Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1520 #1,876 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 30 | 385 | 242 | 143 | 62.9% |
|---|---|---|---|---|---|
| Kage | 29 | 277 | 188 | 89 | 67.9% |
| Shun | 25 | 98 | 85 | 13 | 86.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
441 of 441 rounds counted6.2 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.1 | 365 | 205 |
|---|---|---|---|
| Kage | 6.0 | 363 | 182 |
| Shun | 6.8 | 407 | 54 |
By opponent's character
| Shun | 6.5 | 388 | 58 |
|---|---|---|---|
| Goh | 5.7 | 344 | 45 |
| Wolf | 6.0 | 362 | 43 |
| Jeffry | 6.1 | 368 | 35 |
| Pai | 6.3 | 380 | 35 |
| Jacky | 6.1 | 365 | 31 |
| Aoi | 6.6 | 394 | 22 |
| El Blaze | 6.0 | 360 | 32 |
| Akira | 6.2 | 374 | 24 |
| Lau | 6.4 | 383 | 23 |
| Sarah | 6.2 | 369 | 21 |
| Taka | 6.3 | 381 | 23 |
| Brad | 6.7 | 403 | 17 |
| Kage | 5.8 | 346 | 12 |
| Lei Fei | 4.7 | 282 | 10 |
| Dural | 5.5 | 332 | 5 |
| Lion | 6.5 | 388 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 16 | 14 | 2 | 87.5% | +23.8 |
|---|---|---|---|---|---|
| Goh | 12 | 6 | 6 | 50.0% | -15.4 |
| Wolf | 11 | 9 | 2 | 81.8% | +26.4 |
| Jeffry | 9 | 6 | 3 | 66.7% | +6.5 |
| Pai | 9 | 6 | 3 | 66.7% | +7.9 |
| Jacky | 8 | 5 | 3 | 62.5% | +5.7 |
| Aoi | 7 | 4 | 3 | 57.1% | -15.3 |
| El Blaze | 7 | 0 | 7 | 0.0% | -62.4 |
| Akira | 6 | 5 | 1 | 83.3% | +22.0 |
| Lau | 5 | 3 | 2 | 60.0% | -3.1 |
| Sarah | 5 | 3 | 2 | 60.0% | -3.3 |
| Taka | 5 | 1 | 4 | 20.0% | -34.1 |
| Brad | 4 | 1 | 3 | 25.0% | -30.6 |
| Kage | 3 | 1 | 2 | 33.3% | -27.5 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +37.3 |
| Dural | 1 | 1 | 0 | 100.0% | +44.7 |
| Lion | 1 | 1 | 0 | 100.0% | +38.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 21 | 12 | 9 | 57.1% | -1.2 |
|---|---|---|---|---|---|
| Rectangle | 17 | 10 | 7 | 58.8% | -4.8 |
| Single Wall | 12 | 10 | 2 | 83.3% | +28.2 |
| Breakable Full Fence | 10 | 6 | 4 | 60.0% | -9.1 |
| Half Fence | 10 | 7 | 3 | 70.0% | +2.6 |
| Full Fence and Open | 8 | 6 | 2 | 75.0% | +18.0 |
| Breakable Half Fence | 7 | 3 | 4 | 42.9% | -21.1 |
| Open | 7 | 5 | 2 | 71.4% | +15.6 |
| Low Fence | 5 | 1 | 4 | 20.0% | -48.0 |
| Octagon | 5 | 3 | 2 | 60.0% | -5.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 70 | 58.6% | 63.0% | -4.4 |
| No walls | 24 | 66.7% | 59.4% | +7.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| みの (Rank 23) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| フォアグラ (Rank 22) | 6 | 5 | 1 | 83.3% |
| B.S.R-JP (Rank 29) | 5 | 2 | 3 | 40.0% |
| 滝太郎(Takitarou) (Rank 32) | 5 | 1 | 4 | 20.0% |
| HayanieMozu (Rank 22) | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 21) | 4 | 4 | 0 | 100.0% |
| kain (Rank 29) | 4 | 1 | 3 | 25.0% |
| こて (Rank 27) | 4 | 3 | 1 | 75.0% |
| Tissue (Rank 29) | 3 | 2 | 1 | 66.7% |
| ジャキる。 (Rank 29) | 3 | 0 | 3 | 0.0% |
| Mon3tr (Rank 23) | 2 | 2 | 0 | 100.0% |
| nanami.madogiwa (Rank 32) | 2 | 0 | 2 | 0.0% |
| windowkhs (Rank 29) | 2 | 1 | 1 | 50.0% |
| yasai (Rank 21) | 2 | 2 | 0 | 100.0% |
| え~る (Rank 31) | 2 | 0 | 2 | 0.0% |
| しょくにんマン (Rank 28) | 2 | 0 | 2 | 0.0% |
| ちょいそる (Rank 26) | 2 | 2 | 0 | 100.0% |
| れもん@のびしろF (Rank 31) | 2 | 2 | 0 | 100.0% |
| アオゾラ。aozora (Rank 26) | 2 | 1 | 1 | 50.0% |
| ケイメイざとぅ (Rank 26) | 2 | 0 | 2 | 0.0% |
| コナモン@konamon4119 (Rank 26) | 2 | 2 | 0 | 100.0% |
| フルメタル (Rank 26) | 2 | 1 | 1 | 50.0% |
| 冷やし蟹ラーメンマン (Rank 31) | 2 | 0 | 2 | 0.0% |
| 委員ちょ (Rank 21) | 2 | 2 | 0 | 100.0% |
| 時宣院日要 (Rank 21) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| B.S.R-JP (Rank 29) | 2026/09/24 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| え~る (Rank 31) | 2026/09/22 | 2 | 0 | 2 | 0.0% |
| nanami.madogiwa (Rank 32) | 2026/09/22 | 2 | 0 | 2 | 0.0% |
| 滝太郎(Takitarou) (Rank 32) | 2026/09/22 | 5 | 1 | 4 | 20.0% |
| ちょいそる (Rank 26) | 2026/09/16 | 2 | 2 | 0 | 100.0% |
| 冷やし蟹ラーメンマン (Rank 31) | 2026/09/16 | 2 | 0 | 2 | 0.0% |
| しょくにんマン (Rank 28) | 2026/09/16 | 2 | 0 | 2 | 0.0% |
| windowkhs (Rank 29) | 2026/09/14 | 2 | 1 | 1 | 50.0% |
| ジャキる。 (Rank 29) | 2026/09/09 | 3 | 0 | 3 | 0.0% |
| kain (Rank 29) | 2026/09/08 | 4 | 1 | 3 | 25.0% |
| れもん@のびしろF (Rank 31) | 2026/09/08 | 2 | 2 | 0 | 100.0% |
| ケイメイざとぅ (Rank 26) | 2026/09/08 | 2 | 0 | 2 | 0.0% |
| Tissue (Rank 29) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| フルメタル (Rank 26) | 2026/09/08 | 2 | 1 | 1 | 50.0% |
| コナモン@konamon4119 (Rank 26) | 2026/09/08 | 2 | 2 | 0 | 100.0% |
| HayanieMozu (Rank 22) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| アオゾラ。aozora (Rank 26) | 2026/08/31 | 2 | 1 | 1 | 50.0% |
| こて (Rank 27) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| フォアグラ (Rank 22) | 2026/08/23 | 6 | 5 | 1 | 83.3% |
| 委員ちょ (Rank 21) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/08/18 | 4 | 4 | 0 | 100.0% |
| Mon3tr (Rank 23) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| 時宣院日要 (Rank 21) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| yasai (Rank 21) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| みの (Rank 23) | 2026/08/17 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| guardG | 37 | 8.4% |
|---|---|---|
| backdash into Double Hammer Down43P | 19 | 4.3% |
| backward movement into Nagiharai6P+K | 13 | 3.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 12 | 2.7% |
| guardG into throw escape | 12 | 2.7% |
| Rasen4P into Rasen Urageri4PK | 11 | 2.5% |
| guardG into Toe Kick2K | 10 | 2.3% |
| Kouten63214P | 9 | 2.0% |
| Toe Kick2K into Toe Kick Hammer2KP | 9 | 2.0% |
| backdash into Furikakato OtoshiK+G | 9 | 2.0% |
| Elbow Butt6P into Elbow Hammer6PP | 8 | 1.8% |
| backdash into Scoop Kick4K+G | 8 | 1.8% |
| Ryu'eikyaku66K | 7 | 1.6% |
| backdash into guardG | 7 | 1.6% |
| guardG into forward dash | 7 | 1.6% |
127 further openings account for the other 263 rounds.
Jeffry
- Career
- 242–143 · 62.9%
- This season
- 50 matches · 58.0%
- Peak rank
- 30
First hit in 49.8% of 205 rounds. Won 52.9% of the rounds they struck first, 56.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 19 | 9.3% |
|---|---|---|
| guardG | 18 | 8.8% |
| guardG into Toe Kick2K | 10 | 4.9% |
| Toe Kick2K into Toe Kick Hammer2KP | 9 | 4.4% |
| Elbow Butt6P into Elbow Hammer6PP | 8 | 3.9% |
| backdash into Scoop Kick4K+G | 8 | 3.9% |
| guardG into throw escape | 7 | 3.4% |
| Dash Elbow66P into Dash Elbow Upper66PP | 6 | 2.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 6 | 2.9% |
| Double KnucklePP into Double Knuckle~UpperPPP | 5 | 2.4% |
| backdash into Kenka Hook46P | 5 | 2.4% |
| guardG into forward dash | 5 | 2.4% |
| punchP | 5 | 2.4% |
| Elbow Butt6P | 4 | 1.9% |
| Hammer Slide1P | 4 | 1.9% |
48 further openings account for the other 86 rounds.
Kage
- Career
- 188–89 · 67.9%
- This season
- 47 matches · 57.5%
- Peak rank
- 29
First hit in 48.0% of 179 rounds. Won 59.3% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Nagiharai6P+K | 13 | 7.1% |
|---|---|---|
| guardG | 13 | 7.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 12 | 6.6% |
| Rasen4P into Rasen Urageri4PK | 11 | 6.0% |
| Kouten63214P | 9 | 5.0% |
| backdash into Furikakato OtoshiK+G | 9 | 5.0% |
| Ryu'eikyaku66K | 7 | 3.9% |
| Hiji'uchi6P | 6 | 3.3% |
| forward movement into Rasen4P | 6 | 3.3% |
| Rasen4P | 5 | 2.8% |
| backward movement into Hagakure-ryu In Fujingeki46P+KP | 5 | 2.8% |
| crouch into Tsumujigeri2K+G | 5 | 2.8% |
| guardG into throw escape | 5 | 2.8% |
| Ryubisen44K+G | 4 | 2.2% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 4 | 2.2% |
48 further openings account for the other 68 rounds.
Shun
- Career
- 85–13 · 86.7%
- This season
- 15 matches · 86.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 6 | 11.1% |
|---|---|---|
| guardG | 6 | 11.1% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 5 | 9.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 3 | 5.6% |
| backdash into evade down | 3 | 5.6% |
| Gyou'in Haishu3P | 2 | 3.7% |
| Kasen Chugeki6P | 2 | 3.7% |
| backdash into Rengeki Gakushu46PPP | 2 | 3.7% |
| offensive move | 2 | 3.7% |
| Gyou'in Haishu3P into Honshin TankaP+K | 1 | 1.9% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 1 | 1.9% |
| Gyou'in Haishu3P into punchP | 1 | 1.9% |
| Haisenchu1P into evade down | 1 | 1.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 1.9% |
| Kasen Chugeki6P into punchP | 1 | 1.9% |
17 further openings account for the other 17 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
