VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

BokmyeonDaro

Career matches2,485
Career win rate53.0%
Round win rate49.4%
Peak rank32
Distinct opponents130
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze322,1701,1291,04152.0%
Shun31218712559.9%
Jeffry31233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42192345.2%-0.6
Wolf41261563.4%+14.7
Jacky2181338.1%-11.4
Brad2012860.0%+7.9
Pai2071335.0%-19.5
Jeffry1911857.9%+9.4
Goh189950.0%+1.6
Aoi1771041.2%-2.2
Sarah1761135.3%-15.1
Kage137653.9%+1.6
Lion136746.1%-3.4
Lei Fei117463.6%+22.7
Eileen92722.2%-22.9
Lau95455.6%+8.8
Vanessa95455.6%+6.5
El Blaze81712.5%-36.9
Shun73442.9%-12.0
Jean660100.0%+56.1
Dural31233.3%-9.7
Taka1010.0%-57.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence50272354.0%+3.8
Breakable Half Fence40182245.0%-3.5
Low Fence39211853.9%+8.1
Rectangle36171947.2%-0.4
Breakable Full Fence31181358.1%+9.7
Single Wall30191163.3%+14.5
Open2281436.4%-13.7
Octagon1751229.4%-20.2
Full Fence and Open169756.2%+7.8
Full Fence114736.4%-5.7

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18548.1%48.6%-0.5
No walls9152.7%48.5%+4.3

Walls against open: -4.8 points (95% range -17.1 to +7.6), p 0.452 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

龍仙人【鬼手仏心】 (Rank 26)2026/04/2632166.7%
striker0123 (Rank 28)2026/04/2665183.3%
sby (Rank 27)2026/04/2653260.0%
jiwoonpk (Rank 30)2026/04/2641325.0%
zzzTekitou222zzz (Rank 30)2026/04/2661516.7%
ER_higante (Rank 29)2026/04/25550100.0%
pnt_555 (Rank 31)2026/04/2232166.7%
fixed-star_61 (Rank 29)2026/04/2242250.0%
Akishin-0313 (Rank 29)2026/04/2275271.4%
BANANA (Rank 28)2026/04/2251420.0%
danimura (Rank 31)2026/04/211861233.3%
ps-splitsecond (Rank 29)2026/04/2173442.9%
elf4sale (Rank 32)2026/04/2075271.4%
rocketopunch (Rank 28)2026/04/1754180.0%
AlicerLandeel (Rank 28)2026/04/1732166.7%
ヘニオ (Rank 32)2026/03/3154180.0%
Go!飯饌GiI (Rank 27)2026/03/3042250.0%
ファンタジオぷにお (Rank 28)2026/03/3042250.0%
junicue (Rank 32)2026/03/3082625.0%
あいりく (Rank 33)2026/03/3041325.0%
Koromo (Rank 32)2026/03/2953260.0%
nidaimebannai (Rank 34)2026/03/2951420.0%
DDaDDai (Rank 26)2026/03/2854180.0%
Iei-Taicho-0624 (Rank 27)2026/03/283030.0%
calmknight[냠냠] (Rank 31)2026/03/2852340.0%

Round openings

El Blaze

High-Speed Jab46P into Shouda46PP1139.1%
backdash into Demon's Tail9P+KK715.7%
forward movement into punchP614.9%
Fade Roll Kick7K into forward movement504.0%
crouch dash forward into Straight6P+K504.0%
backdash into guardG433.5%
crouch dash back into guardG383.1%
crouch dash back into evade down373.0%
Backswing Rocket1P+K into forward dash322.6%
crouch dash back into Demon's Tail9P+KK312.5%
High Spin KickK+G262.1%
guardG into Backswing Rocket1P+K252.0%
guardG201.6%
crouch dash forward into evade down191.5%
High-Speed Jab46P into Flame Toe Kick46PK161.3%

189 further openings account for the other 606 rounds.