VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

究極無敵

Career matches26,786
Career win rate48.9%
Round win rate49.7%
Peak rank39
Distinct opponents762
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3919,9309,74910,18148.9%
Wolf336,7333,2993,43449.0%
Jacky27123596448.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31917014953.3%+3.2
Akira31014616447.1%+0.1
Kage21710511248.4%+1.1
Goh1961049253.1%+4.6
Shun1898110842.9%-1.2
Sarah180998155.0%+4.5
Brad176898750.6%-0.3
Lau174799545.4%-3.6
Wolf174799545.4%-6.0
Jean167947356.3%+4.0
Lion162709243.2%-8.2
Jeffry157738446.5%-3.8
Pai155896657.4%+9.2
Lei Fei141687348.2%+0.3
Vanessa134656948.5%+2.1
Aoi113595452.2%-0.7
El Blaze89375241.6%-8.1
Eileen56312555.4%+2.2
Taka39102925.6%-20.6
Dural147750.0%+2.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence34716218546.7%-2.9
Full Fence34015518545.6%-2.6
Low Fence33617815853.0%+3.7
Open33416816650.3%+0.8
Single Wall32417015452.5%+3.3
Rectangle32316715651.7%+2.7
Half Fence29814215647.6%-2.4
Octagon27913214747.3%-2.0
Breakable Full Fence27513713849.8%+1.5
Full Fence and Open167858250.9%+2.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,86248.1%49.0%-0.9
No walls99451.9%49.6%+2.3

Walls against open: -3.2 points (95% range -7.1 to +0.6), p 0.100 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RUSH (Rank 38)2026/09/1822121054.5%
shenron0321 (Rank 41)2026/09/181431121.4%
PIECE-Estate66 (Rank 33)2026/09/181611568.8%
ねこむーと (Rank 38)2026/09/1738162242.1%
jijitax4 (Rank 37)2026/09/17159660.0%
Tokkovanessa_VF (Rank 41)2026/09/16156940.0%
ぷこ (Rank 36)2026/09/1423111247.8%
DJG10159 (Rank 38)2026/09/1420101050.0%
★闘将拉麵男★ (Rank 41)2026/09/1427151255.6%
うるヲ参拾 (Rank 39)2026/09/12159660.0%
CoCoSyrup (Rank 36)2026/09/112571828.0%
フルレバ (Rank 36)2026/09/11168850.0%
空き缶。 (Rank 40)2026/09/11145935.7%
たたみん♪ (Rank 39)2026/09/111441028.6%
デネ (Rank 41)2026/09/1024111345.8%
Wallaby360 (Rank 37)2026/09/091810855.6%
カルティカ (Rank 40)2026/09/071441028.6%
∈挙動不審∋ (Rank 35)2026/09/05157846.7%
moto__666 (Rank 36)2026/08/2921101147.6%
おむすび山▲かずkaz_kcj (Rank 39)2026/08/2921101147.6%
Estark0301 (Rank 39)2026/08/241651131.2%
LEEGOSEGA (Rank 37)2026/08/041651131.2%
Sleipnir-kzm (Rank 37)2026/07/241661037.5%
nuku2pai428 (Rank 30)2026/06/13157846.7%
west-muta (Rank 30)2026/06/051661037.5%

Round openings

Every character

Ouda6P+K2,11116.3%
guardG into throwP+G7545.8%
backdash into evade down6435.0%
guardG3802.9%
crouch into Maegeri3K3082.4%
backdash into punchP2932.3%
backward movement into evade up2742.1%
guardG into evade down2742.1%
crouch into Low Hammer2P2702.1%
backdash into Sodeshinken33P+K2481.9%
throwP+G2391.8%
backdash into Heavy Middle Kick3K+G2281.8%
Shinchuzuki (Deflect)236P+K2211.7%
guardG into Ouda6P+K2141.6%
guardG into punchP2141.6%

470 further openings account for the other 6,290 rounds.

Aoi

Ouda6P+K2,11126.3%
guardG into throwP+G4435.5%
crouch into Maegeri3K3083.8%
backdash into evade down2883.6%
backdash into Sodeshinken33P+K2483.1%
Shinchuzuki (Deflect)236P+K2212.8%
guardG into Ouda6P+K2142.7%
guardG1992.5%
guardG into evade down1982.5%
backward movement into evade up1852.3%
crouch dash back into evade down1762.2%
crouch into Kusanagi2K+G1501.9%
backdash into Maegeri3K1331.7%
backdash into guardG1271.6%
backdash1121.4%

266 further openings account for the other 2,908 rounds.

Wolf

backdash into evade down3517.3%
guardG into throwP+G3016.3%
crouch into Low Hammer2P2705.7%
backdash into Heavy Middle Kick3K+G2284.8%
backdash into punchP2234.7%
Arrow Knuckle3P2064.3%
guardG1763.7%
guardG into punchP1473.1%
guardG into Savate4K1392.9%
Rolling Savate6K+G1382.9%
throwP+G1332.8%
punchP1282.7%
Arrow Knuckle3P into guardG1132.4%
Quick Shoulder66P+K1082.3%
backdash into Savate4K1022.1%

210 further openings account for the other 2,016 rounds.

Jacky

throwP+G2012.4%
guardG into evade up127.5%
guardG into throwP+G106.2%
backdash into Spin Heel Sword4K+G53.1%
guardG53.1%
guardG into Middle Kick3K53.1%
punchP into Jab StraightPP53.1%
Middle Smash6P42.5%
backdash into Beat & Back KnuckleP+KP42.5%
backdash into evade down42.5%
crouch dash back into evade down42.5%
Dash Hammer Kick66K31.9%
backdash into Middle Kick3K31.9%
backdash into guardG31.9%
crouch into Squat Straight2P31.9%

52 further openings account for the other 71 rounds.