VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

sankegod

Career matches5,403
Career win rate45.5%
Round win rate44.3%
Peak rank30
Distinct opponents90
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira303,4931,5041,98943.1%
Sarah2770832538345.9%
Shun2645923322650.8%
Aoi2635918217750.7%
Wolf25712912850.2%
Jacky26127844366.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42162638.1%+1.8
Jacky31112035.5%-0.4
Wolf31102132.3%-10.7
Pai2491537.5%-2.8
Brad22101245.5%+8.1
Shun2115671.4%+31.9
Jeffry2061430.0%-12.3
Sarah1971236.8%+0.6
Goh1881044.4%+7.6
Jean134930.8%-11.4
El Blaze106460.0%+21.4
Lion101910.0%-24.1
Lau91811.1%-28.4
Kage63350.0%+12.4
Dural42250.0%+14.5
Lei Fei4040.0%-36.8
Taka42250.0%+9.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence39142535.9%+2.0
Breakable Full Fence37142337.8%-1.4
Half Fence34161847.1%+6.7
Octagon3162519.4%-21.3
Rectangle28121642.9%+1.7
Low Fence27131448.1%+8.9
Single Wall23101343.5%+6.4
Open2081240.0%+3.0
Full Fence1910952.6%+16.9
Full Fence and Open1431121.4%-19.1

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18838.3%38.4%-0.1
No walls7044.3%38.5%+5.8

Walls against open: -6.0 points (95% range -19.6 to +7.7), p 0.391 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

chileung18 (Rank 32)2026/09/1292722.2%
Sinabro (Rank 29)2026/09/1251420.0%
pallmtree (Rank 29)2026/09/12126650.0%
FreddieKing (Rank 27)2026/08/17104640.0%
misoazy (Rank 28)2026/06/0396366.7%
oblmom (Rank 28)2026/06/0351420.0%
MikuMartineau (Rank 29)2026/06/0351420.0%
shironeko-hi (Rank 31)2026/06/0351420.0%
noko (Rank 27)2026/06/0353260.0%
remiuyu (Rank 29)2026/06/0352340.0%
neo-jet-li (Rank 29)2026/05/2742250.0%
shikemoku- (Rank 30)2026/05/2331233.3%
Light (Rank 32)2026/05/2331233.3%
E-BB1 (Rank 27)2026/05/2397277.8%
tomi79_1820 (Rank 27)2026/05/2363350.0%
獣王(設定2) (Rank 28)2026/05/1742250.0%
buenosuzonde865 (Rank 28)2026/05/1072528.6%
龍仙人【鬼手仏心】 (Rank 27)2026/05/10145935.7%
SUTEKI-_-san (Rank 29)2026/05/1062433.3%
カプリッチョ (Rank 27)2026/05/106060.0%
tubaki_ok (Rank 27)2026/05/1061516.7%
HB (Rank 31)2026/05/10103730.0%
elbowcommand (Rank 28)2026/05/10440100.0%
NekoPunchMaster (Rank 30)2026/04/2662433.3%
akimaru7 (Rank 30)2026/04/16440100.0%

Round openings

Every character

forward dash into forward movement484.2%
backdash into Crescent Heel4K+G413.6%
punchP into Punch High KickPK403.5%
Sharpsword44K into Sharpsword Combo44KK332.9%
forward dash into guardG262.3%
forward dash into punchP252.2%
Stiletto66K191.6%
Back Knuckle Turn44P into crouch171.5%
Full Spin Heel Kick9K into Heel Kick Moonsault9KP+K+G161.4%
Rising Elbow6P into Double Joint Butt6PK151.3%
Rising Elbow6P into Elbow Side Chop6PP151.3%
Jackknife Kick3K into Jackknife Middle Kick3KK131.1%
backdash into guardG131.1%
punchP into kickK131.1%
Low Spin Kick3K+G121.0%

367 further openings account for the other 804 rounds.

Sarah

backdash into Crescent Heel4K+G415.5%
punchP into Punch High KickPK405.4%
forward dash into forward movement344.6%
Sharpsword44K into Sharpsword Combo44KK334.4%
Stiletto66K192.6%
Back Knuckle Turn44P into crouch172.3%
forward dash into guardG172.3%
Full Spin Heel Kick9K into Heel Kick Moonsault9KP+K+G162.1%
Rising Elbow6P into Double Joint Butt6PK152.0%
Rising Elbow6P into Elbow Side Chop6PP152.0%
forward dash into punchP141.9%
Jackknife Kick3K into Jackknife Middle Kick3KK131.8%
Low Spin Kick3K+G121.6%
forward dash into Valkyrie Sword1K+GK121.6%
Switch Kick4K111.5%

175 further openings account for the other 434 rounds.

Aoi

Kusanagi2K+G115.3%
Chudan Hiji'ate6P83.9%
crouch dash forward into Hou'oushu3P83.9%
Tenchi In'youP+K+G62.9%
backward movement into Hou'oushu3P52.4%
forward dash into forward movement52.4%
Chudan Hiji'ate6P into Tsumujisakura6PP41.9%
Jousei Ryusenshou214P+K41.9%
forward dash into Chudan Hiji'ate6P41.9%
forward dash into punchP41.9%
forward movement into Nirentotsu OuchuPPP41.9%
forward movement into punchP41.9%
punchP into NirentotsuPP41.9%
Hou'oushu3P31.5%
Joudan Keri'ate~DatotsuKP into Joudan Keri'ate~Datotsu~TachikazeKPK31.5%

96 further openings account for the other 129 rounds.

Akira

Rimon Chouchu66P97.9%
forward dash into forward movement87.0%
forward dash into punchP76.1%
crouch dash forward into Souka Housui3P+K65.3%
backdash into guardG54.4%
Jouho Senshou46P43.5%
forward dash into forward punch+kick6P+K43.5%
forward dash into guardG43.5%
punchP into kickK43.5%
backdash into Chouyoushu1P32.6%
crouch dash forward into guardG32.6%
Fujinkyaku2K+G into Chutenshou2K+GP21.8%
Sokutai3K21.8%
backdash into backward movement21.8%
crouch dash forward into Jouho Touken6P21.8%

47 further openings account for the other 49 rounds.

Shun

punchP into kickK510.9%
backward movement into Kasen Zenbokushou6PP48.7%
Fukuchougeki2P36.5%
Koushinhi4P+K+G36.5%
Gyou'in Haishu3P24.3%
forward dash into Gyou'in Haishu3P24.3%
offensive move into evade up24.3%
punchP into Chougeki RigoutaiPK24.3%
Asen Kaikyaku44K12.2%
Gyou'in Haishu3P into Chougeki RigoutaiPK12.2%
Gyou'in Haishu3P into punchP12.2%
Gyoushintai3K into punchP12.2%
Honshin TankaP+K into punchP12.2%
Ryubikyaku8K+G12.2%
Tanhi ChougekiK+G12.2%

16 further openings account for the other 16 rounds.

Jacky

backdash into forward dash37.3%
forward dash into High Angle Upper Kick6K24.9%
forward dash into Low Spin Kick1K+G24.9%
forward dash into Middle Spin Kick46K+G24.9%
Beat KnuckleP+K into Beat & Back KnuckleP+KP12.4%
Dash Hammer Kick66K12.4%
Dash Hammer Kick66K into kickK12.4%
Middle Smash6P12.4%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK12.4%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP12.4%
Slide Shuffle (Deflect)4P+K+G into forward movement12.4%
backdash into Dash Hammer Kick66K12.4%
backdash into High Angle Upper Kick6K12.4%
backdash into Spinning Back Knuckle4P12.4%
crouch dash back into evade down12.4%

21 further openings account for the other 21 rounds.