Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1636 #1,118 of 3,686 on the Elo list →
Jacky165584 matches
Lau162969 matches
Goh160568 matches
Kage164258 matches
Lion164032 matches
Jeffry163330 matches
Brad163825 matches
Akira163022 matches
Jean163221 matches
Wolf164420 matches
Taka164716 matches
Eileen163813 matches
Sarah163813 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 35 | 887 | 509 | 378 | 57.4% |
|---|---|---|---|---|---|
| Goh | 32 | 403 | 230 | 173 | 57.1% |
| Lau | 32 | 241 | 147 | 94 | 61.0% |
| Kage | 32 | 195 | 122 | 73 | 62.6% |
| Jean | 31 | 148 | 101 | 47 | 68.2% |
| Jeffry | 31 | 133 | 93 | 40 | 69.9% |
| Lion | 31 | 122 | 84 | 38 | 68.8% |
| Brad | 30 | 115 | 76 | 39 | 66.1% |
| Akira | 31 | 93 | 67 | 26 | 72.0% |
| Taka | 30 | 76 | 58 | 18 | 76.3% |
| Sarah | 28 | 67 | 44 | 23 | 65.7% |
| Wolf | 30 | 62 | 46 | 16 | 74.2% |
| Eileen | 27 | 30 | 22 | 8 | 73.3% |
| Aoi | 27 | 20 | 14 | 6 | 70.0% |
| Shun | 26 | 11 | 6 | 5 | 54.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,287 of 1,952 rounds counted7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.9 | 472 | 264 |
|---|---|---|---|
| Lau | 7.9 | 472 | 76 |
| Goh | 8.0 | 477 | 200 |
| Kage | 7.5 | 449 | 86 |
| Lion | 8.0 | 479 | 126 |
| Jeffry | 7.0 | 422 | 117 |
| Brad | 7.5 | 452 | 46 |
| Akira | 8.4 | 503 | 71 |
| Jean | 7.2 | 429 | 29 |
| Wolf | 7.6 | 454 | 77 |
| Taka | 7.4 | 442 | 55 |
| Eileen | 6.8 | 408 | 57 |
| Sarah | 7.1 | 426 | 44 |
| Shun | 6.6 | 395 | 36 |
| Aoi | 7.9 | 475 | 3 |
By opponent's character
| Wolf | 8.1 | 484 | 184 |
|---|---|---|---|
| Akira | 7.4 | 445 | 156 |
| Jacky | 7.9 | 473 | 145 |
| Lau | 7.9 | 472 | 53 |
| Lion | 8.0 | 482 | 84 |
| Aoi | 7.7 | 460 | 73 |
| Jean | 7.7 | 462 | 70 |
| Shun | 6.8 | 408 | 37 |
| Goh | 7.8 | 468 | 49 |
| Vanessa | 7.3 | 438 | 55 |
| Brad | 7.5 | 453 | 50 |
| Jeffry | 7.4 | 446 | 63 |
| Lei Fei | 7.1 | 428 | 65 |
| Sarah | 7.6 | 458 | 48 |
| Kage | 7.2 | 435 | 63 |
| El Blaze | 7.4 | 446 | 41 |
| Pai | 7.4 | 442 | 51 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 67 | 31 | 36 | 46.3% | -13.9 |
|---|---|---|---|---|---|
| Akira | 49 | 32 | 17 | 65.3% | +10.9 |
| Jacky | 44 | 25 | 19 | 56.8% | +5.6 |
| Lau | 33 | 15 | 18 | 45.5% | -11.1 |
| Lion | 32 | 16 | 16 | 50.0% | -4.1 |
| Aoi | 28 | 18 | 10 | 64.3% | +4.0 |
| Jean | 26 | 19 | 7 | 73.1% | +17.6 |
| Shun | 26 | 17 | 9 | 65.4% | +8.6 |
| Goh | 24 | 17 | 7 | 70.8% | +17.5 |
| Vanessa | 23 | 16 | 7 | 69.6% | +11.3 |
| Brad | 22 | 14 | 8 | 63.6% | +7.7 |
| Jeffry | 21 | 12 | 9 | 57.1% | -1.9 |
| Lei Fei | 20 | 14 | 6 | 70.0% | +14.4 |
| Sarah | 20 | 10 | 10 | 50.0% | -10.1 |
| Kage | 19 | 4 | 15 | 21.1% | -36.6 |
| El Blaze | 18 | 8 | 10 | 44.4% | -9.8 |
| Pai | 11 | 5 | 6 | 45.5% | -8.7 |
| Taka | 4 | 1 | 3 | 25.0% | -27.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 67 | 45 | 22 | 67.2% | +13.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 56 | 28 | 28 | 50.0% | -6.9 |
| Open | 53 | 26 | 27 | 49.1% | -7.6 |
| Breakable Half Fence | 51 | 27 | 24 | 52.9% | -6.7 |
| Low Fence | 51 | 29 | 22 | 56.9% | -0.3 |
| Octagon | 49 | 31 | 18 | 63.3% | +8.1 |
| Half Fence | 43 | 25 | 18 | 58.1% | +1.0 |
| Rectangle | 40 | 24 | 16 | 60.0% | +3.8 |
| Single Wall | 39 | 23 | 16 | 59.0% | +4.0 |
| Full Fence and Open | 19 | 11 | 8 | 57.9% | +5.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 306 | 58.8% | 56.7% | +2.2 |
| No walls | 143 | 54.5% | 56.1% | -1.6 |
Walls against open: +3.7 points (95% range -6.6 to +14.0), p 0.477 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 鳩男 (Rank 29) | 17 | 10 | 7 | 58.8% |
|---|---|---|---|---|
| yamaneko (Rank 28) | 16 | 9 | 7 | 56.2% |
| BitchesBrew (Rank 29) | 12 | 6 | 6 | 50.0% |
| ダンシングまるこ (Rank 31) | 11 | 1 | 10 | 9.1% |
| ★闘将拉麵男★ (Rank 37) | 9 | 3 | 6 | 33.3% |
| タイヨウ (Rank 32) | 9 | 7 | 2 | 77.8% |
| さいたま梅澤/T.Umezawa (Rank 30) | 8 | 4 | 4 | 50.0% |
| つがさん (Rank 33) | 8 | 4 | 4 | 50.0% |
| ぷこ (Rank 26) | 8 | 3 | 5 | 37.5% |
| ヘニオ (Rank 35) | 8 | 3 | 5 | 37.5% |
| Melt (Rank 32) | 7 | 6 | 1 | 85.7% |
| VF12360-PC (Rank 37) | 7 | 5 | 2 | 71.4% |
| えびもち (Rank 32) | 7 | 4 | 3 | 57.1% |
| 漂泊の民回線ジプシー (Rank 31) | 7 | 1 | 6 | 14.3% |
| さくら饅頭 (Rank 32) | 6 | 4 | 2 | 66.7% |
| 肉彦さん☆彡 (Rank 32) | 6 | 3 | 3 | 50.0% |
| CELIS (Rank 28) | 5 | 5 | 0 | 100.0% |
| LEO (Rank 36) | 5 | 1 | 4 | 20.0% |
| OgreAunt (Rank 30) | 5 | 2 | 3 | 40.0% |
| fwnd1396 (Rank 32) | 5 | 3 | 2 | 60.0% |
| gans.sk602 (Rank 30) | 5 | 4 | 1 | 80.0% |
| のみ (Rank 32) | 5 | 1 | 4 | 20.0% |
| ふぇに (Rank 35) | 5 | 2 | 3 | 40.0% |
| ペケ壱 (Rank 28) | 5 | 3 | 2 | 60.0% |
| 獣王(設定2) (Rank 30) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| yamaneko (Rank 28) | 2026/10/18 | 16 | 9 | 7 | 56.2% |
|---|---|---|---|---|---|
| さくら饅頭 (Rank 32) | 2026/10/15 | 6 | 4 | 2 | 66.7% |
| ヘニオ (Rank 35) | 2026/10/15 | 8 | 3 | 5 | 37.5% |
| えびもち (Rank 32) | 2026/10/15 | 7 | 4 | 3 | 57.1% |
| ふぇに (Rank 35) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| 肉彦さん☆彡 (Rank 32) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| CELIS (Rank 28) | 2026/09/06 | 5 | 5 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| VF12360-PC (Rank 37) | 2026/09/06 | 7 | 5 | 2 | 71.4% |
| LEO (Rank 36) | 2026/09/05 | 5 | 1 | 4 | 20.0% |
| ★闘将拉麵男★ (Rank 37) | 2026/09/05 | 9 | 3 | 6 | 33.3% |
| タイヨウ (Rank 32) | 2026/09/05 | 9 | 7 | 2 | 77.8% |
| Melt (Rank 32) | 2026/08/30 | 7 | 6 | 1 | 85.7% |
| ペケ壱 (Rank 28) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| fwnd1396 (Rank 32) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| ぷこ (Rank 26) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| gans.sk602 (Rank 30) | 2026/06/14 | 5 | 4 | 1 | 80.0% |
| 鳩男 (Rank 29) | 2026/06/11 | 17 | 10 | 7 | 58.8% |
| ダンシングまるこ (Rank 31) | 2026/05/26 | 11 | 1 | 10 | 9.1% |
| OgreAunt (Rank 30) | 2026/05/26 | 5 | 2 | 3 | 40.0% |
| 漂泊の民回線ジプシー (Rank 31) | 2026/05/26 | 7 | 1 | 6 | 14.3% |
| のみ (Rank 32) | 2026/05/15 | 5 | 1 | 4 | 20.0% |
| BitchesBrew (Rank 29) | 2026/05/15 | 12 | 6 | 6 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/05/14 | 8 | 4 | 4 | 50.0% |
| つがさん (Rank 33) | 2026/05/10 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| forward dash into evade up | 118 | 6.7% |
|---|---|---|
| forward movement into punchP | 91 | 5.2% |
| punchP | 63 | 3.6% |
| backdash into evade up | 58 | 3.3% |
| Hiji'ate | 41 | 2.3% |
| forward dash into throw escape | 41 | 2.3% |
| Middle Smash6P | 38 | 2.2% |
| Chugeki6P | 37 | 2.1% |
| forward dash into evade down | 37 | 2.1% |
| forward dash into punchP | 37 | 2.1% |
| backdash into evade down | 27 | 1.5% |
| Hiji'uchi6P | 26 | 1.5% |
| Rasen4P | 23 | 1.3% |
| forward dash into guardG | 23 | 1.3% |
| backdash into punchP | 19 | 1.1% |
461 further openings account for the other 1,071 rounds.
Counted from 439 of the 465 matches played. The rest were not pulled for openings.
Jacky
- Career
- 509–378 · 57.4%
- This season
- 84 matches · 53.6%
- Peak rank
- 35
First hit in 47.5% of 333 rounds. Won 62.0% of the rounds they struck first, 41.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P | 38 | 11.3% |
|---|---|---|
| forward dash into evade up | 29 | 8.7% |
| backdash into evade up | 23 | 6.9% |
| Dash Hammer Kick66K | 17 | 5.1% |
| Squat Straight2P into forward movement | 17 | 5.1% |
| forward movement into punchP | 14 | 4.2% |
| backdash into evade down | 10 | 3.0% |
| forward dash into Low Spin Kick1K+G | 10 | 3.0% |
| forward dash into punchP | 9 | 2.7% |
| forward dash into throw escape | 9 | 2.7% |
| backward movement into evade up | 8 | 2.4% |
| punchP | 8 | 2.4% |
| Middle Smash6P into kickK | 7 | 2.1% |
| Squat Straight2P | 6 | 1.8% |
| backdash into punchP | 6 | 1.8% |
72 further openings account for the other 124 rounds.
Lau
- Career
- 147–94 · 61.0%
- This season
- 69 matches · 52.2%
- Peak rank
- 32
First hit in 52.6% of 268 rounds. Won 53.2% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 37 | 13.6% |
|---|---|---|
| forward dash into evade up | 19 | 7.0% |
| backdash into Sako Soushou4P+K | 18 | 6.6% |
| Kosoushou46P into forward movement | 15 | 5.5% |
| Souko Sensou66P+K into forward movement | 13 | 4.8% |
| Fukko Kensou1P into crouch | 11 | 4.0% |
| backdash into evade up | 11 | 4.0% |
| forward movement into punchP | 9 | 3.3% |
| crouch into Fukko Kensou1P | 7 | 2.6% |
| forward dash into Junho Chushou33P | 7 | 2.6% |
| forward dash into punchP | 7 | 2.6% |
| forward dash into Souchuken2P | 6 | 2.2% |
| backdash into Fukko Kensou1P | 5 | 1.8% |
| forward dash into guardG | 5 | 1.8% |
| forward dash into throw escape | 5 | 1.8% |
63 further openings account for the other 97 rounds.
Counted from 67 of the 69 matches played. The rest were not pulled for openings.
Goh
- Career
- 230–173 · 57.1%
- This season
- 68 matches · 36.8%
- Peak rank
- 32
First hit in 54.7% of 267 rounds. Won 49.3% of the rounds they struck first, 38.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 37 | 13.7% |
|---|---|---|
| forward dash into evade up | 23 | 8.5% |
| Soukyu46P into forward movement | 17 | 6.3% |
| forward movement into punchP | 17 | 6.3% |
| backdash into Karura4P+K | 13 | 4.8% |
| forward dash into throw escape | 13 | 4.8% |
| forward dash into evade down | 12 | 4.4% |
| backdash into evade down | 10 | 3.7% |
| punchP | 10 | 3.7% |
| Sune'uchi2P | 7 | 2.6% |
| forward dash into punchP | 7 | 2.6% |
| forward dash into Hoderi4P | 5 | 1.9% |
| forward dash into Kirin33P | 5 | 1.9% |
| forward dash into guardG | 5 | 1.9% |
| backdash into Sune Kudaki43P | 4 | 1.5% |
61 further openings account for the other 86 rounds.
Kage
- Career
- 122–73 · 62.6%
- This season
- 58 matches · 55.2%
- Peak rank
- 32
First hit in 53.0% of 200 rounds. Won 56.6% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 26 | 12.9% |
|---|---|---|
| Rasen4P | 23 | 11.4% |
| forward dash into evade up | 13 | 6.5% |
| backdash into Gen'you4K+G | 9 | 4.5% |
| punchP | 8 | 4.0% |
| forward movement into punchP | 7 | 3.5% |
| backdash into Furikakato OtoshiK+G | 6 | 3.0% |
| backdash into evade up | 5 | 2.5% |
| forward dash into guardG | 5 | 2.5% |
| Rasen4P into Rasen Urageri4PK | 4 | 2.0% |
| Rasen4P into crouch dash forward | 4 | 2.0% |
| backdash into punchP | 4 | 2.0% |
| forward dash into Nakageri3K | 4 | 2.0% |
| forward dash into evade down | 4 | 2.0% |
| forward dash into throw escape | 4 | 2.0% |
59 further openings account for the other 75 rounds.
Counted from 49 of the 58 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 93–40 · 69.9%
- This season
- 30 matches · 60.0%
- Peak rank
- 31
First hit in 58.6% of 116 rounds. Won 58.8% of the rounds they struck first, 58.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P | 14 | 11.9% |
|---|---|---|
| forward movement into punchP | 8 | 6.8% |
| forward dash into evade up | 6 | 5.1% |
| punchP into Double KnucklePP | 5 | 4.2% |
| backdash into Toe Kick2K | 4 | 3.4% |
| crouch into Low Knuckle2P | 4 | 3.4% |
| forward movement into Double KnucklePP | 4 | 3.4% |
| punchP | 4 | 3.4% |
| Elbow Butt6P into Elbow Hammer6PP | 3 | 2.5% |
| Heavy Back Knuckle4P into crouch | 3 | 2.5% |
| Low Knuckle2P into forward dash | 3 | 2.5% |
| backdash into evade up | 3 | 2.5% |
| Low Knuckle2P into backward movement | 2 | 1.7% |
| Middle Hell Stab6P+K into forward movement | 2 | 1.7% |
| backdash into Hammer Slide1P | 2 | 1.7% |
43 further openings account for the other 51 rounds.
Brad
- Career
- 76–39 · 66.1%
- This season
- 25 matches · 64.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Elbow Hook6P into kickK | 10 | 11.0% |
|---|---|---|
| Elbow Hook6P | 9 | 9.9% |
| forward dash into evade up | 7 | 7.7% |
| punchP | 7 | 7.7% |
| Dtee Sawk Dtrohng4P+K | 5 | 5.5% |
| forward dash into evade down | 5 | 5.5% |
| backdash into evade up | 4 | 4.4% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 3 | 3.3% |
| backdash into Destruction Body3P+K | 2 | 2.2% |
| forward dash into Sit Jab2P | 2 | 2.2% |
| forward movement into Jab StraightPP | 2 | 2.2% |
| forward movement into punchP | 2 | 2.2% |
| offensive move | 2 | 2.2% |
| Dtee Sawk Dtrohng4P+K into Rapid Double JabP+K | 1 | 1.1% |
| Dtee Sawk Dtrohng4P+K into crouch | 1 | 1.1% |
29 further openings account for the other 29 rounds.
Counted from 22 of the 25 matches played. The rest were not pulled for openings.
Akira
- Career
- 67–26 · 72.0%
- This season
- 22 matches · 54.5%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into forward dash | 10 | 11.1% |
|---|---|---|
| Rimon Chouchu66P | 9 | 10.0% |
| backdash into evade up | 5 | 5.6% |
| forward dash into Kaikyusei4P | 5 | 5.6% |
| forward dash into evade up | 4 | 4.4% |
| forward dash into forward punch+kick6P+K | 4 | 4.4% |
| forward movement into punchP | 4 | 4.4% |
| Rimon Chouchu66P into evade down | 3 | 3.3% |
| Senzankou66P+K into throwP+G | 3 | 3.3% |
| backdash into Youhou33P | 3 | 3.3% |
| Rimon Chouchu66P into forward movement | 2 | 2.2% |
| backdash into punchP | 2 | 2.2% |
| crouch dash forward into Souka Housui3P+K | 2 | 2.2% |
| forward dash into Jouho Touken6P | 2 | 2.2% |
| forward dash into Rimon Chouchu66P | 2 | 2.2% |
27 further openings account for the other 30 rounds.
Lion
- Career
- 84–38 · 68.8%
- This season
- 32 matches · 68.8%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 18 | 21.4% |
|---|---|---|
| forward movement into punchP | 10 | 11.9% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 4 | 4.8% |
| punchP | 4 | 4.8% |
| backdash into Dantai3K | 3 | 3.6% |
| backdash into Zensou Tenshinkyaku44K+G | 3 | 3.6% |
| Banchu6P into forward movement | 2 | 2.4% |
| Juchou Senshou8P+K into evade up | 2 | 2.4% |
| Katousui2P | 2 | 2.4% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 2 | 2.4% |
| Ukoushin46P+K | 2 | 2.4% |
| Ukoushin46P+K into forward movement | 2 | 2.4% |
| forward dash into Katousui2P | 2 | 2.4% |
| forward dash into evade up | 2 | 2.4% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.2% |
25 further openings account for the other 25 rounds.
Counted from 22 of the 32 matches played. The rest were not pulled for openings.
Jean
- Career
- 101–47 · 68.2%
- This season
- 21 matches · 57.1%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Yoko'enpi6P | 13 | 16.9% |
|---|---|---|
| punchP | 8 | 10.4% |
| Shitamaeken2P | 5 | 6.5% |
| backdash into Kake'uchi46P | 5 | 6.5% |
| forward dash into evade up | 5 | 6.5% |
| forward dash into punchP | 4 | 5.2% |
| forward movement into punchP | 4 | 5.2% |
| backdash into evade up | 3 | 3.9% |
| forward dash into Yoko'enpi6P | 2 | 2.6% |
| Shitamaeken2P into backdash | 1 | 1.3% |
| Shitamaeken2P into evade down | 1 | 1.3% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 1 | 1.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 1.3% |
| Yoko'enpi6P into crouch dash forward | 1 | 1.3% |
| backdash into Shitanagi Shutou1P | 1 | 1.3% |
22 further openings account for the other 22 rounds.
Counted from 19 of the 21 matches played. The rest were not pulled for openings.
Wolf
- Career
- 46–16 · 74.2%
- This season
- 20 matches · 70.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 8 | 10.4% |
|---|---|---|
| forward dash into Low Drop Kick62K | 5 | 6.5% |
| forward dash into evade up | 5 | 6.5% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 5.2% |
| forward dash into throw escape | 4 | 5.2% |
| forward movement into Elbow Butt4P | 4 | 5.2% |
| punchP | 3 | 3.9% |
| Arrow Knuckle3P | 2 | 2.6% |
| Elbow Butt4P | 2 | 2.6% |
| Elbow Butt4P into backward movement | 2 | 2.6% |
| Quick Shoulder66P+K into forward movement | 2 | 2.6% |
| backdash into evade up | 2 | 2.6% |
| evade down into guardG | 2 | 2.6% |
| forward movement into throw escape | 2 | 2.6% |
| Arrow Knuckle3P into forward dash | 1 | 1.3% |
29 further openings account for the other 29 rounds.
Taka
- Career
- 58–18 · 76.3%
- This season
- 16 matches · 81.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into forward movement | 5 | 9.1% |
|---|---|---|
| Shita Harite2P | 5 | 9.1% |
| Hiji'ate6P | 4 | 7.3% |
| Shita Harite2P into backdash | 4 | 7.3% |
| backdash into Aka'oni MidaremageP+K | 3 | 5.5% |
| forward movement into punchP | 3 | 5.5% |
| punchP | 3 | 5.5% |
| punchP into Hiji'ate6P | 3 | 5.5% |
| Morotezuki66P into Hiji'ate6P | 2 | 3.6% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 3.6% |
| evade down into guardG | 2 | 3.6% |
| forward dash into evade up | 2 | 3.6% |
| kickK | 2 | 3.6% |
| Aka'oni MidaremageP+K | 1 | 1.8% |
| Shita Harite2P into crouch | 1 | 1.8% |
13 further openings account for the other 13 rounds.
Sarah
- Career
- 44–23 · 65.7%
- This season
- 13 matches · 84.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Leg Slicer2K+G | 6 | 11.3% |
|---|---|---|
| Rising Elbow6P | 5 | 9.4% |
| forward dash into punchP | 3 | 5.7% |
| Hide Side Kick (Deflect)P+K | 2 | 3.8% |
| backdash into Breeze Shot6P+K | 2 | 3.8% |
| crouch into Leg Slicer2K+G | 2 | 3.8% |
| forward dash into Long Snap Side Chop3P+K | 2 | 3.8% |
| forward dash into Rising Elbow6P | 2 | 3.8% |
| forward dash into evade up | 2 | 3.8% |
| forward movement into punchP | 2 | 3.8% |
| Dragon Smash Cannon1K | 1 | 1.9% |
| Long Snap Side Chop3P+K | 1 | 1.9% |
| Rising Elbow6P into evade down | 1 | 1.9% |
| Snap Side Chop3P | 1 | 1.9% |
| Snap Side Chop3P into forward dash | 1 | 1.9% |
20 further openings account for the other 20 rounds.
Aoi
- Career
- 14–6 · 70.0%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade down | 3 | 11.5% |
|---|---|---|
| forward movement into punchP | 3 | 11.5% |
| punchP | 3 | 11.5% |
| Chudan Hiji'ate6P | 2 | 7.7% |
| crouch into Ryoushi43P | 2 | 7.7% |
| punchP into NirentotsuPP | 2 | 7.7% |
| Ryoushi43P into crouch | 1 | 3.9% |
| Ryoushi43P into guardG | 1 | 3.9% |
| back punch+kick+guard4P+K+G | 1 | 3.9% |
| backdash into Sou'unha66K | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| forward dash into Chudan Hiji'ate6P | 1 | 3.9% |
| forward dash into crouch dash forward | 1 | 3.9% |
| forward dash into evade up | 1 | 3.9% |
| forward dash into punchP | 1 | 3.9% |
2 further openings account for the other 2 rounds.
Not counted here: Eileen, Shun. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: 0 of 12 tests hold up
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
