VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

lflstrucking

  • Akira
Career matches4,917
Career win rate46.5%
Round win rate49.5%
Peak rank27
Distinct opponents147
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1488 #2,100 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi274,8022,2582,54447.0%
Akira17115318427.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,579 of 1,977 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.94141,579

By opponent's character

Pai6.9414183
Sarah7.0417163
Akira6.7403153
Jean6.9413161
Goh6.8411134
Shun7.0418126
Kage6.840982
Jacky7.042193
Vanessa7.041968
Wolf7.042182
Aoi6.941663
Lei Fei6.840963
Dural6.840623
Lau7.444629
Lion7.243447
El Blaze6.840642
Jeffry6.841121
Brad7.041811
Taka6.136824
Eileen6.740311

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai57233440.4%-9.0
Sarah52262650.0%-3.7
Akira51262551.0%+2.2
Jean46281860.9%+11.8
Goh43271662.8%+9.2
Shun35181751.4%+5.3
Kage31131841.9%+0.4
Jacky29101934.5%-17.3
Vanessa25141156.0%+13.4
Wolf24131154.2%+2.2
Aoi1712570.6%+17.1
Lei Fei1661037.5%+0.8
Dural1311284.6%+22.4
Lau126650.0%-14.2
Lion112918.2%-18.9
El Blaze102820.0%-20.5
Jeffry103730.0%-25.4
Brad94544.4%-1.8
Taka61516.7%-24.8
Eileen52340.0%-1.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence67313646.3%+0.6
Rectangle65313447.7%-1.0
Low Fence62313150.0%-3.1
Octagon54252946.3%-3.4
Open54302455.6%+5.0
Breakable Half Fence47232448.9%+5.2
Single Wall44222250.0%-1.7
Full Fence41251661.0%+11.9
Half Fence32171553.1%+3.9
Full Fence and Open1331023.1%-16.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30649.7%47.7%+2.0
No walls16051.9%51.8%+0.0

Walls against open: +1.9 points (95% range -7.8 to +11.7), p 0.698 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

chaingrabs (Rank 24)2026/09/1275271.4%
r1s1d8 (Rank 26)2026/09/09137653.9%
chapeiro_do_skys (Rank 33)2026/09/091721511.8%
Wodin (Rank 27)2026/09/0993633.3%
Cooljerk (Rank 23)2026/08/2994544.4%
DDRMONKEY (Rank 27)2026/08/0351420.0%
sideswipe75x (Rank 25)2026/08/0383537.5%
inprezasport2025 (Rank 19)2026/08/0293633.3%
DatDemo (Rank 26)2026/07/3062433.3%
ROOBY (Rank 26)2026/07/2163350.0%
gainkiller (Rank 28)2026/07/2195455.6%
B34TD0WN (Rank 26)2026/07/2172528.6%
Momomia (Rank 26)2026/07/098080.0%
NoOneSpecific (Rank 29)2026/06/2174357.1%
GK (Rank 25)2026/06/1962433.3%
evoyd (Rank 32)2026/06/1671614.3%
JAWattack (Rank 28)2026/06/1162433.3%
johnnydange12 (Rank 24)2026/06/1154180.0%
gH0s7 (Rank 21)2026/06/04660100.0%
Zxo (Rank 25)2026/05/301510566.7%
a39611619 (Rank 21)2026/05/2397277.8%
vs...[UNKNOWN] (Rank 25)2026/05/2382625.0%
Cynuous (Rank 24)2026/05/1253260.0%
Lemon (Rank 21)2026/04/1654180.0%
Ryuhayabusa999 (Rank 21)2026/04/10660100.0%

Round openings

Every character

Ouda6P+K22311.3%
kickK into ChienamiKK1326.7%
guardG743.8%
punchP593.0%
Chudan Hiji'ate6P into Tsumujisakura6PP522.6%
evade up492.5%
backdash into Soushouda46P+K472.4%
evade up into Sodeshinken33P+K402.0%
Tenchi In'youP+K+G371.9%
Sou'unha66K into Raijinha6K351.8%
NirentotsuPP into Nirentotsu OuchuPPP321.6%
crouch dash back into Ryusen3P+K291.5%
Raijinha6K into Tenchi In'youP+K+G281.4%
no input281.4%
Kamageri4K251.3%

295 further openings account for the other 1,074 rounds.

Counted from 496 of the 502 matches played. The rest were not pulled for openings.

Aoi

Career
2,258–2,544 · 47.0%
This season
501 matches · 49.3%
Peak rank
27

First hit in 54.2% of 1,931 rounds. Won 52.9% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 24.9% of rounds, against 14.2% in their other rounds.
  • Against Shun: evades first in 28.1% of rounds, against 13.8% against everyone else.
  • After opening the round before by backing off: backs off first in 31.7% of rounds, against 16.0% after anything else.
  • In round 1: opens with “K kick into KK Chienami” in 13.7% of rounds, against 4.4% in their other rounds.
  • After opening the round before with “6P+K Ouda”: opens with “6P Chudan Hiji'ate into 6PP Tsumujisakura” in 8.3% of rounds, against 1.9% after anything else.

How is this tested?

Ouda6P+K22311.4%
kickK into ChienamiKK1326.7%
guardG733.7%
punchP593.0%
Chudan Hiji'ate6P into Tsumujisakura6PP522.6%
evade up492.5%
backdash into Soushouda46P+K472.4%
evade up into Sodeshinken33P+K402.0%
Tenchi In'youP+K+G371.9%
Sou'unha66K into Raijinha6K351.8%
NirentotsuPP into Nirentotsu OuchuPPP321.6%
crouch dash back into Ryusen3P+K291.5%
Raijinha6K into Tenchi In'youP+K+G281.4%
no input281.4%
Kamageri4K251.3%

292 further openings account for the other 1,071 rounds.

Counted from 495 of the 501 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai14–22 · 39%7–9 · 44%too few to test
Sarah14–16 · 47%12–8 · 60%too few to test
Akira15–9 · 62%10–10 · 50%too few to test
Jean17–11 · 61%10–7 · 59%too few to test
Goh20–15 · 57%5–0 · 100%too few to test
Shun11–11 · 50%7–4 · 64%too few to test
Kage6–11 · 35%7–5 · 58%too few to test
Jacky5–15 · 25%4–3 · 57%too few to test
Vanessa11–5 · 69%3–6 · 33%too few to test
Wolf13–9 · 59%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
31–84 · 27.0%
This season
1 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P125.0%
backdash into Koboku214P125.0%
backdash into SoutoP+K125.0%
guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 5 of 16 tests hold up
  • Akira: not tested (too few rounds)