8
Low Fence59263344.1%-13.0
Breakable Half Fence52302257.7%+0.8
Full Fence and Open50292158.0%+6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39358.0%56.1%+1.9
No walls21050.5%55.4%-5.0

Walls against open: +6.9 points (95% range -3.6 to +17.3), p 0.198 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DustyCrawlman (Rank 35)2026/10/1173442.9%
Kitetsu (Rank 29)2026/10/11138561.5%
I'monlysleeping (Rank 35)2026/10/11113827.3%
5CRUBL1FE (Rank 31)2026/10/1086275.0%
Sevensided253 (Rank 32)2026/10/1056243242.9%
johncha (Rank 21)2026/10/0910100100.0%
Jiikae (Rank 34)2026/10/09138561.5%
Kungfuhustle99 (Rank 30)2026/10/04107370.0%
Formalism (Rank 27)2026/09/26106460.0%
HecticFall (Rank 30)2026/09/151710758.8%
raybladex (Rank 27)2026/09/153472720.6%
Based_Ganja (Rank 31)2026/09/151510566.7%
RetroTobyCEO (Rank 30)2026/09/09127558.3%
DEExTHAxGEE (Rank 40)2026/09/0991811.1%
MidnightSci-Fi (Rank 21)2026/09/0976185.7%
justaname00 (Rank 33)2026/09/091321115.4%
無謀 (Rank 33)2026/09/09167943.8%
H.P.Starcraft (Rank 27)2026/09/081981142.1%
GenesisFrenzy (Rank 37)2026/06/022161528.6%
tenpai (Rank 25)2026/05/27118372.7%
hgamery (Rank 28)2026/05/272619773.1%
TTVmf_dva (Rank 32)2026/05/27102820.0%
神拳|Kaolan (Rank 34)2026/05/10113827.3%
SDVF|JINXHAND (Rank 30)2026/05/0592722.2%
UltraSeBassツ (Rank 34)2026/05/0482625.0%

Round openings

Every character

crouch dash forward into guardG2329.2%
backdash into evade up1536.1%
crouch dash forward into evade up1255.0%
evade up into forward dash893.5%
crouch dash forward into evade down702.8%
Defensive Style: crouch dash forward into guardG682.7%
guardG into throw escape512.0%
punchP481.9%
throw escape451.8%
punchP into Sayu ShoukenPP431.7%
punchP into crouch dash forward381.5%
Toushou66P371.5%
Defensive Style: backdash into evade up301.2%
evade down into guardG210.8%
punchP into forward dash210.8%

680 further openings account for the other 1,444 rounds.

Counted from 625 of the 681 matches played. The rest were not pulled for openings.

Lei Fei

Career
299–171 · 63.6%
This season
228 matches · 52.6%
Peak rank
31

First hit in 41.8% of 918 rounds. Won 51.8% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 41.2% of rounds, against 22.0% after anything else.
  • After losing a round: moves in first in 48.2% of rounds, against 32.2% after winning one.
  • After losing a round: opens with “crouch dash forward into G guard” in 24.3% of rounds, against 13.3% after winning one.

How is this tested?

crouch dash forward into guardG16918.3%
backdash into evade up9410.2%
crouch dash forward into evade up828.9%
punchP into Sayu ShoukenPP434.7%
crouch dash forward into evade down384.1%
Toushou66P374.0%
throw escape272.9%
SokutankyakuK+G into Shishi DaichoukouK+GP202.2%
backdash into Kaisei Tento1P+K161.7%
guardG into throw escape141.5%
evade up into forward dash121.3%
kickK121.3%
evade down into guardG111.2%
punchP into crouch dash forward111.2%
backward movement into Katoken3P+K91.0%

128 further openings account for the other 327 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah13–17 · 43%10–6 · 62%too few to test
Lei Fei7–9 · 44%3–4 · 43%too few to test
Goh3–5 · 38%7–6 · 54%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
227–74 · 75.4%
This season
121 matches · 66.1%
Peak rank
32

First hit in 23.7% of 262 rounds. Won 71.0% of the rounds they struck first, 63.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash forward into guardG6825.7%
Defensive Style: backdash into evade up3011.3%
Defensive Style: throw escape124.5%
Defensive Style: crouch dash forward into evade down114.2%
Defensive Style: guard into throw escape93.4%
Defensive Style: crouch dash forward into evade up83.0%
Defensive Style: Sit Jab41.5%
Defensive Style: crouch dash forward into Cut Upper3P41.5%
Defensive Style: crouch dash forward into Sit Jab2P41.5%
Defensive Style: evade down into guardG41.5%
Defensive Style: forward dash into evade up41.5%
Defensive Style: guard41.5%
Offensive Style: crouch dash forward into evade up41.5%
Defensive Style: Heavy Hook31.1%
Defensive Style: crouch dash forward into Defensive Elbow (Deflect)1P31.1%

73 further openings account for the other 93 rounds.

Counted from 65 of the 121 matches played. The rest were not pulled for openings.

Brad

Career
126–54 · 70.0%
This season
59 matches · 52.5%
Peak rank
28

First hit in 45.8% of 238 rounds. Won 54.1% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into forward dash218.8%
guardG into throw escape208.4%
punchP177.1%
throw escape104.2%
punchP into Elbow Hook6P93.8%
punchP into evade up93.8%
crouch into guardG72.9%
punchP into Jab StraightPP72.9%
crouch dash forward into guardG62.5%
Jolt Upper3P52.1%
Spine Whip4P into evade up52.1%
backdash into Stop Kick4K52.1%
guardG into evade down52.1%
punchP into Spine Whip4P52.1%
Elbow Hook6P into crouch41.7%

71 further openings account for the other 104 rounds.

Pai

Career
172–58 · 74.8%
This season
58 matches · 58.6%
Peak rank
30

First hit in 44.9% of 234 rounds. Won 54.3% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG93.8%
evade up into forward dash93.8%
backdash into evade up83.4%
crouch dash forward into evade up72.9%
guardG into throw escape72.9%
punchP72.9%
punchP into Ensei Soushouheki4P72.9%
crouch dash forward into Souanshou3P+K62.5%
punchP into RenshouPP62.5%
kickK52.1%
Ryoushou6P+K into Renkan Maho Chuken6P+KP41.7%
Soukasui3P into backward movement41.7%
backdash into Ensei Haikyaku4K41.7%
backdash into Tenshin Oushoushou46P+K41.7%
crouch dash forward into evade down41.7%

108 further openings account for the other 147 rounds.

Eileen

Career
125–38 · 76.7%
This season
45 matches · 62.2%
Peak rank
28

First hit in 52.2% of 180 rounds. Won 59.6% of the rounds they struck first, 64.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousokuhon7K+G137.2%
evade up into forward dash116.1%
crouch dash forward into evade up95.0%
punchP into Enkou RensouPP95.0%
crouch dash forward into guardG84.4%
backdash into Enkou Kenka46P73.9%
Douchu6P into Jouho Chu'un6PP63.3%
Tanhikyaku9K63.3%
backdash into Kesshi Hanbi46K+G63.3%
backdash into evade up52.8%
backdash into Rinheki Hairen1PK42.2%
punchP31.7%
punchP into ZenkuhonP+K31.7%
Enkou Chousou3P into ZenkuhonP+K21.1%
Enkou Kenka46P21.1%

72 further openings account for the other 86 rounds.

Aoi

Career
185–76 · 70.9%
This season
37 matches · 43.2%
Peak rank
29

First hit in 39.9% of 138 rounds. Won 54.5% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG96.5%
punchP into crouch dash forward85.8%
crouch dash forward into evade down75.0%
evade up into forward dash75.0%
Chudan Hiji'ate6P64.3%
Chudan Hiji'ate6P into crouch dash forward53.6%
punchP into kickK53.6%
Hou'oushu3P42.9%
Ouda6P+K42.9%
backdash into evade up42.9%
crouch dash forward into evade up42.9%
Hou'oushu3P into guardG32.2%
Ouda6P+K into Oushu Hiji'ate6P+KP32.2%
Ougimai4P into Ougimai~Tachikaze4PK32.2%
evade up into crouch dash forward32.2%

55 further openings account for the other 64 rounds.

Jacky

Career
188–46 · 80.3%
This season
31 matches · 61.3%
Peak rank
31

First hit in 33.3% of 123 rounds. Won 68.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG129.8%
crouch dash forward into evade down118.9%
crouch dash forward into Smash Straight3P86.5%
Middle Smash6P into crouch dash forward75.7%
crouch dash forward into evade up64.9%
punchP into Jab StraightPP64.9%
Jab StraightPP into Jab Double StraightPPP43.2%
backdash into Long Stride Back Knuckle4P+K43.2%
guardG into throw escape43.2%
punchP into forward dash43.2%
backdash into Spin Heel Sword4K+G32.4%
backdash into evade up32.4%
evade up into forward dash32.4%
punchP32.4%
punchP into Middle Smash6P32.4%

32 further openings account for the other 42 rounds.

Sarah

Career
118–29 · 80.3%
This season
23 matches · 65.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into forward dash1414.1%
crouch dash forward into guardG1010.1%
backdash into evade up99.1%
Wind Knuckle6P+KP into Storm Combination6P+KPK66.1%
backdash into Crescent Heel4K+G55.0%
crouch dash forward into evade up55.0%
Rising Elbow6P33.0%
crouch dash forward into Quick Knee6K22.0%
crouch dash forward into evade down22.0%
evade up into Serpent Smash Cannon2P+KK22.0%
evade up into Switch Kick4K22.0%
punchP into crouch dash forward22.0%
Long Snap Side Chop3P+K11.0%
Low Spin Kick3K+G11.0%
Quick Knee6K into Quick Knee Straight6KP11.0%

34 further openings account for the other 34 rounds.

El Blaze

Career
165–56 · 74.7%
This season
24 matches · 41.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1515.6%
evade up into forward dash77.3%
Shadow Spear6K into forward dash33.1%
backdash into Volcano Upper4P+K33.1%
forward dash into evade up33.1%
punchP into Quick HookPP33.1%
punchP into crouch dash forward33.1%
Back Knuckle4P into Shadow Spin Kick4PK22.1%
Jumping Hammer Knuckle8P+K22.1%
backdash into Hammer Smash46P+K22.1%
backdash into Head Smash Kick46K22.1%
backdash into Jumping Savate9K+G22.1%
backdash into Shouda46PP22.1%
backdash into Toe Kick4K22.1%
kickK22.1%

43 further openings account for the other 43 rounds.

Shun

Career
206–95 · 68.4%
This season
21 matches · 61.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up67.4%
punchP67.4%
Haisenchu1P into guardG56.2%
Haisenchu1P44.9%
Haisenchu1P into forward dash44.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP44.9%
punchP into forward dash44.9%
backdash into Honshin TankaP+K33.7%
backdash into Tenshin Benshu4P+K33.7%
punchP into Chougeki RigoutaiPK33.7%
punchP into crouch dash forward33.7%
backdash22.5%
backdash into Kasen Gyou'in6P+K+G22.5%
backdash into Ryubikyaku8K+G22.5%
backdash into Tenshin Souchushou6P+K22.5%

26 further openings account for the other 28 rounds.

Lion

Career
198–55 · 78.3%
This season
13 matches · 23.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Sen'inshou3P714.3%
backdash into Zensou Tenshinkyaku44K+G612.2%
crouch dash forward into evade up510.2%
Juchou Senshou8P+K into forward dash24.1%
crouch dash forward into Banchu6P24.1%
crouch dash forward into evade down24.1%
evade up into Zaban Shuhou33P+K24.1%
evade up into crouch dash forward24.1%
punchP into crouch dash forward24.1%
Attai2K into Tousentai2KK+G12.0%
Banchu6P into crouch dash forward12.0%
Banchu6P into forward movement12.0%
Juchou Senshou8P+K into crouch dash forward12.0%
Kousoutai2K+G12.0%
Shicchi Soutai3K+G12.0%

13 further openings account for the other 13 rounds.

Jeffry

Career
182–72 · 71.7%
This season
8 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade up516.1%
Dash Elbow66P into punchP26.5%
backdash into Kenka Hook46P26.5%
crouch dash forward into guardG26.5%
crouch dash forward into throwP+G26.5%
crouch dash forward into throw escape26.5%
punchP into Double KnucklePP26.5%
Dash Elbow66P13.2%
Hammer Slide1P into Grizzly Hammer1PP13.2%
Heavy Back Knuckle4P into Stomach Destroyer4PK13.2%
Smash Upper3P into guardG13.2%
Sunlit Body Upper3P+K into Overblow Shoulder66P+K13.2%
Sunlit Body Upper3P+K into evade down13.2%
backdash into Scoop Kick4K+G13.2%
backdash into throwP+G13.2%

6 further openings account for the other 6 rounds.

Lau

Career
172–80 · 68.2%
This season
7 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up414.3%
crouch dash forward into guardG414.3%
evade up into forward dash414.3%
Chugeki6P27.1%
Rouko Tankai6P+K into Rouko Shukkai6P+KP13.6%
Rouko Tankai6P+K into punchP13.6%
backdash into Honten Rakutoutai46K+G13.6%
backdash into Ko'en Souken2P+K13.6%
backdash into RenshouPP13.6%
backdash into Sako Soushou4P+K13.6%
backdash into Tenshin EngekishouP+K13.6%
crouch dash forward into evade down13.6%
crouch dash forward into throw escape13.6%
evade down into guardG13.6%
evade up into Saishikkyaku4K13.6%

3 further openings account for the other 3 rounds.

Kage

Career
153–65 · 70.2%
This season
6 matches · 33.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into ResshouPP416.0%
ResshouPP into SandangekiPPP28.0%
backdash into evade up28.0%
punchP into Rasen4P28.0%
punchP into Sokudan1P28.0%
Hiji'uchi6P14.0%
Rasen4P14.0%
SouhajinP+K into crouch dash forward14.0%
Tsumujigeri2K+G14.0%
backdash into Doukudaki46K14.0%
backdash into Yokoshutou4P+K14.0%
crouch dash forward into Senpujin2P+K14.0%
crouch dash forward into guardG14.0%
crouch dash forward into throw escape14.0%
evade up into throw escape14.0%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 3 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)