VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

jikacho-Gigas

Career matches13,567
Career win rate61.8%
Round win rate52.3%
Peak rank43
Distinct opponents354
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei432,5131,65785665.9%
Eileen421,15173142063.5%
Brad391,12065146958.1%
Shun421,09566043560.3%
Jean401,01759042758.0%
Kage411,01161239960.5%
Akira4094356637760.0%
Lau4188757731065.0%
Jacky3985850635259.0%
Taka4182651031661.7%
Goh3875044230858.9%
Lion4062140221964.7%
Pai3860535824759.2%
El Blaze351701155567.7%
Jeffry33000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky24513111453.5%-2.6
Lau21611510153.2%-2.2
Kage2131169754.5%-0.7
Akira178988055.1%+0.9
Sarah169907953.2%-4.5
Shun1651095666.1%+10.3
Aoi135756055.6%+0.2
Jeffry122616150.0%-6.2
Eileen103554853.4%+4.9
Lion96455146.9%-5.3
Vanessa96415542.7%-7.2
El Blaze87464152.9%-1.8
Wolf77374048.0%-6.0
Pai69422760.9%+4.9
Goh67373055.2%-1.6
Taka65392660.0%+7.9
Brad62352756.5%+5.3
Jean57401770.2%+9.5
Lei Fei43251858.1%+7.2
Dural2518772.0%+8.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence25213411853.2%-1.9
Rectangle25114710458.6%+1.1
Open25013511554.0%+0.3
Low Fence2311329957.1%+1.7
Breakable Half Fence22612210454.0%+0.4
Octagon2151209555.8%+1.4
Full Fence2001128856.0%+0.5
Breakable Full Fence1941029252.6%-1.9
Single Wall189999052.4%-2.4
Full Fence and Open149836655.7%+3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,33855.1%55.1%-0.0
No walls67054.6%54.6%-0.0

Walls against open: -0.0 points (95% range -4.8 to +4.7), p 0.992 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

天我 (Rank 38)2026/09/232317673.9%
cyomiko (Rank 42)2026/09/2372333945.8%
マハリータまるこ (Rank 40)2026/09/2355322358.2%
もっこり (Rank 35)2026/09/182214863.6%
ドランクン//Konpay (Rank 39)2026/09/1531211067.7%
★闘将拉麵男★ (Rank 41)2026/09/1471314043.7%
うるヲ参拾 (Rank 39)2026/09/1425101540.0%
lapislazuli (Rank 36)2026/09/142318578.3%
ガウショ (Rank 39)2026/09/132617965.4%
VF12360-PC (Rank 39)2026/09/1224121250.0%
かえる (Rank 38)2026/09/112116576.2%
siroiro_16bit (Rank 38)2026/09/1139221756.4%
村長~災禍の中心~ (Rank 40)2026/09/043627975.0%
guigui8393 (Rank 38)2026/09/042416866.7%
寿司眼鉄 (Rank 36)2026/09/0336211558.3%
しろくまーじ (Rank 42)2026/08/3124121250.0%
Mochi/かしわもち (Rank 40)2026/08/2337231462.2%
KA-GO (Rank 41)2026/08/2124121250.0%
manatsu_7 (Rank 42)2026/08/172451920.8%
ふかふか (Rank 39)2026/08/0538182047.4%
ジェネリック (Rank 40)2026/07/282112957.1%
らうにゃん (Rank 37)2026/07/102520580.0%
GP (Rank 39)2026/07/0926141253.9%
ジンベエ (Rank 42)2026/06/242552020.0%
muumuu (Rank 38)2026/06/2027121544.4%

Round openings

Every character

backdash into evade down8038.8%
crouch dash forward into guardG5856.4%
crouch dash forward into throwP+G4545.0%
punchP4334.7%
backdash into evade up3453.8%
crouch dash forward into evade down1982.2%
backdash into punchP1531.7%
Douchu6P1441.6%
backdash into Karura4P+K1431.6%
guardG into punchP1411.5%
offensive move1381.5%
Hikou Senshi66K1081.2%
evade down into guardG1021.1%
backdash into Hagakure-ryu In Raijingeki46P+K951.0%
crouch dash back into guardG921.0%

1,008 further openings account for the other 5,244 rounds.

Counted from 2,276 of the 2,290 matches played. The rest were not pulled for openings.

Brad

backdash into evade down14013.7%
crouch dash forward into guardG1019.9%
backdash into evade up585.7%
crouch dash forward into evade down454.4%
punchP414.0%
backdash into Stop Kick4K363.5%
crouch dash forward into Elbow Hook6P333.2%
crouch dash forward into throwP+G333.2%
Elbow Hook6P292.8%
backdash into Jackal Straight46P+K282.8%
backdash into Destruction Body3P+K262.5%
backdash into punchP262.5%
Dtee Sawk Dtrohng4P+K252.5%
crouch dash back into guardG151.5%
Sharp Shoot1P141.4%

131 further openings account for the other 370 rounds.

Counted from 254 of the 255 matches played. The rest were not pulled for openings.

Shun

crouch dash forward into guardG888.9%
Haisenchu1P828.3%
Haisenchu1P into guardG767.7%
backdash into evade down737.4%
backdash into Getsuga Gakushu46P697.0%
Gyou'in Haishu3P616.2%
crouch dash forward into throwP+G434.3%
crouch dash forward into evade down292.9%
Gyou'in Haishu3P into guardG282.8%
punchP into RengekiPP282.8%
punchP272.7%
backdash into evade up252.5%
backdash into Gyou'in Haishu3P242.4%
evade down into guardG181.8%
crouch dash forward into Gyou'in Haishu3P161.6%

103 further openings account for the other 305 rounds.

Eileen

Douchu6P14415.5%
Hikou Senshi66K10811.7%
backdash into evade down869.3%
crouch dash forward into throwP+G515.5%
punchP465.0%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G353.8%
backdash into evade up343.7%
crouch dash forward into guardG272.9%
punchP into Enkou RensouPP222.4%
backdash into Sokutantai3K202.2%
backdash into punchP171.8%
forward dash into Hikou Niki6K171.8%
guardG into Douchu6P171.8%
Sokutantai3K161.7%
Fukushinshou2P151.6%

98 further openings account for the other 272 rounds.

Jacky

backdash into evade down11012.2%
crouch dash forward into guardG738.1%
crouch dash forward into throwP+G465.1%
punchP into Jab StraightPP384.2%
crouch dash forward into evade down364.0%
backdash into evade up343.8%
Low Spin Kick1K+G into guardG303.3%
backdash into Dash Hammer Kick66K303.3%
backdash into punchP252.8%
crouch dash forward into Middle Smash6P242.7%
punchP242.7%
Middle Smash6P222.4%
Low Spin Kick1K+G212.3%
crouch dash forward into punchP151.7%
guardG into punchP151.7%

127 further openings account for the other 359 rounds.

Lei Fei

offensive move13717.0%
crouch dash forward into guardG698.6%
Dantai4K566.9%
crouch dash forward into throwP+G506.2%
backdash into evade down445.5%
Shatenshou33P334.1%
Bunkyaku3K293.6%
punchP283.5%
backdash into Shatenshou33P243.0%
backdash into evade up222.7%
backdash into punchP202.5%
crouch dash forward into evade down141.7%
crouch dash forward into punchP121.5%
Chinheki4P+K101.2%
Fukusoushou2P101.2%

116 further openings account for the other 249 rounds.

Counted from 201 of the 214 matches played. The rest were not pulled for openings.

Jean

backdash into evade down7710.1%
crouch dash forward into guardG607.9%
crouch dash forward into throwP+G445.8%
Yoko'enpi6P374.9%
backdash into Gyaku Seikenzuki66P334.3%
backdash into evade up314.1%
punchP into kickK303.9%
crouch dash back into guardG293.8%
punchP283.7%
Shitamaeken2P273.5%
backdash into Chudan Mawashigeri3K202.6%
backdash into Tate'enpi~Tenkai Hizageri33PK202.6%
Gyaku Seikenzuki66P152.0%
crouch dash forward into Yoko'enpi6P121.6%
evade down into guardG111.4%

98 further openings account for the other 287 rounds.

Goh

backdash into Karura4P+K14318.9%
punchP658.6%
backdash into evade down547.2%
Soukyu46P537.0%
crouch dash forward into guardG344.5%
Hiji'ate6P324.2%
backdash into evade up304.0%
crouch dash forward into throwP+G293.8%
Sune'uchi2P182.4%
backdash into Maegeri3K182.4%
crouch dash forward into evade down152.0%
backward movement into Soukyu46P141.9%
guardG into punchP141.9%
crouch dash forward into punchP101.3%
evade down into guardG91.2%

98 further openings account for the other 217 rounds.

Kage

backdash into Hagakure-ryu In Raijingeki46P+K9512.9%
backdash into Gen'you4K+G7410.1%
Ura Tsumujigeri44K425.7%
backdash into evade down415.6%
crouch dash forward into throwP+G385.2%
crouch dash forward into guardG375.0%
punchP334.5%
Hagakure-ryu In Raijingeki46P+K324.3%
Ryu'eikyaku66K233.1%
backdash into evade up223.0%
backdash into Kodachinuki4K212.9%
Hiji'uchi6P162.2%
Nakageri3K152.0%
guardG into punchP141.9%
backdash into Nakageri3K131.8%

92 further openings account for the other 220 rounds.

Akira

Rimon Chouchu66P529.8%
backdash into evade down427.9%
backdash into evade up366.8%
forward dash into Jouho Touken6P254.7%
Jouho Senshou46P244.5%
crouch dash forward into throwP+G234.3%
forward dash into Souka Housui3P+K224.2%
crouch dash forward into guardG214.0%
Rimon Chouchu66P into forward dash193.6%
backdash into Jouho Senshou46P152.8%
crouch dash forward into Rimon Chouchu66P152.8%
punchP152.8%
Jouho Touken6P132.5%
backdash into Jouho Touken6P112.1%
backdash into Rimon Chouchu66P112.1%

79 further openings account for the other 185 rounds.

Pai

Senchuken6P5811.6%
crouch dash forward into throwP+G418.2%
punchP387.6%
backdash into evade down357.0%
Senchutai3K244.8%
guardG into punchP163.2%
crouch dash forward into guardG122.4%
Honshin Soukyaku1K+G112.2%
punchP into Senchuken6P112.2%
backdash into evade up102.0%
backdash into Bajou Kaikyuu236P91.8%
crouch dash back into Senchutai3K91.8%
up, up-forward kick+guard89K+G into guardG91.8%
backdash into Senchutai3K81.6%
backdash into punchP81.6%

93 further openings account for the other 201 rounds.

Taka

Morotezuki66P4710.0%
punchP326.8%
punchP into Tsuppari 2PP296.1%
crouch dash forward into guardG285.9%
Hiji'ate6P275.7%
crouch dash forward into throwP+G275.7%
Shita Harite2P204.2%
kickK194.0%
forward dash into Hiji'ate6P183.8%
Morotezuki66P into punchP153.2%
crouch dash forward into evade down112.3%
guardG into punchP112.3%
crouch dash forward into punchP91.9%
Tsuppari 2PP into Tsuppari 3PPP81.7%
backdash into Kachi'age33P+K81.7%

75 further openings account for the other 163 rounds.

Lau

backdash into evade down5216.5%
Fukko Kensou1P268.2%
punchP247.6%
backdash into Junho Chushou33P216.7%
Senchutai3K175.4%
backdash into evade up175.4%
Chugeki6P123.8%
Senchutai3K into guardG123.8%
crouch dash forward into guardG123.8%
Fukko Kensou1P into guardG103.2%
backdash into backward movement61.9%
crouch dash forward into throwP+G61.9%
guardG into punchP61.9%
backdash into Senchutai3K51.6%
Kosoushou46P41.3%

56 further openings account for the other 86 rounds.

Lion

backdash into Sentai4K299.2%
backdash into evade down299.2%
Banchu6P288.9%
crouch dash forward into throwP+G196.0%
punchP185.7%
backdash into evade up175.4%
Katousui2P154.8%
crouch dash forward into guardG113.5%
Dantai3K82.5%
backdash into punchP82.5%
backdash into Dantai3K72.2%
backdash into Taizan Acchou43P+K72.2%
Katousui2P into backdash61.9%
guardG into punchP61.9%
punchP into evade down51.6%

64 further openings account for the other 102 rounds.

El Blaze

punchP149.9%
Shadow Strike6P139.2%
backdash into evade down128.4%
crouch dash forward into guardG128.4%
crouch dash back into evade up96.3%
crouch dash back into Demon's Tail9P+KK74.9%
backdash into Demon's Tail9P+KK53.5%
crouch dash back into guardG53.5%
crouch dash forward into throwP+G42.8%
Volcano Upper4P+K32.1%
backdash into evade up32.1%
crouch dash back into Volcano Upper4P+K32.1%
crouch dash back into evade down32.1%
crouch dash back into punchP32.1%
crouch dash forward into Shadow Strike6P32.1%

34 further openings account for the other 43 rounds.

Jeffry

Low Knuckle2P125.0%
backdash into evade up125.0%
backdash into punchP125.0%
evade down into crouch dash forward125.0%