Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1752 #565 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 37 | 17,147 | 8,597 | 8,550 | 50.1% |
|---|---|---|---|---|---|
| Jeffry | 30 | 716 | 368 | 348 | 51.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
9,313 of 11,188 rounds counted6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.3 | 381 | 9,313 |
|---|
By opponent's character
| Akira | 6.4 | 386 | 1,171 |
|---|---|---|---|
| Jacky | 6.7 | 399 | 924 |
| Lion | 6.4 | 386 | 675 |
| Goh | 6.2 | 375 | 735 |
| Sarah | 6.2 | 369 | 585 |
| Brad | 6.2 | 371 | 649 |
| Kage | 6.2 | 373 | 517 |
| Lau | 6.6 | 395 | 585 |
| Jean | 6.3 | 377 | 471 |
| Pai | 6.6 | 395 | 492 |
| Aoi | 6.1 | 368 | 402 |
| Vanessa | 6.1 | 368 | 404 |
| Jeffry | 6.3 | 378 | 356 |
| Lei Fei | 6.3 | 378 | 363 |
| Wolf | 6.2 | 371 | 386 |
| El Blaze | 6.3 | 377 | 277 |
| Taka | 6.1 | 364 | 129 |
| Shun | 6.3 | 376 | 88 |
| Dural | 6.5 | 390 | 62 |
| Eileen | 6.0 | 360 | 42 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 334 | 178 | 156 | 53.3% | +3.3 |
|---|---|---|---|---|---|
| Jacky | 260 | 129 | 131 | 49.6% | -2.3 |
| Lion | 232 | 118 | 114 | 50.9% | +1.4 |
| Goh | 201 | 109 | 92 | 54.2% | +5.0 |
| Sarah | 189 | 94 | 95 | 49.7% | -0.4 |
| Brad | 163 | 82 | 81 | 50.3% | +2.7 |
| Kage | 162 | 72 | 90 | 44.4% | -2.6 |
| Lau | 161 | 70 | 91 | 43.5% | -5.2 |
| Jean | 142 | 85 | 57 | 59.9% | +8.0 |
| Pai | 138 | 66 | 72 | 47.8% | -4.9 |
| Aoi | 130 | 55 | 75 | 42.3% | -8.5 |
| Vanessa | 125 | 53 | 72 | 42.4% | -4.3 |
| Jeffry | 123 | 73 | 50 | 59.4% | +6.0 |
| Lei Fei | 111 | 63 | 48 | 56.8% | +4.9 |
| Wolf | 111 | 62 | 49 | 55.9% | +4.6 |
| El Blaze | 97 | 44 | 53 | 45.4% | -10.3 |
| Taka | 39 | 16 | 23 | 41.0% | -5.4 |
| Shun | 30 | 17 | 13 | 56.7% | +8.7 |
| Dural | 14 | 7 | 7 | 50.0% | -7.9 |
| Eileen | 13 | 2 | 11 | 15.4% | -31.2 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 306 | 136 | 170 | 44.4% | -5.5 |
|---|---|---|---|---|---|
| Full Fence | 296 | 146 | 150 | 49.3% | -0.6 |
| Half Fence | 294 | 159 | 135 | 54.1% | +3.8 |
| Single Wall | 294 | 157 | 137 | 53.4% | +3.4 |
| Breakable Half Fence | 270 | 141 | 129 | 52.2% | +3.4 |
| Rectangle | 270 | 139 | 131 | 51.5% | +0.9 |
| Low Fence | 269 | 139 | 130 | 51.7% | +1.1 |
| Breakable Full Fence | 255 | 123 | 132 | 48.2% | -2.4 |
| Octagon | 248 | 116 | 132 | 46.8% | -3.9 |
| Full Fence and Open | 139 | 73 | 66 | 52.5% | +1.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,633 | 50.5% | 50.2% | +0.3 |
| No walls | 869 | 49.7% | 50.1% | -0.4 |
Walls against open: +0.6 points (95% range -3.4 to +4.7), p 0.758 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| お~ちゃん (Rank 34) | 54 | 26 | 28 | 48.1% |
|---|---|---|---|---|
| 貧乏リオン/binboulion (Rank 37) | 43 | 27 | 16 | 62.8% |
| 타우끼/taukee (Rank 35) | 43 | 31 | 12 | 72.1% |
| ゲッパー (Rank 38) | 38 | 17 | 21 | 44.7% |
| a.k.aとりてん (Rank 38) | 36 | 16 | 20 | 44.4% |
| ふぇに (Rank 32) | 36 | 23 | 13 | 63.9% |
| きよ丸 (Rank 36) | 35 | 23 | 12 | 65.7% |
| CRY-xxBABYxx (Rank 37) | 33 | 15 | 18 | 45.5% |
| しょべるん (Rank 39) | 30 | 11 | 19 | 36.7% |
| DJG10159 (Rank 36) | 29 | 7 | 22 | 24.1% |
| B軍団 (Rank 36) | 28 | 11 | 17 | 39.3% |
| ぷこ (Rank 38) | 27 | 15 | 12 | 55.6% |
| ankocat2 (Rank 37) | 25 | 11 | 14 | 44.0% |
| かべごん (Rank 38) | 24 | 11 | 13 | 45.8% |
| 小名浜DC (Rank 37) | 23 | 12 | 11 | 52.2% |
| ピーエス (Rank 37) | 22 | 7 | 15 | 31.8% |
| LEO (Rank 36) | 21 | 14 | 7 | 66.7% |
| becks_r3 (Rank 36) | 21 | 12 | 9 | 57.1% |
| うるヲ参拾 (Rank 39) | 21 | 11 | 10 | 52.4% |
| 俺様バーンズ (Rank 37) | 21 | 15 | 6 | 71.4% |
| 影虎 (Rank 34) | 21 | 15 | 6 | 71.4% |
| Phrazes_For_The_Young (Rank 35) | 20 | 14 | 6 | 70.0% |
| montanmo (Rank 37) | 19 | 8 | 11 | 42.1% |
| 五寸釘くん (Rank 35) | 19 | 8 | 11 | 42.1% |
| banjar (Rank 38) | 18 | 6 | 12 | 33.3% |
Most played opponents, most recent first
| しょべるん (Rank 39) | 2026/10/18 | 30 | 11 | 19 | 36.7% |
|---|---|---|---|---|---|
| montanmo (Rank 37) | 2026/10/17 | 19 | 8 | 11 | 42.1% |
| ピーエス (Rank 37) | 2026/10/16 | 22 | 7 | 15 | 31.8% |
| ぷこ (Rank 38) | 2026/10/16 | 27 | 15 | 12 | 55.6% |
| 俺様バーンズ (Rank 37) | 2026/10/15 | 21 | 15 | 6 | 71.4% |
| banjar (Rank 38) | 2026/10/14 | 18 | 6 | 12 | 33.3% |
| CRY-xxBABYxx (Rank 37) | 2026/10/14 | 33 | 15 | 18 | 45.5% |
| ankocat2 (Rank 37) | 2026/10/13 | 25 | 11 | 14 | 44.0% |
| becks_r3 (Rank 36) | 2026/10/13 | 21 | 12 | 9 | 57.1% |
| ゲッパー (Rank 38) | 2026/10/12 | 38 | 17 | 21 | 44.7% |
| きよ丸 (Rank 36) | 2026/10/11 | 35 | 23 | 12 | 65.7% |
| うるヲ参拾 (Rank 39) | 2026/10/11 | 21 | 11 | 10 | 52.4% |
| DJG10159 (Rank 36) | 2026/10/11 | 29 | 7 | 22 | 24.1% |
| かべごん (Rank 38) | 2026/10/11 | 24 | 11 | 13 | 45.8% |
| Phrazes_For_The_Young (Rank 35) | 2026/10/11 | 20 | 14 | 6 | 70.0% |
| 小名浜DC (Rank 37) | 2026/10/11 | 23 | 12 | 11 | 52.2% |
| a.k.aとりてん (Rank 38) | 2026/10/10 | 36 | 16 | 20 | 44.4% |
| B軍団 (Rank 36) | 2026/10/09 | 28 | 11 | 17 | 39.3% |
| 五寸釘くん (Rank 35) | 2026/10/09 | 19 | 8 | 11 | 42.1% |
| お~ちゃん (Rank 34) | 2026/10/06 | 54 | 26 | 28 | 48.1% |
| LEO (Rank 36) | 2026/10/06 | 21 | 14 | 7 | 66.7% |
| ふぇに (Rank 32) | 2026/09/14 | 36 | 23 | 13 | 63.9% |
| 影虎 (Rank 34) | 2026/09/11 | 21 | 15 | 6 | 71.4% |
| 貧乏リオン/binboulion (Rank 37) | 2026/08/30 | 43 | 27 | 16 | 62.8% |
| 타우끼/taukee (Rank 35) | 2026/07/26 | 43 | 31 | 12 | 72.1% |
Round openings
Every character
| forward movement into punchP | 1,352 | 13.1% |
|---|---|---|
| Dash Hammer Kick66K | 1,333 | 12.9% |
| Middle Spin Kick46K+G | 764 | 7.4% |
| Slant Back Knuckle1P | 662 | 6.4% |
| forward dash into High Angle Upper Kick6K | 389 | 3.8% |
| Dash Hammer Kick66K into forward dash | 365 | 3.5% |
| Slant Back Knuckle1P into kickK | 272 | 2.6% |
| crouch dash forward into Beat Spin KickP+KK | 206 | 2.0% |
| Spin Heel Sword4K+G | 184 | 1.8% |
| guardG into punchP | 177 | 1.7% |
| crouch dash forward into Body Blow3P+K | 152 | 1.5% |
| evade down into punchP | 151 | 1.5% |
| Low Spin Kick1K+G | 144 | 1.4% |
| backward movement into Groin Kick6K+G | 137 | 1.3% |
| High Angle Upper Kick6K into forward dash | 132 | 1.3% |
348 further openings account for the other 3,936 rounds.
Counted from 2,564 of the 2,775 matches played. The rest were not pulled for openings.
Jacky
- Career
- 8,597–8,550 · 50.1%
- This season
- 2,767 matches · 50.3%
- Peak rank
- 37
First hit in 45.2% of 10,258 rounds. Won 54.6% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 66.4% of rounds, against 44.9% in their other rounds.
- Against Goh: backs off first in 18.0% of rounds, against 5.9% against everyone else.
- On Full Fence and Open stages: backs off first in 9.2% of rounds, against 6.7% on the other stages.
- After opening the round before by evading: evades first in 12.8% of rounds, against 4.7% after anything else.
- After the opponent opened the round before by attacking: attacks straight away in 48.3% of rounds, against 43.1% after anything else.
- After winning a round: moves in first in 43.6% of rounds, against 27.6% after losing one.
- When ahead: moves in first in 40.8% of rounds, against 32.2% when level or behind.
- In round 1: opens with “66K Dash Hammer Kick” in 23.1% of rounds, against 9.6% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 21.7% of rounds, against 12.0% against everyone else.
- On Rectangle stages: opens with “46K+G Middle Spin Kick” in 9.8% of rounds, against 7.1% on the other stages.
- After opening the round before with “66K Dash Hammer Kick”: opens with “66K Dash Hammer Kick” in 14.9% of rounds, against 8.7% after anything else.
- After winning a round: opens with “forward movement into P punch” in 20.3% of rounds, against 9.6% after losing one.
- When ahead: opens with “forward movement into P punch” in 19.3% of rounds, against 12.7% when level or behind.
| forward movement into punchP | 1,339 | 13.0% |
|---|---|---|
| Dash Hammer Kick66K | 1,333 | 12.9% |
| Middle Spin Kick46K+G | 764 | 7.4% |
| Slant Back Knuckle1P | 662 | 6.4% |
| forward dash into High Angle Upper Kick6K | 389 | 3.8% |
| Dash Hammer Kick66K into forward dash | 365 | 3.5% |
| Slant Back Knuckle1P into kickK | 272 | 2.6% |
| crouch dash forward into Beat Spin KickP+KK | 206 | 2.0% |
| Spin Heel Sword4K+G | 184 | 1.8% |
| guardG into punchP | 177 | 1.7% |
| crouch dash forward into Body Blow3P+K | 152 | 1.5% |
| evade down into punchP | 150 | 1.4% |
| Low Spin Kick1K+G | 144 | 1.4% |
| backward movement into Groin Kick6K+G | 137 | 1.3% |
| High Angle Upper Kick6K into forward dash | 132 | 1.3% |
339 further openings account for the other 3,918 rounds.
Counted from 2,556 of the 2,767 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 110–85 · 56% | 47–45 · 51% | +4.1 |
| Jacky | 66–66 · 50% | 46–36 · 56% | -5.9 |
| Lion | 69–67 · 51% | 33–32 · 51% | +0.5 |
| Goh | 61–51 · 54% | 26–24 · 52% | +2.7 |
| Sarah | 55–63 · 47% | 26–20 · 57% | -9.4 |
| Brad | 44–47 · 48% | 25–26 · 49% | +1.3 |
| Lau | 25–44 · 36% | 25–32 · 44% | -8.3 |
| Kage | 41–37 · 53% | 11–27 · 29% | +23.6 |
| Jean | 45–26 · 63% | 22–18 · 55% | +6.6 |
| Pai | 41–37 · 53% | 17–18 · 49% | +0.9 |
| Aoi | 31–40 · 44% | 17–21 · 45% | +3.0 |
| Jeffry | 37–31 · 54% | 24–13 · 65% | -9.9 |
| Vanessa | 30–44 · 41% | 12–20 · 38% | +3.9 |
| Wolf | 35–25 · 58% | 21–14 · 60% | +0.1 |
| El Blaze | 20–38 · 34% | 19–12 · 61% | -26.4 |
| Lei Fei | 30–26 · 54% | 15–13 · 54% | too few to test |
| Taka | 9–10 · 47% | 4–6 · 40% | too few to test |
| Shun | 10–9 · 53% | 6–2 · 75% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
211 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 368–348 · 51.4%
- This season
- 8 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 13 | 40.6% |
|---|---|---|
| Knee Push4K | 4 | 12.5% |
| forward dash into Elbow Butt6P | 4 | 12.5% |
| Ducking Low2K+G | 2 | 6.2% |
| Hammer Slide1P | 2 | 6.2% |
| forward movement into Double KnucklePP | 2 | 6.2% |
| Destruction WaveK+G | 1 | 3.1% |
| Side Kick3K into guardG | 1 | 3.1% |
| evade down into punchP | 1 | 3.1% |
| forward dash into Dash Elbow66P | 1 | 3.1% |
| guardG into Knee Push4K | 1 | 3.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 13 of 16 tests hold up
- Jeffry: not tested (too few rounds)
