VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

ROAR

Career matches2,440
Career win rate69.7%
Round win rate57.4%
Peak rank34
Distinct opponents32
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3452833918964.2%
Pai3341328812569.7%
Kage3440227912369.4%
Akira312982039568.1%
Lion322812067573.3%
Wolf301661244274.7%
Jean121913075.2%
Jacky31120883273.3%
Sarah76562073.7%
Vanessa3527877.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah2315865.2%+7.0
Lei Fei2216672.7%+5.0
Akira1510566.7%+15.0
Lau1311284.6%+6.3
Shun116554.5%-5.8
Jacky82625.0%-42.0
Wolf8080.0%-36.3
Aoi73442.9%+4.2
Pai770100.0%+19.9
Brad43175.0%-3.2
Dural440100.0%+17.2
Jean32166.7%+3.8
Jeffry330100.0%+19.0
Lion3030.0%-68.8
Vanessa220100.0%+14.2
Goh110100.0%+43.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1912763.2%+6.4
Octagon1816288.9%+15.3
Single Wall179852.9%-4.8
Full Fence169756.2%-2.7
Half Fence148657.1%-11.8
Rectangle148657.1%-3.5
Breakable Half Fence1311284.6%+16.3
Open87187.5%+11.2
Breakable Full Fence41325.0%-43.8
Full Fence and Open41325.0%-22.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7967.1%66.7%+0.4
No walls4463.6%61.0%+2.7

Walls against open: -2.3 points (95% range -21.4 to +16.8), p 0.814 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Dr.Luckyshot (Rank 28)2519676.0%
kila_kam (Rank 39)113827.3%
brogasaurusrex (Rank 34)106460.0%
natsoutw (Rank 44)92722.2%
NantoSeiken (Rank 27)65183.3%
Taro_Pietro (Rank 32)660100.0%
getmequick (Rank 24)550100.0%
{*D.S*}gizmo_kingo (Rank 45)51420.0%
Ame33 (Rank 25)440100.0%
Citywolf (Rank 27)440100.0%
CoolerTails (Rank 33)41325.0%
Kingheim (Rank 36)41325.0%
MisterVFDC (Rank 41)4040.0%
Kamille★心意把晶 (Rank 45)32166.7%
Rayne (Rank 42)3030.0%
eisenbuegelhammer (Rank 32)32166.7%
Akumasama (Rank 32)220100.0%
Cerapter (Rank 23)220100.0%
EBRAD (Rank 29)21150.0%
Juste (Rank 24)220100.0%
Lorcan (Rank 32)220100.0%
ROZZ (Rank 25)220100.0%
joyKiller (Rank 29)21150.0%
jubbjubb767(EUarea) (Rank 33)2020.0%
speedymat (Rank 26)220100.0%

Most played opponents, most recent first

Cerapter (Rank 23)2026/06/03220100.0%
Lorcan (Rank 32)2026/06/03220100.0%
Rayne (Rank 42)2026/06/033030.0%
Taro_Pietro (Rank 32)2026/05/31660100.0%
Ame33 (Rank 25)2026/05/31440100.0%
Juste (Rank 24)2026/05/31220100.0%
Citywolf (Rank 27)2026/05/31440100.0%
natsoutw (Rank 44)2026/05/3092722.2%
MisterVFDC (Rank 41)2026/05/284040.0%
joyKiller (Rank 29)2026/05/2821150.0%
Akumasama (Rank 32)2026/05/28220100.0%
CoolerTails (Rank 33)2026/05/2841325.0%
Kingheim (Rank 36)2026/05/2641325.0%
eisenbuegelhammer (Rank 32)2026/05/2632166.7%
jubbjubb767(EUarea) (Rank 33)2026/05/152020.0%
ROZZ (Rank 25)2026/05/15220100.0%
kila_kam (Rank 39)2026/05/12113827.3%
EBRAD (Rank 29)2026/05/1021150.0%
brogasaurusrex (Rank 34)2026/05/10106460.0%
NantoSeiken (Rank 27)2026/05/1065183.3%
{*D.S*}gizmo_kingo (Rank 45)2026/04/2551420.0%
Dr.Luckyshot (Rank 28)2026/04/242519676.0%
Kamille★心意把晶 (Rank 45)2026/04/2232166.7%
speedymat (Rank 26)2026/04/22220100.0%
getmequick (Rank 24)2026/04/22550100.0%

Round openings

Every character

crouch dash forward into guardG13325.9%
crouch dash forward into evade down448.6%
evade down into guardG428.2%
backdash into evade down214.1%
crouch dash forward into forward dash173.3%
crouch dash forward into punchP132.5%
crouch dash forward into throwP+G112.1%
evade down into forward dash101.9%
crouch dash back into guardG81.6%
Middle Smash6P71.4%
crouch dash back into evade up71.4%
backdash into evade up61.2%
crouch dash back into evade down61.2%
forward dash into Jouho Touken6P61.2%
evade down into punchP51.0%

124 further openings account for the other 178 rounds.

Jacky

crouch dash forward into guardG5124.8%
crouch dash forward into evade down199.2%
evade down into guardG178.2%
backdash into evade down136.3%
crouch dash forward into forward dash94.4%
Middle Smash6P73.4%
crouch dash forward into throwP+G62.9%
crouch dash back into guardG41.9%
crouch dash forward into punchP41.9%
evade down into forward dash41.9%
Dash Hammer Kick66K31.5%
Jab StraightPP into Jab Double StraightPPP31.5%
backdash into punchP31.5%
crouch dash back into evade up31.5%
crouch dash forward into Squat Straight2P31.5%

49 further openings account for the other 57 rounds.

Pai

crouch dash forward into guardG2627.7%
evade down into guardG1111.7%
crouch dash forward into evade down99.6%
crouch dash back into guardG44.3%
backdash into Honrakukyaku46K+G33.2%
backdash into evade down33.2%
crouch dash forward into throwP+G33.2%
guardG into Souanshou3P+K33.2%
guardG into evade down33.2%
crouch dash back into evade down22.1%
evade down into punchP22.1%
kickK22.1%
Enbikyaku3K+G11.1%
Ensei KatanhekiP+K11.1%
Honshin Soukyaku1K+G11.1%

20 further openings account for the other 20 rounds.

Goh

crouch dash forward into guardG2427.9%
evade down into guardG67.0%
evade down into forward dash55.8%
backdash into evade up44.7%
forward dash into Soukyu46P44.7%
crouch dash back into evade up33.5%
crouch dash forward into forward dash33.5%
Soukyu46P into forward dash22.3%
backdash into Soukyu46P22.3%
backdash into evade down22.3%
crouch dash forward into Sune'uchi2P22.3%
crouch dash forward into punchP22.3%
crouch dash forward into throwP+G22.3%
evade down into throwP+G22.3%
forward dash into Hiji'ate6P22.3%

21 further openings account for the other 21 rounds.

Wolf

crouch dash forward into evade down919.6%
crouch dash forward into guardG919.6%
Elbow Butt4P36.5%
Quick Shoulder66P+K36.5%
Savate4K36.5%
Elbow Butt4P into forward dash24.3%
Arrow Knuckle3P12.2%
Elbow Butt4P into backdash12.2%
Gasp Kneel Palm Bomb6P+K12.2%
Rolling Savate6K+G into guardG12.2%
backdash into Savate4K12.2%
backdash into evade down12.2%
crouch dash back into backward movement12.2%
crouch dash forward into Knee Lift6K12.2%
crouch dash forward into Regret Discharge33P+K12.2%

8 further openings account for the other 8 rounds.

Lion

crouch dash forward into guardG1537.5%
evade down into guardG512.5%
crouch dash forward into evade down410.0%
crouch dash forward into punchP410.0%
crouch dash forward into forward dash25.0%
backdash into Touku Rigou Bantaitetsu46K+G12.5%
backdash into evade down12.5%
crouch dash back into Sentai4K12.5%
crouch dash back into Souji SenpuP+K12.5%
crouch dash forward into Fujinkyaku66K12.5%
crouch dash forward into RensuitaiPK12.5%
evade down into Katousui2P12.5%
kickK12.5%
punchP12.5%
punchP into Kousoutai2K+G12.5%

Kage

crouch dash forward into guardG832.0%
crouch dash back into Furikakato OtoshiK+G312.0%
backdash into Furikakato OtoshiK+G28.0%
crouch dash forward into Jizuridan2P28.0%
crouch dash forward into evade down28.0%
evade down into guardG28.0%
crouch dash forward into Hiji'uchi6P14.0%
crouch dash forward into forward dash14.0%
crouch dash forward into punchP14.0%
evade down into Furikakato OtoshiK+G14.0%
evade down into forward dash14.0%
evade down into punchP14.0%

Akira

forward dash into Jouho Touken6P635.3%
Jouho Senshou46P into forward dash15.9%
Rimon Chouchu66P into forward movement15.9%
backdash into evade down15.9%
crouch dash back into evade down15.9%
crouch dash forward into Jouho Touken6P15.9%
crouch dash forward into evade up15.9%
crouch dash forward into punchP15.9%
evade down into evade up15.9%
forward dash into Jouho Senshou46P15.9%
forward dash into evade down15.9%
forward dash into forward movement15.9%