Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1782 #436 of 3,686 on the Elo list →
Akira1768149 matches
Goh1788119 matches
Jean1785109 matches
Brad178199 matches
Aoi179473 matches
Shun177268 matches
Jacky179160 matches
Wolf179060 matches
Vanessa179155 matches
Jeffry179854 matches
Sarah177543 matches
Eileen176036 matches
Pai177733 matches
Taka177431 matches
Lau178630 matches
Lion178029 matches
Kage178611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 38 | 1,058 | 668 | 390 | 63.1% |
|---|---|---|---|---|---|
| Akira | 38 | 1,037 | 628 | 409 | 60.6% |
| Goh | 37 | 737 | 456 | 281 | 61.9% |
| Jean | 37 | 671 | 426 | 245 | 63.5% |
| Shun | 37 | 671 | 429 | 242 | 63.9% |
| Lau | 38 | 654 | 419 | 235 | 64.1% |
| Pai | 37 | 592 | 407 | 185 | 68.8% |
| Wolf | 37 | 569 | 366 | 203 | 64.3% |
| Jeffry | 37 | 552 | 356 | 196 | 64.5% |
| Brad | 37 | 546 | 356 | 190 | 65.2% |
| Kage | 38 | 513 | 323 | 190 | 63.0% |
| Vanessa | 37 | 492 | 332 | 160 | 67.5% |
| Aoi | 37 | 457 | 305 | 152 | 66.7% |
| Sarah | 37 | 437 | 294 | 143 | 67.3% |
| Eileen | 37 | 411 | 271 | 140 | 65.9% |
| Lion | 38 | 392 | 287 | 105 | 73.2% |
| Taka | 38 | 362 | 252 | 110 | 69.6% |
| El Blaze | 27 | 29 | 23 | 6 | 79.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,519 of 4,270 rounds counted7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.0 | 483 | 450 |
|---|---|---|---|
| Goh | 7.2 | 432 | 324 |
| Jean | 7.0 | 422 | 359 |
| Brad | 6.8 | 410 | 250 |
| Aoi | 7.3 | 437 | 217 |
| Shun | 7.8 | 469 | 275 |
| Jacky | 7.6 | 456 | 248 |
| Wolf | 7.4 | 441 | 232 |
| Vanessa | 6.8 | 410 | 189 |
| Jeffry | 6.9 | 414 | 116 |
| Sarah | 6.7 | 399 | 164 |
| Eileen | 7.0 | 418 | 143 |
| Pai | 7.3 | 441 | 129 |
| Taka | 7.4 | 442 | 128 |
| Lau | 7.4 | 446 | 120 |
| Lion | 8.0 | 477 | 119 |
| Kage | 7.6 | 456 | 41 |
| El Blaze | 7.0 | 420 | 15 |
By opponent's character
| Akira | 7.6 | 457 | 446 |
|---|---|---|---|
| Jacky | 7.3 | 436 | 323 |
| Lau | 7.6 | 456 | 275 |
| Brad | 7.1 | 428 | 251 |
| Lion | 7.5 | 447 | 202 |
| Kage | 7.6 | 454 | 226 |
| Goh | 7.3 | 438 | 200 |
| Jean | 7.2 | 433 | 205 |
| Pai | 7.1 | 427 | 192 |
| El Blaze | 7.2 | 432 | 156 |
| Wolf | 7.3 | 438 | 132 |
| Shun | 7.3 | 436 | 143 |
| Jeffry | 7.4 | 443 | 135 |
| Sarah | 6.9 | 414 | 125 |
| Aoi | 7.7 | 459 | 133 |
| Lei Fei | 7.1 | 426 | 124 |
| Eileen | 7.1 | 427 | 93 |
| Taka | 7.1 | 426 | 77 |
| Vanessa | 7.1 | 424 | 77 |
| Dural | 7.0 | 419 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 130 | 85 | 45 | 65.4% | -1.6 |
|---|---|---|---|---|---|
| Jacky | 108 | 76 | 32 | 70.4% | +3.7 |
| Lau | 80 | 49 | 31 | 61.2% | -0.7 |
| Brad | 77 | 52 | 25 | 67.5% | +6.1 |
| Lion | 70 | 50 | 20 | 71.4% | +11.8 |
| Kage | 69 | 45 | 24 | 65.2% | +5.5 |
| Goh | 59 | 42 | 17 | 71.2% | +2.0 |
| Jean | 58 | 38 | 20 | 65.5% | +1.4 |
| Pai | 56 | 31 | 25 | 55.4% | -8.3 |
| El Blaze | 50 | 33 | 17 | 66.0% | +0.0 |
| Wolf | 49 | 33 | 16 | 67.3% | -0.7 |
| Shun | 45 | 24 | 21 | 53.3% | -7.8 |
| Jeffry | 43 | 27 | 16 | 62.8% | -2.0 |
| Sarah | 43 | 28 | 15 | 65.1% | +2.3 |
| Aoi | 41 | 25 | 16 | 61.0% | -3.5 |
| Lei Fei | 33 | 18 | 15 | 54.5% | -10.6 |
| Eileen | 24 | 14 | 10 | 58.3% | -6.9 |
| Taka | 24 | 11 | 13 | 45.8% | -14.6 |
| Vanessa | 21 | 14 | 7 | 66.7% | +0.1 |
| Dural | 3 | 1 | 2 | 33.3% | -31.5 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 124 | 83 | 41 | 66.9% | +3.0 |
|---|---|---|---|---|---|
| Single Wall | 116 | 75 | 41 | 64.7% | -1.0 |
| Open | 113 | 76 | 37 | 67.3% | +5.0 |
| Rectangle | 113 | 79 | 34 | 69.9% | +6.0 |
| Full Fence | 111 | 79 | 32 | 71.2% | +6.1 |
| Half Fence | 108 | 71 | 37 | 65.7% | +1.5 |
| Octagon | 101 | 66 | 35 | 65.3% | +3.4 |
| Low Fence | 87 | 47 | 40 | 54.0% | -11.4 |
| Breakable Half Fence | 84 | 46 | 38 | 54.8% | -9.8 |
| Full Fence and Open | 61 | 38 | 23 | 62.3% | -4.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 641 | 66.1% | 64.2% | +1.9 |
| No walls | 316 | 62.7% | 64.3% | -1.6 |
Walls against open: +3.5 points (95% range -2.7 to +9.8), p 0.266 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| shuri_nero (Rank 35) | 14 | 8 | 6 | 57.1% |
|---|---|---|---|---|
| ヘニオ (Rank 35) | 14 | 11 | 3 | 78.6% |
| akira__9633 (Rank 34) | 12 | 10 | 2 | 83.3% |
| azn3_ayapin (Rank 35) | 12 | 8 | 4 | 66.7% |
| fwnd1396 (Rank 35) | 12 | 9 | 3 | 75.0% |
| ちょいそる (Rank 34) | 11 | 8 | 3 | 72.7% |
| マクシミリアン15世 (Rank 31) | 9 | 7 | 2 | 77.8% |
| nana-ushi (Rank 35) | 8 | 7 | 1 | 87.5% |
| naotyu-3 (Rank 36) | 8 | 5 | 3 | 62.5% |
| raduakira (Rank 36) | 8 | 4 | 4 | 50.0% |
| BigBoin (Rank 35) | 7 | 5 | 2 | 71.4% |
| Handive (Rank 34) | 7 | 4 | 3 | 57.1% |
| Hi-VisionZERO (Rank 30) | 7 | 7 | 0 | 100.0% |
| TAPIOKA (Rank 30) | 7 | 6 | 1 | 85.7% |
| migu_garden (Rank 34) | 7 | 4 | 3 | 57.1% |
| mossan_opa2 (Rank 35) | 7 | 5 | 2 | 71.4% |
| oooomatsu (Rank 38) | 7 | 4 | 3 | 57.1% |
| zephyr_dural (Rank 31) | 7 | 3 | 4 | 42.9% |
| §Ryu~k§ (Rank 32) | 7 | 6 | 1 | 85.7% |
| かえる (Rank 39) | 7 | 1 | 6 | 14.3% |
| イイクルーン (Rank 36) | 7 | 6 | 1 | 85.7% |
| Bird-Tat (Rank 32) | 6 | 4 | 2 | 66.7% |
| Osamu_0303 (Rank 35) | 6 | 2 | 4 | 33.3% |
| crazy_brat_girl (Rank 37) | 6 | 5 | 1 | 83.3% |
| 肉便さん (Rank 36) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| TAPIOKA (Rank 30) | 2026/10/17 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| mossan_opa2 (Rank 35) | 2026/10/17 | 7 | 5 | 2 | 71.4% |
| マクシミリアン15世 (Rank 31) | 2026/10/16 | 9 | 7 | 2 | 77.8% |
| ヘニオ (Rank 35) | 2026/10/15 | 14 | 11 | 3 | 78.6% |
| oooomatsu (Rank 38) | 2026/10/15 | 7 | 4 | 3 | 57.1% |
| akira__9633 (Rank 34) | 2026/10/11 | 12 | 10 | 2 | 83.3% |
| zephyr_dural (Rank 31) | 2026/10/10 | 7 | 3 | 4 | 42.9% |
| shuri_nero (Rank 35) | 2026/10/10 | 14 | 8 | 6 | 57.1% |
| Osamu_0303 (Rank 35) | 2026/10/10 | 6 | 2 | 4 | 33.3% |
| nana-ushi (Rank 35) | 2026/10/09 | 8 | 7 | 1 | 87.5% |
| かえる (Rank 39) | 2026/10/04 | 7 | 1 | 6 | 14.3% |
| azn3_ayapin (Rank 35) | 2026/10/03 | 12 | 8 | 4 | 66.7% |
| BigBoin (Rank 35) | 2026/09/28 | 7 | 5 | 2 | 71.4% |
| Bird-Tat (Rank 32) | 2026/09/28 | 6 | 4 | 2 | 66.7% |
| fwnd1396 (Rank 35) | 2026/09/26 | 12 | 9 | 3 | 75.0% |
| ちょいそる (Rank 34) | 2026/09/23 | 11 | 8 | 3 | 72.7% |
| イイクルーン (Rank 36) | 2026/09/23 | 7 | 6 | 1 | 85.7% |
| naotyu-3 (Rank 36) | 2026/09/18 | 8 | 5 | 3 | 62.5% |
| crazy_brat_girl (Rank 37) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| raduakira (Rank 36) | 2026/09/12 | 8 | 4 | 4 | 50.0% |
| Handive (Rank 34) | 2026/09/08 | 7 | 4 | 3 | 57.1% |
| 肉便さん (Rank 36) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| migu_garden (Rank 34) | 2026/07/24 | 7 | 4 | 3 | 57.1% |
| Hi-VisionZERO (Rank 30) | 2026/06/19 | 7 | 7 | 0 | 100.0% |
| §Ryu~k§ (Rank 32) | 2026/04/15 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| guardG into throw escape | 434 | 11.6% |
|---|---|---|
| forward movement into punchP | 237 | 6.3% |
| throw escape | 179 | 4.8% |
| backdash into throw escape | 178 | 4.7% |
| backdash into evade down | 164 | 4.4% |
| backdash into evade up | 117 | 3.1% |
| backdash into guardG | 111 | 3.0% |
| guardG | 88 | 2.3% |
| Senzankou66P+K into throwP+G | 55 | 1.5% |
| backward movement into throw escape | 55 | 1.5% |
| forward dash into Jouho Touken6P | 51 | 1.4% |
| Defensive Style: guard into throw escape | 41 | 1.1% |
| backdash into throwP+G | 38 | 1.0% |
| backward movement into evade up | 38 | 1.0% |
| evade up into forward dash | 38 | 1.0% |
709 further openings account for the other 1,935 rounds.
Counted from 953 of the 1,083 matches played. The rest were not pulled for openings.
Akira
- Career
- 628–409 · 60.6%
- This season
- 151 matches · 59.6%
- Peak rank
- 38
First hit in 50.0% of 536 rounds. Won 60.1% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 20.0% of rounds, against 5.5% in their other rounds.
- After losing a round: moves in first in 45.1% of rounds, against 21.8% after winning one.
- When behind: moves in first in 47.1% of rounds, against 24.7% when ahead or level.
- In round 1: opens with “G guard into throw escape” in 9.3% of rounds, against 2.5% in their other rounds.
- Against Lion: opens with “backdash into evade down” in 13.7% of rounds, against 3.3% against everyone else.
- After losing a round: opens with “forward dash into 6P Jouho Touken” in 17.3% of rounds, against 4.9% after winning one.
- When behind: opens with “forward dash into 6P Jouho Touken” in 19.9% of rounds, against 5.6% when ahead or level.
| Senzankou66P+K into throwP+G | 55 | 10.2% |
|---|---|---|
| forward dash into Jouho Touken6P | 51 | 9.4% |
| forward movement into punchP | 25 | 4.6% |
| backdash into evade down | 23 | 4.3% |
| guardG into throw escape | 23 | 4.3% |
| backdash into evade up | 22 | 4.1% |
| forward dash into throw escape | 21 | 3.9% |
| backdash into guardG | 19 | 3.5% |
| backdash into throw escape | 18 | 3.3% |
| Rimon Chouchu66P | 17 | 3.1% |
| forward dash | 17 | 3.1% |
| forward dash into guardG | 15 | 2.8% |
| Senzankou66P+K | 9 | 1.7% |
| backdash into Koboku214P | 9 | 1.7% |
| forward dash into throwP+G | 8 | 1.5% |
92 further openings account for the other 208 rounds.
Counted from 140 of the 151 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–2 · 85% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 426–245 · 63.5%
- This season
- 110 matches · 64.5%
- Peak rank
- 37
First hit in 51.4% of 432 rounds. Won 59.9% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 36.4% of rounds, against 12.3% in their other rounds.
- After opening the round before by waiting: waits first in 29.7% of rounds, against 8.2% after anything else.
- After landing the first hit of the round before: backs off first in 54.0% of rounds, against 38.9% after being hit first.
- In round 1: opens with “G guard into throw escape” in 24.5% of rounds, against 5.5% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 13.7% of rounds, against 3.8% after winning one.
| guardG into throw escape | 45 | 10.3% |
|---|---|---|
| backdash into throw escape | 29 | 6.7% |
| forward movement into punchP | 28 | 6.4% |
| backdash into evade down | 22 | 5.1% |
| throw escape | 19 | 4.4% |
| Yoko'enpi6P | 18 | 4.1% |
| backdash into Gyaku Seikenzuki66P | 14 | 3.2% |
| backdash into evade up | 14 | 3.2% |
| backdash into Shitanagi Shutou1P | 13 | 3.0% |
| Gyaku Seikenzuki66P | 11 | 2.5% |
| Shitamaeken2P | 11 | 2.5% |
| backdash into guardG | 11 | 2.5% |
| guardG | 10 | 2.3% |
| Shitamaeken2P into backdash | 9 | 2.1% |
| backdash into throwP+G | 9 | 2.1% |
82 further openings account for the other 172 rounds.
Goh
- Career
- 456–281 · 61.9%
- This season
- 122 matches · 63.9%
- Peak rank
- 37
First hit in 51.2% of 410 rounds. Won 59.0% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 49.5% of rounds, against 13.6% in their other rounds.
- Against Brad: attacks straight away in 45.3% of rounds, against 21.3% against everyone else.
- After losing a round: moves in first in 39.1% of rounds, against 13.6% after winning one.
- When behind: moves in first in 35.9% of rounds, against 17.6% when ahead or level.
- After being hit first in the round before: waits first in 18.2% of rounds, against 8.7% after landing the first hit.
- In round 1: opens with “G guard into throw escape” in 29.7% of rounds, against 8.1% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 22.6% of rounds, against 6.2% after winning one.
| guardG into throw escape | 55 | 13.4% |
|---|---|---|
| forward movement into punchP | 42 | 10.2% |
| throw escape | 29 | 7.1% |
| Ni'oudaoshi3K+G | 17 | 4.2% |
| backdash into evade up | 13 | 3.2% |
| guardG | 12 | 2.9% |
| Sune'uchi2P | 11 | 2.7% |
| backdash into evade down | 11 | 2.7% |
| backdash into guardG | 11 | 2.7% |
| forward movement into Tsurane ShoudaPP | 11 | 2.7% |
| evade up into forward dash | 9 | 2.2% |
| backdash into Soukyu46P | 8 | 1.9% |
| backdash into throw escape | 8 | 1.9% |
| backward movement into throw escape | 8 | 1.9% |
| kickK | 8 | 1.9% |
90 further openings account for the other 157 rounds.
Counted from 101 of the 122 matches played. The rest were not pulled for openings.
Brad
- Career
- 356–190 · 65.2%
- This season
- 101 matches · 61.4%
- Peak rank
- 37
First hit in 45.0% of 404 rounds. Won 63.2% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 55.4% of rounds, against 23.1% in their other rounds.
- Against Akira: backs off first in 67.4% of rounds, against 34.1% against everyone else.
- After winning a round: backs off first in 52.6% of rounds, against 29.2% after losing one.
- In round 1: opens with “G guard into throw escape” in 35.6% of rounds, against 12.5% in their other rounds.
- Against Akira: opens with “backdash into throw escape” in 15.2% of rounds, against 4.2% against everyone else.
| guardG into throw escape | 74 | 18.3% |
|---|---|---|
| forward movement into punchP | 29 | 7.2% |
| throw escape | 26 | 6.4% |
| backdash into evade down | 22 | 5.5% |
| backdash into throw escape | 22 | 5.5% |
| guardG | 19 | 4.7% |
| backdash into guardG | 16 | 4.0% |
| backdash into evade up | 13 | 3.2% |
| Sit Jab2P | 12 | 3.0% |
| no input | 9 | 2.2% |
| backdash into Elbow Hook6P | 7 | 1.7% |
| backdash into Further Low1K+G | 7 | 1.7% |
| backdash into Sharp Shoot1P | 7 | 1.7% |
| backdash into throwP+G | 7 | 1.7% |
| backward movement into throw escape | 7 | 1.7% |
82 further openings account for the other 127 rounds.
Wolf
- Career
- 366–203 · 64.3%
- This season
- 60 matches · 66.7%
- Peak rank
- 37
First hit in 47.2% of 233 rounds. Won 65.5% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 27 | 11.5% |
|---|---|---|
| forward movement into punchP | 21 | 8.9% |
| backdash into evade down | 11 | 4.7% |
| backdash into throw escape | 11 | 4.7% |
| Low Hammer2P | 10 | 4.3% |
| throw escape | 10 | 4.3% |
| guardG | 7 | 3.0% |
| Elbow Butt4P | 5 | 2.1% |
| backdash into Heavy Middle Kick3K+G | 5 | 2.1% |
| backdash into Savate4K | 5 | 2.1% |
| backdash into evade up | 5 | 2.1% |
| backward movement into throw escape | 5 | 2.1% |
| forward movement into Elbow Butt4P | 5 | 2.1% |
| Screw Hook63214P | 4 | 1.7% |
| backdash into Mow Down Chop1P+K | 4 | 1.7% |
58 further openings account for the other 100 rounds.
Vanessa
- Career
- 332–160 · 67.5%
- This season
- 57 matches · 73.7%
- Peak rank
- 37
First hit in 19.8% of 222 rounds. Won 56.8% of the rounds they struck first, 65.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard into throw escape | 41 | 18.4% |
|---|---|---|
| Defensive Style: throw escape | 24 | 10.8% |
| Defensive Style: backdash into throw escape | 14 | 6.3% |
| Defensive Style: backdash into evade up | 10 | 4.5% |
| Defensive Style: backdash into evade down | 8 | 3.6% |
| Defensive Style: guard | 7 | 3.1% |
| Defensive Style: guard into evade down | 7 | 3.1% |
| Defensive Style: backdash into guardG | 6 | 2.7% |
| Defensive Style: backdash into throwP+G | 6 | 2.7% |
| Defensive Style: forward movement into punchP | 6 | 2.7% |
| Defensive Style: evade up into forward dash | 5 | 2.2% |
| Defensive Style: guard into evade up | 5 | 2.2% |
| Defensive Style: backdash into Ducking Body Blow66P | 4 | 1.8% |
| Defensive Style: Shadow Slicer | 3 | 1.4% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 3 | 1.4% |
55 further openings account for the other 74 rounds.
Jeffry
- Career
- 356–196 · 64.5%
- This season
- 56 matches · 73.2%
- Peak rank
- 37
First hit in 50.5% of 222 rounds. Won 62.5% of the rounds they struck first, 62.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 40 | 18.0% |
|---|---|---|
| forward movement into punchP | 17 | 7.7% |
| guardG | 11 | 5.0% |
| throw escape | 10 | 4.5% |
| backdash into throw escape | 9 | 4.0% |
| backdash into evade down | 8 | 3.6% |
| Low Knuckle2P | 7 | 3.1% |
| backdash into evade up | 7 | 3.1% |
| evade up into forward dash | 7 | 3.1% |
| backdash into Double Hammer Down43P | 5 | 2.2% |
| Middle Hell Stab6P+K | 4 | 1.8% |
| backdash into guardG | 4 | 1.8% |
| Low Knuckle2P into backdash | 3 | 1.4% |
| backdash into Ducking Low2K+G | 3 | 1.4% |
| backdash into Hammer Slide1P | 3 | 1.4% |
67 further openings account for the other 84 rounds.
Aoi
- Career
- 305–152 · 66.7%
- This season
- 76 matches · 68.4%
- Peak rank
- 37
First hit in 42.5% of 214 rounds. Won 71.4% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 35 | 16.4% |
|---|---|---|
| throw escape | 23 | 10.8% |
| forward movement into punchP | 19 | 8.9% |
| backdash into evade down | 11 | 5.1% |
| backdash into guardG | 11 | 5.1% |
| backdash into throw escape | 10 | 4.7% |
| guardG into evade down | 8 | 3.7% |
| backdash into Tsukiashibarai1P | 7 | 3.3% |
| Gedan Shouda2P | 6 | 2.8% |
| guardG | 6 | 2.8% |
| forward movement into Nirentotsu OuchuPPP | 5 | 2.3% |
| backdash into evade up | 4 | 1.9% |
| forward movement into throw escape | 4 | 1.9% |
| Chudan Hiji'ate6P | 3 | 1.4% |
| Gedan Shouda2P into backdash | 3 | 1.4% |
41 further openings account for the other 59 rounds.
Counted from 54 of the 76 matches played. The rest were not pulled for openings.
Jacky
- Career
- 668–390 · 63.1%
- This season
- 62 matches · 66.1%
- Peak rank
- 38
First hit in 51.3% of 191 rounds. Won 69.4% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 19 | 9.9% |
|---|---|---|
| guardG into throw escape | 15 | 7.8% |
| Dash Hammer Kick66K | 14 | 7.3% |
| backdash into evade down | 12 | 6.3% |
| backdash into evade up | 10 | 5.2% |
| Middle Smash6P | 9 | 4.7% |
| backdash into guardG | 9 | 4.7% |
| Squat Straight2P | 7 | 3.7% |
| backward movement into throw escape | 5 | 2.6% |
| forward movement into punchP | 5 | 2.6% |
| backdash into Dash Hammer Kick66K | 4 | 2.1% |
| backdash into Slant Back Knuckle1P | 4 | 2.1% |
| backward movement into evade up | 4 | 2.1% |
| forward movement into Jab Double StraightPPP | 4 | 2.1% |
| forward movement into Jab StraightPP | 4 | 2.1% |
49 further openings account for the other 66 rounds.
Counted from 48 of the 62 matches played. The rest were not pulled for openings.
Sarah
- Career
- 294–143 · 67.3%
- This season
- 44 matches · 63.6%
- Peak rank
- 37
First hit in 45.5% of 156 rounds. Won 64.8% of the rounds they struck first, 58.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 26 | 16.6% |
|---|---|---|
| forward movement into punchP | 19 | 12.1% |
| throw escape | 13 | 8.3% |
| backdash into evade down | 8 | 5.1% |
| backdash into guardG | 6 | 3.8% |
| backdash into Stiletto66K | 5 | 3.2% |
| backdash into evade up | 5 | 3.2% |
| backdash into throw escape | 5 | 3.2% |
| backward movement into evade up | 5 | 3.2% |
| crouch into Leg Slicer2K+G | 4 | 2.5% |
| guardG | 4 | 2.5% |
| no input | 4 | 2.5% |
| Long Snap Side Chop3P+K | 3 | 1.9% |
| Long Snap Side Chop3P+K into forward dash | 3 | 1.9% |
| backdash into Leg Slicer2K+G | 3 | 1.9% |
30 further openings account for the other 44 rounds.
Counted from 42 of the 44 matches played. The rest were not pulled for openings.
Shun
- Career
- 429–242 · 63.9%
- This season
- 70 matches · 62.9%
- Peak rank
- 37
First hit in 45.7% of 140 rounds. Won 56.2% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 19 | 13.5% |
|---|---|---|
| crouch into Haisenchu1P | 12 | 8.5% |
| Gyou'in Haishu3P | 9 | 6.4% |
| Gyou'in Haishu3P into forward dash | 8 | 5.7% |
| throw escape | 8 | 5.7% |
| Haisenchu1P into backdash | 7 | 5.0% |
| backdash into evade down | 6 | 4.3% |
| Gyou'in Haishu3P into guardG | 5 | 3.5% |
| backdash into throw escape | 5 | 3.5% |
| Getsuga Gakushu46P | 4 | 2.8% |
| backdash into Gyou'in Haishu3P | 3 | 2.1% |
| backdash into guardG | 3 | 2.1% |
| backward movement into Kasen Chugeki6P | 3 | 2.1% |
| forward movement into punchP | 3 | 2.1% |
| Gyou'in Haishu3P into punchP | 2 | 1.4% |
39 further openings account for the other 44 rounds.
Counted from 36 of the 70 matches played. The rest were not pulled for openings.
Eileen
- Career
- 271–140 · 65.9%
- This season
- 36 matches · 52.8%
- Peak rank
- 37
First hit in 39.9% of 138 rounds. Won 60.0% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 23 | 16.7% |
|---|---|---|
| throw escape | 10 | 7.2% |
| backdash into evade up | 9 | 6.5% |
| backdash into evade down | 8 | 5.8% |
| forward movement into punchP | 8 | 5.8% |
| backdash into guardG | 6 | 4.3% |
| Douchu6P | 4 | 2.9% |
| backward movement into evade up | 4 | 2.9% |
| evade up into throw escape | 4 | 2.9% |
| backdash into Zensoutai2K+G | 3 | 2.2% |
| forward movement into Rensou HekizanPPP | 3 | 2.2% |
| guardG | 3 | 2.2% |
| backdash into Enkou Kenka46P | 2 | 1.4% |
| backdash into Hikou Bokushoku9P | 2 | 1.4% |
| backdash into Hikou Senshi66K | 2 | 1.4% |
36 further openings account for the other 47 rounds.
Counted from 35 of the 36 matches played. The rest were not pulled for openings.
Pai
- Career
- 407–185 · 68.8%
- This season
- 33 matches · 69.7%
- Peak rank
- 37
First hit in 46.1% of 128 rounds. Won 69.5% of the rounds they struck first, 59.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 16 | 12.4% |
|---|---|---|
| backdash into throw escape | 12 | 9.3% |
| forward movement into punchP | 9 | 7.0% |
| Kochoukyaku4K+G | 7 | 5.4% |
| backdash into guardG | 6 | 4.7% |
| throw escape | 6 | 4.7% |
| guardG | 5 | 3.9% |
| Hi'en Tankyaku9K | 4 | 3.1% |
| backdash into evade down | 4 | 3.1% |
| backdash into evade up | 4 | 3.1% |
| backward movement into evade up | 4 | 3.1% |
| backward movement into throw escape | 3 | 2.3% |
| crouch into Honshin Soukyaku1K+G | 3 | 2.3% |
| backdash into Ensei Toukyaku46K | 2 | 1.6% |
| backdash into Enshi Soushou66P | 2 | 1.6% |
39 further openings account for the other 42 rounds.
Taka
- Career
- 252–110 · 69.6%
- This season
- 31 matches · 54.8%
- Peak rank
- 38
First hit in 51.7% of 118 rounds. Won 49.2% of the rounds they struck first, 59.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Tsuppari 2PP | 14 | 11.9% |
|---|---|---|
| Shita Harite2P | 11 | 9.3% |
| backdash into throw escape | 10 | 8.5% |
| forward movement into Tsuppari 3PPP | 9 | 7.6% |
| guardG into throw escape | 9 | 7.6% |
| forward movement into punchP | 8 | 6.8% |
| backdash into evade down | 5 | 4.2% |
| backdash into evade up | 5 | 4.2% |
| throw escape | 5 | 4.2% |
| evade up into throw escape | 4 | 3.4% |
| Shita Harite2P into backdash | 3 | 2.5% |
| backward movement into throw escape | 3 | 2.5% |
| forward movement into Tsuppari 4PPPP | 3 | 2.5% |
| Shita Harite2P into forward dash | 2 | 1.7% |
| backdash into Kachi'age33P+K | 2 | 1.7% |
23 further openings account for the other 25 rounds.
Counted from 29 of the 31 matches played. The rest were not pulled for openings.
Lau
- Career
- 419–235 · 64.1%
- This season
- 30 matches · 63.3%
- Peak rank
- 38
First hit in 38.0% of 113 rounds. Won 65.1% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 12 | 10.4% |
|---|---|---|
| backdash into throw escape | 10 | 8.7% |
| backdash into evade down | 8 | 7.0% |
| throw escape | 7 | 6.1% |
| Fukko Kensou1P into guardG | 6 | 5.2% |
| Chugeki6P | 5 | 4.3% |
| backdash into guardG | 5 | 4.3% |
| Souko Sensou66P+K | 4 | 3.5% |
| backdash into Sako Soushou4P+K | 4 | 3.5% |
| backdash into throwP+G | 4 | 3.5% |
| Fukko Kensou1P into backdash | 3 | 2.6% |
| crouch into Fukko Kensou1P | 3 | 2.6% |
| Fukko Kensou1P | 2 | 1.7% |
| backdash into Chisoutai2K+G | 2 | 1.7% |
| backdash into Fukko Kensou1P | 2 | 1.7% |
33 further openings account for the other 38 rounds.
Counted from 29 of the 30 matches played. The rest were not pulled for openings.
Lion
- Career
- 287–105 · 73.2%
- This season
- 29 matches · 62.1%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 11 | 22.0% |
|---|---|---|
| throw escape | 4 | 8.0% |
| Katousui2P | 3 | 6.0% |
| backward movement into throw escape | 3 | 6.0% |
| Katousui2P into Senkyutai1K | 2 | 4.0% |
| Kouho Hachihonsui44P+K | 2 | 4.0% |
| backdash into Senkyutai1K | 2 | 4.0% |
| backdash into evade up | 2 | 4.0% |
| Banchu6P | 1 | 2.0% |
| Banchu6P into crouch | 1 | 2.0% |
| Dantai3K into forward dash | 1 | 2.0% |
| Juchou Senshou8P+K | 1 | 2.0% |
| Katousui2P into evade down | 1 | 2.0% |
| backdash into Kishitsu Kasensou43P | 1 | 2.0% |
| backdash into Kousoutai2K+G | 1 | 2.0% |
14 further openings account for the other 14 rounds.
Counted from 12 of the 29 matches played. The rest were not pulled for openings.
Kage
- Career
- 323–190 · 63.0%
- This season
- 11 matches · 63.6%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 13.6% |
|---|---|---|
| backdash into throw escape | 3 | 13.6% |
| backward movement into throw escape | 2 | 9.1% |
| guardG into throw escape | 2 | 9.1% |
| Jizuridan2P into evade up | 1 | 4.5% |
| Rasen4P into kickK | 1 | 4.5% |
| backdash into Engetsugeri9K+G | 1 | 4.5% |
| backdash into Hiji'uchi6P | 1 | 4.5% |
| backdash into Nakageri3K | 1 | 4.5% |
| backdash into evade up | 1 | 4.5% |
| backdash into forward kick6K | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| backward movement into evade up | 1 | 4.5% |
| backward movement into throwP+G | 1 | 4.5% |
| evade down into guardG | 1 | 4.5% |
1 further openings account for the other 1 rounds.
Counted from 6 of the 11 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 23–6 · 79.3%
- This season
- 4 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 4 | 26.7% |
|---|---|---|
| forward movement into punchP | 2 | 13.3% |
| guardG into throw escape | 2 | 13.3% |
| backdash into Middle Kick3K | 1 | 6.7% |
| backdash into Shadow Spin Kick4PK | 1 | 6.7% |
| backdash into Spinning Thrust Kick3K+G | 1 | 6.7% |
| backdash into Volcano Knee6K+G | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| forward dash into evade up | 1 | 6.7% |
| kickK | 1 | 6.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 15 tests hold up
- Jean: 5 of 14 tests hold up
- Goh: 7 of 15 tests hold up
- Brad: 5 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
