VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

pekopekopompom

  • Lau
  • Goh
  • Kage
  • Lion
  • Jeffry
  • Brad
  • Akira
  • Jean
  • Wolf
  • Taka
  • Eileen
  • Sarah
  • Shun
  • Aoi
Career matches2,603
Career win rate62.2%
Round win rate53.7%
Peak rank35
Distinct opponents162
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1636 #1,118 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3588750937857.4%
Goh3240323017357.1%
Lau322411479461.0%
Kage321951227362.6%
Jean311481014768.2%
Jeffry31133934069.9%
Lion31122843868.8%
Brad30115763966.1%
Akira3193672672.0%
Taka3076581876.3%
Sarah2867442365.7%
Wolf3062461674.2%
Eileen273022873.3%
Aoi272014670.0%
Shun26116554.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,287 of 1,952 rounds counted

7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.9472264
Lau7.947276
Goh8.0477200
Kage7.544986
Lion8.0479126
Jeffry7.0422117
Brad7.545246
Akira8.450371
Jean7.242929
Wolf7.645477
Taka7.444255
Eileen6.840857
Sarah7.142644
Shun6.639536
Aoi7.94753

By opponent's character

Wolf8.1484184
Akira7.4445156
Jacky7.9473145
Lau7.947253
Lion8.048284
Aoi7.746073
Jean7.746270
Shun6.840837
Goh7.846849
Vanessa7.343855
Brad7.545350
Jeffry7.444663
Lei Fei7.142865
Sarah7.645848
Kage7.243563
El Blaze7.444641
Pai7.444251

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf67313646.3%-13.9
Akira49321765.3%+10.9
Jacky44251956.8%+5.6
Lau33151845.5%-11.1
Lion32161650.0%-4.1
Aoi28181064.3%+4.0
Jean2619773.1%+17.6
Shun2617965.4%+8.6
Goh2417770.8%+17.5
Vanessa2316769.6%+11.3
Brad2214863.6%+7.7
Jeffry2112957.1%-1.9
Lei Fei2014670.0%+14.4
Sarah20101050.0%-10.1
Kage1941521.1%-36.6
El Blaze1881044.4%-9.8
Pai115645.5%-8.7
Taka41325.0%-27.1

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence67452267.2%+13.3
Breakable Full Fence56282850.0%-6.9
Open53262749.1%-7.6
Breakable Half Fence51272452.9%-6.7
Low Fence51292256.9%-0.3
Octagon49311863.3%+8.1
Half Fence43251858.1%+1.0
Rectangle40241660.0%+3.8
Single Wall39231659.0%+4.0
Full Fence and Open1911857.9%+5.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30658.8%56.7%+2.2
No walls14354.5%56.1%-1.6

Walls against open: +3.7 points (95% range -6.6 to +14.0), p 0.477 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yamaneko (Rank 28)2026/10/18169756.2%
さくら饅頭 (Rank 32)2026/10/1564266.7%
ヘニオ (Rank 35)2026/10/1583537.5%
えびもち (Rank 32)2026/10/1574357.1%
ふぇに (Rank 35)2026/10/1152340.0%
肉彦さん☆彡 (Rank 32)2026/09/0663350.0%
CELIS (Rank 28)2026/09/06550100.0%
獣王(設定2) (Rank 30)2026/09/0653260.0%
VF12360-PC (Rank 37)2026/09/0675271.4%
LEO (Rank 36)2026/09/0551420.0%
★闘将拉麵男★ (Rank 37)2026/09/0593633.3%
タイヨウ (Rank 32)2026/09/0597277.8%
Melt (Rank 32)2026/08/3076185.7%
ペケ壱 (Rank 28)2026/08/2553260.0%
fwnd1396 (Rank 32)2026/07/0553260.0%
ぷこ (Rank 26)2026/06/2183537.5%
gans.sk602 (Rank 30)2026/06/1454180.0%
鳩男 (Rank 29)2026/06/111710758.8%
ダンシングまるこ (Rank 31)2026/05/26111109.1%
OgreAunt (Rank 30)2026/05/2652340.0%
漂泊の民回線ジプシー (Rank 31)2026/05/2671614.3%
のみ (Rank 32)2026/05/1551420.0%
BitchesBrew (Rank 29)2026/05/15126650.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/05/1484450.0%
つがさん (Rank 33)2026/05/1084450.0%

Round openings

Every character

forward dash into evade up1186.7%
forward movement into punchP915.2%
punchP633.6%
backdash into evade up583.3%
Hiji'ate412.3%
forward dash into throw escape412.3%
Middle Smash6P382.2%
Chugeki6P372.1%
forward dash into evade down372.1%
forward dash into punchP372.1%
backdash into evade down271.5%
Hiji'uchi6P261.5%
Rasen4P231.3%
forward dash into guardG231.3%
backdash into punchP191.1%

461 further openings account for the other 1,071 rounds.

Counted from 439 of the 465 matches played. The rest were not pulled for openings.

Jacky

Career
509–378 · 57.4%
This season
84 matches · 53.6%
Peak rank
35

First hit in 47.5% of 333 rounds. Won 62.0% of the rounds they struck first, 41.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P3811.3%
forward dash into evade up298.7%
backdash into evade up236.9%
Dash Hammer Kick66K175.1%
Squat Straight2P into forward movement175.1%
forward movement into punchP144.2%
backdash into evade down103.0%
forward dash into Low Spin Kick1K+G103.0%
forward dash into punchP92.7%
forward dash into throw escape92.7%
backward movement into evade up82.4%
punchP82.4%
Middle Smash6P into kickK72.1%
Squat Straight2P61.8%
backdash into punchP61.8%

72 further openings account for the other 124 rounds.

Lau

Career
147–94 · 61.0%
This season
69 matches · 52.2%
Peak rank
32

First hit in 52.6% of 268 rounds. Won 53.2% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P3713.6%
forward dash into evade up197.0%
backdash into Sako Soushou4P+K186.6%
Kosoushou46P into forward movement155.5%
Souko Sensou66P+K into forward movement134.8%
Fukko Kensou1P into crouch114.0%
backdash into evade up114.0%
forward movement into punchP93.3%
crouch into Fukko Kensou1P72.6%
forward dash into Junho Chushou33P72.6%
forward dash into punchP72.6%
forward dash into Souchuken2P62.2%
backdash into Fukko Kensou1P51.8%
forward dash into guardG51.8%
forward dash into throw escape51.8%

63 further openings account for the other 97 rounds.

Counted from 67 of the 69 matches played. The rest were not pulled for openings.

Goh

Career
230–173 · 57.1%
This season
68 matches · 36.8%
Peak rank
32

First hit in 54.7% of 267 rounds. Won 49.3% of the rounds they struck first, 38.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P3713.7%
forward dash into evade up238.5%
Soukyu46P into forward movement176.3%
forward movement into punchP176.3%
backdash into Karura4P+K134.8%
forward dash into throw escape134.8%
forward dash into evade down124.4%
backdash into evade down103.7%
punchP103.7%
Sune'uchi2P72.6%
forward dash into punchP72.6%
forward dash into Hoderi4P51.9%
forward dash into Kirin33P51.9%
forward dash into guardG51.9%
backdash into Sune Kudaki43P41.5%

61 further openings account for the other 86 rounds.

Kage

Career
122–73 · 62.6%
This season
58 matches · 55.2%
Peak rank
32

First hit in 53.0% of 200 rounds. Won 56.6% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P2612.9%
Rasen4P2311.4%
forward dash into evade up136.5%
backdash into Gen'you4K+G94.5%
punchP84.0%
forward movement into punchP73.5%
backdash into Furikakato OtoshiK+G63.0%
backdash into evade up52.5%
forward dash into guardG52.5%
Rasen4P into Rasen Urageri4PK42.0%
Rasen4P into crouch dash forward42.0%
backdash into punchP42.0%
forward dash into Nakageri3K42.0%
forward dash into evade down42.0%
forward dash into throw escape42.0%

59 further openings account for the other 75 rounds.

Counted from 49 of the 58 matches played. The rest were not pulled for openings.

Jeffry

Career
93–40 · 69.9%
This season
30 matches · 60.0%
Peak rank
31

First hit in 58.6% of 116 rounds. Won 58.8% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P1411.9%
forward movement into punchP86.8%
forward dash into evade up65.1%
punchP into Double KnucklePP54.2%
backdash into Toe Kick2K43.4%
crouch into Low Knuckle2P43.4%
forward movement into Double KnucklePP43.4%
punchP43.4%
Elbow Butt6P into Elbow Hammer6PP32.5%
Heavy Back Knuckle4P into crouch32.5%
Low Knuckle2P into forward dash32.5%
backdash into evade up32.5%
Low Knuckle2P into backward movement21.7%
Middle Hell Stab6P+K into forward movement21.7%
backdash into Hammer Slide1P21.7%

43 further openings account for the other 51 rounds.

Brad

Career
76–39 · 66.1%
This season
25 matches · 64.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Hook6P into kickK1011.0%
Elbow Hook6P99.9%
forward dash into evade up77.7%
punchP77.7%
Dtee Sawk Dtrohng4P+K55.5%
forward dash into evade down55.5%
backdash into evade up44.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK33.3%
backdash into Destruction Body3P+K22.2%
forward dash into Sit Jab2P22.2%
forward movement into Jab StraightPP22.2%
forward movement into punchP22.2%
offensive move22.2%
Dtee Sawk Dtrohng4P+K into Rapid Double JabP+K11.1%
Dtee Sawk Dtrohng4P+K into crouch11.1%

29 further openings account for the other 29 rounds.

Counted from 22 of the 25 matches played. The rest were not pulled for openings.

Akira

Career
67–26 · 72.0%
This season
22 matches · 54.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash1011.1%
Rimon Chouchu66P910.0%
backdash into evade up55.6%
forward dash into Kaikyusei4P55.6%
forward dash into evade up44.4%
forward dash into forward punch+kick6P+K44.4%
forward movement into punchP44.4%
Rimon Chouchu66P into evade down33.3%
Senzankou66P+K into throwP+G33.3%
backdash into Youhou33P33.3%
Rimon Chouchu66P into forward movement22.2%
backdash into punchP22.2%
crouch dash forward into Souka Housui3P+K22.2%
forward dash into Jouho Touken6P22.2%
forward dash into Rimon Chouchu66P22.2%

27 further openings account for the other 30 rounds.

Lion

Career
84–38 · 68.8%
This season
32 matches · 68.8%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P1821.4%
forward movement into punchP1011.9%
Ukoushin46P+K into Ryusei Renkoushu46P+KP44.8%
punchP44.8%
backdash into Dantai3K33.6%
backdash into Zensou Tenshinkyaku44K+G33.6%
Banchu6P into forward movement22.4%
Juchou Senshou8P+K into evade up22.4%
Katousui2P22.4%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP22.4%
Ukoushin46P+K22.4%
Ukoushin46P+K into forward movement22.4%
forward dash into Katousui2P22.4%
forward dash into evade up22.4%
Banchu6P into Banchu Renkanshu6PP11.2%

25 further openings account for the other 25 rounds.

Counted from 22 of the 32 matches played. The rest were not pulled for openings.

Jean

Career
101–47 · 68.2%
This season
21 matches · 57.1%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P1316.9%
punchP810.4%
Shitamaeken2P56.5%
backdash into Kake'uchi46P56.5%
forward dash into evade up56.5%
forward dash into punchP45.2%
forward movement into punchP45.2%
backdash into evade up33.9%
forward dash into Yoko'enpi6P22.6%
Shitamaeken2P into backdash11.3%
Shitamaeken2P into evade down11.3%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK11.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP11.3%
Yoko'enpi6P into crouch dash forward11.3%
backdash into Shitanagi Shutou1P11.3%

22 further openings account for the other 22 rounds.

Counted from 19 of the 21 matches played. The rest were not pulled for openings.

Wolf

Career
46–16 · 74.2%
This season
20 matches · 70.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP810.4%
forward dash into Low Drop Kick62K56.5%
forward dash into evade up56.5%
Screw Hook63214P into Screw Lariat63214PP45.2%
forward dash into throw escape45.2%
forward movement into Elbow Butt4P45.2%
punchP33.9%
Arrow Knuckle3P22.6%
Elbow Butt4P22.6%
Elbow Butt4P into backward movement22.6%
Quick Shoulder66P+K into forward movement22.6%
backdash into evade up22.6%
evade down into guardG22.6%
forward movement into throw escape22.6%
Arrow Knuckle3P into forward dash11.3%

29 further openings account for the other 29 rounds.

Taka

Career
58–18 · 76.3%
This season
16 matches · 81.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into forward movement59.1%
Shita Harite2P59.1%
Hiji'ate6P47.3%
Shita Harite2P into backdash47.3%
backdash into Aka'oni MidaremageP+K35.5%
forward movement into punchP35.5%
punchP35.5%
punchP into Hiji'ate6P35.5%
Morotezuki66P into Hiji'ate6P23.6%
Morotezuki66P into Morote Tsuppari66PP23.6%
evade down into guardG23.6%
forward dash into evade up23.6%
kickK23.6%
Aka'oni MidaremageP+K11.8%
Shita Harite2P into crouch11.8%

13 further openings account for the other 13 rounds.

Sarah

Career
44–23 · 65.7%
This season
13 matches · 84.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Leg Slicer2K+G611.3%
Rising Elbow6P59.4%
forward dash into punchP35.7%
Hide Side Kick (Deflect)P+K23.8%
backdash into Breeze Shot6P+K23.8%
crouch into Leg Slicer2K+G23.8%
forward dash into Long Snap Side Chop3P+K23.8%
forward dash into Rising Elbow6P23.8%
forward dash into evade up23.8%
forward movement into punchP23.8%
Dragon Smash Cannon1K11.9%
Long Snap Side Chop3P+K11.9%
Rising Elbow6P into evade down11.9%
Snap Side Chop3P11.9%
Snap Side Chop3P into forward dash11.9%

20 further openings account for the other 20 rounds.

Aoi

Career
14–6 · 70.0%
This season
7 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade down311.5%
forward movement into punchP311.5%
punchP311.5%
Chudan Hiji'ate6P27.7%
crouch into Ryoushi43P27.7%
punchP into NirentotsuPP27.7%
Ryoushi43P into crouch13.9%
Ryoushi43P into guardG13.9%
back punch+kick+guard4P+K+G13.9%
backdash into Sou'unha66K13.9%
backdash into evade down13.9%
forward dash into Chudan Hiji'ate6P13.9%
forward dash into crouch dash forward13.9%
forward dash into evade up13.9%
forward dash into punchP13.9%

2 further openings account for the other 2 rounds.

Not counted here: Eileen, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 0 of 12 tests hold up
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)