VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

Q-jack-r

Career matches2,238
Career win rate55.1%
Round win rate50.3%
Peak rank31
Distinct opponents130
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky291,05252952350.3%
Akira59736822961.6%
Eileen3132018313757.2%
Sarah2926915311656.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42311173.8%+23.3
Aoi25151060.0%+6.5
Jacky24111345.8%-2.5
Wolf2415962.5%+13.9
Jean2171433.3%-12.8
Sarah1810855.6%+8.1
Shun145935.7%-14.4
El Blaze1331023.1%-24.3
Goh1331023.1%-21.2
Lion126650.0%-4.9
Brad115645.5%+7.1
Jeffry92722.2%-27.7
Lau71614.3%-35.5
Lei Fei74357.1%+1.6
Pai75271.4%+10.1
Kage63350.0%-10.2
Vanessa53260.0%+14.0
Eileen110100.0%+54.7
Taka1010.0%-29.5

1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence34201458.8%+10.3
Single Wall33141942.4%-7.8
Breakable Half Fence31181358.1%+11.0
Open30161453.3%+0.6
Rectangle27141351.9%+0.5
Breakable Full Fence22101245.5%-2.5
Half Fence21111052.4%+4.9
Octagon1961331.6%-20.2
Full Fence1751229.4%-21.4
Full Fence and Open116554.5%+0.3

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13746.7%49.2%-2.5
No walls9751.5%50.6%+1.0

Walls against open: -3.4 points (95% range -16.4 to +9.6), p 0.605 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ガンオンやりたひ (Rank 27)75271.4%
방가방가햄토리 (Rank 31)6060.0%
pinturicchio (Rank 29)51420.0%
え~る (Rank 26)53260.0%
ガリバー (Rank 30)51420.0%
漂泊の民回線ジプシー (Rank 32)5050.0%
金田一の少年 (Rank 26)550100.0%
tanechin (Rank 27)43175.0%
たわばTAWABA (Rank 27)42250.0%
りゅうのすけ (Rank 29)42250.0%
イチゲン (Rank 29)43175.0%
エルモchYT★プなれ★ (Rank 28)440100.0%
レイ (Rank 27)41325.0%
失礼!スマッシュ☆彡 (Rank 25)43175.0%
Light (Rank 31)32166.7%
OgreAunt (Rank 32)32166.7%
Shako_P (Rank 23)32166.7%
be-shedded (Rank 28)330100.0%
lemon@のびしろF (Rank 30)31233.3%
mochi2_0918 (Rank 26)32166.7%
pokemon (Rank 29)3030.0%
sby (Rank 29)31233.3%
syounai (Rank 26)330100.0%
ジョイソル (Rank 29)31233.3%
龍仙人【鬼手仏心】 (Rank 27)32166.7%

Most played opponents, most recent first

be-shedded (Rank 28)2026/09/02330100.0%
エルモchYT★プなれ★ (Rank 28)2026/08/31440100.0%
イチゲン (Rank 29)2026/08/2143175.0%
sby (Rank 29)2026/08/1931233.3%
金田一の少年 (Rank 26)2026/08/19550100.0%
Light (Rank 31)2026/06/1332166.7%
失礼!スマッシュ☆彡 (Rank 25)2026/06/1343175.0%
え~る (Rank 26)2026/06/0953260.0%
たわばTAWABA (Rank 27)2026/06/0942250.0%
漂泊の民回線ジプシー (Rank 32)2026/06/095050.0%
ガンオンやりたひ (Rank 27)2026/06/0675271.4%
レイ (Rank 27)2026/06/0541325.0%
syounai (Rank 26)2026/06/05330100.0%
OgreAunt (Rank 32)2026/06/0432166.7%
tanechin (Rank 27)2026/06/0243175.0%
mochi2_0918 (Rank 26)2026/05/3132166.7%
ガリバー (Rank 30)2026/05/2751420.0%
Shako_P (Rank 23)2026/05/2732166.7%
pinturicchio (Rank 29)2026/05/2651420.0%
lemon@のびしろF (Rank 30)2026/05/1931233.3%
방가방가햄토리 (Rank 31)2026/05/196060.0%
りゅうのすけ (Rank 29)2026/05/1642250.0%
pokemon (Rank 29)2026/05/083030.0%
ジョイソル (Rank 29)2026/05/0831233.3%
龍仙人【鬼手仏心】 (Rank 27)2026/05/0732166.7%

Round openings

Every character

backdash into evade down21920.4%
evade up into crouch dash forward474.4%
backdash into Squat Straight302.8%
backdash into Spin Heel Sword4K+G292.7%
evade up into evade down282.6%
backward movement into evade down272.5%
evade up into crouch dash back262.4%
Dash Hammer Kick66K into backdash252.3%
crouch dash forward into forward dash242.2%
backdash into Hikou Hagetsu33P181.7%
backdash into crouch dash forward151.4%
backdash into punchP151.4%
backdash into Middle Kick3K141.3%
evade up into Groin Kick6K+G141.3%
evade up into Middle Kick3K131.2%

256 further openings account for the other 531 rounds.

Counted from 259 of the 260 matches played. The rest were not pulled for openings.

Jacky

backdash into evade down14319.0%
evade up into crouch dash forward334.4%
backdash into Spin Heel Sword4K+G293.9%
Dash Hammer Kick66K into backdash253.3%
evade up into evade down233.0%
backdash into Squat Straight2P212.8%
crouch dash forward into forward dash202.6%
evade up into crouch dash back192.5%
backward movement into evade down172.2%
backdash into Middle Kick3K141.9%
evade up into Groin Kick6K+G141.9%
evade up into Middle Kick3K131.7%
crouch dash forward into backdash111.5%
evade up into Spin Heel Sword4K+G111.5%
backdash into crouch dash forward101.3%

173 further openings account for the other 351 rounds.

Counted from 180 of the 181 matches played. The rest were not pulled for openings.

Eileen

backdash into evade down3118.9%
backdash into Hikou Hagetsu33P1811.0%
evade up into crouch dash forward74.3%
backward movement into evade down63.7%
evade up into Sokutantai3K63.7%
evade up into crouch dash back53.0%
backdash into crouch dash forward42.4%
backdash into punchP42.4%
Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK31.8%
backdash into Zensoutai2K+G31.8%
evade up into punchP31.8%
Enkou Nyudou214P+K into Enkou ShutsudouP21.2%
backdash into Enkou Kenka46P21.2%
backdash into Sokutantai3K21.2%
backward movement into Enkou Nyudou214P+K21.2%

57 further openings account for the other 66 rounds.

Sarah

backdash into evade down4528.7%
backdash into Squat Straight2P95.7%
evade up into Jackknife Kick3K74.5%
evade up into crouch dash forward74.5%
backdash into Crescent Heel4K+G53.2%
evade up into punchP53.2%
backward movement into evade down42.5%
crouch dash forward into forward dash42.5%
Round Kick8K+G31.9%
backdash into Jackknife Kick3K31.9%
evade down into Jackknife Kick3K31.9%
evade up into evade down31.9%
forward dash into Leg Slicer2K+G31.9%
Hide Side Kick (Deflect)P+K into crouch dash forward21.3%
Round Kick8K+G into forward dash21.3%

39 further openings account for the other 52 rounds.