VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

かべごん

  • Jacky
Career matches9,900
Career win rate49.8%
Round win rate49.1%
Peak rank39
Distinct opponents365
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1785 #425 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa399,5844,7484,83649.5%
Jacky3131617713956.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,185 of 5,298 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.14244,132
Jacky7.947453

By opponent's character

Kage6.9413500
Akira7.1428441
Jacky7.1428409
Jean7.2433262
Lion7.0422279
Lau7.2432216
Brad6.9416217
Sarah7.0422204
Vanessa7.0419212
Pai7.3437170
Wolf7.3440212
Goh7.1425173
Lei Fei7.2434203
El Blaze6.8410170
Jeffry7.6458115
Eileen6.8405109
Aoi7.042097
Shun7.243171
Taka6.840574
Dural7.243351

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage147687946.3%-4.4
Akira144747051.4%+6.0
Jacky115664957.4%+7.6
Jean82473557.3%+3.0
Lion82433952.4%+2.3
Lau75363948.0%+1.0
Brad72274537.5%-14.3
Sarah68313745.6%-0.6
Vanessa68234533.8%-12.6
Pai65263940.0%-7.5
Wolf59332655.9%+6.8
Goh58283048.3%-1.6
Lei Fei57342359.6%+5.3
El Blaze53322160.4%+13.5
Jeffry42222052.4%-0.6
Eileen38152339.5%-5.5
Aoi29111837.9%-17.4
Shun2681830.8%-12.7
Taka1914573.7%+24.1
Dural127558.3%+12.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon145628342.8%-6.1
Full Fence139706950.4%+0.8
Breakable Half Fence131636848.1%-1.1
Low Fence131666550.4%+0.6
Rectangle131626947.3%-2.3
Single Wall126656151.6%+2.8
Open123556844.7%-4.8
Half Fence122645852.5%+4.3
Breakable Full Fence118685057.6%+8.6
Full Fence and Open49232646.9%-4.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78649.5%49.1%+0.4
No walls38048.9%49.3%-0.4

Walls against open: +0.8 points (95% range -5.2 to +6.8), p 0.795 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

joechou222 (Rank 37)2026/10/1820101050.0%
Saibo_season2 (Rank 39)2026/10/14136746.1%
ねこむーと (Rank 38)2026/10/131110190.9%
SUSU_MU__ (Rank 36)2026/10/13147750.0%
ゆい (Rank 39)2026/10/11118372.7%
フルレバ (Rank 35)2026/10/1124131154.2%
愛蒔らぶり (Rank 40)2026/10/07111109.1%
小名浜DC (Rank 36)2026/10/03105550.0%
cyomiko (Rank 41)2026/10/021810855.6%
Source-chaude-Pa (Rank 40)2026/09/301941521.1%
a.k.aとりてん (Rank 40)2026/09/30136746.1%
expensive-sand (Rank 37)2026/09/27114736.4%
たまつばき (Rank 40)2026/09/271221016.7%
new_cult33 (Rank 38)2026/09/26139469.2%
こまがわ (Rank 39)2026/09/2495455.6%
ミニマム (Rank 40)2026/09/18103730.0%
METSURYU (Rank 41)2026/08/30125741.7%
Oshira_taicho (Rank 41)2026/08/30104640.0%
힘내라코스피아직더물렸다. (Rank 40)2026/08/2591811.1%
jefrikko (Rank 35)2026/08/20115645.5%
CRY-xxBABYxx (Rank 38)2026/08/17107370.0%
okinawa_39 (Rank 41)2026/07/25167943.8%
KA-GO (Rank 40)2026/07/23157846.7%
しょべるん (Rank 38)2026/07/04105550.0%
いえす (Rank 40)2026/06/23126650.0%

Round openings

Every character

Offensive Style: guard into throw escape4609.2%
Offensive Style: forward movement into kickK2545.1%
Offensive Style: guard into evade down2384.8%
Offensive Style: backdash into evade up2344.7%
Offensive Style: backdash into back kick+guard4K+G2224.5%
Offensive Style: Sweet Leg Slash into guardG1573.1%
Offensive Style: Short Upper1462.9%
Offensive Style: Sweet Leg Slash1292.6%
Offensive Style: Short Upper into guardG1282.6%
Offensive Style: forward movement into Combo UpperPPP1162.3%
Offensive Style: forward movement into punchP1132.3%
Offensive Style: backdash into Bunker Buster9P911.8%
Offensive Style: evade down into throw escape911.8%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK841.7%
Offensive Style: guard into Heel Kick6K+G831.7%

367 further openings account for the other 2,448 rounds.

Counted from 1,228 of the 1,311 matches played. The rest were not pulled for openings.

Vanessa

Career
4,748–4,836 · 49.5%
This season
1,289 matches · 49.1%
Peak rank
39

First hit in 25.4% of 4,868 rounds. Won 54.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 32.8% of rounds, against 21.5% in their other rounds.
  • Against Sarah: backs off first in 46.1% of rounds, against 24.5% against everyone else.
  • After opening the round before by waiting: waits first in 35.9% of rounds, against 27.1% after anything else.
  • In round 4 or later: opens with “Offensive Style: guard into throw escape” in 12.6% of rounds, against 8.2% in their other rounds.
  • Against Akira: opens with “Offensive Style: forward movement into K kick” in 17.4% of rounds, against 3.5% against everyone else.
  • After opening the round before with “Offensive Style: guard into throw escape”: opens with “Offensive Style: guard into throw escape” in 31.9% of rounds, against 9.7% after anything else.

How is this tested?

Offensive Style: guard into throw escape4609.4%
Offensive Style: forward movement into kickK2545.2%
Offensive Style: guard into evade down2384.8%
Offensive Style: backdash into evade up2344.8%
Offensive Style: backdash into back kick+guard4K+G2224.5%
Offensive Style: Sweet Leg Slash into guardG1573.2%
Offensive Style: Short Upper1463.0%
Offensive Style: Sweet Leg Slash1292.6%
Offensive Style: Short Upper into guardG1282.6%
Offensive Style: forward movement into Combo UpperPPP1162.4%
Offensive Style: forward movement into punchP1132.3%
Offensive Style: backdash into Bunker Buster9P911.9%
Offensive Style: evade down into throw escape911.9%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK841.7%
Offensive Style: guard into Heel Kick6K+G831.7%

324 further openings account for the other 2,361 rounds.

Counted from 1,206 of the 1,289 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira40–44 · 48%21–18 · 54%-8.1
Kage43–44 · 49%13–13 · 50%too few to test
Jacky38–29 · 57%19–16 · 54%+4.3
Jean31–14 · 69%12–14 · 46%too few to test
Lion22–22 · 50%16–11 · 59%too few to test
Brad16–25 · 39%9–13 · 41%too few to test
Lau18–20 · 47%11–15 · 42%too few to test
Vanessa11–22 · 33%6–18 · 25%too few to test
Sarah14–28 · 33%12–2 · 86%too few to test
Pai17–24 · 41%4–13 · 24%too few to test
Goh9–16 · 36%11–5 · 69%too few to test
Lei Fei23–16 · 59%2–3 · 40%too few to test
Wolf17–14 · 55%8–3 · 73%too few to test
El Blaze16–10 · 62%3–1 · 75%too few to test
Eileen9–10 · 47%5–11 · 31%too few to test
Jeffry9–10 · 47%8–6 · 57%too few to test
Aoi7–7 · 50%3–7 · 30%too few to test
Shun4–11 · 27%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

83 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
177–139 · 56.0%
This season
22 matches · 54.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up78.1%
Low Spin Kick1K+G66.9%
guardG into backdash55.8%
Groin Kick6K+G into crouch44.6%
Low Spin Kick1K+G into evade down44.6%
backdash into High Angle Upper Kick6K44.6%
guardG into evade down44.6%
Middle Spin Kick46K+G33.5%
backdash into Bil Jee6P+K33.5%
backdash into punchP33.5%
guardG into offensive move33.5%
Dash Hammer Kick66K22.3%
Low Spin Kick1K+G into guardG22.3%
backdash22.3%
backdash into Middle Spin Kick46K+G22.3%

28 further openings account for the other 33 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 6 of 16 tests hold up
  • Jacky: not tested (too few rounds)