VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

BRG|Moon

  • Sarah
  • Lei Fei
  • Pai
Career matches73
Career win rate93.2%
Round win rate80.6%
Peak rank21
Distinct opponents23
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1458 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa215350394.3%
Sarah191210283.3%
Lei Fei17770100.0%
Pai16110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

222 of 222 rounds counted

6.4 inputs a second (385 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.4384150
Sarah6.237450
Lei Fei7.142619
Pai7.04193

By opponent's character

Goh6.538977
Taka6.338121
Lei Fei6.237416
Akira6.840918
Jean6.438617
Jeffry6.237317
Sarah6.840913
Pai5.834811
Brad6.63956
Kage6.33767
Lion6.33817
Shun6.13689
Jacky6.63963

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh24240100.0%+8.4
Taka660100.0%+8.9
Lei Fei550100.0%+5.0
Akira440100.0%+6.8
Jean43175.0%-1.0
Jeffry42250.0%-34.5
Sarah440100.0%+4.0
Pai32166.7%-29.4
Brad220100.0%+4.2
Kage220100.0%+5.4
Lion21150.0%-27.3
Shun220100.0%+3.3
Jacky110100.0%+8.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open109190.0%-1.5
Low Fence990100.0%+8.0
Single Wall880100.0%+5.2
Octagon770100.0%+4.0
Breakable Half Fence660100.0%+5.4
Half Fence65183.3%-6.5
Full Fence and Open440100.0%+7.5
Full Fence330100.0%+3.0
Rectangle31233.3%-47.0
Breakable Full Fence220100.0%+3.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2788.9%92.6%-3.7
No walls2796.3%93.1%+3.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Publix (Rank 21)990100.0%
GetWoody (Rank 17)660100.0%
Kang (Rank 22)440100.0%
L4N-C3R (Rank 14)440100.0%
THEWEIAND (Rank 24)440100.0%
n.fangy (Rank 26)43175.0%
shadtowa (Rank 17)440100.0%
KingSeti88 (Rank 33)31233.3%
AmazedArts (Rank 21)220100.0%
BxrbieeGutz (Rank 21)220100.0%
ChainBS (Rank 31)220100.0%
OldMan (Rank 16)220100.0%
Retribution888 (Rank 5)220100.0%
TTVVLONESUU (Rank 22)220100.0%
TangyBanana (Rank 37)21150.0%
Tree (Rank 7)220100.0%
WhiskerDude (Rank 19)220100.0%
ghostinput (Rank 3)220100.0%
2Cent (Rank 25)1010.0%
Freak4Geek (Rank 17)110100.0%
ISAIK (Rank 22)110100.0%
coolimo (Rank 20)110100.0%
genosha (Rank 12)110100.0%

Most played opponents, most recent first

AmazedArts (Rank 21)2026/09/16220100.0%
BxrbieeGutz (Rank 21)2026/09/15220100.0%
TTVVLONESUU (Rank 22)2026/09/15220100.0%
THEWEIAND (Rank 24)2026/09/05440100.0%
KingSeti88 (Rank 33)2026/09/0531233.3%
Freak4Geek (Rank 17)2026/06/21110100.0%
WhiskerDude (Rank 19)2026/06/15220100.0%
shadtowa (Rank 17)2026/06/15440100.0%
TangyBanana (Rank 37)2026/06/1521150.0%
2Cent (Rank 25)2026/06/151010.0%
Publix (Rank 21)2026/06/15990100.0%
ISAIK (Rank 22)2026/06/15110100.0%
Kang (Rank 22)2026/06/15440100.0%
GetWoody (Rank 17)2026/06/15660100.0%
coolimo (Rank 20)2026/06/15110100.0%
ChainBS (Rank 31)2026/06/15220100.0%
OldMan (Rank 16)2026/06/15220100.0%
L4N-C3R (Rank 14)2026/06/15440100.0%
genosha (Rank 12)2026/06/15110100.0%
n.fangy (Rank 26)2026/06/1443175.0%
ghostinput (Rank 3)2026/06/14220100.0%
Retribution888 (Rank 5)2026/06/14220100.0%
Tree (Rank 7)2026/06/14220100.0%

Round openings

Every character

Offensive Style: kick into punchP135.9%
Offensive Style: kick into One TwoPP125.4%
Offensive Style: High Kick Combo into High Kick SmashKPP104.5%
Offensive Style: crouch dash back into Pile Bunker6P+K83.6%
crouch dash back83.6%
Offensive Style: kick into High Kick ComboKP73.1%
backdash into Kaisei Tento1P+K73.1%
Rising Elbow6P62.7%
Offensive Style: Body Blow52.2%
backdash into offensive move52.2%
crouch dash back into guardG52.2%
Defensive Style: Back Knuckle into Back Knuckle High6PK41.8%
Defensive Style: punch41.8%
Offensive Style: backdash into guardG41.8%
Offensive Style: crouch dash back into guardG41.8%

86 further openings account for the other 120 rounds.

Vanessa

Career
50–3 · 94.3%
This season
43 matches · 93.0%
Peak rank
21

First hit in 31.3% of 150 rounds. Won 89.4% of the rounds they struck first, 78.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: kick into punchP138.7%
Offensive Style: kick into One TwoPP128.0%
Offensive Style: High Kick Combo into High Kick SmashKPP106.7%
Offensive Style: crouch dash back into Pile Bunker6P+K85.3%
Offensive Style: kick into High Kick ComboKP74.7%
Offensive Style: Body Blow53.3%
Defensive Style: Back Knuckle into Back Knuckle High6PK42.7%
Defensive Style: punch42.7%
Offensive Style: backdash into guardG42.7%
Offensive Style: crouch dash back into guardG42.7%
Offensive Style: punch into Body Blow6P42.7%
Defensive Style: crouch dash back into guardG32.0%
Defensive Style: punch into Back Knuckle6P32.0%
Offensive Style: punch32.0%
Defensive Style: Back Knuckle into Bone Crush Middle3K21.3%

54 further openings account for the other 64 rounds.

Sarah

Career
10–2 · 83.3%
This season
13 matches · 84.6%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back816.0%
Rising Elbow6P612.0%
crouch dash back into guardG510.0%
Snap Side Chop3P into Setup Combination3PK36.0%
Wind Knuckle6P+KP into Storm Combination6P+KPK36.0%
Quick Knee6K into Quick Knee Straight6KP24.0%
Stiletto66K24.0%
backdash into Crescent Heel4K+G24.0%
crouch dash back into Crescent Heel4K+G24.0%
kickK into High Kick StraightKP24.0%
kickK into punchP24.0%
punchP into kickK24.0%
Breeze Shot6P+K into Wind Knuckle6P+KP12.0%
Jackknife Kick3K12.0%
Jackknife Kick3K into Jackknife Middle Kick3KK12.0%

8 further openings account for the other 8 rounds.

Lei Fei

Career
7–0 · 100.0%
This season
6 matches · 100.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K736.8%
backdash into offensive move526.3%
kickK into evade down315.8%
Chutenhou3P into down-forward, forward punch+kick+guard36P+K+G15.3%
Chutenhou3P into offensive move15.3%
crouch dash back into evade down15.3%
kickK into crouch15.3%

Pai

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Meishouho4P+K+G133.3%
kickK133.3%
punchP into RenkentaiPK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)