VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

HIGE

  • Lei Fei
  • Shun
  • Aoi
  • Brad
  • Vanessa
  • Taka
  • Akira
  • Wolf
  • El Blaze
  • Kage
  • Lion
  • Dural
  • Jacky
  • Jean
  • Jeffry
  • Lau
Career matches5,311
Career win rate59.4%
Round win rate52.3%
Peak rank33
Distinct opponents287
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1602 #1,331 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh3250627023653.4%
Shun3249228620658.1%
Vanessa3247730517263.9%
Wolf3144625718957.6%
Brad3244226218059.3%
Lei Fei3240524116459.5%
Jacky3332420511963.3%
Aoi3129217112158.6%
Akira3226014811256.9%
Taka3124814110756.9%
Dural322451479860.0%
Lion322401499162.1%
Lau3023813610257.1%
El Blaze302181338561.0%
Jeffry301991346567.3%
Jean301581005863.3%
Kage29121724959.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,283 of 3,870 rounds counted

9.3 inputs a second (560 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.7524451
Goh9.3561401
Shun10.0601220
Aoi8.9536316
Brad9.3559141
Vanessa8.6514197
Taka9.4567252
Akira10.5632216
Wolf9.2550181
Kage9.5573155
Lion9.6575161
Dural9.3558142
Jacky9.9597120
Jean9.1544121
Jeffry9.3558113
Lau9.456596

By opponent's character

Akira9.6576419
Jacky9.5571417
Wolf9.5568286
Jean9.6574243
Aoi8.9534175
Jeffry9.3556216
Shun9.4566206
El Blaze9.2549151
Goh9.0541171
Sarah9.3561179
Lion8.9536148
Vanessa9.1548127
Lau9.6577110
Kage9.0539120
Pai9.053893
Lei Fei9.356193
Brad8.953758
Eileen9.959630
Dural8.751941

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira123754861.0%+6.3
Jacky113555848.7%-3.8
Wolf86513559.3%+0.9
Jean67412661.2%+6.7
Aoi63451871.4%+11.9
Jeffry57282949.1%-1.0
Shun57322556.1%+6.4
El Blaze48222645.8%-9.4
Goh47192840.4%-13.6
Sarah47311666.0%+6.4
Lion43241955.8%+1.1
Vanessa41202148.8%-8.4
Lau37122532.4%-22.1
Kage34221264.7%+12.6
Pai26161061.5%+7.5
Lei Fei2481633.3%-19.9
Brad1710758.8%+5.8
Eileen127558.3%+11.2
Dural92722.2%-29.4
Taka31233.3%-25.1

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon125715456.8%+2.0
Breakable Half Fence111644757.7%+3.6
Open99544554.5%+0.5
Breakable Full Fence96593761.5%+8.0
Single Wall91543759.3%+4.4
Half Fence89434648.3%-6.4
Full Fence88404845.5%-11.2
Rectangle86424448.8%-6.0
Low Fence78443456.4%+2.0
Full Fence and Open49242549.0%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59553.6%54.6%-1.0
No walls26856.7%54.7%+2.1

Walls against open: -3.1 points (95% range -10.3 to +4.1), p 0.396 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 33)2026/10/16114736.4%
nanami.madogiwa (Rank 31)2026/10/1685362.5%
イチゲン (Rank 30)2026/09/2796366.7%
orz (Rank 29)2026/09/18149564.3%
タイヨウ (Rank 32)2026/09/1893633.3%
tawava (Rank 30)2026/09/09108280.0%
Bird-Tat (Rank 33)2026/09/0994544.4%
Melt (Rank 33)2026/09/0985362.5%
BANANA (Rank 29)2026/09/071713476.5%
HIROCHILL (Rank 29)2026/09/06119281.8%
ニンドスハッカッカ (Rank 30)2026/09/0486275.0%
こて (Rank 26)2026/08/1984450.0%
ちょいそる (Rank 27)2026/08/1895455.6%
ふぇに (Rank 33)2026/08/1784450.0%
鳩男 (Rank 30)2026/08/1795455.6%
XsT (Rank 27)2026/08/05117463.6%
gimoring (Rank 25)2026/08/0576185.7%
syounai (Rank 30)2026/07/26129375.0%
アドリブ使い (Rank 34)2026/07/0483537.5%
BigBoin (Rank 31)2026/06/1593633.3%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/15159660.0%
みんみんさん (Rank 34)2026/06/14125741.7%
LEO (Rank 32)2026/06/1484450.0%
しゅが~nsr (Rank 28)2026/05/3185362.5%
MikuMartineau (Rank 30)2026/05/31168850.0%

Round openings

Every character

forward movement into punchP2757.3%
offensive move571.5%
backdash into Sway Back4P+K+G481.3%
backdash into Karura4P+K431.1%
backdash into offensive move431.1%
backdash into evade down381.0%
crouch into Fukusoushou2P360.9%
backdash into Furikakato OtoshiK+G320.8%
punchP280.7%
backdash into Soukyu270.7%
backdash into throwP+G260.7%
crouch into Fukuchougeki2P260.7%
backdash into Koboku214P240.6%
crouch into Sit Jab240.6%
Shinchuzuki (Deflect)236P+K230.6%

1,195 further openings account for the other 3,034 rounds.

Counted from 930 of the 954 matches played. The rest were not pulled for openings.

Goh

Career
270–236 · 53.4%
This season
99 matches · 56.6%
Peak rank
32

First hit in 53.9% of 401 rounds. Won 56.0% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K4310.7%
forward movement into punchP4110.2%
backdash into Soukyu46P194.7%
forward dash into Kumite Harai~Tsukami4P+K+GP+G164.0%
Ni'oudaoshi3K+G153.7%
backdash into Sune Kudaki43P123.0%
crouch into Sune'uchi2P123.0%
punchP112.7%
Garyu66K92.2%
backdash into Kyousengeri46K92.2%
Sune'uchi2P71.8%
backdash into kickK71.8%
forward dash into throwP+G71.8%
Tsukikage6K61.5%
backdash into Aragami4K61.5%

97 further openings account for the other 181 rounds.

Lei Fei

Career
241–164 · 59.5%
This season
109 matches · 59.6%
Peak rank
32

First hit in 54.7% of 384 rounds. Won 54.8% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 23.7% of rounds, against 10.5% in their other rounds.

How is this tested?

offensive move4912.7%
crouch into Fukusoushou2P369.3%
backdash into offensive move194.9%
forward movement into punchP153.9%
evade up into Niki Bunkyaku9K133.4%
Kochouheki (Deflect)236P+K112.8%
backdash into throwP+G102.6%
Toushou66P92.3%
forward movement into Sayu ShoukenPP82.1%
SokutankyakuK+G into Shishi DaichoukouK+GP71.8%
crouch dash back into SokutankyakuK+G71.8%
evade down into Toushou66P71.8%
evade up into Shatenshou33P71.8%
Fukusoushou2P61.6%
backdash into Toushou66P61.6%

109 further openings account for the other 177 rounds.

Counted from 93 of the 109 matches played. The rest were not pulled for openings.

Shun

Career
286–206 · 58.1%
This season
82 matches · 52.4%
Peak rank
32

First hit in 62.3% of 329 rounds. Won 50.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Fukuchougeki2P267.9%
backdash into offensive move226.7%
forward movement into punchP185.5%
Haisenchu1P164.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP113.3%
backward movement into Kasen Chugeki6P103.0%
backdash into Rengeki Gakushu46PPP92.7%
backdash into Kasen Zenbokushou6PP82.4%
backdash into evade down82.4%
backward movement into Kasen Zenbokushou6PP82.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP72.1%
backdash into Chubu Soutenkyaku66K72.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK61.8%
Tenshin Kashitai1K+G61.8%
crouch dash back into Tenshin Souchushou6P+K61.8%

89 further openings account for the other 162 rounds.

Aoi

Career
171–121 · 58.6%
This season
77 matches · 58.4%
Peak rank
31

First hit in 55.1% of 316 rounds. Won 51.1% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP247.6%
Shinchuzuki (Deflect)236P+K237.3%
crouch into Gedan Shouda2P165.1%
Ouda6P+K into Oushu Hiji'ate6P+KP144.4%
Ryoushi43P144.4%
Chudan Hiji'ate6P into Tsumujisakura6PP134.1%
backdash into Soushouda46P+K134.1%
Tenchi In'youP+K+G123.8%
Jousei Ryusenshou214P+K103.2%
backdash into Ouda6P+K82.5%
backdash into Shizuriyuki6K+G72.2%
Sou'unha66K61.9%
backdash into Jousei Ryusenshou214P+K61.9%
backdash into Chudan Hiji'ate6P51.6%
backward movement into Hou'oushu3P51.6%

90 further openings account for the other 140 rounds.

Brad

Career
262–180 · 59.3%
This season
77 matches · 63.6%
Peak rank
32

First hit in 51.0% of 296 rounds. Won 60.9% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Sway Back4P+K+G4815.7%
backdash into Stop Kick4K237.5%
Dtee Sawk Dtrohng4P+K206.6%
crouch into Sit Jab2P206.6%
forward movement into punchP185.9%
Middle Spin Kick66K154.9%
Sharp Shoot1P113.6%
backdash into throwP+G72.3%
Dtee Sawk Dtrohng4P+K into crouch62.0%
Ducking6P+K+G into Crush Knee KickK+G62.0%
backdash into Sawk Klab6P+K62.0%
Spine Whip4P into Lumpini Combination4PK51.6%
Sit Jab2P41.3%
Sway Back4P+K+G into Jab StraightPP41.3%
backdash into Elbow Hook6P41.3%

83 further openings account for the other 108 rounds.

Vanessa

Career
305–172 · 63.9%
This season
75 matches · 50.7%
Peak rank
32

First hit in 26.0% of 296 rounds. Won 55.8% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K206.7%
Defensive Style: Parrying High Kick (Deflect)196.3%
Defensive Style: backdash into Heel Kick6K+G134.3%
Offensive Style: forward movement into punchP113.7%
Defensive Style: forward movement into punchP103.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP93.0%
Defensive Style: Stinger Low Blow93.0%
Defensive Style: evade up into Spinning Savate66K+G93.0%
Defensive Style: Spinning Savate72.3%
Defensive Style: backdash into Sliding Low Kick1K+G72.3%
Defensive Style: Shadow Slicer62.0%
Defensive Style: Wind Elbow into forward dash62.0%
Defensive Style: backdash into Parrying High Kick (Deflect)46K62.0%
Defensive Style: crouch into Sit Jab2P62.0%
Defensive Style: forward dash into Stinger Low Blow1P+K62.0%

89 further openings account for the other 155 rounds.

Taka

Career
141–107 · 56.9%
This season
63 matches · 49.2%
Peak rank
31

First hit in 56.8% of 220 rounds. Won 52.0% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P2310.4%
forward movement into punchP2310.4%
backdash into Kumoyaburi4P+K115.0%
backdash into Dohyouwari43P94.1%
backdash into Gozou Kehataki4KP73.2%
backdash into Sokubi Otoshi41236P73.2%
kickK73.2%
Sokubi Otoshi41236P into forward dash52.3%
crouch dash back into Aka'oni MidaremageP+K52.3%
Ao'oni Midaremage214P+K41.8%
Shita Harite2P into backdash41.8%
Sokubi Otoshi41236P into forward movement41.8%
backdash into Ao'oni Midaremage214P+K41.8%
backdash into Gozougeri4K41.8%
evade up into Kachi'age33P+K41.8%

73 further openings account for the other 99 rounds.

Counted from 55 of the 63 matches played. The rest were not pulled for openings.

Akira

Career
148–112 · 56.9%
This season
54 matches · 38.9%
Peak rank
32

First hit in 55.1% of 216 rounds. Won 46.2% of the rounds they struck first, 37.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Koboku214P2411.1%
backdash into Jouho Senshou46P2210.2%
Rimon Chouchu66P198.8%
forward movement into punchP177.9%
evade up into Souka Housui3P+K104.6%
Senzankou66P+K into throwP+G94.2%
backdash into Hekishou43P62.8%
backdash into Jouho Touken6P62.8%
forward dash into Jouho Touken6P62.8%
crouch into Housui2P52.3%
Jouho Senshou46P into forward movement41.9%
Senzankou66P+K41.9%
forward dash into Tsutenhou (Deflect)4P+K+G41.9%
Jouho Touken6P into forward movement31.4%
Souka Housui3P+K31.4%

46 further openings account for the other 74 rounds.

El Blaze

Career
133–85 · 61.0%
This season
43 matches · 48.8%
Peak rank
30

First hit in 55.5% of 182 rounds. Won 54.5% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP168.7%
crouch dash back into Straight6P+K116.0%
backward movement into Shadow Strike6P94.9%
crouch dash back84.3%
backdash into Volcano Upper4P+K73.8%
Shouda46PP into Rising Back Spin Kick46PPK63.2%
backdash into Darkness Sword43K+G63.2%
backdash into Shadow Strike6P63.2%
backdash into evade down63.2%
Sit Jab2P52.7%
backdash into throw escape52.7%
crouch dash back into Hammer Smash46P+K52.7%
Volcano Upper4P+K42.2%
crouch into Sit Jab2P42.2%
Low Drop Kick1K+G31.6%

59 further openings account for the other 84 rounds.

Wolf

Career
257–189 · 57.6%
This season
46 matches · 50.0%
Peak rank
31

First hit in 58.3% of 180 rounds. Won 44.8% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P158.3%
forward movement into Jab StraightPP158.3%
Rolling Savate6K+G147.7%
backdash into Savate4K126.6%
crouch dash back into Elbow Butt4P105.5%
forward movement into punchP105.5%
backdash into Elbow Butt4P84.4%
Low Drop Kick62K63.3%
evade down into Low Drop Kick62K63.3%
evade down into Savate4K42.2%
throw escape42.2%
backdash into Arrow Knuckle3P31.7%
backdash into Body Blow6P31.7%
backdash into Low Drop Kick62K31.7%
evade down into Elbow Butt4P31.7%

51 further openings account for the other 65 rounds.

Lion

Career
149–91 · 62.1%
This season
38 matches · 60.5%
Peak rank
32

First hit in 61.4% of 158 rounds. Won 52.6% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P159.2%
evade down into Koushutai44K95.5%
forward movement into punchP95.5%
backdash into Sentai4K84.9%
Heimonkyaku6K74.3%
backdash into Senshippo66P53.1%
Sentai4K into Sentai Shumen4KP42.5%
backdash into Senkyutai1K42.5%
backdash into Souji SenpuP+K42.5%
backdash into evade down42.5%
backward movement into forward punch+kick6P+K42.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP31.8%
Senputai8K31.8%
Sentai4K into HakotsushuP+K+G31.8%
backdash into Kishitsu Kasensou43P31.8%

64 further openings account for the other 78 rounds.

Kage

Career
72–49 · 59.5%
This season
38 matches · 39.5%
Peak rank
29

First hit in 63.6% of 154 rounds. Won 45.9% of the rounds they struck first, 39.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Furikakato OtoshiK+G3220.6%
forward movement into punchP1711.0%
Ryu'eikyaku66K53.2%
backdash into Kodachinuki4K53.2%
punchP into Hiji'uchi6P53.2%
Rasen4P into Rasen Urageri4PK42.6%
backdash into Hiji'uchi6P42.6%
backdash into Rasen4P42.6%
Doukudaki46K31.9%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G31.9%
Sokudan1P into Rasen4P31.9%
backdash into Rakujin Gaeri44P31.9%
backdash into evade down31.9%
crouch dash back into Furikakato OtoshiK+G31.9%
punchP into ResshouPP31.9%

49 further openings account for the other 58 rounds.

Dural

Career
147–98 · 60.0%
This season
37 matches · 51.4%
Peak rank
32

First hit in 46.5% of 142 rounds. Won 59.1% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1812.4%
down, down-forward, forward punch+kick236P+K149.7%
backdash into Soukyu46P85.5%
Slant Back Knuckle1P into High Spin Kick1PK74.8%
back punch+kick4P+K into forward dash74.8%
down-forward punch+kick3P+K53.5%
Hi'en Tankyaku9K42.8%
crouch dash back into back kick+guard4K+G42.8%
crouch dash back into down-back, back kick+guard14K+G42.8%
Nakageri3K into Nagiharai3KP32.1%
Spine Whip4P into Lumpini Combination4PK32.1%
back punch+kick4P+K into forward movement32.1%
backdash into Nagiharai3KP32.1%
backdash into back, back kick+guard44K+G32.1%
crouch dash back into down-back, back, down-back, back kick+guard1414K+G32.1%

49 further openings account for the other 56 rounds.

Jacky

Career
205–119 · 63.3%
This season
35 matches · 51.4%
Peak rank
33

First hit in 44.8% of 143 rounds. Won 71.9% of the rounds they struck first, 38.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2014.0%
backdash into Slide Shuffle (Deflect)4P+K+G85.6%
backdash into Spin Heel Sword4K+G85.6%
backdash into Slant Back Knuckle1P74.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP42.8%
crouch into Squat Straight2P42.8%
forward dash into Low Spin Kick1K+G42.8%
Slant Back Knuckle1P into Rage Kick1PK32.1%
backdash into Bil Jee6P+K32.1%
backdash into Long Stride Back Knuckle4P+K32.1%
backdash into Middle Smash6P32.1%
backdash into throwP+G32.1%
evade up into forward dash32.1%
Bil Jee6P+K into forward dash21.4%
Middle Kick3K into Middle Kick~Jab3KP21.4%

52 further openings account for the other 66 rounds.

Jean

Career
100–58 · 63.3%
This season
29 matches · 62.1%
Peak rank
30

First hit in 62.8% of 121 rounds. Won 59.2% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1613.2%
backdash into Kake'uchi~Maekeri'age46PK86.6%
Tate'enpi33P into Hangetsu NirenzukiP+K75.8%
Oihiji4P+K65.0%
forward dash into Harai'uke (Deflect)4P+K+G65.0%
backdash into Nozuchi1P+K54.1%
crouch into Shitamaeken2P54.1%
backdash into Kake'uchi46P43.3%
evade up into Ryoutezuki66P+K43.3%
Hizageri4K into Kousenshu4KP32.5%
Nozuchi1P+K32.5%
Shitanagi Shutou1P32.5%
backdash into Shitanagi Shutou1P32.5%
backdash into Yoko'enpi6P32.5%
Hangetsu NirenzukiP+K21.6%

38 further openings account for the other 43 rounds.

Jeffry

Career
134–65 · 67.3%
This season
29 matches · 65.5%
Peak rank
30

First hit in 63.3% of 120 rounds. Won 60.5% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sunlit Body Upper3P+K97.4%
Knee Push4K into Knee Push Wild Hook4KP86.6%
backdash into Double Hammer Down43P75.8%
backdash into Kenka Hook46P75.8%
crouch into Low Knuckle2P65.0%
forward movement into punchP65.0%
forward movement into Double KnucklePP54.1%
punchP into Double KnucklePP54.1%
Knee Push4K43.3%
Low Knuckle2P32.5%
backdash into Elbow Butt6P32.5%
backdash into Hammer Slide1P32.5%
crouch32.5%
crouch dash back into Middle Hell Stab6P+K32.5%
Body CrushP+K into Threat StanceP+K+G21.6%

41 further openings account for the other 47 rounds.

Lau

Career
136–102 · 57.1%
This season
23 matches · 73.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P1212.5%
Souko Sensou66P+K1111.5%
forward movement into punchP77.3%
down-back kick1K into kickK55.2%
backdash into Honten Rakutoutai46K+G44.2%
backdash into Kosoushou46P44.2%
crouch into Souchuken2P33.1%
Fukko Kensou1P22.1%
Hi'en Tenshinshou44P into Hi'en Senpukyaku44PK+G22.1%
Junho Chushou33P into Junho Renshou33PP22.1%
Sako Soushou4P+K into punchP22.1%
backdash into Fukko Kensou1P22.1%
backdash into Gako Choushitsu6K22.1%
Chugeki6P11.0%
Hi'en Tenshinshou44P into Hi'en Renshou44PP11.0%

36 further openings account for the other 36 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (70 here; about 3.5 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: 0 of 14 tests hold up
  • Lei Fei: 1 of 13 tests hold up
  • Shun: 0 of 16 tests hold up
  • Aoi: 0 of 13 tests hold up
  • Brad: 0 of 14 tests hold up
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)