VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

acafelaVenti

Career matches485
Career win rate58.6%
Round win rate53.7%
Peak rank33
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun3347927920058.2%
Kage65183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira179852.9%-2.1
Aoi52340.0%-21.2
Brad54180.0%+23.1
Jean54180.0%+31.0
Kage4040.0%-34.5
Dural31233.3%-16.5
Jeffry32166.7%+0.3
Lei Fei32166.7%+27.1
Wolf32166.7%-4.0
Jacky220100.0%+28.6
Lion2020.0%-59.5
Taka21150.0%-12.3
El Blaze110100.0%+33.6
Lau110100.0%+41.9
Pai1010.0%-54.5
Shun110100.0%+47.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle124833.3%-27.0
Breakable Half Fence74357.1%+10.7
Open73442.9%-12.5
Single Wall54180.0%+22.5
Breakable Full Fence42250.0%-7.7
Half Fence43175.0%+21.7
Low Fence42250.0%-11.5
Octagon440100.0%+42.0
Full Fence330100.0%+53.4
Full Fence and Open31233.3%-21.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3458.8%53.8%+5.0
No walls1656.2%57.3%-1.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

suconyanzu (Rank 30)2026/09/1532166.7%
B軍団 (Rank 36)2026/09/15220100.0%
three-nain39 (Rank 33)2026/09/1553260.0%
Varsity0326 (Rank 28)2026/09/15220100.0%
zephyr_dural (Rank 32)2026/09/15110100.0%
ShowAI (Rank 30)2026/09/0632166.7%
kagemaru1 (Rank 33)2026/09/061010.0%
jottolee (Rank 34)2026/09/062020.0%
zaduhkj (Rank 34)2026/09/03220100.0%
maruneru-_-khs (Rank 32)2026/09/0332166.7%
구닥스트렌져 (Rank 36)2026/09/0332166.7%
滝太郎(Takitarou) (Rank 30)2026/09/031010.0%
ヘニオ (Rank 34)2026/09/0332166.7%
wildguy177 (Rank 32)2026/09/0354180.0%
hihoyoho (Rank 32)2026/09/0372528.6%
무파ZeroBlue (Rank 34)2026/09/0331233.3%
Mochi/かしわもち (Rank 40)2026/09/032020.0%
Masquenada (Rank 32)2026/07/26110100.0%
JOHNFLOE (Rank 29)2026/07/26110100.0%
おこげ (Rank 35)2026/06/282020.0%
カミナリおやじ (Rank 31)2026/06/28110100.0%
bakureturanbu (Rank 31)2026/05/262020.0%
champion-244 (Rank 27)2026/05/2632166.7%

Round openings

Shun

Gyou'in Haishu3P2611.3%
backdash into evade up125.2%
backdash into evade down114.8%
Haisenchu1P104.3%
Getsuga Gakushu46P into Rensai Gakushu46PP73.0%
Tenshin Haishu4P62.6%
Tenshin Souchushou6P+K62.6%
backdash into Rensai Gakushu46PP62.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP52.2%
backdash into offensive move52.2%
backdash into punchP52.2%
Haisenchu1P into guardG41.7%
backward movement into Kasen Chugeki6P41.7%
crouch dash forward into Gyou'in Haishu3P41.7%
forward dash into Tenshin Benshu4P+K41.7%

79 further openings account for the other 116 rounds.