VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

Chow

  • Jacky
Career matches1,039
Career win rate72.3%
Round win rate63.3%
Peak rank41
Distinct opponents32
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2042 #13 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry4159042916172.7%
Jacky4144932212771.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

311 of 706 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.2432311

By opponent's character

El Blaze7.042040
Wolf7.042366
Shun7.947314
Brad7.142428
Lion7.24295
Sarah7.042244
Akira7.645839
Pai7.142711
Taka7.545116
Jean6.739912
Jacky7.645813
Vanessa6.63948
Goh9.25523
Lei Fei6.94139
Aoi7.84663

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze2721677.8%+0.9
Wolf2420483.3%+9.4
Shun22101245.5%-18.2
Brad1814477.8%+1.3
Lion178947.1%-12.7
Sarah1714382.3%+6.3
Akira1411378.6%+5.3
Pai770100.0%+13.5
Taka76185.7%+9.9
Jean660100.0%+2.0
Jacky440100.0%+9.1
Vanessa42250.0%-20.9
Kage32166.7%-13.3
Goh220100.0%+11.1
Lei Fei220100.0%+13.2
Aoi110100.0%+1.2
Lau110100.0%+6.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2722581.5%+7.1
Octagon2114766.7%-8.6
Full Fence2015575.0%+2.8
Open2012860.0%-6.5
Rectangle1613381.2%+8.7
Breakable Half Fence1511473.3%+0.2
Low Fence1513286.7%+7.1
Full Fence and Open117463.6%-13.6
Half Fence98188.9%+6.7
Single Wall990100.0%+22.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10876.9%74.6%+2.2
No walls4477.3%73.3%+3.9

Walls against open: -1.7 points (95% range -16.4 to +13.0), p 0.817 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

n.fang (Rank 40)2026/08/183226681.2%
SlaughterinnShii (Rank 3)2026/08/18440100.0%
THEWEIAND (Rank 26)2026/08/18440100.0%
Kungfuhustle99 (Rank 31)2026/08/18220100.0%
ksmcm (Rank 21)2026/08/18220100.0%
Pudding (Rank 41)2026/08/18880100.0%
park35 (Rank 28)2026/08/18440100.0%
SC1_Signia (Rank 35)2026/06/20660100.0%
Tav (Rank 32)2026/06/20220100.0%
SLEDarkNova (Rank 37)2026/06/2041325.0%
JustFRAMEshawty (Rank 39)2026/06/2063350.0%
RamonJamon (Rank 34)2026/06/15220100.0%
KyleVF (Rank 36)2026/06/08220100.0%
LeverlessisHard|Ant0 (Rank 35)2026/06/081816288.9%
VF31998 (Rank 31)2026/06/08220100.0%
UltraSeBassツ (Rank 35)2026/06/0832166.7%
y2d (Rank 40)2026/05/061861233.3%
WarriorX (Rank 29)2026/05/06440100.0%
RentalAnimator (Rank 39)2026/05/05156940.0%
STRESSEMEStreet (Rank 39)2026/05/0432166.7%
Johnnny_E_ (Rank 35)2026/05/04106460.0%
legendaryhero (Rank 26)2026/05/04330100.0%
ItsameBS (Rank 32)2026/04/2643175.0%
BLACKALERT!!! (Rank 41)2026/04/262020.0%
RushdownTurtle(RDT) (Rank 36)2026/04/1965183.3%

Round openings

Every character

Spinning Back Knuckle4P into Double Back Knuckle4PP456.3%
guardG202.8%
Low Spin Kick1K+G192.7%
Spinning Kick Turn44K192.7%
forward movement into punchP172.4%
backdash into Spin Heel Sword4K+G152.1%
Slant Back Knuckle1P142.0%
backdash into Standing Knee Kick4K142.0%
Ducking Low2K+G131.8%
crouch dash forward into guardG131.8%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K121.7%
backdash into evade down111.6%
crouch dash back into Long Stride Back Knuckle4P+K111.6%
Dragon Combination 11P+K into Dragon Combination 21P+KP101.4%
Side Hook Turn44P101.4%

218 further openings account for the other 466 rounds.

Jacky

Career
322–127 · 71.7%
This season
138 matches · 71.7%
Peak rank
41

First hit in 49.5% of 556 rounds. Won 62.5% of the rounds they struck first, 60.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Spinning Back Knuckle4P into Double Back Knuckle4PP458.0%
guardG203.6%
Low Spin Kick1K+G193.4%
Spinning Kick Turn44K193.4%
backdash into Spin Heel Sword4K+G152.7%
Slant Back Knuckle1P142.5%
backdash into Standing Knee Kick4K142.5%
forward movement into punchP142.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K122.1%
crouch dash back into Long Stride Back Knuckle4P+K112.0%
Dragon Combination 11P+K into Dragon Combination 21P+KP101.8%
Side Hook Turn44P101.8%
Slant Back Knuckle1P into kickK91.6%
Standing Knee Kick4K91.6%
crouch dash back91.6%

153 further openings account for the other 331 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun4–5 · 44%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
429–161 · 72.7%
This season
38 matches · 84.2%
Peak rank
41

First hit in 55.8% of 147 rounds. Won 69.5% of the rounds they struck first, 70.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G138.8%
Hammer Slide1P96.1%
crouch dash back into Scoop Kick4K+G74.7%
Toe Kick2K64.0%
backdash into Kenka Hook46P64.0%
crouch dash forward into guardG53.4%
Body CrushP+K42.7%
Heavy Back Knuckle4P42.7%
Low Knuckle2P42.7%
Torpedo Head Butt4P+K42.7%
backdash into evade down42.7%
backdash into kickK32.0%
crouch dash forward into Torpedo Head Butt4P+K32.0%
evade up into Kenka Hook46P32.0%
forward movement into Double KnucklePP32.0%

58 further openings account for the other 70 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 14 tests hold up
  • Jeffry: not tested (too few rounds)