Virtua Fighter 5 REVO · v1.10 · Region: Asia
jikacho-Gigas
Characters played — VF5's own record
| Lei Fei | 43 | 2,513 | 1,657 | 856 | 65.9% |
|---|---|---|---|---|---|
| Eileen | 42 | 1,151 | 731 | 420 | 63.5% |
| Brad | 39 | 1,120 | 651 | 469 | 58.1% |
| Shun | 42 | 1,095 | 660 | 435 | 60.3% |
| Jean | 40 | 1,017 | 590 | 427 | 58.0% |
| Kage | 41 | 1,011 | 612 | 399 | 60.5% |
| Akira | 40 | 943 | 566 | 377 | 60.0% |
| Lau | 41 | 887 | 577 | 310 | 65.0% |
| Jacky | 39 | 858 | 506 | 352 | 59.0% |
| Taka | 41 | 826 | 510 | 316 | 61.7% |
| Goh | 38 | 750 | 442 | 308 | 58.9% |
| Lion | 40 | 621 | 402 | 219 | 64.7% |
| Pai | 38 | 605 | 358 | 247 | 59.2% |
| El Blaze | 35 | 170 | 115 | 55 | 67.7% |
| Jeffry | 33 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 245 | 131 | 114 | 53.5% | -2.6 |
|---|---|---|---|---|---|
| Lau | 216 | 115 | 101 | 53.2% | -2.2 |
| Kage | 213 | 116 | 97 | 54.5% | -0.7 |
| Akira | 178 | 98 | 80 | 55.1% | +0.9 |
| Sarah | 169 | 90 | 79 | 53.2% | -4.5 |
| Shun | 165 | 109 | 56 | 66.1% | +10.3 |
| Aoi | 135 | 75 | 60 | 55.6% | +0.2 |
| Jeffry | 122 | 61 | 61 | 50.0% | -6.2 |
| Eileen | 103 | 55 | 48 | 53.4% | +4.9 |
| Lion | 96 | 45 | 51 | 46.9% | -5.3 |
| Vanessa | 96 | 41 | 55 | 42.7% | -7.2 |
| El Blaze | 87 | 46 | 41 | 52.9% | -1.8 |
| Wolf | 77 | 37 | 40 | 48.0% | -6.0 |
| Pai | 69 | 42 | 27 | 60.9% | +4.9 |
| Goh | 67 | 37 | 30 | 55.2% | -1.6 |
| Taka | 65 | 39 | 26 | 60.0% | +7.9 |
| Brad | 62 | 35 | 27 | 56.5% | +5.3 |
| Jean | 57 | 40 | 17 | 70.2% | +9.5 |
| Lei Fei | 43 | 25 | 18 | 58.1% | +7.2 |
| Dural | 25 | 18 | 7 | 72.0% | +8.3 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 252 | 134 | 118 | 53.2% | -1.9 |
|---|---|---|---|---|---|
| Rectangle | 251 | 147 | 104 | 58.6% | +1.1 |
| Open | 250 | 135 | 115 | 54.0% | +0.3 |
| Low Fence | 231 | 132 | 99 | 57.1% | +1.7 |
| Breakable Half Fence | 226 | 122 | 104 | 54.0% | +0.4 |
| Octagon | 215 | 120 | 95 | 55.8% | +1.4 |
| Full Fence | 200 | 112 | 88 | 56.0% | +0.5 |
| Breakable Full Fence | 194 | 102 | 92 | 52.6% | -1.9 |
| Single Wall | 189 | 99 | 90 | 52.4% | -2.4 |
| Full Fence and Open | 149 | 83 | 66 | 55.7% | +3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,338 | 55.1% | 55.1% | -0.0 |
| No walls | 670 | 54.6% | 54.6% | -0.0 |
Walls against open: -0.0 points (95% range -4.8 to +4.7), p 0.992 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| cyomiko (Rank 42) | 72 | 33 | 39 | 45.8% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 41) | 71 | 31 | 40 | 43.7% |
| マハリータまるこ (Rank 40) | 55 | 32 | 23 | 58.2% |
| siroiro_16bit (Rank 38) | 39 | 22 | 17 | 56.4% |
| ふかふか (Rank 39) | 38 | 18 | 20 | 47.4% |
| Mochi/かしわもち (Rank 40) | 37 | 23 | 14 | 62.2% |
| 寿司眼鉄 (Rank 36) | 36 | 21 | 15 | 58.3% |
| 村長~災禍の中心~ (Rank 40) | 36 | 27 | 9 | 75.0% |
| ドランクン//Konpay (Rank 39) | 31 | 21 | 10 | 67.7% |
| muumuu (Rank 38) | 27 | 12 | 15 | 44.4% |
| GP (Rank 39) | 26 | 14 | 12 | 53.9% |
| ガウショ (Rank 39) | 26 | 17 | 9 | 65.4% |
| うるヲ参拾 (Rank 39) | 25 | 10 | 15 | 40.0% |
| らうにゃん (Rank 37) | 25 | 20 | 5 | 80.0% |
| ジンベエ (Rank 42) | 25 | 5 | 20 | 20.0% |
| KA-GO (Rank 41) | 24 | 12 | 12 | 50.0% |
| VF12360-PC (Rank 39) | 24 | 12 | 12 | 50.0% |
| guigui8393 (Rank 38) | 24 | 16 | 8 | 66.7% |
| manatsu_7 (Rank 42) | 24 | 5 | 19 | 20.8% |
| しろくまーじ (Rank 42) | 24 | 12 | 12 | 50.0% |
| lapislazuli (Rank 36) | 23 | 18 | 5 | 78.3% |
| 天我 (Rank 38) | 23 | 17 | 6 | 73.9% |
| もっこり (Rank 35) | 22 | 14 | 8 | 63.6% |
| かえる (Rank 38) | 21 | 16 | 5 | 76.2% |
| ジェネリック (Rank 40) | 21 | 12 | 9 | 57.1% |
Most played opponents, most recent first
| 天我 (Rank 38) | 2026/09/23 | 23 | 17 | 6 | 73.9% |
|---|---|---|---|---|---|
| cyomiko (Rank 42) | 2026/09/23 | 72 | 33 | 39 | 45.8% |
| マハリータまるこ (Rank 40) | 2026/09/23 | 55 | 32 | 23 | 58.2% |
| もっこり (Rank 35) | 2026/09/18 | 22 | 14 | 8 | 63.6% |
| ドランクン//Konpay (Rank 39) | 2026/09/15 | 31 | 21 | 10 | 67.7% |
| ★闘将拉麵男★ (Rank 41) | 2026/09/14 | 71 | 31 | 40 | 43.7% |
| うるヲ参拾 (Rank 39) | 2026/09/14 | 25 | 10 | 15 | 40.0% |
| lapislazuli (Rank 36) | 2026/09/14 | 23 | 18 | 5 | 78.3% |
| ガウショ (Rank 39) | 2026/09/13 | 26 | 17 | 9 | 65.4% |
| VF12360-PC (Rank 39) | 2026/09/12 | 24 | 12 | 12 | 50.0% |
| かえる (Rank 38) | 2026/09/11 | 21 | 16 | 5 | 76.2% |
| siroiro_16bit (Rank 38) | 2026/09/11 | 39 | 22 | 17 | 56.4% |
| 村長~災禍の中心~ (Rank 40) | 2026/09/04 | 36 | 27 | 9 | 75.0% |
| guigui8393 (Rank 38) | 2026/09/04 | 24 | 16 | 8 | 66.7% |
| 寿司眼鉄 (Rank 36) | 2026/09/03 | 36 | 21 | 15 | 58.3% |
| しろくまーじ (Rank 42) | 2026/08/31 | 24 | 12 | 12 | 50.0% |
| Mochi/かしわもち (Rank 40) | 2026/08/23 | 37 | 23 | 14 | 62.2% |
| KA-GO (Rank 41) | 2026/08/21 | 24 | 12 | 12 | 50.0% |
| manatsu_7 (Rank 42) | 2026/08/17 | 24 | 5 | 19 | 20.8% |
| ふかふか (Rank 39) | 2026/08/05 | 38 | 18 | 20 | 47.4% |
| ジェネリック (Rank 40) | 2026/07/28 | 21 | 12 | 9 | 57.1% |
| らうにゃん (Rank 37) | 2026/07/10 | 25 | 20 | 5 | 80.0% |
| GP (Rank 39) | 2026/07/09 | 26 | 14 | 12 | 53.9% |
| ジンベエ (Rank 42) | 2026/06/24 | 25 | 5 | 20 | 20.0% |
| muumuu (Rank 38) | 2026/06/20 | 27 | 12 | 15 | 44.4% |
Round openings
Every character
| backdash into evade down | 803 | 8.8% |
|---|---|---|
| crouch dash forward into guardG | 585 | 6.4% |
| crouch dash forward into throwP+G | 454 | 5.0% |
| punchP | 433 | 4.7% |
| backdash into evade up | 345 | 3.8% |
| crouch dash forward into evade down | 198 | 2.2% |
| backdash into punchP | 153 | 1.7% |
| Douchu6P | 144 | 1.6% |
| backdash into Karura4P+K | 143 | 1.6% |
| guardG into punchP | 141 | 1.5% |
| offensive move | 138 | 1.5% |
| Hikou Senshi66K | 108 | 1.2% |
| evade down into guardG | 102 | 1.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 95 | 1.0% |
| crouch dash back into guardG | 92 | 1.0% |
1,008 further openings account for the other 5,244 rounds.
Counted from 2,276 of the 2,290 matches played. The rest were not pulled for openings.
Brad
| backdash into evade down | 140 | 13.7% |
|---|---|---|
| crouch dash forward into guardG | 101 | 9.9% |
| backdash into evade up | 58 | 5.7% |
| crouch dash forward into evade down | 45 | 4.4% |
| punchP | 41 | 4.0% |
| backdash into Stop Kick4K | 36 | 3.5% |
| crouch dash forward into Elbow Hook6P | 33 | 3.2% |
| crouch dash forward into throwP+G | 33 | 3.2% |
| Elbow Hook6P | 29 | 2.8% |
| backdash into Jackal Straight46P+K | 28 | 2.8% |
| backdash into Destruction Body3P+K | 26 | 2.5% |
| backdash into punchP | 26 | 2.5% |
| Dtee Sawk Dtrohng4P+K | 25 | 2.5% |
| crouch dash back into guardG | 15 | 1.5% |
| Sharp Shoot1P | 14 | 1.4% |
131 further openings account for the other 370 rounds.
Counted from 254 of the 255 matches played. The rest were not pulled for openings.
Shun
| crouch dash forward into guardG | 88 | 8.9% |
|---|---|---|
| Haisenchu1P | 82 | 8.3% |
| Haisenchu1P into guardG | 76 | 7.7% |
| backdash into evade down | 73 | 7.4% |
| backdash into Getsuga Gakushu46P | 69 | 7.0% |
| Gyou'in Haishu3P | 61 | 6.2% |
| crouch dash forward into throwP+G | 43 | 4.3% |
| crouch dash forward into evade down | 29 | 2.9% |
| Gyou'in Haishu3P into guardG | 28 | 2.8% |
| punchP into RengekiPP | 28 | 2.8% |
| punchP | 27 | 2.7% |
| backdash into evade up | 25 | 2.5% |
| backdash into Gyou'in Haishu3P | 24 | 2.4% |
| evade down into guardG | 18 | 1.8% |
| crouch dash forward into Gyou'in Haishu3P | 16 | 1.6% |
103 further openings account for the other 305 rounds.
Eileen
| Douchu6P | 144 | 15.5% |
|---|---|---|
| Hikou Senshi66K | 108 | 11.7% |
| backdash into evade down | 86 | 9.3% |
| crouch dash forward into throwP+G | 51 | 5.5% |
| punchP | 46 | 5.0% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 35 | 3.8% |
| backdash into evade up | 34 | 3.7% |
| crouch dash forward into guardG | 27 | 2.9% |
| punchP into Enkou RensouPP | 22 | 2.4% |
| backdash into Sokutantai3K | 20 | 2.2% |
| backdash into punchP | 17 | 1.8% |
| forward dash into Hikou Niki6K | 17 | 1.8% |
| guardG into Douchu6P | 17 | 1.8% |
| Sokutantai3K | 16 | 1.7% |
| Fukushinshou2P | 15 | 1.6% |
98 further openings account for the other 272 rounds.
Jacky
| backdash into evade down | 110 | 12.2% |
|---|---|---|
| crouch dash forward into guardG | 73 | 8.1% |
| crouch dash forward into throwP+G | 46 | 5.1% |
| punchP into Jab StraightPP | 38 | 4.2% |
| crouch dash forward into evade down | 36 | 4.0% |
| backdash into evade up | 34 | 3.8% |
| Low Spin Kick1K+G into guardG | 30 | 3.3% |
| backdash into Dash Hammer Kick66K | 30 | 3.3% |
| backdash into punchP | 25 | 2.8% |
| crouch dash forward into Middle Smash6P | 24 | 2.7% |
| punchP | 24 | 2.7% |
| Middle Smash6P | 22 | 2.4% |
| Low Spin Kick1K+G | 21 | 2.3% |
| crouch dash forward into punchP | 15 | 1.7% |
| guardG into punchP | 15 | 1.7% |
127 further openings account for the other 359 rounds.
Lei Fei
| offensive move | 137 | 17.0% |
|---|---|---|
| crouch dash forward into guardG | 69 | 8.6% |
| Dantai4K | 56 | 6.9% |
| crouch dash forward into throwP+G | 50 | 6.2% |
| backdash into evade down | 44 | 5.5% |
| Shatenshou33P | 33 | 4.1% |
| Bunkyaku3K | 29 | 3.6% |
| punchP | 28 | 3.5% |
| backdash into Shatenshou33P | 24 | 3.0% |
| backdash into evade up | 22 | 2.7% |
| backdash into punchP | 20 | 2.5% |
| crouch dash forward into evade down | 14 | 1.7% |
| crouch dash forward into punchP | 12 | 1.5% |
| Chinheki4P+K | 10 | 1.2% |
| Fukusoushou2P | 10 | 1.2% |
116 further openings account for the other 249 rounds.
Counted from 201 of the 214 matches played. The rest were not pulled for openings.
Jean
| backdash into evade down | 77 | 10.1% |
|---|---|---|
| crouch dash forward into guardG | 60 | 7.9% |
| crouch dash forward into throwP+G | 44 | 5.8% |
| Yoko'enpi6P | 37 | 4.9% |
| backdash into Gyaku Seikenzuki66P | 33 | 4.3% |
| backdash into evade up | 31 | 4.1% |
| punchP into kickK | 30 | 3.9% |
| crouch dash back into guardG | 29 | 3.8% |
| punchP | 28 | 3.7% |
| Shitamaeken2P | 27 | 3.5% |
| backdash into Chudan Mawashigeri3K | 20 | 2.6% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 20 | 2.6% |
| Gyaku Seikenzuki66P | 15 | 2.0% |
| crouch dash forward into Yoko'enpi6P | 12 | 1.6% |
| evade down into guardG | 11 | 1.4% |
98 further openings account for the other 287 rounds.
Goh
| backdash into Karura4P+K | 143 | 18.9% |
|---|---|---|
| punchP | 65 | 8.6% |
| backdash into evade down | 54 | 7.2% |
| Soukyu46P | 53 | 7.0% |
| crouch dash forward into guardG | 34 | 4.5% |
| Hiji'ate6P | 32 | 4.2% |
| backdash into evade up | 30 | 4.0% |
| crouch dash forward into throwP+G | 29 | 3.8% |
| Sune'uchi2P | 18 | 2.4% |
| backdash into Maegeri3K | 18 | 2.4% |
| crouch dash forward into evade down | 15 | 2.0% |
| backward movement into Soukyu46P | 14 | 1.9% |
| guardG into punchP | 14 | 1.9% |
| crouch dash forward into punchP | 10 | 1.3% |
| evade down into guardG | 9 | 1.2% |
98 further openings account for the other 217 rounds.
Kage
| backdash into Hagakure-ryu In Raijingeki46P+K | 95 | 12.9% |
|---|---|---|
| backdash into Gen'you4K+G | 74 | 10.1% |
| Ura Tsumujigeri44K | 42 | 5.7% |
| backdash into evade down | 41 | 5.6% |
| crouch dash forward into throwP+G | 38 | 5.2% |
| crouch dash forward into guardG | 37 | 5.0% |
| punchP | 33 | 4.5% |
| Hagakure-ryu In Raijingeki46P+K | 32 | 4.3% |
| Ryu'eikyaku66K | 23 | 3.1% |
| backdash into evade up | 22 | 3.0% |
| backdash into Kodachinuki4K | 21 | 2.9% |
| Hiji'uchi6P | 16 | 2.2% |
| Nakageri3K | 15 | 2.0% |
| guardG into punchP | 14 | 1.9% |
| backdash into Nakageri3K | 13 | 1.8% |
92 further openings account for the other 220 rounds.
Akira
| Rimon Chouchu66P | 52 | 9.8% |
|---|---|---|
| backdash into evade down | 42 | 7.9% |
| backdash into evade up | 36 | 6.8% |
| forward dash into Jouho Touken6P | 25 | 4.7% |
| Jouho Senshou46P | 24 | 4.5% |
| crouch dash forward into throwP+G | 23 | 4.3% |
| forward dash into Souka Housui3P+K | 22 | 4.2% |
| crouch dash forward into guardG | 21 | 4.0% |
| Rimon Chouchu66P into forward dash | 19 | 3.6% |
| backdash into Jouho Senshou46P | 15 | 2.8% |
| crouch dash forward into Rimon Chouchu66P | 15 | 2.8% |
| punchP | 15 | 2.8% |
| Jouho Touken6P | 13 | 2.5% |
| backdash into Jouho Touken6P | 11 | 2.1% |
| backdash into Rimon Chouchu66P | 11 | 2.1% |
79 further openings account for the other 185 rounds.
Pai
| Senchuken6P | 58 | 11.6% |
|---|---|---|
| crouch dash forward into throwP+G | 41 | 8.2% |
| punchP | 38 | 7.6% |
| backdash into evade down | 35 | 7.0% |
| Senchutai3K | 24 | 4.8% |
| guardG into punchP | 16 | 3.2% |
| crouch dash forward into guardG | 12 | 2.4% |
| Honshin Soukyaku1K+G | 11 | 2.2% |
| punchP into Senchuken6P | 11 | 2.2% |
| backdash into evade up | 10 | 2.0% |
| backdash into Bajou Kaikyuu236P | 9 | 1.8% |
| crouch dash back into Senchutai3K | 9 | 1.8% |
| up, up-forward kick+guard89K+G into guardG | 9 | 1.8% |
| backdash into Senchutai3K | 8 | 1.6% |
| backdash into punchP | 8 | 1.6% |
93 further openings account for the other 201 rounds.
Taka
| Morotezuki66P | 47 | 10.0% |
|---|---|---|
| punchP | 32 | 6.8% |
| punchP into Tsuppari 2PP | 29 | 6.1% |
| crouch dash forward into guardG | 28 | 5.9% |
| Hiji'ate6P | 27 | 5.7% |
| crouch dash forward into throwP+G | 27 | 5.7% |
| Shita Harite2P | 20 | 4.2% |
| kickK | 19 | 4.0% |
| forward dash into Hiji'ate6P | 18 | 3.8% |
| Morotezuki66P into punchP | 15 | 3.2% |
| crouch dash forward into evade down | 11 | 2.3% |
| guardG into punchP | 11 | 2.3% |
| crouch dash forward into punchP | 9 | 1.9% |
| Tsuppari 2PP into Tsuppari 3PPP | 8 | 1.7% |
| backdash into Kachi'age33P+K | 8 | 1.7% |
75 further openings account for the other 163 rounds.
Lau
| backdash into evade down | 52 | 16.5% |
|---|---|---|
| Fukko Kensou1P | 26 | 8.2% |
| punchP | 24 | 7.6% |
| backdash into Junho Chushou33P | 21 | 6.7% |
| Senchutai3K | 17 | 5.4% |
| backdash into evade up | 17 | 5.4% |
| Chugeki6P | 12 | 3.8% |
| Senchutai3K into guardG | 12 | 3.8% |
| crouch dash forward into guardG | 12 | 3.8% |
| Fukko Kensou1P into guardG | 10 | 3.2% |
| backdash into backward movement | 6 | 1.9% |
| crouch dash forward into throwP+G | 6 | 1.9% |
| guardG into punchP | 6 | 1.9% |
| backdash into Senchutai3K | 5 | 1.6% |
| Kosoushou46P | 4 | 1.3% |
56 further openings account for the other 86 rounds.
Lion
| backdash into Sentai4K | 29 | 9.2% |
|---|---|---|
| backdash into evade down | 29 | 9.2% |
| Banchu6P | 28 | 8.9% |
| crouch dash forward into throwP+G | 19 | 6.0% |
| punchP | 18 | 5.7% |
| backdash into evade up | 17 | 5.4% |
| Katousui2P | 15 | 4.8% |
| crouch dash forward into guardG | 11 | 3.5% |
| Dantai3K | 8 | 2.5% |
| backdash into punchP | 8 | 2.5% |
| backdash into Dantai3K | 7 | 2.2% |
| backdash into Taizan Acchou43P+K | 7 | 2.2% |
| Katousui2P into backdash | 6 | 1.9% |
| guardG into punchP | 6 | 1.9% |
| punchP into evade down | 5 | 1.6% |
64 further openings account for the other 102 rounds.
El Blaze
| punchP | 14 | 9.9% |
|---|---|---|
| Shadow Strike6P | 13 | 9.2% |
| backdash into evade down | 12 | 8.4% |
| crouch dash forward into guardG | 12 | 8.4% |
| crouch dash back into evade up | 9 | 6.3% |
| crouch dash back into Demon's Tail9P+KK | 7 | 4.9% |
| backdash into Demon's Tail9P+KK | 5 | 3.5% |
| crouch dash back into guardG | 5 | 3.5% |
| crouch dash forward into throwP+G | 4 | 2.8% |
| Volcano Upper4P+K | 3 | 2.1% |
| backdash into evade up | 3 | 2.1% |
| crouch dash back into Volcano Upper4P+K | 3 | 2.1% |
| crouch dash back into evade down | 3 | 2.1% |
| crouch dash back into punchP | 3 | 2.1% |
| crouch dash forward into Shadow Strike6P | 3 | 2.1% |
34 further openings account for the other 43 rounds.
Jeffry
| Low Knuckle2P | 1 | 25.0% |
|---|---|---|
| backdash into evade up | 1 | 25.0% |
| backdash into punchP | 1 | 25.0% |
| evade down into crouch dash forward | 1 | 25.0% |
