VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Laphroaig10

  • Akira
  • Goh
  • Jean
  • Brad
  • Aoi
  • Shun
  • Wolf
  • Vanessa
  • Jeffry
  • Sarah
  • Eileen
  • Pai
  • Taka
  • Lau
  • Lion
  • Kage
  • El Blaze
Career matches10,180
Career win rate64.8%
Round win rate58.9%
Peak rank38
Distinct opponents515
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1782 #436 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky381,05866839063.1%
Akira381,03762840960.6%
Goh3773745628161.9%
Jean3767142624563.5%
Shun3767142924263.9%
Lau3865441923564.1%
Pai3759240718568.8%
Wolf3756936620364.3%
Jeffry3755235619664.5%
Brad3754635619065.2%
Kage3851332319063.0%
Vanessa3749233216067.5%
Aoi3745730515266.7%
Sarah3743729414367.3%
Eileen3741127114065.9%
Lion3839228710573.2%
Taka3836225211069.6%
El Blaze272923679.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,519 of 4,270 rounds counted

7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.0483450
Goh7.2432324
Jean7.0422359
Brad6.8410250
Aoi7.3437217
Shun7.8469275
Jacky7.6456248
Wolf7.4441232
Vanessa6.8410189
Jeffry6.9414116
Sarah6.7399164
Eileen7.0418143
Pai7.3441129
Taka7.4442128
Lau7.4446120
Lion8.0477119
Kage7.645641
El Blaze7.042015

By opponent's character

Akira7.6457446
Jacky7.3436323
Lau7.6456275
Brad7.1428251
Lion7.5447202
Kage7.6454226
Goh7.3438200
Jean7.2433205
Pai7.1427192
El Blaze7.2432156
Wolf7.3438132
Shun7.3436143
Jeffry7.4443135
Sarah6.9414125
Aoi7.7459133
Lei Fei7.1426124
Eileen7.142793
Taka7.142677
Vanessa7.142477
Dural7.04194

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira130854565.4%-1.6
Jacky108763270.4%+3.7
Lau80493161.2%-0.7
Brad77522567.5%+6.1
Lion70502071.4%+11.8
Kage69452465.2%+5.5
Goh59421771.2%+2.0
Jean58382065.5%+1.4
Pai56312555.4%-8.3
El Blaze50331766.0%+0.0
Wolf49331667.3%-0.7
Shun45242153.3%-7.8
Jeffry43271662.8%-2.0
Sarah43281565.1%+2.3
Aoi41251661.0%-3.5
Lei Fei33181554.5%-10.6
Eileen24141058.3%-6.9
Taka24111345.8%-14.6
Vanessa2114766.7%+0.1
Dural31233.3%-31.5

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence124834166.9%+3.0
Single Wall116754164.7%-1.0
Open113763767.3%+5.0
Rectangle113793469.9%+6.0
Full Fence111793271.2%+6.1
Half Fence108713765.7%+1.5
Octagon101663565.3%+3.4
Low Fence87474054.0%-11.4
Breakable Half Fence84463854.8%-9.8
Full Fence and Open61382362.3%-4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64166.1%64.2%+1.9
No walls31662.7%64.3%-1.6

Walls against open: +3.5 points (95% range -2.7 to +9.8), p 0.266 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TAPIOKA (Rank 30)2026/10/1776185.7%
mossan_opa2 (Rank 35)2026/10/1775271.4%
マクシミリアン15世 (Rank 31)2026/10/1697277.8%
ヘニオ (Rank 35)2026/10/151411378.6%
oooomatsu (Rank 38)2026/10/1574357.1%
akira__9633 (Rank 34)2026/10/111210283.3%
zephyr_dural (Rank 31)2026/10/1073442.9%
shuri_nero (Rank 35)2026/10/10148657.1%
Osamu_0303 (Rank 35)2026/10/1062433.3%
nana-ushi (Rank 35)2026/10/0987187.5%
かえる (Rank 39)2026/10/0471614.3%
azn3_ayapin (Rank 35)2026/10/03128466.7%
BigBoin (Rank 35)2026/09/2875271.4%
Bird-Tat (Rank 32)2026/09/2864266.7%
fwnd1396 (Rank 35)2026/09/26129375.0%
ちょいそる (Rank 34)2026/09/23118372.7%
イイクルーン (Rank 36)2026/09/2376185.7%
naotyu-3 (Rank 36)2026/09/1885362.5%
crazy_brat_girl (Rank 37)2026/09/1365183.3%
raduakira (Rank 36)2026/09/1284450.0%
Handive (Rank 34)2026/09/0874357.1%
肉便さん (Rank 36)2026/08/2262433.3%
migu_garden (Rank 34)2026/07/2474357.1%
Hi-VisionZERO (Rank 30)2026/06/19770100.0%
§Ryu~k§ (Rank 32)2026/04/1576185.7%

Round openings

Every character

guardG into throw escape43411.6%
forward movement into punchP2376.3%
throw escape1794.8%
backdash into throw escape1784.7%
backdash into evade down1644.4%
backdash into evade up1173.1%
backdash into guardG1113.0%
guardG882.3%
Senzankou66P+K into throwP+G551.5%
backward movement into throw escape551.5%
forward dash into Jouho Touken6P511.4%
Defensive Style: guard into throw escape411.1%
backdash into throwP+G381.0%
backward movement into evade up381.0%
evade up into forward dash381.0%

709 further openings account for the other 1,935 rounds.

Counted from 953 of the 1,083 matches played. The rest were not pulled for openings.

Akira

Career
628–409 · 60.6%
This season
151 matches · 59.6%
Peak rank
38

First hit in 50.0% of 536 rounds. Won 60.1% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 20.0% of rounds, against 5.5% in their other rounds.
  • After losing a round: moves in first in 45.1% of rounds, against 21.8% after winning one.
  • When behind: moves in first in 47.1% of rounds, against 24.7% when ahead or level.
  • In round 1: opens with “G guard into throw escape” in 9.3% of rounds, against 2.5% in their other rounds.
  • Against Lion: opens with “backdash into evade down” in 13.7% of rounds, against 3.3% against everyone else.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 17.3% of rounds, against 4.9% after winning one.
  • When behind: opens with “forward dash into 6P Jouho Touken” in 19.9% of rounds, against 5.6% when ahead or level.

How is this tested?

Senzankou66P+K into throwP+G5510.2%
forward dash into Jouho Touken6P519.4%
forward movement into punchP254.6%
backdash into evade down234.3%
guardG into throw escape234.3%
backdash into evade up224.1%
forward dash into throw escape213.9%
backdash into guardG193.5%
backdash into throw escape183.3%
Rimon Chouchu66P173.1%
forward dash173.1%
forward dash into guardG152.8%
Senzankou66P+K91.7%
backdash into Koboku214P91.7%
forward dash into throwP+G81.5%

92 further openings account for the other 208 rounds.

Counted from 140 of the 151 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–2 · 85%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
426–245 · 63.5%
This season
110 matches · 64.5%
Peak rank
37

First hit in 51.4% of 432 rounds. Won 59.9% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 36.4% of rounds, against 12.3% in their other rounds.
  • After opening the round before by waiting: waits first in 29.7% of rounds, against 8.2% after anything else.
  • After landing the first hit of the round before: backs off first in 54.0% of rounds, against 38.9% after being hit first.
  • In round 1: opens with “G guard into throw escape” in 24.5% of rounds, against 5.5% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 13.7% of rounds, against 3.8% after winning one.

How is this tested?

guardG into throw escape4510.3%
backdash into throw escape296.7%
forward movement into punchP286.4%
backdash into evade down225.1%
throw escape194.4%
Yoko'enpi6P184.1%
backdash into Gyaku Seikenzuki66P143.2%
backdash into evade up143.2%
backdash into Shitanagi Shutou1P133.0%
Gyaku Seikenzuki66P112.5%
Shitamaeken2P112.5%
backdash into guardG112.5%
guardG102.3%
Shitamaeken2P into backdash92.1%
backdash into throwP+G92.1%

82 further openings account for the other 172 rounds.

Goh

Career
456–281 · 61.9%
This season
122 matches · 63.9%
Peak rank
37

First hit in 51.2% of 410 rounds. Won 59.0% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 49.5% of rounds, against 13.6% in their other rounds.
  • Against Brad: attacks straight away in 45.3% of rounds, against 21.3% against everyone else.
  • After losing a round: moves in first in 39.1% of rounds, against 13.6% after winning one.
  • When behind: moves in first in 35.9% of rounds, against 17.6% when ahead or level.
  • After being hit first in the round before: waits first in 18.2% of rounds, against 8.7% after landing the first hit.
  • In round 1: opens with “G guard into throw escape” in 29.7% of rounds, against 8.1% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 22.6% of rounds, against 6.2% after winning one.

How is this tested?

guardG into throw escape5513.4%
forward movement into punchP4210.2%
throw escape297.1%
Ni'oudaoshi3K+G174.2%
backdash into evade up133.2%
guardG122.9%
Sune'uchi2P112.7%
backdash into evade down112.7%
backdash into guardG112.7%
forward movement into Tsurane ShoudaPP112.7%
evade up into forward dash92.2%
backdash into Soukyu46P81.9%
backdash into throw escape81.9%
backward movement into throw escape81.9%
kickK81.9%

90 further openings account for the other 157 rounds.

Counted from 101 of the 122 matches played. The rest were not pulled for openings.

Brad

Career
356–190 · 65.2%
This season
101 matches · 61.4%
Peak rank
37

First hit in 45.0% of 404 rounds. Won 63.2% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 55.4% of rounds, against 23.1% in their other rounds.
  • Against Akira: backs off first in 67.4% of rounds, against 34.1% against everyone else.
  • After winning a round: backs off first in 52.6% of rounds, against 29.2% after losing one.
  • In round 1: opens with “G guard into throw escape” in 35.6% of rounds, against 12.5% in their other rounds.
  • Against Akira: opens with “backdash into throw escape” in 15.2% of rounds, against 4.2% against everyone else.

How is this tested?

guardG into throw escape7418.3%
forward movement into punchP297.2%
throw escape266.4%
backdash into evade down225.5%
backdash into throw escape225.5%
guardG194.7%
backdash into guardG164.0%
backdash into evade up133.2%
Sit Jab2P123.0%
no input92.2%
backdash into Elbow Hook6P71.7%
backdash into Further Low1K+G71.7%
backdash into Sharp Shoot1P71.7%
backdash into throwP+G71.7%
backward movement into throw escape71.7%

82 further openings account for the other 127 rounds.

Wolf

Career
366–203 · 64.3%
This season
60 matches · 66.7%
Peak rank
37

First hit in 47.2% of 233 rounds. Won 65.5% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2711.5%
forward movement into punchP218.9%
backdash into evade down114.7%
backdash into throw escape114.7%
Low Hammer2P104.3%
throw escape104.3%
guardG73.0%
Elbow Butt4P52.1%
backdash into Heavy Middle Kick3K+G52.1%
backdash into Savate4K52.1%
backdash into evade up52.1%
backward movement into throw escape52.1%
forward movement into Elbow Butt4P52.1%
Screw Hook63214P41.7%
backdash into Mow Down Chop1P+K41.7%

58 further openings account for the other 100 rounds.

Vanessa

Career
332–160 · 67.5%
This season
57 matches · 73.7%
Peak rank
37

First hit in 19.8% of 222 rounds. Won 56.8% of the rounds they struck first, 65.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard into throw escape4118.4%
Defensive Style: throw escape2410.8%
Defensive Style: backdash into throw escape146.3%
Defensive Style: backdash into evade up104.5%
Defensive Style: backdash into evade down83.6%
Defensive Style: guard73.1%
Defensive Style: guard into evade down73.1%
Defensive Style: backdash into guardG62.7%
Defensive Style: backdash into throwP+G62.7%
Defensive Style: forward movement into punchP62.7%
Defensive Style: evade up into forward dash52.2%
Defensive Style: guard into evade up52.2%
Defensive Style: backdash into Ducking Body Blow66P41.8%
Defensive Style: Shadow Slicer31.4%
Defensive Style: crouch into Low Spin Slicer2K+G31.4%

55 further openings account for the other 74 rounds.

Jeffry

Career
356–196 · 64.5%
This season
56 matches · 73.2%
Peak rank
37

First hit in 50.5% of 222 rounds. Won 62.5% of the rounds they struck first, 62.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape4018.0%
forward movement into punchP177.7%
guardG115.0%
throw escape104.5%
backdash into throw escape94.0%
backdash into evade down83.6%
Low Knuckle2P73.1%
backdash into evade up73.1%
evade up into forward dash73.1%
backdash into Double Hammer Down43P52.2%
Middle Hell Stab6P+K41.8%
backdash into guardG41.8%
Low Knuckle2P into backdash31.4%
backdash into Ducking Low2K+G31.4%
backdash into Hammer Slide1P31.4%

67 further openings account for the other 84 rounds.

Aoi

Career
305–152 · 66.7%
This season
76 matches · 68.4%
Peak rank
37

First hit in 42.5% of 214 rounds. Won 71.4% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape3516.4%
throw escape2310.8%
forward movement into punchP198.9%
backdash into evade down115.1%
backdash into guardG115.1%
backdash into throw escape104.7%
guardG into evade down83.7%
backdash into Tsukiashibarai1P73.3%
Gedan Shouda2P62.8%
guardG62.8%
forward movement into Nirentotsu OuchuPPP52.3%
backdash into evade up41.9%
forward movement into throw escape41.9%
Chudan Hiji'ate6P31.4%
Gedan Shouda2P into backdash31.4%

41 further openings account for the other 59 rounds.

Counted from 54 of the 76 matches played. The rest were not pulled for openings.

Jacky

Career
668–390 · 63.1%
This season
62 matches · 66.1%
Peak rank
38

First hit in 51.3% of 191 rounds. Won 69.4% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape199.9%
guardG into throw escape157.8%
Dash Hammer Kick66K147.3%
backdash into evade down126.3%
backdash into evade up105.2%
Middle Smash6P94.7%
backdash into guardG94.7%
Squat Straight2P73.7%
backward movement into throw escape52.6%
forward movement into punchP52.6%
backdash into Dash Hammer Kick66K42.1%
backdash into Slant Back Knuckle1P42.1%
backward movement into evade up42.1%
forward movement into Jab Double StraightPPP42.1%
forward movement into Jab StraightPP42.1%

49 further openings account for the other 66 rounds.

Counted from 48 of the 62 matches played. The rest were not pulled for openings.

Sarah

Career
294–143 · 67.3%
This season
44 matches · 63.6%
Peak rank
37

First hit in 45.5% of 156 rounds. Won 64.8% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2616.6%
forward movement into punchP1912.1%
throw escape138.3%
backdash into evade down85.1%
backdash into guardG63.8%
backdash into Stiletto66K53.2%
backdash into evade up53.2%
backdash into throw escape53.2%
backward movement into evade up53.2%
crouch into Leg Slicer2K+G42.5%
guardG42.5%
no input42.5%
Long Snap Side Chop3P+K31.9%
Long Snap Side Chop3P+K into forward dash31.9%
backdash into Leg Slicer2K+G31.9%

30 further openings account for the other 44 rounds.

Counted from 42 of the 44 matches played. The rest were not pulled for openings.

Shun

Career
429–242 · 63.9%
This season
70 matches · 62.9%
Peak rank
37

First hit in 45.7% of 140 rounds. Won 56.2% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1913.5%
crouch into Haisenchu1P128.5%
Gyou'in Haishu3P96.4%
Gyou'in Haishu3P into forward dash85.7%
throw escape85.7%
Haisenchu1P into backdash75.0%
backdash into evade down64.3%
Gyou'in Haishu3P into guardG53.5%
backdash into throw escape53.5%
Getsuga Gakushu46P42.8%
backdash into Gyou'in Haishu3P32.1%
backdash into guardG32.1%
backward movement into Kasen Chugeki6P32.1%
forward movement into punchP32.1%
Gyou'in Haishu3P into punchP21.4%

39 further openings account for the other 44 rounds.

Counted from 36 of the 70 matches played. The rest were not pulled for openings.

Eileen

Career
271–140 · 65.9%
This season
36 matches · 52.8%
Peak rank
37

First hit in 39.9% of 138 rounds. Won 60.0% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2316.7%
throw escape107.2%
backdash into evade up96.5%
backdash into evade down85.8%
forward movement into punchP85.8%
backdash into guardG64.3%
Douchu6P42.9%
backward movement into evade up42.9%
evade up into throw escape42.9%
backdash into Zensoutai2K+G32.2%
forward movement into Rensou HekizanPPP32.2%
guardG32.2%
backdash into Enkou Kenka46P21.4%
backdash into Hikou Bokushoku9P21.4%
backdash into Hikou Senshi66K21.4%

36 further openings account for the other 47 rounds.

Counted from 35 of the 36 matches played. The rest were not pulled for openings.

Pai

Career
407–185 · 68.8%
This season
33 matches · 69.7%
Peak rank
37

First hit in 46.1% of 128 rounds. Won 69.5% of the rounds they struck first, 59.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1612.4%
backdash into throw escape129.3%
forward movement into punchP97.0%
Kochoukyaku4K+G75.4%
backdash into guardG64.7%
throw escape64.7%
guardG53.9%
Hi'en Tankyaku9K43.1%
backdash into evade down43.1%
backdash into evade up43.1%
backward movement into evade up43.1%
backward movement into throw escape32.3%
crouch into Honshin Soukyaku1K+G32.3%
backdash into Ensei Toukyaku46K21.6%
backdash into Enshi Soushou66P21.6%

39 further openings account for the other 42 rounds.

Taka

Career
252–110 · 69.6%
This season
31 matches · 54.8%
Peak rank
38

First hit in 51.7% of 118 rounds. Won 49.2% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Tsuppari 2PP1411.9%
Shita Harite2P119.3%
backdash into throw escape108.5%
forward movement into Tsuppari 3PPP97.6%
guardG into throw escape97.6%
forward movement into punchP86.8%
backdash into evade down54.2%
backdash into evade up54.2%
throw escape54.2%
evade up into throw escape43.4%
Shita Harite2P into backdash32.5%
backward movement into throw escape32.5%
forward movement into Tsuppari 4PPPP32.5%
Shita Harite2P into forward dash21.7%
backdash into Kachi'age33P+K21.7%

23 further openings account for the other 25 rounds.

Counted from 29 of the 31 matches played. The rest were not pulled for openings.

Lau

Career
419–235 · 64.1%
This season
30 matches · 63.3%
Peak rank
38

First hit in 38.0% of 113 rounds. Won 65.1% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1210.4%
backdash into throw escape108.7%
backdash into evade down87.0%
throw escape76.1%
Fukko Kensou1P into guardG65.2%
Chugeki6P54.3%
backdash into guardG54.3%
Souko Sensou66P+K43.5%
backdash into Sako Soushou4P+K43.5%
backdash into throwP+G43.5%
Fukko Kensou1P into backdash32.6%
crouch into Fukko Kensou1P32.6%
Fukko Kensou1P21.7%
backdash into Chisoutai2K+G21.7%
backdash into Fukko Kensou1P21.7%

33 further openings account for the other 38 rounds.

Counted from 29 of the 30 matches played. The rest were not pulled for openings.

Lion

Career
287–105 · 73.2%
This season
29 matches · 62.1%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1122.0%
throw escape48.0%
Katousui2P36.0%
backward movement into throw escape36.0%
Katousui2P into Senkyutai1K24.0%
Kouho Hachihonsui44P+K24.0%
backdash into Senkyutai1K24.0%
backdash into evade up24.0%
Banchu6P12.0%
Banchu6P into crouch12.0%
Dantai3K into forward dash12.0%
Juchou Senshou8P+K12.0%
Katousui2P into evade down12.0%
backdash into Kishitsu Kasensou43P12.0%
backdash into Kousoutai2K+G12.0%

14 further openings account for the other 14 rounds.

Counted from 12 of the 29 matches played. The rest were not pulled for openings.

Kage

Career
323–190 · 63.0%
This season
11 matches · 63.6%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down313.6%
backdash into throw escape313.6%
backward movement into throw escape29.1%
guardG into throw escape29.1%
Jizuridan2P into evade up14.5%
Rasen4P into kickK14.5%
backdash into Engetsugeri9K+G14.5%
backdash into Hiji'uchi6P14.5%
backdash into Nakageri3K14.5%
backdash into evade up14.5%
backdash into forward kick6K14.5%
backdash into guardG14.5%
backward movement into evade up14.5%
backward movement into throwP+G14.5%
evade down into guardG14.5%

1 further openings account for the other 1 rounds.

Counted from 6 of the 11 matches played. The rest were not pulled for openings.

El Blaze

Career
23–6 · 79.3%
This season
4 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape426.7%
forward movement into punchP213.3%
guardG into throw escape213.3%
backdash into Middle Kick3K16.7%
backdash into Shadow Spin Kick4PK16.7%
backdash into Spinning Thrust Kick3K+G16.7%
backdash into Volcano Knee6K+G16.7%
backdash into evade down16.7%
forward dash into evade up16.7%
kickK16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Jean: 5 of 14 tests hold up
  • Goh: 7 of 15 tests hold up
  • Brad: 5 of 15 tests hold up
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)