Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1747 #591 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 39 | 20,881 | 10,209 | 10,672 | 48.9% |
|---|---|---|---|---|---|
| Wolf | 33 | 6,976 | 3,427 | 3,549 | 49.1% |
| Jacky | 27 | 123 | 59 | 64 | 48.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
10,938 of 14,680 rounds counted6.0 inputs a second (358 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.1 | 364 | 8,309 |
|---|---|---|---|
| Wolf | 5.7 | 340 | 2,468 |
| Jacky | 5.4 | 324 | 161 |
By opponent's character
| Jacky | 6.0 | 362 | 1,177 |
|---|---|---|---|
| Akira | 6.3 | 376 | 1,042 |
| Kage | 6.0 | 357 | 923 |
| Goh | 6.0 | 357 | 637 |
| Lion | 5.8 | 346 | 714 |
| Sarah | 6.1 | 367 | 629 |
| Jean | 5.9 | 356 | 521 |
| Shun | 6.0 | 360 | 626 |
| Brad | 6.0 | 358 | 625 |
| Lau | 6.0 | 357 | 548 |
| Wolf | 6.0 | 358 | 571 |
| Pai | 5.9 | 354 | 533 |
| Jeffry | 5.8 | 349 | 443 |
| Lei Fei | 6.1 | 366 | 467 |
| Aoi | 6.0 | 358 | 356 |
| Vanessa | 5.9 | 352 | 419 |
| El Blaze | 5.8 | 346 | 301 |
| Eileen | 5.7 | 344 | 200 |
| Taka | 5.4 | 323 | 177 |
| Dural | 5.8 | 350 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 361 | 194 | 167 | 53.7% | +2.7 |
|---|---|---|---|---|---|
| Akira | 346 | 162 | 184 | 46.8% | -0.9 |
| Kage | 270 | 132 | 138 | 48.9% | +1.0 |
| Goh | 219 | 120 | 99 | 54.8% | +5.5 |
| Lion | 212 | 90 | 122 | 42.5% | -8.5 |
| Sarah | 205 | 115 | 90 | 56.1% | +4.8 |
| Jean | 199 | 111 | 88 | 55.8% | +3.5 |
| Shun | 199 | 85 | 114 | 42.7% | -1.8 |
| Brad | 196 | 103 | 93 | 52.5% | +1.3 |
| Lau | 194 | 89 | 105 | 45.9% | -3.3 |
| Wolf | 193 | 90 | 103 | 46.6% | -5.1 |
| Pai | 176 | 103 | 73 | 58.5% | +8.9 |
| Jeffry | 166 | 78 | 88 | 47.0% | -3.8 |
| Lei Fei | 153 | 75 | 78 | 49.0% | +0.5 |
| Aoi | 140 | 71 | 69 | 50.7% | -1.4 |
| Vanessa | 140 | 69 | 71 | 49.3% | +2.6 |
| El Blaze | 101 | 42 | 59 | 41.6% | -8.4 |
| Eileen | 59 | 32 | 27 | 54.2% | +1.6 |
| Taka | 47 | 16 | 31 | 34.0% | -14.2 |
| Dural | 14 | 7 | 7 | 50.0% | +2.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 407 | 192 | 215 | 47.2% | -2.7 |
|---|---|---|---|---|---|
| Full Fence | 376 | 174 | 202 | 46.3% | -2.7 |
| Open | 375 | 190 | 185 | 50.7% | +1.2 |
| Rectangle | 371 | 194 | 177 | 52.3% | +2.6 |
| Low Fence | 368 | 199 | 169 | 54.1% | +4.3 |
| Single Wall | 354 | 189 | 165 | 53.4% | +3.9 |
| Breakable Full Fence | 344 | 166 | 178 | 48.3% | -0.6 |
| Half Fence | 339 | 166 | 173 | 49.0% | -1.5 |
| Octagon | 315 | 146 | 169 | 46.4% | -3.7 |
| Full Fence and Open | 193 | 105 | 88 | 54.4% | +4.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,152 | 48.2% | 49.5% | -1.3 |
| No walls | 1,097 | 52.7% | 49.9% | +2.8 |
Walls against open: -4.0 points (95% range -7.7 to -0.4), p 0.031 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ねこむーと (Rank 38) | 53 | 23 | 30 | 43.4% |
|---|---|---|---|---|
| vintage-channel9 (Rank 38) | 29 | 11 | 18 | 37.9% |
| ★闘将拉麵男★ (Rank 41) | 27 | 15 | 12 | 55.6% |
| デネ (Rank 41) | 27 | 12 | 15 | 44.4% |
| CoCoSyrup (Rank 36) | 25 | 7 | 18 | 28.0% |
| おむすび山かずkaz_kcjj (Rank 39) | 24 | 11 | 13 | 45.8% |
| ぷこ (Rank 37) | 24 | 12 | 12 | 50.0% |
| DJG10159 (Rank 36) | 22 | 10 | 12 | 45.5% |
| RUSH (Rank 38) | 22 | 12 | 10 | 54.5% |
| moto__666 (Rank 36) | 21 | 10 | 11 | 47.6% |
| Wallaby360 (Rank 39) | 20 | 12 | 8 | 60.0% |
| jijitax4 (Rank 36) | 19 | 11 | 8 | 57.9% |
| ゲッパー (Rank 38) | 18 | 6 | 12 | 33.3% |
| でんでんでん123B (Rank 39) | 17 | 5 | 12 | 29.4% |
| Estark0301 (Rank 39) | 16 | 5 | 11 | 31.2% |
| LEEGOSEGA (Rank 37) | 16 | 5 | 11 | 31.2% |
| PIECE-Estate66 (Rank 33) | 16 | 11 | 5 | 68.8% |
| Saibo_season2 (Rank 39) | 16 | 5 | 11 | 31.2% |
| Sleipnir-kzm (Rank 37) | 16 | 6 | 10 | 37.5% |
| shenron0321 (Rank 41) | 16 | 4 | 12 | 25.0% |
| west-muta (Rank 30) | 16 | 6 | 10 | 37.5% |
| うるヲ参拾 (Rank 38) | 16 | 9 | 7 | 56.2% |
| カルティカ (Rank 41) | 16 | 4 | 12 | 25.0% |
| フルレバ (Rank 36) | 16 | 8 | 8 | 50.0% |
| ∈挙動不審∋ (Rank 35) | 15 | 7 | 8 | 46.7% |
Most played opponents, most recent first
| jijitax4 (Rank 36) | 2026/10/16 | 19 | 11 | 8 | 57.9% |
|---|---|---|---|---|---|
| デネ (Rank 41) | 2026/10/16 | 27 | 12 | 15 | 44.4% |
| ぷこ (Rank 37) | 2026/10/15 | 24 | 12 | 12 | 50.0% |
| おむすび山かずkaz_kcjj (Rank 39) | 2026/10/15 | 24 | 11 | 13 | 45.8% |
| vintage-channel9 (Rank 38) | 2026/10/15 | 29 | 11 | 18 | 37.9% |
| うるヲ参拾 (Rank 38) | 2026/10/15 | 16 | 9 | 7 | 56.2% |
| ねこむーと (Rank 38) | 2026/10/15 | 53 | 23 | 30 | 43.4% |
| でんでんでん123B (Rank 39) | 2026/10/14 | 17 | 5 | 12 | 29.4% |
| Wallaby360 (Rank 39) | 2026/10/14 | 20 | 12 | 8 | 60.0% |
| ゲッパー (Rank 38) | 2026/10/14 | 18 | 6 | 12 | 33.3% |
| Saibo_season2 (Rank 39) | 2026/10/13 | 16 | 5 | 11 | 31.2% |
| DJG10159 (Rank 36) | 2026/10/10 | 22 | 10 | 12 | 45.5% |
| shenron0321 (Rank 41) | 2026/10/09 | 16 | 4 | 12 | 25.0% |
| カルティカ (Rank 41) | 2026/10/07 | 16 | 4 | 12 | 25.0% |
| RUSH (Rank 38) | 2026/09/18 | 22 | 12 | 10 | 54.5% |
| PIECE-Estate66 (Rank 33) | 2026/09/18 | 16 | 11 | 5 | 68.8% |
| ★闘将拉麵男★ (Rank 41) | 2026/09/14 | 27 | 15 | 12 | 55.6% |
| CoCoSyrup (Rank 36) | 2026/09/11 | 25 | 7 | 18 | 28.0% |
| フルレバ (Rank 36) | 2026/09/11 | 16 | 8 | 8 | 50.0% |
| ∈挙動不審∋ (Rank 35) | 2026/09/05 | 15 | 7 | 8 | 46.7% |
| moto__666 (Rank 36) | 2026/08/29 | 21 | 10 | 11 | 47.6% |
| Estark0301 (Rank 39) | 2026/08/24 | 16 | 5 | 11 | 31.2% |
| LEEGOSEGA (Rank 37) | 2026/08/04 | 16 | 5 | 11 | 31.2% |
| Sleipnir-kzm (Rank 37) | 2026/07/24 | 16 | 6 | 10 | 37.5% |
| west-muta (Rank 30) | 2026/06/05 | 16 | 6 | 10 | 37.5% |
Round openings
Every character
| Ouda6P+K | 2,183 | 16.2% |
|---|---|---|
| guardG into throw escape | 651 | 4.8% |
| backdash into evade down | 460 | 3.4% |
| backdash into punchP | 396 | 2.9% |
| guardG | 390 | 2.9% |
| crouch into Maegeri3K | 330 | 2.5% |
| backdash into Sodeshinken33P+K | 289 | 2.1% |
| crouch into Low Hammer2P | 278 | 2.1% |
| backward movement into evade up | 275 | 2.0% |
| guardG into evade down | 266 | 2.0% |
| backdash into Heavy Middle Kick3K+G | 260 | 1.9% |
| guardG into punchP | 230 | 1.7% |
| Shinchuzuki (Deflect)236P+K | 228 | 1.7% |
| guardG into Ouda6P+K | 228 | 1.7% |
| Arrow Knuckle3P | 206 | 1.5% |
496 further openings account for the other 6,798 rounds.
Counted from 3,284 of the 3,590 matches played. The rest were not pulled for openings.
Aoi
- Career
- 10,209–10,672 · 48.9%
- This season
- 2,315 matches · 49.7%
- Peak rank
- 39
First hit in 50.6% of 8,377 rounds. Won 52.7% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 8.5% of rounds, against 4.5% in their other rounds.
- Against Sarah: backs off first in 49.9% of rounds, against 27.0% against everyone else.
- On Full Fence and Open stages: waits first in 33.2% of rounds, against 25.3% on the other stages.
- After opening the round before by moving in: moves in first in 17.5% of rounds, against 3.2% after anything else.
- After losing a round: waits first in 31.1% of rounds, against 18.1% after winning one.
- When behind: waits first in 34.1% of rounds, against 20.9% when ahead or level.
- In round 3: opens with “6P+K Ouda” in 29.5% of rounds, against 24.7% in their other rounds.
- Against Kage: opens with “crouch into 3K Maegeri” in 16.2% of rounds, against 2.8% against everyone else.
- On Rectangle stages: opens with “236P+K Shinchuzuki (Deflect)” in 4.3% of rounds, against 2.5% on the other stages.
- After opening the round before with “backdash into 33P+K Sodeshinken”: opens with “backdash into 33P+K Sodeshinken” in 17.2% of rounds, against 3.7% after anything else.
- After winning a round: opens with “backdash into 33P+K Sodeshinken” in 5.7% of rounds, against 2.5% after losing one.
- When behind: opens with “G guard into throw escape” in 6.3% of rounds, against 3.3% when ahead or level.
| Ouda6P+K | 2,183 | 25.9% |
|---|---|---|
| guardG into throw escape | 400 | 4.7% |
| crouch into Maegeri3K | 330 | 3.9% |
| backdash into Sodeshinken33P+K | 289 | 3.4% |
| Shinchuzuki (Deflect)236P+K | 228 | 2.7% |
| guardG into Ouda6P+K | 228 | 2.7% |
| backdash into evade down | 226 | 2.7% |
| guardG | 208 | 2.5% |
| guardG into evade down | 190 | 2.2% |
| backward movement into evade up | 187 | 2.2% |
| backdash into Maegeri3K | 172 | 2.0% |
| crouch into Kusanagi2K+G | 156 | 1.9% |
| crouch dash back into evade down | 141 | 1.7% |
| backdash into guardG | 110 | 1.3% |
| Koromoguruma66P | 100 | 1.2% |
287 further openings account for the other 3,287 rounds.
Counted from 2,053 of the 2,315 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 72–68 · 51% | 37–31 · 54% | -4.2 |
| Akira | 59–65 · 48% | 21–29 · 42% | +7.7 |
| Kage | 46–59 · 44% | 23–24 · 49% | -5.2 |
| Brad | 44–39 · 53% | 28–17 · 62% | -10.1 |
| Shun | 32–55 · 37% | 18–21 · 46% | -10.4 |
| Goh | 42–37 · 53% | 22–16 · 58% | -2.9 |
| Sarah | 38–40 · 49% | 22–20 · 52% | -1.5 |
| Lei Fei | 31–24 · 56% | 17–27 · 39% | +14.9 |
| Lion | 32–38 · 46% | 10–16 · 38% | too few to test |
| Wolf | 23–30 · 43% | 22–16 · 58% | -14.1 |
| Vanessa | 25–20 · 56% | 16–19 · 46% | +12.4 |
| Jean | 34–20 · 63% | 17–15 · 53% | +8.4 |
| Lau | 21–33 · 39% | 14–12 · 54% | too few to test |
| Pai | 25–20 · 56% | 25–8 · 76% | -25.9 |
| Jeffry | 22–25 · 47% | 7–5 · 58% | too few to test |
| El Blaze | 19–24 · 44% | 7–9 · 44% | too few to test |
| Aoi | 18–15 · 55% | 7–11 · 39% | too few to test |
| Taka | 9–16 · 36% | 1–8 · 11% | too few to test |
| Eileen | 10–10 · 50% | 5–3 · 62% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
262 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 3,427–3,549 · 49.1%
- This season
- 1,234 matches · 49.9%
- Peak rank
- 33
First hit in 49.4% of 4,845 rounds. Won 51.8% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 40.4% of rounds, against 28.6% in their other rounds.
- Against Sarah: backs off first in 48.5% of rounds, against 30.9% against everyone else.
- On Full Fence stages: waits first in 39.4% of rounds, against 30.4% on the other stages.
- After opening the round before by waiting: waits first in 40.8% of rounds, against 24.8% after anything else.
- After losing a round: waits first in 33.6% of rounds, against 26.2% after winning one.
- When behind: waits first in 35.6% of rounds, against 27.4% when ahead or level.
- In round 1: opens with “G guard into throw escape” in 8.3% of rounds, against 3.9% in their other rounds.
- Against Lion: opens with “crouch into 2P Low Hammer” in 15.8% of rounds, against 5.2% against everyone else.
- After opening the round before with “backdash into P punch”: opens with “backdash into P punch” in 13.3% of rounds, against 5.6% after anything else.
- When ahead: opens with “backdash into 3K+G Heavy Middle Kick” in 8.3% of rounds, against 5.3% when level or behind.
| backdash into punchP | 304 | 6.2% |
|---|---|---|
| crouch into Low Hammer2P | 278 | 5.7% |
| backdash into Heavy Middle Kick3K+G | 260 | 5.3% |
| guardG into throw escape | 241 | 5.0% |
| backdash into evade down | 231 | 4.7% |
| Arrow Knuckle3P | 206 | 4.2% |
| guardG | 177 | 3.6% |
| guardG into punchP | 156 | 3.2% |
| guardG into Savate4K | 147 | 3.0% |
| Rolling Savate6K+G | 146 | 3.0% |
| backdash into Savate4K | 138 | 2.8% |
| punchP | 129 | 2.6% |
| Arrow Knuckle3P into guardG | 114 | 2.3% |
| Quick Shoulder66P+K | 109 | 2.2% |
| throw escape | 100 | 2.0% |
221 further openings account for the other 2,136 rounds.
Counted from 1,190 of the 1,234 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 33–41 · 45% | 19–18 · 51% | -7.9 |
| Jacky | 33–22 · 60% | 18–21 · 46% | +9.7 |
| Lau | 31–34 · 48% | 8–12 · 40% | too few to test |
| Jeffry | 23–31 · 43% | 15–8 · 65% | too few to test |
| Goh | 19–18 · 51% | 20–17 · 54% | -0.1 |
| Jean | 24–25 · 49% | 13–5 · 72% | too few to test |
| Wolf | 19–27 · 41% | 11–9 · 55% | too few to test |
| Pai | 19–21 · 48% | 16–12 · 57% | too few to test |
| Aoi | 21–17 · 55% | 12–6 · 67% | too few to test |
| Lion | 12–20 · 38% | 10–6 · 62% | too few to test |
| Sarah | 24–6 · 80% | 13–12 · 52% | too few to test |
| Kage | 5–12 · 29% | 18–13 · 58% | too few to test |
| Shun | 18–21 · 46% | 5–6 · 45% | too few to test |
| Brad | 14–15 · 48% | 5–6 · 45% | too few to test |
| Lei Fei | 11–13 · 46% | 7–3 · 70% | too few to test |
| Vanessa | 9–14 · 39% | 4–5 · 44% | too few to test |
| El Blaze | 4–10 · 29% | 7–6 · 54% | too few to test |
| Eileen | 6–7 · 46% | 6–4 · 60% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 59–64 · 48.0%
- This season
- 41 matches · 43.9%
- Peak rank
- 27
First hit in 46.0% of 161 rounds. Won 44.6% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 18 | 11.2% |
|---|---|---|
| guardG into evade up | 11 | 6.8% |
| guardG into throw escape | 10 | 6.2% |
| backdash into Spin Heel Sword4K+G | 5 | 3.1% |
| guardG | 5 | 3.1% |
| guardG into Middle Kick3K | 5 | 3.1% |
| punchP into Jab StraightPP | 5 | 3.1% |
| Middle Smash6P | 4 | 2.5% |
| backdash into Beat & Back KnuckleP+KP | 4 | 2.5% |
| guardG into punchP | 4 | 2.5% |
| Dash Hammer Kick66K | 3 | 1.9% |
| backdash into Middle Kick3K | 3 | 1.9% |
| backdash into evade down | 3 | 1.9% |
| backdash into guardG | 3 | 1.9% |
| crouch dash back into Beat & Back KnuckleP+KP | 3 | 1.9% |
55 further openings account for the other 75 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (35 here; about 1.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 12 of 18 tests hold up
- Wolf: 10 of 17 tests hold up
- Jacky: not tested (too few rounds)
