Virtua Fighter 5 REVO · v1.10 · Region: South America
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Characters played — VF5's own record
| Jacky | 35 | 887 | 509 | 378 | 57.4% |
|---|---|---|---|---|---|
| Goh | 32 | 403 | 230 | 173 | 57.1% |
| Lau | 32 | 237 | 144 | 93 | 60.8% |
| Kage | 32 | 169 | 106 | 63 | 62.7% |
| Jean | 30 | 134 | 88 | 46 | 65.7% |
| Jeffry | 31 | 133 | 93 | 40 | 69.9% |
| Lion | 30 | 101 | 73 | 28 | 72.3% |
| Akira | 31 | 93 | 67 | 26 | 72.0% |
| Brad | 29 | 88 | 57 | 31 | 64.8% |
| Taka | 30 | 76 | 58 | 18 | 76.3% |
| Sarah | 28 | 67 | 44 | 23 | 65.7% |
| Wolf | 30 | 62 | 46 | 16 | 74.2% |
| Aoi | 27 | 20 | 14 | 6 | 70.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 61 | 28 | 33 | 45.9% | -13.0 |
|---|---|---|---|---|---|
| Akira | 42 | 28 | 14 | 66.7% | +12.4 |
| Jacky | 41 | 22 | 19 | 53.7% | +3.0 |
| Lion | 32 | 16 | 16 | 50.0% | -2.7 |
| Lau | 31 | 13 | 18 | 41.9% | -13.4 |
| Shun | 26 | 17 | 9 | 65.4% | +10.1 |
| Aoi | 25 | 16 | 9 | 64.0% | +4.1 |
| Jean | 25 | 18 | 7 | 72.0% | +17.8 |
| Vanessa | 23 | 16 | 7 | 69.6% | +12.7 |
| Brad | 22 | 14 | 8 | 63.6% | +8.9 |
| Jeffry | 20 | 11 | 9 | 55.0% | -2.4 |
| Goh | 19 | 15 | 4 | 79.0% | +25.9 |
| Sarah | 17 | 8 | 9 | 47.1% | -12.9 |
| El Blaze | 16 | 7 | 9 | 43.8% | -10.4 |
| Kage | 15 | 2 | 13 | 13.3% | -40.5 |
| Lei Fei | 14 | 9 | 5 | 64.3% | +10.5 |
| Pai | 6 | 2 | 4 | 33.3% | -27.6 |
| Taka | 4 | 1 | 3 | 25.0% | -25.7 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 60 | 41 | 19 | 68.3% | +15.4 |
|---|---|---|---|---|---|
| Breakable Half Fence | 51 | 27 | 24 | 52.9% | -5.5 |
| Low Fence | 49 | 27 | 22 | 55.1% | -0.6 |
| Open | 47 | 23 | 24 | 48.9% | -5.8 |
| Breakable Full Fence | 46 | 21 | 25 | 45.6% | -11.4 |
| Octagon | 46 | 30 | 16 | 65.2% | +10.9 |
| Single Wall | 39 | 23 | 16 | 59.0% | +5.4 |
| Half Fence | 38 | 22 | 16 | 57.9% | +2.8 |
| Rectangle | 32 | 17 | 15 | 53.1% | -1.9 |
| Full Fence and Open | 14 | 9 | 5 | 64.3% | +9.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 273 | 57.9% | 55.8% | +2.1 |
| No walls | 135 | 54.1% | 54.6% | -0.5 |
Walls against open: +2.6 points (95% range -8.0 to +13.3), p 0.627 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 鳩男 (Rank 29) | 17 | 10 | 7 | 58.8% |
|---|---|---|---|---|
| yamaneko (Rank 34) | 13 | 7 | 6 | 53.9% |
| BitchesBrew (Rank 29) | 12 | 6 | 6 | 50.0% |
| ダンシングまるこ (Rank 31) | 11 | 1 | 10 | 9.1% |
| ★闘将拉麵男★ (Rank 37) | 9 | 3 | 6 | 33.3% |
| タイヨウ (Rank 32) | 9 | 7 | 2 | 77.8% |
| さいたま梅澤/T.Umezawa (Rank 30) | 8 | 4 | 4 | 50.0% |
| つがさん (Rank 33) | 8 | 4 | 4 | 50.0% |
| ぷこ (Rank 26) | 8 | 3 | 5 | 37.5% |
| Melt (Rank 32) | 7 | 6 | 1 | 85.7% |
| VF12360-PC (Rank 37) | 7 | 5 | 2 | 71.4% |
| 漂泊の民回線ジプシー (Rank 31) | 7 | 1 | 6 | 14.3% |
| ヘニオ (Rank 31) | 6 | 3 | 3 | 50.0% |
| 肉彦さん☆彡 (Rank 32) | 6 | 3 | 3 | 50.0% |
| CELIS (Rank 28) | 5 | 5 | 0 | 100.0% |
| LEO (Rank 36) | 5 | 1 | 4 | 20.0% |
| OgreAunt (Rank 30) | 5 | 2 | 3 | 40.0% |
| Ray'ne (Rank 33) | 5 | 1 | 4 | 20.0% |
| fwnd1396 (Rank 32) | 5 | 3 | 2 | 60.0% |
| gans.sk602 (Rank 30) | 5 | 4 | 1 | 80.0% |
| うめおに。 (Rank 33) | 5 | 4 | 1 | 80.0% |
| のみ (Rank 32) | 5 | 1 | 4 | 20.0% |
| ペケ壱 (Rank 28) | 5 | 3 | 2 | 60.0% |
| 獣王(設定2) (Rank 30) | 5 | 3 | 2 | 60.0% |
| 賛美歌13番 (Rank 29) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 32) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| CELIS (Rank 28) | 2026/09/06 | 5 | 5 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| VF12360-PC (Rank 37) | 2026/09/06 | 7 | 5 | 2 | 71.4% |
| LEO (Rank 36) | 2026/09/05 | 5 | 1 | 4 | 20.0% |
| ★闘将拉麵男★ (Rank 37) | 2026/09/05 | 9 | 3 | 6 | 33.3% |
| Ray'ne (Rank 33) | 2026/09/05 | 5 | 1 | 4 | 20.0% |
| タイヨウ (Rank 32) | 2026/09/05 | 9 | 7 | 2 | 77.8% |
| うめおに。 (Rank 33) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| Melt (Rank 32) | 2026/08/30 | 7 | 6 | 1 | 85.7% |
| ペケ壱 (Rank 28) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| fwnd1396 (Rank 32) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| ヘニオ (Rank 31) | 2026/07/05 | 6 | 3 | 3 | 50.0% |
| ぷこ (Rank 26) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| gans.sk602 (Rank 30) | 2026/06/14 | 5 | 4 | 1 | 80.0% |
| 鳩男 (Rank 29) | 2026/06/11 | 17 | 10 | 7 | 58.8% |
| ダンシングまるこ (Rank 31) | 2026/05/26 | 11 | 1 | 10 | 9.1% |
| OgreAunt (Rank 30) | 2026/05/26 | 5 | 2 | 3 | 40.0% |
| 漂泊の民回線ジプシー (Rank 31) | 2026/05/26 | 7 | 1 | 6 | 14.3% |
| yamaneko (Rank 34) | 2026/05/25 | 13 | 7 | 6 | 53.9% |
| のみ (Rank 32) | 2026/05/15 | 5 | 1 | 4 | 20.0% |
| BitchesBrew (Rank 29) | 2026/05/15 | 12 | 6 | 6 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/05/14 | 8 | 4 | 4 | 50.0% |
| つがさん (Rank 33) | 2026/05/10 | 8 | 4 | 4 | 50.0% |
| 賛美歌13番 (Rank 29) | 2026/05/08 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| forward dash into evade up | 118 | 6.8% |
|---|---|---|
| forward movement into punchP | 91 | 5.2% |
| backdash into evade up | 81 | 4.7% |
| punchP | 63 | 3.6% |
| forward dash into throwP+G | 46 | 2.6% |
| Hiji'ate | 40 | 2.3% |
| Middle Smash6P | 38 | 2.2% |
| Chugeki6P | 37 | 2.1% |
| backdash into evade down | 37 | 2.1% |
| forward dash into evade down | 37 | 2.1% |
| forward dash into punchP | 37 | 2.1% |
| Hiji'uchi6P | 26 | 1.5% |
| forward dash into guardG | 24 | 1.4% |
| Rasen4P | 23 | 1.3% |
| Banchu6P | 18 | 1.0% |
441 further openings account for the other 1,027 rounds.
Counted from 437 of the 439 matches played. The rest were not pulled for openings.
Jacky
| Middle Smash6P | 38 | 11.3% |
|---|---|---|
| forward dash into evade up | 29 | 8.7% |
| backdash into evade up | 27 | 8.1% |
| Dash Hammer Kick66K | 17 | 5.1% |
| Squat Straight2P into forward movement | 17 | 5.1% |
| forward movement into punchP | 14 | 4.2% |
| backdash into evade down | 12 | 3.6% |
| forward dash into Low Spin Kick1K+G | 10 | 3.0% |
| forward dash into punchP | 9 | 2.7% |
| forward dash into throwP+G | 9 | 2.7% |
| punchP | 8 | 2.4% |
| Middle Smash6P into kickK | 7 | 2.1% |
| backward movement into evade up | 7 | 2.1% |
| Squat Straight2P | 6 | 1.8% |
| backdash into punchP | 6 | 1.8% |
69 further openings account for the other 119 rounds.
Lau
| Chugeki6P | 37 | 13.6% |
|---|---|---|
| forward dash into evade up | 19 | 7.0% |
| backdash into evade up | 16 | 5.9% |
| Kosoushou46P into forward movement | 15 | 5.5% |
| Souko Sensou66P+K into forward movement | 13 | 4.8% |
| backdash into Sako Soushou4P+K | 13 | 4.8% |
| Fukko Kensou1P into crouch | 11 | 4.0% |
| forward movement into punchP | 9 | 3.3% |
| crouch into Fukko Kensou1P | 7 | 2.6% |
| forward dash into Junho Chushou33P | 7 | 2.6% |
| forward dash into punchP | 7 | 2.6% |
| forward dash into throwP+G | 7 | 2.6% |
| forward dash into Souchuken2P | 6 | 2.2% |
| forward dash into guardG | 6 | 2.2% |
| backdash into Fukko Kensou1P | 5 | 1.8% |
60 further openings account for the other 94 rounds.
Goh
| Hiji'ate6P | 36 | 13.5% |
|---|---|---|
| forward dash into evade up | 24 | 9.0% |
| Soukyu46P into forward movement | 17 | 6.4% |
| forward movement into punchP | 17 | 6.4% |
| backdash into Karura4P+K | 12 | 4.5% |
| forward dash into evade down | 12 | 4.5% |
| forward dash into throwP+G | 12 | 4.5% |
| backdash into evade down | 11 | 4.1% |
| punchP | 10 | 3.8% |
| Sune'uchi2P | 7 | 2.6% |
| forward dash into punchP | 7 | 2.6% |
| forward dash into Hoderi4P | 5 | 1.9% |
| forward dash into Kirin33P | 5 | 1.9% |
| forward dash into guardG | 5 | 1.9% |
| backdash into Sune Kudaki43P | 4 | 1.5% |
56 further openings account for the other 83 rounds.
Counted from 67 of the 68 matches played. The rest were not pulled for openings.
Kage
| Hiji'uchi6P | 26 | 12.9% |
|---|---|---|
| Rasen4P | 23 | 11.4% |
| forward dash into evade up | 13 | 6.5% |
| backdash into Gen'you4K+G | 9 | 4.5% |
| backdash into evade up | 9 | 4.5% |
| punchP | 8 | 4.0% |
| forward movement into punchP | 7 | 3.5% |
| backdash into Furikakato OtoshiK+G | 5 | 2.5% |
| backdash into evade down | 5 | 2.5% |
| forward dash into guardG | 5 | 2.5% |
| forward dash into throwP+G | 5 | 2.5% |
| Rasen4P into Rasen Urageri4PK | 4 | 2.0% |
| Rasen4P into crouch dash forward | 4 | 2.0% |
| forward dash into Nakageri3K | 4 | 2.0% |
| forward dash into evade down | 4 | 2.0% |
54 further openings account for the other 70 rounds.
Jeffry
| Elbow Butt6P | 14 | 11.9% |
|---|---|---|
| forward movement into punchP | 8 | 6.8% |
| backdash into evade up | 6 | 5.1% |
| forward dash into evade up | 5 | 4.2% |
| punchP into Double KnucklePP | 5 | 4.2% |
| crouch into Low Knuckle2P | 4 | 3.4% |
| forward movement into Double KnucklePP | 4 | 3.4% |
| punchP | 4 | 3.4% |
| Elbow Butt6P into Elbow Hammer6PP | 3 | 2.5% |
| Heavy Back Knuckle4P into crouch | 3 | 2.5% |
| Low Knuckle2P into forward dash | 3 | 2.5% |
| backdash into Toe Kick2K | 3 | 2.5% |
| Low Knuckle2P into backward movement | 2 | 1.7% |
| Middle Hell Stab6P+K into forward movement | 2 | 1.7% |
| backdash into Hammer Slide1P | 2 | 1.7% |
43 further openings account for the other 50 rounds.
Brad
| Elbow Hook6P into kickK | 10 | 11.0% |
|---|---|---|
| Elbow Hook6P | 9 | 9.9% |
| forward dash into evade up | 7 | 7.7% |
| punchP | 7 | 7.7% |
| Dtee Sawk Dtrohng4P+K | 5 | 5.5% |
| forward dash into evade down | 5 | 5.5% |
| backdash into evade up | 4 | 4.4% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 3 | 3.3% |
| backdash into Destruction Body3P+K | 2 | 2.2% |
| backward movement into guardG | 2 | 2.2% |
| forward dash into Sit Jab2P | 2 | 2.2% |
| forward movement into Jab StraightPP | 2 | 2.2% |
| forward movement into punchP | 2 | 2.2% |
| offensive move | 2 | 2.2% |
| Dtee Sawk Dtrohng4P+K into Rapid Double JabP+K | 1 | 1.1% |
28 further openings account for the other 28 rounds.
Akira
| Rimon Chouchu66P into forward dash | 9 | 10.3% |
|---|---|---|
| Rimon Chouchu66P | 8 | 9.2% |
| backdash into evade up | 7 | 8.1% |
| forward dash into Kaikyusei4P | 5 | 5.8% |
| forward dash into evade up | 4 | 4.6% |
| forward movement into punchP | 4 | 4.6% |
| Rimon Chouchu66P into evade down | 3 | 3.5% |
| Senzankou66P+K into throwP+G | 3 | 3.5% |
| forward dash into forward punch+kick6P+K | 3 | 3.5% |
| Rimon Chouchu66P into forward movement | 2 | 2.3% |
| backdash into Youhou33P | 2 | 2.3% |
| backdash into backward movement | 2 | 2.3% |
| crouch dash forward into Souka Housui3P+K | 2 | 2.3% |
| forward dash into Jouho Touken6P | 2 | 2.3% |
| forward dash into Rimon Chouchu66P | 2 | 2.3% |
26 further openings account for the other 29 rounds.
Counted from 21 of the 22 matches played. The rest were not pulled for openings.
Lion
| Banchu6P | 18 | 21.4% |
|---|---|---|
| forward movement into punchP | 10 | 11.9% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 4 | 4.8% |
| punchP | 4 | 4.8% |
| backdash into Dantai3K | 3 | 3.6% |
| backdash into Zensou Tenshinkyaku44K+G | 3 | 3.6% |
| Banchu6P into forward movement | 2 | 2.4% |
| Juchou Senshou8P+K into evade up | 2 | 2.4% |
| Katousui2P | 2 | 2.4% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 2 | 2.4% |
| Ukoushin46P+K | 2 | 2.4% |
| Ukoushin46P+K into forward movement | 2 | 2.4% |
| forward dash into Katousui2P | 2 | 2.4% |
| forward dash into evade up | 2 | 2.4% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.2% |
25 further openings account for the other 25 rounds.
Jean
| Yoko'enpi6P | 13 | 16.9% |
|---|---|---|
| punchP | 8 | 10.4% |
| Shitamaeken2P | 5 | 6.5% |
| forward dash into evade up | 5 | 6.5% |
| backdash into Kake'uchi46P | 4 | 5.2% |
| backdash into evade up | 4 | 5.2% |
| forward dash into punchP | 4 | 5.2% |
| forward movement into punchP | 4 | 5.2% |
| forward dash into Yoko'enpi6P | 2 | 2.6% |
| forward dash into throwP+G | 2 | 2.6% |
| Shitamaeken2P into backdash | 1 | 1.3% |
| Shitamaeken2P into evade down | 1 | 1.3% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 1 | 1.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 1.3% |
| Yoko'enpi6P into crouch dash forward | 1 | 1.3% |
21 further openings account for the other 21 rounds.
Wolf
| forward movement into punchP | 8 | 10.4% |
|---|---|---|
| forward dash into Low Drop Kick62K | 5 | 6.5% |
| forward dash into evade up | 5 | 6.5% |
| forward dash into throwP+G | 5 | 6.5% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 5.2% |
| forward movement into Elbow Butt4P | 4 | 5.2% |
| punchP | 3 | 3.9% |
| Arrow Knuckle3P | 2 | 2.6% |
| Elbow Butt4P | 2 | 2.6% |
| Elbow Butt4P into backward movement | 2 | 2.6% |
| Quick Shoulder66P+K into forward movement | 2 | 2.6% |
| backdash into evade up | 2 | 2.6% |
| evade down into guardG | 2 | 2.6% |
| forward movement into throwP+G | 2 | 2.6% |
| Arrow Knuckle3P into forward dash | 1 | 1.3% |
28 further openings account for the other 28 rounds.
Taka
| Morotezuki66P into forward movement | 5 | 9.1% |
|---|---|---|
| Shita Harite2P | 5 | 9.1% |
| Hiji'ate6P | 4 | 7.3% |
| Shita Harite2P into backdash | 4 | 7.3% |
| backdash into Aka'oni MidaremageP+K | 3 | 5.5% |
| forward movement into punchP | 3 | 5.5% |
| punchP | 3 | 5.5% |
| punchP into Hiji'ate6P | 3 | 5.5% |
| Morotezuki66P into Hiji'ate6P | 2 | 3.6% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 3.6% |
| backdash into evade up | 2 | 3.6% |
| evade down into guardG | 2 | 3.6% |
| forward dash into evade up | 2 | 3.6% |
| kickK | 2 | 3.6% |
| Aka'oni MidaremageP+K | 1 | 1.8% |
12 further openings account for the other 12 rounds.
Sarah
| forward dash into Leg Slicer2K+G | 6 | 11.3% |
|---|---|---|
| Rising Elbow6P | 5 | 9.4% |
| forward dash into punchP | 3 | 5.7% |
| Hide Side Kick (Deflect)P+K | 2 | 3.8% |
| backdash into Breeze Shot6P+K | 2 | 3.8% |
| crouch into Leg Slicer2K+G | 2 | 3.8% |
| forward dash into Long Snap Side Chop3P+K | 2 | 3.8% |
| forward dash into Rising Elbow6P | 2 | 3.8% |
| forward dash into evade up | 2 | 3.8% |
| forward movement into punchP | 2 | 3.8% |
| Dragon Smash Cannon1K | 1 | 1.9% |
| Long Snap Side Chop3P+K | 1 | 1.9% |
| Rising Elbow6P into evade down | 1 | 1.9% |
| Snap Side Chop3P | 1 | 1.9% |
| Snap Side Chop3P into forward dash | 1 | 1.9% |
20 further openings account for the other 20 rounds.
Aoi
| forward dash into evade down | 3 | 11.5% |
|---|---|---|
| forward movement into punchP | 3 | 11.5% |
| punchP | 3 | 11.5% |
| Chudan Hiji'ate6P | 2 | 7.7% |
| crouch into Ryoushi43P | 2 | 7.7% |
| punchP into NirentotsuPP | 2 | 7.7% |
| Ryoushi43P into crouch | 1 | 3.9% |
| Ryoushi43P into guardG | 1 | 3.9% |
| back punch+kick+guard4P+K+G | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backdash into evade up | 1 | 3.9% |
| forward dash into Chudan Hiji'ate6P | 1 | 3.9% |
| forward dash into crouch dash forward | 1 | 3.9% |
| forward dash into evade up | 1 | 3.9% |
| forward dash into punchP | 1 | 3.9% |
2 further openings account for the other 2 rounds.
