Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1189 #3,456 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 22 | 3,546 | 1,080 | 2,466 | 30.5% |
|---|---|---|---|---|---|
| Wolf | 23 | 2,216 | 935 | 1,281 | 42.2% |
| Pai | 22 | 200 | 87 | 113 | 43.5% |
| Vanessa | 16 | 14 | 6 | 8 | 42.9% |
| Kage | 16 | 7 | 4 | 3 | 57.1% |
| Aoi | 16 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,873 of 1,966 rounds counted6.0 inputs a second (358 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.9 | 354 | 1,379 |
|---|---|---|---|
| Wolf | 6.1 | 369 | 431 |
| Pai | 5.4 | 322 | 28 |
| Aoi | 6.7 | 399 | 12 |
| Kage | 6.8 | 405 | 14 |
| Vanessa | 7.4 | 445 | 9 |
By opponent's character
| Akira | 6.0 | 358 | 311 |
|---|---|---|---|
| Aoi | 5.8 | 351 | 266 |
| Jacky | 6.0 | 363 | 123 |
| Lion | 5.4 | 326 | 115 |
| Pai | 6.1 | 364 | 115 |
| Kage | 5.9 | 355 | 109 |
| Jeffry | 5.7 | 341 | 119 |
| Jean | 6.0 | 358 | 104 |
| Shun | 6.1 | 368 | 95 |
| Goh | 5.9 | 354 | 81 |
| Lei Fei | 6.1 | 368 | 68 |
| Wolf | 6.9 | 413 | 59 |
| El Blaze | 6.3 | 378 | 63 |
| Sarah | 5.9 | 356 | 74 |
| Lau | 6.2 | 370 | 58 |
| Eileen | 6.1 | 368 | 32 |
| Vanessa | 5.9 | 356 | 35 |
| Taka | 6.3 | 376 | 29 |
| Brad | 5.6 | 338 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 81 | 20 | 61 | 24.7% | -0.6 |
|---|---|---|---|---|---|
| Aoi | 72 | 19 | 53 | 26.4% | +1.3 |
| Jacky | 34 | 12 | 22 | 35.3% | +1.9 |
| Lion | 33 | 6 | 27 | 18.2% | -6.1 |
| Pai | 32 | 11 | 21 | 34.4% | +11.1 |
| Kage | 31 | 7 | 24 | 22.6% | -4.5 |
| Jeffry | 30 | 9 | 21 | 30.0% | -0.6 |
| Jean | 27 | 4 | 23 | 14.8% | -11.1 |
| Shun | 27 | 9 | 18 | 33.3% | +6.3 |
| Goh | 20 | 6 | 14 | 30.0% | +1.9 |
| Lei Fei | 19 | 4 | 15 | 21.1% | -10.1 |
| Wolf | 19 | 9 | 10 | 47.4% | +23.9 |
| El Blaze | 18 | 8 | 10 | 44.4% | +21.0 |
| Sarah | 18 | 3 | 15 | 16.7% | -18.7 |
| Lau | 16 | 5 | 11 | 31.2% | +8.2 |
| Eileen | 10 | 1 | 9 | 10.0% | -21.7 |
| Vanessa | 8 | 4 | 4 | 50.0% | +13.5 |
| Taka | 7 | 0 | 7 | 0.0% | -31.8 |
| Brad | 5 | 0 | 5 | 0.0% | -21.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 62 | 15 | 47 | 24.2% | -3.1 |
|---|---|---|---|---|---|
| Open | 62 | 16 | 46 | 25.8% | -1.3 |
| Octagon | 58 | 18 | 40 | 31.0% | +3.1 |
| Rectangle | 52 | 10 | 42 | 19.2% | -3.8 |
| Low Fence | 51 | 15 | 36 | 29.4% | +0.9 |
| Breakable Full Fence | 46 | 14 | 32 | 30.4% | +8.5 |
| Breakable Half Fence | 43 | 9 | 34 | 20.9% | -7.5 |
| Single Wall | 43 | 10 | 33 | 23.3% | -6.3 |
| Full Fence | 42 | 14 | 28 | 33.3% | +4.5 |
| Full Fence and Open | 22 | 5 | 17 | 22.7% | -5.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 303 | 26.4% | 26.3% | +0.1 |
| No walls | 156 | 26.3% | 28.1% | -1.8 |
Walls against open: +1.9 points (95% range -6.7 to +10.5), p 0.660 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ☆瞳氷☆ (Rank 24) | 22 | 6 | 16 | 27.3% |
|---|---|---|---|---|
| O.J.A (Rank 21) | 12 | 7 | 5 | 58.3% |
| うさぎ帝国 (Rank 24) | 11 | 4 | 7 | 36.4% |
| dojoGR (Rank 23) | 9 | 2 | 7 | 22.2% |
| CHASER (Rank 22) | 8 | 2 | 6 | 25.0% |
| PinMen (Rank 27) | 8 | 1 | 7 | 12.5% |
| yasai (Rank 23) | 8 | 3 | 5 | 37.5% |
| ら族 (Rank 23) | 8 | 0 | 8 | 0.0% |
| orz (Rank 27) | 7 | 0 | 7 | 0.0% |
| snjpeeee (Rank 21) | 7 | 1 | 6 | 14.3% |
| 紫荆一头牛 (Rank 24) | 7 | 1 | 6 | 14.3% |
| hijunglove (Rank 24) | 6 | 5 | 1 | 83.3% |
| interceptor (Rank 40) | 6 | 0 | 6 | 0.0% |
| masami.mac (Rank 25) | 6 | 2 | 4 | 33.3% |
| omuretukun (Rank 23) | 6 | 1 | 5 | 16.7% |
| フォアグラ (Rank 23) | 6 | 2 | 4 | 33.3% |
| 流形 (Rank 14) | 6 | 2 | 4 | 33.3% |
| HayanieMozu (Rank 21) | 5 | 4 | 1 | 80.0% |
| Penoco (Rank 24) | 5 | 2 | 3 | 40.0% |
| cjnholife (Rank 24) | 5 | 1 | 4 | 20.0% |
| kimxxxtt (Rank 24) | 5 | 2 | 3 | 40.0% |
| nyokki2026 (Rank 15) | 5 | 4 | 1 | 80.0% |
| しらんじゃん (Rank 25) | 5 | 2 | 3 | 40.0% |
| ゅろぽ (Rank 24) | 5 | 3 | 2 | 60.0% |
| 南無 (Rank 21) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| cjnholife (Rank 24) | 2026/09/02 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| nyokki2026 (Rank 15) | 2026/09/02 | 5 | 4 | 1 | 80.0% |
| Penoco (Rank 24) | 2026/09/02 | 5 | 2 | 3 | 40.0% |
| hijunglove (Rank 24) | 2026/09/02 | 6 | 5 | 1 | 83.3% |
| masami.mac (Rank 25) | 2026/09/02 | 6 | 2 | 4 | 33.3% |
| yasai (Rank 23) | 2026/08/31 | 8 | 3 | 5 | 37.5% |
| O.J.A (Rank 21) | 2026/08/22 | 12 | 7 | 5 | 58.3% |
| kimxxxtt (Rank 24) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| ☆瞳氷☆ (Rank 24) | 2026/08/21 | 22 | 6 | 16 | 27.3% |
| HayanieMozu (Rank 21) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| ら族 (Rank 23) | 2026/08/05 | 8 | 0 | 8 | 0.0% |
| フォアグラ (Rank 23) | 2026/08/05 | 6 | 2 | 4 | 33.3% |
| ゅろぽ (Rank 24) | 2026/08/05 | 5 | 3 | 2 | 60.0% |
| CHASER (Rank 22) | 2026/08/04 | 8 | 2 | 6 | 25.0% |
| orz (Rank 27) | 2026/08/04 | 7 | 0 | 7 | 0.0% |
| omuretukun (Rank 23) | 2026/08/03 | 6 | 1 | 5 | 16.7% |
| dojoGR (Rank 23) | 2026/08/03 | 9 | 2 | 7 | 22.2% |
| 南無 (Rank 21) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| うさぎ帝国 (Rank 24) | 2026/08/02 | 11 | 4 | 7 | 36.4% |
| PinMen (Rank 27) | 2026/07/30 | 8 | 1 | 7 | 12.5% |
| しらんじゃん (Rank 25) | 2026/07/29 | 5 | 2 | 3 | 40.0% |
| 紫荆一头牛 (Rank 24) | 2026/07/27 | 7 | 1 | 6 | 14.3% |
| snjpeeee (Rank 21) | 2026/07/11 | 7 | 1 | 6 | 14.3% |
| interceptor (Rank 40) | 2026/07/08 | 6 | 0 | 6 | 0.0% |
| 流形 (Rank 14) | 2026/07/05 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| guardG | 165 | 8.4% |
|---|---|---|
| Utankyaku66K into Renkantai66KK | 92 | 4.7% |
| guardG into throw escape | 69 | 3.5% |
| Hekishou43P into evade down | 51 | 2.6% |
| crouch into Sokutai3K | 51 | 2.6% |
| throw escape | 44 | 2.2% |
| backdash into Hekishou43P | 40 | 2.0% |
| backdash into guardG | 34 | 1.7% |
| Geimon Tessen46P+K+G | 33 | 1.7% |
| Low Drop Kick62K | 33 | 1.7% |
| backdash into Geimon Tessen46P+K+G | 30 | 1.5% |
| Satei3K+G into Fukko3K+GP+K | 29 | 1.5% |
| guardG into Hekishou43P | 28 | 1.4% |
| up-forward kick9K | 23 | 1.2% |
| crouch into Youzentai2K | 22 | 1.1% |
369 further openings account for the other 1,227 rounds.
Akira
- Career
- 1,080–2,466 · 30.5%
- This season
- 378 matches · 23.0%
- Peak rank
- 22
First hit in 46.2% of 1,452 rounds. Won 37.3% of the rounds they struck first, 32.1% of the rounds they were struck first.
Significant Tells
- After opening the round before with “G guard”: opens with “G guard” in 26.9% of rounds, against 8.9% after anything else.
| guardG | 144 | 9.8% |
|---|---|---|
| Utankyaku66K into Renkantai66KK | 92 | 6.3% |
| guardG into throw escape | 57 | 3.9% |
| Hekishou43P into evade down | 51 | 3.5% |
| crouch into Sokutai3K | 51 | 3.5% |
| backdash into Hekishou43P | 40 | 2.7% |
| throw escape | 37 | 2.5% |
| Geimon Tessen46P+K+G | 33 | 2.3% |
| backdash into Geimon Tessen46P+K+G | 30 | 2.0% |
| Satei3K+G into Fukko3K+GP+K | 29 | 2.0% |
| guardG into Hekishou43P | 28 | 1.9% |
| backdash into guardG | 26 | 1.8% |
| up-forward kick9K | 23 | 1.6% |
| crouch into Youzentai2K | 22 | 1.5% |
| Hekishou43P into Youhou33P | 21 | 1.4% |
208 further openings account for the other 778 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–33 · 20% | 4–13 · 24% | too few to test |
| Aoi | 8–26 · 24% | 1–11 · 8% | too few to test |
| Pai | 7–12 · 37% | 3–4 · 43% | too few to test |
| Lion | 2–13 · 13% | 2–8 · 20% | too few to test |
| Jacky | 1–8 · 11% | 4–4 · 50% | too few to test |
| Jean | 2–10 · 17% | 0–9 · 0% | too few to test |
| Shun | 1–9 · 10% | 3–8 · 27% | too few to test |
| Jeffry | 1–7 · 12% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 935–1,281 · 42.2%
- This season
- 109 matches · 41.3%
- Peak rank
- 23
First hit in 54.0% of 430 rounds. Won 46.1% of the rounds they struck first, 38.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 41.3% of rounds, against 18.3% in their other rounds.
| Low Drop Kick62K | 33 | 7.7% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 20 | 4.6% |
| Quick Shoulder66P+K | 19 | 4.4% |
| Elbow Butt4P | 18 | 4.2% |
| guardG | 17 | 3.9% |
| kickK into Double High KickKK | 16 | 3.7% |
| evade down into Elbow Butt4P | 12 | 2.8% |
| guardG into throw escape | 10 | 2.3% |
| One-Hand Reverse Hammer4P+K | 9 | 2.1% |
| crouch dash back into evade down | 9 | 2.1% |
| backdash into backward movement | 8 | 1.9% |
| Death ScytheK+G | 7 | 1.6% |
| Elbow Butt4P into One Two UpperPPP | 7 | 1.6% |
| backdash into Kenka Kick1K+G | 7 | 1.6% |
| Jab StraightPP into One Two UpperPPP | 6 | 1.4% |
123 further openings account for the other 233 rounds.
Pai
- Career
- 87–113 · 43.5%
- This season
- 12 matches · 16.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| kickK into Ko'en SenkyakuKK | 6 | 13.9% |
|---|---|---|
| Kochoukyaku4K+G | 5 | 11.6% |
| guardG | 3 | 7.0% |
| guardG into evade down | 3 | 7.0% |
| Kochoukyaku4K+G into backward movement | 2 | 4.7% |
| guardG into throw escape | 2 | 4.7% |
| Ensei Haijinkyaku7K+G into backdash | 1 | 2.3% |
| Haitenkyaku7K | 1 | 2.3% |
| Honshin Soukyaku1K+G | 1 | 2.3% |
| Honshin Soukyaku1K+G into Hi'en Tenshi2P+K | 1 | 2.3% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 2.3% |
| Shi'en Settai2K+G | 1 | 2.3% |
| backdash into Heiho Chutenshou64P | 1 | 2.3% |
| backdash into guardG | 1 | 2.3% |
| backward movement into Chouho Soukasui66P+K | 1 | 2.3% |
13 further openings account for the other 13 rounds.
Kage
- Career
- 4–3 · 57.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hagaryu66K+G | 2 | 14.3% |
|---|---|---|
| Jibashiri1K into guardG | 1 | 7.1% |
| Suishageri7K+G | 1 | 7.1% |
| Tsumujigeri2K+G into Jizuridan2P | 1 | 7.1% |
| Yokoshutou4P+K | 1 | 7.1% |
| crouch dash back into Engetsugeri9K+G | 1 | 7.1% |
| crouch dash back into Fujinkyaku46K+G | 1 | 7.1% |
| crouch dash back into crouch | 1 | 7.1% |
| crouch dash back into evade down | 1 | 7.1% |
| crouch into Nirenkyaku3KK | 1 | 7.1% |
| guardG | 1 | 7.1% |
| guardG into Kouten63214P | 1 | 7.1% |
| guardG into Surigeri2K | 1 | 7.1% |
Aoi
- Career
- 0–2 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick+guard1K+G | 2 | 16.7% |
|---|---|---|
| Hou'oushu3P into guardG | 1 | 8.3% |
| Ogamigeri4K+G | 1 | 8.3% |
| Sou'unha66K | 1 | 8.3% |
| backdash into Raijinha6K | 1 | 8.3% |
| backdash into guardG | 1 | 8.3% |
| crouch dash back into throw escape | 1 | 8.3% |
| down-back kick+guard1K+G into guardG | 1 | 8.3% |
| evade down into Sou'unha66K | 1 | 8.3% |
| evade up into up, up-forward kick89K | 1 | 8.3% |
| guardG into Raijinha6K | 1 | 8.3% |
Vanessa
- Career
- 6–8 · 42.9%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Cut-in Knee Kick | 1 | 11.1% |
|---|---|---|
| Defensive Style: backdash into Back Knuckle6P | 1 | 11.1% |
| Defensive Style: backdash into Wheel Kick9K+G | 1 | 11.1% |
| Defensive Style: crouch dash back into evade down | 1 | 11.1% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 11.1% |
| Offensive Style: Leg Bomber into Leg Guard Crush2P | 1 | 11.1% |
| Offensive Style: Leg Bomber into Stop Middle4K | 1 | 11.1% |
| Offensive Style: crouch into Leg Bomber1K+G | 1 | 11.1% |
| Offensive Style: guard into throw escape | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 1 of 15 tests hold up
- Wolf: 1 of 14 tests hold up
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
