Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1072 #3,619 of 3,686 on the Elo list →
Akira1100916 matches
Lau1043377 matches
Aoi1004235 matches
Shun1006183 matches
Jeffry1125170 matches
Lei Fei1058106 matches
Taka106239 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 25 | 9,318 | 3,326 | 5,992 | 35.7% |
|---|---|---|---|---|---|
| Lau | 23 | 1,746 | 610 | 1,136 | 34.9% |
| Aoi | 21 | 1,137 | 289 | 848 | 25.4% |
| Shun | 22 | 806 | 208 | 598 | 25.8% |
| Jeffry | 23 | 784 | 287 | 497 | 36.6% |
| Taka | 22 | 250 | 80 | 170 | 32.0% |
| Lei Fei | 21 | 196 | 73 | 123 | 37.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,548 of 8,810 rounds counted7.7 inputs a second (464 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.6 | 516 | 1,802 |
|---|---|---|---|
| Lau | 7.5 | 453 | 1,142 |
| Aoi | 6.9 | 412 | 501 |
| Shun | 6.8 | 407 | 355 |
| Jeffry | 6.7 | 399 | 234 |
| Lei Fei | 7.5 | 452 | 431 |
| Taka | 7.0 | 418 | 83 |
By opponent's character
| Akira | 7.6 | 458 | 666 |
|---|---|---|---|
| Jacky | 8.2 | 493 | 255 |
| Lau | 7.7 | 464 | 463 |
| Aoi | 7.4 | 443 | 272 |
| Wolf | 7.3 | 440 | 253 |
| Pai | 8.2 | 494 | 204 |
| Lion | 7.8 | 467 | 233 |
| Sarah | 8.0 | 478 | 365 |
| Eileen | 8.0 | 478 | 168 |
| Jeffry | 7.4 | 442 | 179 |
| El Blaze | 8.2 | 495 | 157 |
| Vanessa | 7.6 | 454 | 176 |
| Goh | 7.5 | 453 | 234 |
| Shun | 7.7 | 463 | 157 |
| Kage | 7.9 | 472 | 166 |
| Brad | 7.6 | 457 | 171 |
| Taka | 7.4 | 441 | 158 |
| Jean | 7.8 | 467 | 171 |
| Lei Fei | 8.4 | 507 | 89 |
| Dural | 7.3 | 440 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 290 | 93 | 197 | 32.1% | -3.9 |
|---|---|---|---|---|---|
| Jacky | 168 | 58 | 110 | 34.5% | -1.7 |
| Lau | 155 | 57 | 98 | 36.8% | +5.4 |
| Aoi | 154 | 57 | 97 | 37.0% | +3.9 |
| Wolf | 149 | 46 | 103 | 30.9% | -4.1 |
| Pai | 139 | 57 | 82 | 41.0% | +10.6 |
| Lion | 134 | 49 | 85 | 36.6% | +1.7 |
| Sarah | 127 | 34 | 93 | 26.8% | -6.4 |
| Eileen | 96 | 22 | 74 | 22.9% | -6.9 |
| Jeffry | 91 | 27 | 64 | 29.7% | -8.9 |
| El Blaze | 86 | 31 | 55 | 36.0% | -0.6 |
| Vanessa | 83 | 36 | 47 | 43.4% | +10.6 |
| Goh | 80 | 26 | 54 | 32.5% | -1.0 |
| Shun | 71 | 23 | 48 | 32.4% | -1.1 |
| Kage | 66 | 23 | 43 | 34.9% | +2.4 |
| Brad | 65 | 25 | 40 | 38.5% | +4.8 |
| Taka | 55 | 18 | 37 | 32.7% | -4.8 |
| Jean | 54 | 16 | 38 | 29.6% | -4.6 |
| Lei Fei | 53 | 19 | 34 | 35.9% | +6.3 |
| Dural | 12 | 6 | 6 | 50.0% | +11.5 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 238 | 86 | 152 | 36.1% | +1.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 236 | 80 | 156 | 33.9% | -1.0 |
| Breakable Half Fence | 226 | 81 | 145 | 35.8% | +4.4 |
| Rectangle | 225 | 86 | 139 | 38.2% | +5.3 |
| Half Fence | 223 | 83 | 140 | 37.2% | +4.2 |
| Full Fence | 212 | 50 | 162 | 23.6% | -13.3 |
| Single Wall | 205 | 72 | 133 | 35.1% | +4.5 |
| Open | 197 | 67 | 130 | 34.0% | -2.8 |
| Low Fence | 161 | 51 | 110 | 31.7% | -4.8 |
| Full Fence and Open | 118 | 33 | 85 | 28.0% | -4.2 |
1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,360 | 34.3% | 34.0% | +0.3 |
| No walls | 563 | 33.7% | 34.4% | -0.7 |
Walls against open: +0.9 points (95% range -4.3 to +6.2), p 0.727 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Might小麥豆漿 (Rank 18) | 48 | 18 | 30 | 37.5% |
|---|---|---|---|---|
| a39611619 (Rank 22) | 41 | 18 | 23 | 43.9% |
| toyboy17 (Rank 23) | 34 | 8 | 26 | 23.5% |
| たかティン (Rank 21) | 30 | 6 | 24 | 20.0% |
| 鳶飛戾天,魚躍於淵 (Rank 26) | 30 | 11 | 19 | 36.7% |
| Jyuryoku_Eileen (Rank 26) | 27 | 13 | 14 | 48.1% |
| 偷桃 (Rank 24) | 24 | 4 | 20 | 16.7% |
| ★★★★★ (Rank 31) | 23 | 8 | 15 | 34.8% |
| HOSOGl_KAZUKO (Rank 24) | 22 | 2 | 20 | 9.1% |
| いけおじ (Rank 21) | 22 | 11 | 11 | 50.0% |
| 格雷希欧 (Rank 24) | 22 | 9 | 13 | 40.9% |
| 我的名字叫顺溜 (Rank 21) | 19 | 6 | 13 | 31.6% |
| suke072st (Rank 23) | 17 | 8 | 9 | 47.1% |
| 真 (Rank 24) | 17 | 6 | 11 | 35.3% |
| Fuji_Atsuka (Rank 13) | 15 | 4 | 11 | 26.7% |
| PRIMA_DENMA (Rank 19) | 15 | 5 | 10 | 33.3% |
| TakuAnn (Rank 24) | 15 | 5 | 10 | 33.3% |
| manman (Rank 24) | 15 | 8 | 7 | 53.3% |
| 破軍恩 (Rank 22) | 15 | 7 | 8 | 46.7% |
| AiokometeZ (Rank 24) | 14 | 8 | 6 | 57.1% |
| BloodyHera (Rank 24) | 14 | 0 | 14 | 0.0% |
| flush-server3 (Rank 21) | 14 | 4 | 10 | 28.6% |
| kota_mofumofu (Rank 22) | 14 | 4 | 10 | 28.6% |
| potimaru1059 (Rank 22) | 14 | 6 | 8 | 42.9% |
| しおのさばやき (Rank 21) | 14 | 7 | 7 | 50.0% |
Most played opponents, most recent first
| Might小麥豆漿 (Rank 18) | 2026/08/30 | 48 | 18 | 30 | 37.5% |
|---|---|---|---|---|---|
| Jyuryoku_Eileen (Rank 26) | 2026/08/30 | 27 | 13 | 14 | 48.1% |
| 破軍恩 (Rank 22) | 2026/08/24 | 15 | 7 | 8 | 46.7% |
| a39611619 (Rank 22) | 2026/08/24 | 41 | 18 | 23 | 43.9% |
| AiokometeZ (Rank 24) | 2026/08/24 | 14 | 8 | 6 | 57.1% |
| suke072st (Rank 23) | 2026/08/03 | 17 | 8 | 9 | 47.1% |
| たかティン (Rank 21) | 2026/08/03 | 30 | 6 | 24 | 20.0% |
| kota_mofumofu (Rank 22) | 2026/08/02 | 14 | 4 | 10 | 28.6% |
| しおのさばやき (Rank 21) | 2026/07/20 | 14 | 7 | 7 | 50.0% |
| 偷桃 (Rank 24) | 2026/07/20 | 24 | 4 | 20 | 16.7% |
| HOSOGl_KAZUKO (Rank 24) | 2026/07/02 | 22 | 2 | 20 | 9.1% |
| ★★★★★ (Rank 31) | 2026/06/30 | 23 | 8 | 15 | 34.8% |
| 真 (Rank 24) | 2026/06/29 | 17 | 6 | 11 | 35.3% |
| potimaru1059 (Rank 22) | 2026/06/22 | 14 | 6 | 8 | 42.9% |
| 格雷希欧 (Rank 24) | 2026/06/20 | 22 | 9 | 13 | 40.9% |
| 我的名字叫顺溜 (Rank 21) | 2026/05/25 | 19 | 6 | 13 | 31.6% |
| toyboy17 (Rank 23) | 2026/05/24 | 34 | 8 | 26 | 23.5% |
| TakuAnn (Rank 24) | 2026/05/24 | 15 | 5 | 10 | 33.3% |
| 鳶飛戾天,魚躍於淵 (Rank 26) | 2026/05/20 | 30 | 11 | 19 | 36.7% |
| PRIMA_DENMA (Rank 19) | 2026/05/20 | 15 | 5 | 10 | 33.3% |
| flush-server3 (Rank 21) | 2026/05/11 | 14 | 4 | 10 | 28.6% |
| manman (Rank 24) | 2026/05/07 | 15 | 8 | 7 | 53.3% |
| BloodyHera (Rank 24) | 2026/05/07 | 14 | 0 | 14 | 0.0% |
| Fuji_Atsuka (Rank 13) | 2026/04/24 | 15 | 4 | 11 | 26.7% |
| いけおじ (Rank 21) | 2026/04/06 | 22 | 11 | 11 | 50.0% |
Round openings
Every character
| guardG into evade up | 478 | 5.4% |
|---|---|---|
| Rimon Chouchu66P | 373 | 4.2% |
| evade up | 365 | 4.1% |
| evade up into crouch dash forward | 338 | 3.8% |
| evade up into throw escape | 293 | 3.3% |
| forward movement into punchP | 293 | 3.3% |
| guardG into throw escape | 262 | 3.0% |
| backward movement into Kaiko6P+K+G | 230 | 2.6% |
| guardG | 208 | 2.4% |
| backdash into evade up | 175 | 2.0% |
| evade up into backdash | 161 | 1.8% |
| offensive move | 126 | 1.4% |
| evade up into Geimon Tessen46P+K+G | 104 | 1.2% |
| Geimon Tessen46P+K+G into forward movement | 96 | 1.1% |
| evade down into evade up | 96 | 1.1% |
1,042 further openings account for the other 5,244 rounds.
Akira
- Career
- 3,326–5,992 · 35.7%
- This season
- 932 matches · 38.8%
- Peak rank
- 25
First hit in 49.0% of 3,840 rounds. Won 49.2% of the rounds they struck first, 42.4% of the rounds they were struck first.
Significant Tells
- In round 3: attacks straight away in 33.9% of rounds, against 25.8% in their other rounds.
- Against Akira: moves in first in 26.8% of rounds, against 13.5% against everyone else.
- On Rectangle stages: waits first in 18.0% of rounds, against 11.7% on the other stages.
- After opening the round before by moving in: moves in first in 27.9% of rounds, against 12.5% after anything else.
- After the opponent opened the round before by backing off: moves in first in 18.0% of rounds, against 13.7% after anything else.
- After losing a round: moves in first in 19.1% of rounds, against 10.1% after winning one.
- When behind: moves in first in 20.4% of rounds, against 11.0% when ahead or level.
- In round 1: opens with “evade up into throw escape” in 6.4% of rounds, against 2.2% in their other rounds.
- Against Taka: opens with “backward movement into 6P+K+G Kaiko” in 18.5% of rounds, against 5.6% against everyone else.
- On Breakable Half Fence stages: opens with “66P Rimon Chouchu” in 14.2% of rounds, against 9.1% on the other stages.
- After opening the round before with “evade up into crouch dash forward”: opens with “evade up into crouch dash forward” in 14.2% of rounds, against 2.5% after anything else.
- When ahead: opens with “evade up into 46P+K+G Geimon Tessen” in 4.6% of rounds, against 1.8% when level or behind.
| Rimon Chouchu66P | 373 | 9.6% |
|---|---|---|
| backward movement into Kaiko6P+K+G | 230 | 5.9% |
| evade up into crouch dash forward | 138 | 3.5% |
| evade up into throw escape | 124 | 3.2% |
| evade up into Geimon Tessen46P+K+G | 104 | 2.7% |
| forward movement into punchP | 103 | 2.6% |
| Geimon Tessen46P+K+G into forward movement | 96 | 2.5% |
| guardG into evade up | 91 | 2.3% |
| guardG | 87 | 2.2% |
| guardG into throw escape | 87 | 2.2% |
| forward dash into Jouho Touken6P | 82 | 2.1% |
| evade up | 79 | 2.0% |
| evade up into punchP | 72 | 1.9% |
| Geimon Tessen46P+K+G into backdash | 71 | 1.8% |
| Geimon Tessen46P+K+G into backward movement | 66 | 1.7% |
323 further openings account for the other 2,079 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 21–44 · 32% | 17–30 · 36% | -9.7 |
| Jacky | 13–23 · 36% | 13–20 · 39% | +1.0 |
| Pai | 17–18 · 49% | 17–13 · 57% | -9.6 |
| Wolf | 14–27 · 34% | 7–11 · 39% | too few to test |
| Aoi | 20–21 · 49% | 8–9 · 47% | too few to test |
| Eileen | 12–30 · 29% | 1–9 · 10% | too few to test |
| Lion | 16–26 · 38% | 6–8 · 43% | too few to test |
| Sarah | 13–19 · 41% | 5–15 · 25% | too few to test |
| Jeffry | 5–16 · 24% | 5–7 · 42% | too few to test |
| Lau | 14–11 · 56% | 5–7 · 42% | too few to test |
| El Blaze | 11–19 · 37% | 4–1 · 80% | too few to test |
| Goh | 7–19 · 27% | 4–2 · 67% | too few to test |
| Lei Fei | 8–14 · 36% | 3–6 · 33% | too few to test |
| Vanessa | 11–13 · 46% | 5–4 · 56% | too few to test |
| Jean | 6–9 · 40% | 2–9 · 18% | too few to test |
| Kage | 11–13 · 46% | 1–3 · 25% | too few to test |
| Shun | 5–9 · 36% | 6–4 · 60% | too few to test |
| Brad | 7–7 · 50% | 0–3 · 0% | too few to test |
| Taka | 7–8 · 47% | 2–1 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 610–1,136 · 34.9%
- This season
- 388 matches · 32.2%
- Peak rank
- 23
First hit in 38.0% of 1,609 rounds. Won 47.0% of the rounds they struck first, 40.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 12.1% of rounds, against 6.2% in their other rounds.
- Against Akira: moves in first in 30.8% of rounds, against 9.8% against everyone else.
- After opening the round before by moving in: moves in first in 24.7% of rounds, against 10.8% after anything else.
- After losing a round: attacks straight away in 21.8% of rounds, against 10.7% after winning one.
- When behind: attacks straight away in 25.6% of rounds, against 11.3% when ahead or level.
- In round 2: opens with “G guard into evade up” in 13.1% of rounds, against 7.9% in their other rounds.
- Against Jeffry: opens with “G guard into evade up” in 22.1% of rounds, against 8.3% against everyone else.
- After opening the round before with “evade up”: opens with “evade up” in 19.0% of rounds, against 7.3% after anything else.
- After losing a round: opens with “PP Renshou into 3PPK Renshou Senputai” in 7.8% of rounds, against 3.7% after winning one.
- When ahead: opens with “G guard into throw escape” in 5.9% of rounds, against 2.0% when level or behind.
| guardG into evade up | 149 | 9.2% |
|---|---|---|
| evade up | 116 | 7.1% |
| RenshouPP into Renshou Senputai3PPK | 88 | 5.4% |
| evade up into crouch dash forward | 71 | 4.4% |
| guardG into throw escape | 71 | 4.4% |
| evade up into throw escape | 68 | 4.2% |
| forward movement into punchP | 60 | 3.7% |
| backdash into evade up | 51 | 3.1% |
| evade up into backdash | 37 | 2.3% |
| guardG | 35 | 2.1% |
| guardG into Renshou Senputai3PPK | 34 | 2.1% |
| evade up into Renshou Senputai3PPK | 30 | 1.9% |
| evade up into Sako Soushou4P+K | 30 | 1.9% |
| evade down into evade up | 27 | 1.7% |
| crouch dash forward into throw escape | 25 | 1.5% |
221 further openings account for the other 733 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–35 · 24% | 2–7 · 22% | too few to test |
| Lau | 6–16 · 27% | 3–7 · 30% | too few to test |
| Pai | 7–12 · 37% | 1–9 · 10% | too few to test |
| Sarah | 6–13 · 32% | 1–4 · 20% | too few to test |
| Aoi | 4–12 · 25% | 1–5 · 17% | too few to test |
| Jeffry | 6–12 · 33% | 1–5 · 17% | too few to test |
| Wolf | 4–13 · 24% | 0–4 · 0% | too few to test |
| Brad | 3–7 · 30% | 6–4 · 60% | too few to test |
| Jacky | 6–8 · 43% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 289–848 · 25.4%
- This season
- 245 matches · 25.7%
- Peak rank
- 21
First hit in 40.1% of 985 rounds. Won 39.5% of the rounds they struck first, 36.1% of the rounds they were struck first.
Significant Tells
- Against Sarah: backs off first in 15.6% of rounds, against 4.1% against everyone else.
- After opening the round before by waiting: waits first in 28.6% of rounds, against 12.0% after anything else.
- After losing a round: moves in first in 28.5% of rounds, against 17.1% after winning one.
- In round 1: opens with “offensive move” in 15.9% of rounds, against 6.2% in their other rounds.
- Against Wolf: opens with “forward movement into P punch” in 20.0% of rounds, against 3.5% against everyone else.
- After winning a round: opens with “offensive move” in 11.3% of rounds, against 2.8% after losing one.
- When ahead: opens with “offensive move” in 14.2% of rounds, against 2.8% when level or behind.
| offensive move | 86 | 8.6% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 51 | 5.1% |
| forward movement into punchP | 50 | 5.0% |
| evade up | 44 | 4.4% |
| guardG | 32 | 3.2% |
| Tenchi In'youP+K+G | 29 | 2.9% |
| evade up into crouch dash forward | 26 | 2.6% |
| evade up into Koromoguruma66P | 19 | 1.9% |
| guardG into evade up | 19 | 1.9% |
| crouch into Kusanagi2K+G | 16 | 1.6% |
| evade up into throw escape | 16 | 1.6% |
| backdash into evade up | 14 | 1.4% |
| Raijinha6K | 13 | 1.3% |
| crouch dash forward into Tenchi In'youP+K+G | 13 | 1.3% |
| forward dash into forward, down-forward, down, down-forward, forward punch+kick+guard63236P+K+G | 13 | 1.3% |
204 further openings account for the other 557 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–14 · 33% | 2–8 · 20% | too few to test |
| Jacky | 2–16 · 11% | 1–4 · 20% | too few to test |
| Aoi | 6–11 · 35% | 3–2 · 60% | too few to test |
| Wolf | 5–10 · 33% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 208–598 · 25.8%
- This season
- 238 matches · 22.7%
- Peak rank
- 22
First hit in 40.5% of 970 rounds. Won 42.5% of the rounds they struck first, 33.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 16.0% of rounds, against 9.7% in their other rounds.
- After opening the round before by moving in: moves in first in 27.1% of rounds, against 7.4% after anything else.
- After losing a round: moves in first in 14.3% of rounds, against 3.2% after winning one.
- When behind: moves in first in 16.8% of rounds, against 4.9% when ahead or level.
- In round 1: opens with “G guard into throw escape” in 8.8% of rounds, against 3.3% in their other rounds.
- After winning a round: opens with “G guard into throw escape” in 5.1% of rounds, against 2.1% after losing one.
| guardG into evade up | 124 | 12.6% |
|---|---|---|
| evade up | 63 | 6.4% |
| guardG into throw escape | 46 | 4.7% |
| evade up into crouch dash forward | 41 | 4.2% |
| evade up into throw escape | 30 | 3.0% |
| Haisenchu1P into backdash | 28 | 2.8% |
| offensive move | 23 | 2.3% |
| crouch into Haisenchu1P | 20 | 2.0% |
| evade up into backward movement | 20 | 2.0% |
| Haisenchu1P | 18 | 1.8% |
| guardG | 18 | 1.8% |
| evade up into Shinho Suikoushu43P+K | 17 | 1.7% |
| Haisenchu1P into guardG | 16 | 1.6% |
| guardG into Haisenchu1P | 16 | 1.6% |
| evade up into backdash | 15 | 1.5% |
189 further openings account for the other 492 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 5–13 · 28% | 2–10 · 17% | too few to test |
| Jacky | 3–10 · 23% | 0–8 · 0% | too few to test |
| Lion | 5–11 · 31% | 1–6 · 14% | too few to test |
| Akira | 5–10 · 33% | 2–4 · 33% | too few to test |
| Sarah | 2–11 · 15% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 287–497 · 36.6%
- This season
- 173 matches · 41.0%
- Peak rank
- 23
First hit in 50.7% of 722 rounds. Won 50.3% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- Against Wolf: attacks straight away in 17.9% of rounds, against 5.9% against everyone else.
- After opening the round before by backing off: backs off first in 35.5% of rounds, against 10.8% after anything else.
- After losing a round: moves in first in 31.8% of rounds, against 15.7% after winning one.
- When the score is level: moves in first in 32.1% of rounds, against 23.1% when ahead or behind.
| forward movement into punchP | 52 | 7.2% |
|---|---|---|
| guardG into evade up | 40 | 5.5% |
| evade up into crouch dash forward | 36 | 5.0% |
| evade up | 27 | 3.7% |
| evade up into backdash | 22 | 3.0% |
| evade up into throw escape | 21 | 2.9% |
| crouch dash back into evade down | 19 | 2.6% |
| guardG | 18 | 2.5% |
| evade down into evade up | 16 | 2.2% |
| crouch dash back into Full Swing Upper33P | 14 | 1.9% |
| forward movement into Body CrushP+K | 14 | 1.9% |
| backdash into evade up | 13 | 1.8% |
| forward movement into Double KnucklePP | 13 | 1.8% |
| crouch dash forward into Full Swing Upper33P | 12 | 1.7% |
| guardG into throw escape | 12 | 1.7% |
176 further openings account for the other 395 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–8 · 47% | 3–6 · 33% | too few to test |
| Wolf | 5–9 · 36% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 73–123 · 37.2%
- This season
- 107 matches · 33.6%
- Peak rank
- 21
First hit in 40.6% of 431 rounds. Won 38.3% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- After winning a round: opens with “G guard into throw escape” in 14.1% of rounds, against 2.2% after losing one.
| guardG into evade up | 41 | 9.5% |
|---|---|---|
| guardG into throw escape | 30 | 7.0% |
| evade up | 23 | 5.3% |
| guardG | 16 | 3.7% |
| evade up into backdash | 15 | 3.5% |
| evade up into crouch dash forward | 14 | 3.2% |
| evade up into throw escape | 14 | 3.2% |
| forward movement into punchP | 12 | 2.8% |
| evade up into backward movement | 11 | 2.5% |
| punchP into Sayu ShoukenPP | 11 | 2.5% |
| backdash into evade up | 10 | 2.3% |
| offensive move | 9 | 2.1% |
| evade up into Rousou Senka43P | 8 | 1.9% |
| punchP | 7 | 1.6% |
| crouch into Bunkyaku3K | 6 | 1.4% |
126 further openings account for the other 204 rounds.
Taka
- Career
- 80–170 · 32.0%
- This season
- 45 matches · 26.7%
- Peak rank
- 22
First hit in 40.7% of 194 rounds. Won 51.9% of the rounds they struck first, 34.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into throw escape | 20 | 10.3% |
|---|---|---|
| guardG into evade up | 14 | 7.2% |
| evade up | 13 | 6.7% |
| evade up into crouch dash forward | 12 | 6.2% |
| backdash into evade up | 10 | 5.1% |
| forward movement into punchP | 6 | 3.1% |
| guardG into throw escape | 6 | 3.1% |
| Gozougeri4K | 4 | 2.0% |
| evade down into Kachi'age33P+K | 4 | 2.0% |
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 3 | 1.5% |
| Yoko Harite4P into Honda Harite4PP | 3 | 1.5% |
| evade up into Gozougeri4K | 3 | 1.5% |
| evade up into Kachi'age33P+K | 3 | 1.5% |
| evade up into Takatsumehashi3P+K | 3 | 1.5% |
| evade up into Zangeki33P | 3 | 1.5% |
71 further openings account for the other 88 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (90 here; about 4.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 12 of 16 tests hold up
- Lau: 10 of 15 tests hold up
- Aoi: 7 of 15 tests hold up
- Shun: 6 of 17 tests hold up
- Jeffry: 4 of 15 tests hold up
- Lei Fei: 1 of 12 tests hold up
- Taka: not tested (too few rounds)
