VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

島人の高良

  • Pai
Career matches1,156
Career win rate53.3%
Round win rate47.8%
Peak rank30
Distinct opponents142
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1504 #1,989 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun3067937630355.4%
Pai2747724023750.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

748 of 1,045 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.1424427
Shun7.1427321

By opponent's character

Jacky7.1426117
Akira7.243392
Lau7.343748
Pai7.041961
Jeffry7.243362
Shun7.041951
Wolf6.941438
Lei Fei7.142755
Brad6.740233
Lion7.041846
Aoi7.544934
Sarah7.243527
Goh7.041825
Jean7.041819
Vanessa7.142515
Kage6.841118
Taka6.03633
El Blaze6.63964

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky35181751.4%+3.1
Akira27121544.4%-4.4
Lau22101245.5%+2.7
Pai2151623.8%-23.9
Jeffry2071335.0%-12.0
Shun1912763.2%+16.1
Wolf1810855.6%+12.9
Lei Fei1710758.8%+7.3
Brad145935.7%-8.2
Lion1441028.6%-9.1
Aoi127558.3%+8.2
Sarah103730.0%-7.3
Goh84450.0%-1.0
Jean73442.9%+1.4
Vanessa74357.1%+5.5
Kage64266.7%+22.7
Taka32166.7%+27.2
Eileen110100.0%+28.7
El Blaze1010.0%-51.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon32141843.8%-2.8
Rectangle31161551.6%+5.1
Full Fence30131743.3%+1.3
Half Fence27121544.4%-1.3
Breakable Full Fence26141253.9%+2.3
Single Wall25111444.0%-1.1
Low Fence24101441.7%-5.5
Breakable Half Fence1991047.4%+0.2
Open1971236.8%-9.7
Full Fence and Open104640.0%-1.1

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16547.3%46.5%+0.7
No walls6841.2%45.8%-4.6

Walls against open: +5.4 points (95% range -9.1 to +19.9), p 0.468 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

EVOyan (Rank 28)2026/09/2386275.0%
striker0123 (Rank 30)2026/09/2351420.0%
WeeWeeW (Rank 28)2026/09/2331233.3%
釜墓赤広 (Rank 30)2026/09/2332166.7%
REDdog.狂犬 (Rank 33)2026/09/2332166.7%
mossan_opa2 (Rank 33)2026/09/2232166.7%
loj845 (Rank 29)2026/09/2232166.7%
44884 (Rank 29)2026/09/2242250.0%
hyde_jekyll_666 (Rank 33)2026/09/2231233.3%
南部の釣れないルアー (Rank 30)2026/09/2232166.7%
pretty_vacant_77 (Rank 33)2026/09/1731233.3%
nourusu (Rank 28)2026/09/163030.0%
wooo-2309 (Rank 27)2026/09/1232166.7%
gin-chaman (Rank 28)2026/09/1143175.0%
Zinv-Kumagya (Rank 25)2026/09/0665183.3%
osaka_mouko4649 (Rank 25)2026/09/06330100.0%
ほーげつ (Rank 28)2026/09/0441325.0%
TERA (Rank 24)2026/05/18330100.0%
Shurkn-_-pap03 (Rank 25)2026/05/18440100.0%
guernica000 (Rank 25)2026/05/1843175.0%
ウシジマ (Rank 29)2026/05/183030.0%
りゅうのすけ (Rank 29)2026/05/1341325.0%
TAPIOKA (Rank 28)2026/05/1131233.3%
nekoze-leen (Rank 27)2026/05/1131233.3%
Archer (Rank 26)2026/05/11330100.0%

Round openings

Every character

backdash into evade up12011.5%
forward dash into evade up726.9%
Senchuken6P555.3%
Heiho Chutenshou64P into Takuten Soudou64PP393.7%
crouch dash forward into Ensei Soushouheki4P353.4%
crouch into Haisenchu1P343.2%
backdash into evade down323.1%
forward dash into evade down282.7%
crouch dash back into Tenshin Souchushou6P+K272.6%
crouch dash back into Ensei Soushouheki4P242.3%
backward movement into Kasen Zenbokushou6PP222.1%
Gyou'in Haishu3P201.9%
crouch dash forward into Heiho Chutenshou64P181.7%
backdash into Heiho Chutenshou64P171.6%
crouch into Honshin Soukyaku1K+G171.6%

166 further openings account for the other 485 rounds.

Pai

Career
240–237 · 50.3%
This season
176 matches · 46.6%
Peak rank
27

First hit in 42.9% of 700 rounds. Won 47.7% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 49.1% of rounds, against 35.2% in their other rounds.
  • Against Shun: backs off first in 68.0% of rounds, against 36.4% against everyone else.
  • In round 1: opens with “forward dash into evade up” in 17.6% of rounds, against 3.8% in their other rounds.
  • Against Shun: opens with “backdash into evade up” in 28.0% of rounds, against 12.4% against everyone else.

How is this tested?

backdash into evade up9513.6%
Senchuken6P557.8%
forward dash into evade up517.3%
Heiho Chutenshou64P into Takuten Soudou64PP395.6%
crouch dash forward into Ensei Soushouheki4P355.0%
backdash into evade down284.0%
crouch dash back into Ensei Soushouheki4P243.4%
crouch dash forward into Heiho Chutenshou64P182.6%
forward dash into evade down182.6%
backdash into Heiho Chutenshou64P172.4%
crouch into Honshin Soukyaku1K+G172.4%
forward dash into Shi'en Settai2K+G131.9%
forward dash into Heiho Chutenshou64P121.7%
backdash into Ensei Soushouheki4P111.6%
crouch dash forward into Souanshou3P+K111.6%

107 further openings account for the other 257 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–5 · 62%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
376–303 · 55.4%
This season
86 matches · 45.4%
Peak rank
30

First hit in 44.1% of 340 rounds. Won 46.7% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 40.7% of rounds, against 14.0% in their other rounds.
  • In round 1: opens with “forward dash into evade up” in 20.9% of rounds, against 1.2% in their other rounds.
  • Against Jacky: opens with “crouch dash back into 6P+K Tenshin Souchushou” in 25.0% of rounds, against 4.5% against everyone else.

How is this tested?

crouch into Haisenchu1P349.9%
crouch dash back into Tenshin Souchushou6P+K277.8%
backdash into evade up257.3%
backward movement into Kasen Zenbokushou6PP226.4%
forward dash into evade up216.1%
Gyou'in Haishu3P205.8%
punchP into RengekiPP174.9%
crouch dash back into Dokuritsu Kanpai46P+K144.1%
forward movement into punchP133.8%
forward dash into evade down102.9%
backdash into Gyou'in Haishu3P92.6%
forward dash into Tenshin Kashitai1K+G92.6%
backward movement into Kasen Chugeki6P82.3%
punchP into Tenshin Haishu4P82.3%
Tenshin Souchushou6P+K61.7%

54 further openings account for the other 101 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 4 of 15 tests hold up
  • Shun: 3 of 16 tests hold up