Virtua Fighter 5 REVO · v1.10 · Region: North America
Q-jack-r
Characters played — VF5's own record
| Jacky | 29 | 1,052 | 529 | 523 | 50.3% |
|---|---|---|---|---|---|
| Akira | — | 597 | 368 | 229 | 61.6% |
| Eileen | 31 | 320 | 183 | 137 | 57.2% |
| Sarah | 29 | 269 | 153 | 116 | 56.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 42 | 31 | 11 | 73.8% | +23.3 |
|---|---|---|---|---|---|
| Aoi | 25 | 15 | 10 | 60.0% | +6.5 |
| Jacky | 24 | 11 | 13 | 45.8% | -2.5 |
| Wolf | 24 | 15 | 9 | 62.5% | +13.9 |
| Jean | 21 | 7 | 14 | 33.3% | -12.8 |
| Sarah | 18 | 10 | 8 | 55.6% | +8.1 |
| Shun | 14 | 5 | 9 | 35.7% | -14.4 |
| El Blaze | 13 | 3 | 10 | 23.1% | -24.3 |
| Goh | 13 | 3 | 10 | 23.1% | -21.2 |
| Lion | 12 | 6 | 6 | 50.0% | -4.9 |
| Brad | 11 | 5 | 6 | 45.5% | +7.1 |
| Jeffry | 9 | 2 | 7 | 22.2% | -27.7 |
| Lau | 7 | 1 | 6 | 14.3% | -35.5 |
| Lei Fei | 7 | 4 | 3 | 57.1% | +1.6 |
| Pai | 7 | 5 | 2 | 71.4% | +10.1 |
| Kage | 6 | 3 | 3 | 50.0% | -10.2 |
| Vanessa | 5 | 3 | 2 | 60.0% | +14.0 |
| Eileen | 1 | 1 | 0 | 100.0% | +54.7 |
| Taka | 1 | 0 | 1 | 0.0% | -29.5 |
1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 34 | 20 | 14 | 58.8% | +10.3 |
|---|---|---|---|---|---|
| Single Wall | 33 | 14 | 19 | 42.4% | -7.8 |
| Breakable Half Fence | 31 | 18 | 13 | 58.1% | +11.0 |
| Open | 30 | 16 | 14 | 53.3% | +0.6 |
| Rectangle | 27 | 14 | 13 | 51.9% | +0.5 |
| Breakable Full Fence | 22 | 10 | 12 | 45.5% | -2.5 |
| Half Fence | 21 | 11 | 10 | 52.4% | +4.9 |
| Octagon | 19 | 6 | 13 | 31.6% | -20.2 |
| Full Fence | 17 | 5 | 12 | 29.4% | -21.4 |
| Full Fence and Open | 11 | 6 | 5 | 54.5% | +0.3 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 137 | 46.7% | 49.2% | -2.5 |
| No walls | 97 | 51.5% | 50.6% | +1.0 |
Walls against open: -3.4 points (95% range -16.4 to +9.6), p 0.605 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ガンオンやりたひ (Rank 27) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| 방가방가햄토리 (Rank 31) | 6 | 0 | 6 | 0.0% |
| pinturicchio (Rank 29) | 5 | 1 | 4 | 20.0% |
| え~る (Rank 26) | 5 | 3 | 2 | 60.0% |
| ガリバー (Rank 30) | 5 | 1 | 4 | 20.0% |
| 漂泊の民回線ジプシー (Rank 32) | 5 | 0 | 5 | 0.0% |
| 金田一の少年 (Rank 26) | 5 | 5 | 0 | 100.0% |
| tanechin (Rank 27) | 4 | 3 | 1 | 75.0% |
| たわばTAWABA (Rank 27) | 4 | 2 | 2 | 50.0% |
| りゅうのすけ (Rank 29) | 4 | 2 | 2 | 50.0% |
| イチゲン (Rank 29) | 4 | 3 | 1 | 75.0% |
| エルモchYT★プなれ★ (Rank 28) | 4 | 4 | 0 | 100.0% |
| レイ (Rank 27) | 4 | 1 | 3 | 25.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 4 | 3 | 1 | 75.0% |
| Light (Rank 31) | 3 | 2 | 1 | 66.7% |
| OgreAunt (Rank 32) | 3 | 2 | 1 | 66.7% |
| Shako_P (Rank 23) | 3 | 2 | 1 | 66.7% |
| be-shedded (Rank 28) | 3 | 3 | 0 | 100.0% |
| lemon@のびしろF (Rank 30) | 3 | 1 | 2 | 33.3% |
| mochi2_0918 (Rank 26) | 3 | 2 | 1 | 66.7% |
| pokemon (Rank 29) | 3 | 0 | 3 | 0.0% |
| sby (Rank 29) | 3 | 1 | 2 | 33.3% |
| syounai (Rank 26) | 3 | 3 | 0 | 100.0% |
| ジョイソル (Rank 29) | 3 | 1 | 2 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| be-shedded (Rank 28) | 2026/09/02 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| エルモchYT★プなれ★ (Rank 28) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| イチゲン (Rank 29) | 2026/08/21 | 4 | 3 | 1 | 75.0% |
| sby (Rank 29) | 2026/08/19 | 3 | 1 | 2 | 33.3% |
| 金田一の少年 (Rank 26) | 2026/08/19 | 5 | 5 | 0 | 100.0% |
| Light (Rank 31) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2026/06/13 | 4 | 3 | 1 | 75.0% |
| え~る (Rank 26) | 2026/06/09 | 5 | 3 | 2 | 60.0% |
| たわばTAWABA (Rank 27) | 2026/06/09 | 4 | 2 | 2 | 50.0% |
| 漂泊の民回線ジプシー (Rank 32) | 2026/06/09 | 5 | 0 | 5 | 0.0% |
| ガンオンやりたひ (Rank 27) | 2026/06/06 | 7 | 5 | 2 | 71.4% |
| レイ (Rank 27) | 2026/06/05 | 4 | 1 | 3 | 25.0% |
| syounai (Rank 26) | 2026/06/05 | 3 | 3 | 0 | 100.0% |
| OgreAunt (Rank 32) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| tanechin (Rank 27) | 2026/06/02 | 4 | 3 | 1 | 75.0% |
| mochi2_0918 (Rank 26) | 2026/05/31 | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 30) | 2026/05/27 | 5 | 1 | 4 | 20.0% |
| Shako_P (Rank 23) | 2026/05/27 | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 29) | 2026/05/26 | 5 | 1 | 4 | 20.0% |
| lemon@のびしろF (Rank 30) | 2026/05/19 | 3 | 1 | 2 | 33.3% |
| 방가방가햄토리 (Rank 31) | 2026/05/19 | 6 | 0 | 6 | 0.0% |
| りゅうのすけ (Rank 29) | 2026/05/16 | 4 | 2 | 2 | 50.0% |
| pokemon (Rank 29) | 2026/05/08 | 3 | 0 | 3 | 0.0% |
| ジョイソル (Rank 29) | 2026/05/08 | 3 | 1 | 2 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 219 | 20.4% |
|---|---|---|
| evade up into crouch dash forward | 47 | 4.4% |
| backdash into Squat Straight | 30 | 2.8% |
| backdash into Spin Heel Sword4K+G | 29 | 2.7% |
| evade up into evade down | 28 | 2.6% |
| backward movement into evade down | 27 | 2.5% |
| evade up into crouch dash back | 26 | 2.4% |
| Dash Hammer Kick66K into backdash | 25 | 2.3% |
| crouch dash forward into forward dash | 24 | 2.2% |
| backdash into Hikou Hagetsu33P | 18 | 1.7% |
| backdash into crouch dash forward | 15 | 1.4% |
| backdash into punchP | 15 | 1.4% |
| backdash into Middle Kick3K | 14 | 1.3% |
| evade up into Groin Kick6K+G | 14 | 1.3% |
| evade up into Middle Kick3K | 13 | 1.2% |
256 further openings account for the other 531 rounds.
Counted from 259 of the 260 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade down | 143 | 19.0% |
|---|---|---|
| evade up into crouch dash forward | 33 | 4.4% |
| backdash into Spin Heel Sword4K+G | 29 | 3.9% |
| Dash Hammer Kick66K into backdash | 25 | 3.3% |
| evade up into evade down | 23 | 3.0% |
| backdash into Squat Straight2P | 21 | 2.8% |
| crouch dash forward into forward dash | 20 | 2.6% |
| evade up into crouch dash back | 19 | 2.5% |
| backward movement into evade down | 17 | 2.2% |
| backdash into Middle Kick3K | 14 | 1.9% |
| evade up into Groin Kick6K+G | 14 | 1.9% |
| evade up into Middle Kick3K | 13 | 1.7% |
| crouch dash forward into backdash | 11 | 1.5% |
| evade up into Spin Heel Sword4K+G | 11 | 1.5% |
| backdash into crouch dash forward | 10 | 1.3% |
173 further openings account for the other 351 rounds.
Counted from 180 of the 181 matches played. The rest were not pulled for openings.
Eileen
| backdash into evade down | 31 | 18.9% |
|---|---|---|
| backdash into Hikou Hagetsu33P | 18 | 11.0% |
| evade up into crouch dash forward | 7 | 4.3% |
| backward movement into evade down | 6 | 3.7% |
| evade up into Sokutantai3K | 6 | 3.7% |
| evade up into crouch dash back | 5 | 3.0% |
| backdash into crouch dash forward | 4 | 2.4% |
| backdash into punchP | 4 | 2.4% |
| Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK | 3 | 1.8% |
| backdash into Zensoutai2K+G | 3 | 1.8% |
| evade up into punchP | 3 | 1.8% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 2 | 1.2% |
| backdash into Enkou Kenka46P | 2 | 1.2% |
| backdash into Sokutantai3K | 2 | 1.2% |
| backward movement into Enkou Nyudou214P+K | 2 | 1.2% |
57 further openings account for the other 66 rounds.
Sarah
| backdash into evade down | 45 | 28.7% |
|---|---|---|
| backdash into Squat Straight2P | 9 | 5.7% |
| evade up into Jackknife Kick3K | 7 | 4.5% |
| evade up into crouch dash forward | 7 | 4.5% |
| backdash into Crescent Heel4K+G | 5 | 3.2% |
| evade up into punchP | 5 | 3.2% |
| backward movement into evade down | 4 | 2.5% |
| crouch dash forward into forward dash | 4 | 2.5% |
| Round Kick8K+G | 3 | 1.9% |
| backdash into Jackknife Kick3K | 3 | 1.9% |
| evade down into Jackknife Kick3K | 3 | 1.9% |
| evade up into evade down | 3 | 1.9% |
| forward dash into Leg Slicer2K+G | 3 | 1.9% |
| Hide Side Kick (Deflect)P+K into crouch dash forward | 2 | 1.3% |
| Round Kick8K+G into forward dash | 2 | 1.3% |
39 further openings account for the other 52 rounds.
