Virtua Fighter 5 REVO · v1.10 · Region: North America
DJPulseWave
Characters played — VF5's own record
| Eileen | 33 | 1,401 | 778 | 623 | 55.5% |
|---|---|---|---|---|---|
| Brad | 32 | 576 | 324 | 252 | 56.2% |
| Jeffry | 28 | 229 | 120 | 109 | 52.4% |
| El Blaze | 30 | 147 | 91 | 56 | 61.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 22 | 12 | 10 | 54.5% | -15.3 |
|---|---|---|---|---|---|
| Akira | 12 | 8 | 4 | 66.7% | +14.6 |
| Lau | 8 | 4 | 4 | 50.0% | -13.9 |
| Sarah | 8 | 6 | 2 | 75.0% | +14.3 |
| Wolf | 8 | 6 | 2 | 75.0% | +7.6 |
| Goh | 7 | 4 | 3 | 57.1% | +3.7 |
| Jeffry | 7 | 6 | 1 | 85.7% | +21.8 |
| Aoi | 6 | 5 | 1 | 83.3% | +21.4 |
| Shun | 5 | 3 | 2 | 60.0% | +10.9 |
| Kage | 4 | 0 | 4 | 0.0% | -64.3 |
| El Blaze | 3 | 1 | 2 | 33.3% | -35.4 |
| Jean | 3 | 2 | 1 | 66.7% | +6.0 |
| Jacky | 2 | 1 | 1 | 50.0% | -2.7 |
| Pai | 2 | 2 | 0 | 100.0% | +23.9 |
| Taka | 2 | 2 | 0 | 100.0% | +30.3 |
| Vanessa | 2 | 0 | 2 | 0.0% | -54.1 |
| Lion | 1 | 1 | 0 | 100.0% | +50.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 15 | 9 | 6 | 60.0% | -0.9 |
|---|---|---|---|---|---|
| Half Fence | 15 | 11 | 4 | 73.3% | +15.6 |
| Breakable Half Fence | 12 | 5 | 7 | 41.7% | -17.8 |
| Octagon | 12 | 7 | 5 | 58.3% | -6.5 |
| Single Wall | 12 | 10 | 2 | 83.3% | +18.2 |
| Full Fence and Open | 8 | 4 | 4 | 50.0% | -8.9 |
| Open | 8 | 3 | 5 | 37.5% | -20.7 |
| Rectangle | 8 | 6 | 2 | 75.0% | +12.5 |
| Low Fence | 6 | 5 | 1 | 83.3% | +15.6 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +42.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 63 | 61.9% | 60.9% | +1.0 |
| No walls | 26 | 69.2% | 64.3% | +4.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| OgreAunt (Rank 30) | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|
| PuzzG/ぱず爺 (Rank 35) | 5 | 3 | 2 | 60.0% |
| delicioso (Rank 34) | 5 | 2 | 3 | 40.0% |
| I'mabeginner (Rank 27) | 4 | 4 | 0 | 100.0% |
| jackgnhang (Rank 30) | 4 | 3 | 1 | 75.0% |
| ぺーくんだよ (Rank 27) | 4 | 4 | 0 | 100.0% |
| マハリータまるこ (Rank 31) | 4 | 2 | 2 | 50.0% |
| BigBoin (Rank 32) | 3 | 2 | 1 | 66.7% |
| Light (Rank 32) | 3 | 2 | 1 | 66.7% |
| ekd (Rank 32) | 3 | 2 | 1 | 66.7% |
| mori&pp (Rank 27) | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 33) | 3 | 1 | 2 | 33.3% |
| BANANA (Rank 27) | 2 | 1 | 1 | 50.0% |
| Koromo (Rank 32) | 2 | 0 | 2 | 0.0% |
| XiaoMing.SH (Rank 29) | 2 | 0 | 2 | 0.0% |
| diev80 (Rank 29) | 2 | 1 | 1 | 50.0% |
| sby (Rank 28) | 2 | 2 | 0 | 100.0% |
| whitnes (Rank 28) | 2 | 0 | 2 | 0.0% |
| yas_md (Rank 32) | 2 | 2 | 0 | 100.0% |
| アルコール中学 (Rank 29) | 2 | 2 | 0 | 100.0% |
| カミナリおやじ (Rank 31) | 2 | 2 | 0 | 100.0% |
| テクノモデル (Rank 34) | 2 | 1 | 1 | 50.0% |
| ヘニオ (Rank 31) | 2 | 2 | 0 | 100.0% |
| 家庭内最弱の剛君 (Rank 27) | 2 | 2 | 0 | 100.0% |
| 躑躅 (Rank 30) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| BigBoin (Rank 32) | 2026/07/04 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| カミナリおやじ (Rank 31) | 2026/07/04 | 2 | 2 | 0 | 100.0% |
| delicioso (Rank 34) | 2026/07/04 | 5 | 2 | 3 | 40.0% |
| sby (Rank 28) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| Koromo (Rank 32) | 2026/06/21 | 2 | 0 | 2 | 0.0% |
| アルコール中学 (Rank 29) | 2026/06/14 | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 27) | 2026/06/14 | 2 | 1 | 1 | 50.0% |
| マハリータまるこ (Rank 31) | 2026/06/14 | 4 | 2 | 2 | 50.0% |
| OgreAunt (Rank 30) | 2026/05/25 | 13 | 5 | 8 | 38.5% |
| PuzzG/ぱず爺 (Rank 35) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| I'mabeginner (Rank 27) | 2026/05/25 | 4 | 4 | 0 | 100.0% |
| jackgnhang (Rank 30) | 2026/05/25 | 4 | 3 | 1 | 75.0% |
| ekd (Rank 32) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| 躑躅 (Rank 30) | 2026/05/25 | 2 | 0 | 2 | 0.0% |
| テクノモデル (Rank 34) | 2026/05/24 | 2 | 1 | 1 | 50.0% |
| yas_md (Rank 32) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| ヘニオ (Rank 31) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| ぺーくんだよ (Rank 27) | 2026/05/24 | 4 | 4 | 0 | 100.0% |
| Light (Rank 32) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| diev80 (Rank 29) | 2026/05/18 | 2 | 1 | 1 | 50.0% |
| whitnes (Rank 28) | 2026/05/18 | 2 | 0 | 2 | 0.0% |
| 家庭内最弱の剛君 (Rank 27) | 2026/05/12 | 2 | 2 | 0 | 100.0% |
| XiaoMing.SH (Rank 29) | 2026/05/12 | 2 | 0 | 2 | 0.0% |
| mori&pp (Rank 27) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 33) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| forward movement into punchP | 55 | 12.9% |
|---|---|---|
| backdash into evade up | 20 | 4.7% |
| evade down into crouch dash forward | 20 | 4.7% |
| Demon Dance9P+K into Demon's Tail9P+KK | 18 | 4.2% |
| Volcano Upper4P+K | 17 | 4.0% |
| Ducking6P+K+G into Crush Knee KickK+G | 16 | 3.8% |
| guardG into evade down | 16 | 3.8% |
| backdash into Head Smash Kick46K | 13 | 3.0% |
| guardG into evade up | 10 | 2.3% |
| backdash into Stop Kick4K | 9 | 2.1% |
| Shadow Spear6K into forward movement | 8 | 1.9% |
| evade up into forward dash | 8 | 1.9% |
| backdash into Enkou Kenka46P | 7 | 1.6% |
| backdash into Scoop Kick4K+G | 7 | 1.6% |
| backdash into Sway Back4P+K+G | 7 | 1.6% |
129 further openings account for the other 196 rounds.
El Blaze
| forward movement into punchP | 23 | 11.3% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 18 | 8.8% |
| Volcano Upper4P+K | 17 | 8.3% |
| backdash into evade up | 16 | 7.8% |
| backdash into Head Smash Kick46K | 13 | 6.4% |
| guardG into evade down | 10 | 4.9% |
| Shadow Spear6K into forward movement | 8 | 3.9% |
| evade down into crouch dash forward | 8 | 3.9% |
| High-Speed Jab46P into Shouda46PP | 6 | 2.9% |
| evade up into forward dash | 4 | 2.0% |
| evade down into Middle Kick3K | 3 | 1.5% |
| evade down into forward dash | 3 | 1.5% |
| forward movement into Quick HookPP | 3 | 1.5% |
| guardG into Demon's Tail9P+KK | 3 | 1.5% |
| High-Speed Jab46P | 2 | 1.0% |
54 further openings account for the other 67 rounds.
Brad
| forward movement into punchP | 20 | 18.9% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 16 | 15.1% |
| backdash into Stop Kick4K | 9 | 8.5% |
| backdash into Sway Back4P+K+G | 7 | 6.6% |
| guardG into evade up | 6 | 5.7% |
| evade down into crouch dash forward | 4 | 3.8% |
| evade up into crouch dash forward | 4 | 3.8% |
| guardG into evade down | 3 | 2.8% |
| High Spin KickK+G | 2 | 1.9% |
| backdash into Jackal Straight46P+K | 2 | 1.9% |
| backdash into evade up | 2 | 1.9% |
| forward movement into evade up | 2 | 1.9% |
| punchP into forward movement | 2 | 1.9% |
| punchP into kickK | 2 | 1.9% |
| Destruction Body3P+K | 1 | 0.9% |
24 further openings account for the other 24 rounds.
Eileen
| forward movement into punchP | 12 | 18.5% |
|---|---|---|
| backdash into Enkou Kenka46P | 7 | 10.8% |
| evade down into forward dash | 4 | 6.2% |
| Douchu6P | 3 | 4.6% |
| evade up into forward dash | 3 | 4.6% |
| Enkou Kenka46P into forward movement | 2 | 3.1% |
| Enkou Toutou3P+K into Dokuritsu SouganP+K | 2 | 3.1% |
| backdash into Kesshi Hanbi46K+G | 2 | 3.1% |
| crouch dash back into Tanhikyaku9K | 2 | 3.1% |
| crouch dash forward into Tanhikyaku9K | 2 | 3.1% |
| evade down into crouch dash forward | 2 | 3.1% |
| Enkou Toutou3P+K | 1 | 1.5% |
| Hikou Senshi66K into kickK | 1 | 1.5% |
| Kousokuhon7K+G into backdash | 1 | 1.5% |
| Kousokuhon7K+G into evade up | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Jeffry
| backdash into Scoop Kick4K+G | 7 | 13.5% |
|---|---|---|
| evade down into crouch dash forward | 6 | 11.5% |
| forward movement into Double KnucklePP | 4 | 7.7% |
| crouch into Ducking Low2K+G | 3 | 5.8% |
| guardG into evade down | 3 | 5.8% |
| backdash into Full Swing Upper33P | 2 | 3.9% |
| backdash into evade up | 2 | 3.9% |
| crouch dash forward into Knee Attack6K | 2 | 3.9% |
| crouch dash forward into guardG | 2 | 3.9% |
| crouch into Side Kick3K | 2 | 3.9% |
| punchP into Double KnucklePP | 2 | 3.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 1.9% |
| Middle Hell Stab6P+K into Body CrushP+K | 1 | 1.9% |
| Overblow Shoulder66P+K | 1 | 1.9% |
| Sunlit Body Upper3P+K into Hell Dunk Elbow2P+K | 1 | 1.9% |
13 further openings account for the other 13 rounds.
