VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

2P受害者訪談:100%邪教徒!!

  • Lau
  • Aoi
  • Shun
  • Jeffry
  • Lei Fei
  • Taka
Career matches14,237
Career win rate34.2%
Round win rate43.1%
Peak rank25
Distinct opponents518
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1072 #3,619 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira259,3183,3265,99235.7%
Lau231,7466101,13634.9%
Aoi211,13728984825.4%
Shun2280620859825.8%
Jeffry2378428749736.6%
Taka222508017032.0%
Lei Fei211967312337.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,548 of 8,810 rounds counted

7.7 inputs a second (464 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.65161,802
Lau7.54531,142
Aoi6.9412501
Shun6.8407355
Jeffry6.7399234
Lei Fei7.5452431
Taka7.041883

By opponent's character

Akira7.6458666
Jacky8.2493255
Lau7.7464463
Aoi7.4443272
Wolf7.3440253
Pai8.2494204
Lion7.8467233
Sarah8.0478365
Eileen8.0478168
Jeffry7.4442179
El Blaze8.2495157
Vanessa7.6454176
Goh7.5453234
Shun7.7463157
Kage7.9472166
Brad7.6457171
Taka7.4441158
Jean7.8467171
Lei Fei8.450789
Dural7.344011

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2909319732.1%-3.9
Jacky1685811034.5%-1.7
Lau155579836.8%+5.4
Aoi154579737.0%+3.9
Wolf1494610330.9%-4.1
Pai139578241.0%+10.6
Lion134498536.6%+1.7
Sarah127349326.8%-6.4
Eileen96227422.9%-6.9
Jeffry91276429.7%-8.9
El Blaze86315536.0%-0.6
Vanessa83364743.4%+10.6
Goh80265432.5%-1.0
Shun71234832.4%-1.1
Kage66234334.9%+2.4
Brad65254038.5%+4.8
Taka55183732.7%-4.8
Jean54163829.6%-4.6
Lei Fei53193435.9%+6.3
Dural126650.0%+11.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2388615236.1%+1.6
Breakable Full Fence2368015633.9%-1.0
Breakable Half Fence2268114535.8%+4.4
Rectangle2258613938.2%+5.3
Half Fence2238314037.2%+4.2
Full Fence2125016223.6%-13.3
Single Wall2057213335.1%+4.5
Open1976713034.0%-2.8
Low Fence1615111031.7%-4.8
Full Fence and Open118338528.0%-4.2

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,36034.3%34.0%+0.3
No walls56333.7%34.4%-0.7

Walls against open: +0.9 points (95% range -4.3 to +6.2), p 0.727 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Might小麥豆漿 (Rank 18)2026/08/3048183037.5%
Jyuryoku_Eileen (Rank 26)2026/08/3027131448.1%
破軍恩 (Rank 22)2026/08/24157846.7%
a39611619 (Rank 22)2026/08/2441182343.9%
AiokometeZ (Rank 24)2026/08/24148657.1%
suke072st (Rank 23)2026/08/03178947.1%
たかティン (Rank 21)2026/08/033062420.0%
kota_mofumofu (Rank 22)2026/08/021441028.6%
しおのさばやき (Rank 21)2026/07/20147750.0%
偷桃 (Rank 24)2026/07/202442016.7%
HOSOGl_KAZUKO (Rank 24)2026/07/02222209.1%
★★★★★ (Rank 31)2026/06/302381534.8%
真 (Rank 24)2026/06/291761135.3%
potimaru1059 (Rank 22)2026/06/22146842.9%
格雷希欧 (Rank 24)2026/06/202291340.9%
我的名字叫顺溜 (Rank 21)2026/05/251961331.6%
toyboy17 (Rank 23)2026/05/243482623.5%
TakuAnn (Rank 24)2026/05/241551033.3%
鳶飛戾天,魚躍於淵 (Rank 26)2026/05/2030111936.7%
PRIMA_DENMA (Rank 19)2026/05/201551033.3%
flush-server3 (Rank 21)2026/05/111441028.6%
manman (Rank 24)2026/05/07158753.3%
BloodyHera (Rank 24)2026/05/07140140.0%
Fuji_Atsuka (Rank 13)2026/04/241541126.7%
いけおじ (Rank 21)2026/04/0622111150.0%

Round openings

Every character

guardG into evade up4785.4%
Rimon Chouchu66P3734.2%
evade up3654.1%
evade up into crouch dash forward3383.8%
evade up into throw escape2933.3%
forward movement into punchP2933.3%
guardG into throw escape2623.0%
backward movement into Kaiko6P+K+G2302.6%
guardG2082.4%
backdash into evade up1752.0%
evade up into backdash1611.8%
offensive move1261.4%
evade up into Geimon Tessen46P+K+G1041.2%
Geimon Tessen46P+K+G into forward movement961.1%
evade down into evade up961.1%

1,042 further openings account for the other 5,244 rounds.

Akira

Career
3,326–5,992 · 35.7%
This season
932 matches · 38.8%
Peak rank
25

First hit in 49.0% of 3,840 rounds. Won 49.2% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 33.9% of rounds, against 25.8% in their other rounds.
  • Against Akira: moves in first in 26.8% of rounds, against 13.5% against everyone else.
  • On Rectangle stages: waits first in 18.0% of rounds, against 11.7% on the other stages.
  • After opening the round before by moving in: moves in first in 27.9% of rounds, against 12.5% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 18.0% of rounds, against 13.7% after anything else.
  • After losing a round: moves in first in 19.1% of rounds, against 10.1% after winning one.
  • When behind: moves in first in 20.4% of rounds, against 11.0% when ahead or level.
  • In round 1: opens with “evade up into throw escape” in 6.4% of rounds, against 2.2% in their other rounds.
  • Against Taka: opens with “backward movement into 6P+K+G Kaiko” in 18.5% of rounds, against 5.6% against everyone else.
  • On Breakable Half Fence stages: opens with “66P Rimon Chouchu” in 14.2% of rounds, against 9.1% on the other stages.
  • After opening the round before with “evade up into crouch dash forward”: opens with “evade up into crouch dash forward” in 14.2% of rounds, against 2.5% after anything else.
  • When ahead: opens with “evade up into 46P+K+G Geimon Tessen” in 4.6% of rounds, against 1.8% when level or behind.

How is this tested?

Rimon Chouchu66P3739.6%
backward movement into Kaiko6P+K+G2305.9%
evade up into crouch dash forward1383.5%
evade up into throw escape1243.2%
evade up into Geimon Tessen46P+K+G1042.7%
forward movement into punchP1032.6%
Geimon Tessen46P+K+G into forward movement962.5%
guardG into evade up912.3%
guardG872.2%
guardG into throw escape872.2%
forward dash into Jouho Touken6P822.1%
evade up792.0%
evade up into punchP721.9%
Geimon Tessen46P+K+G into backdash711.8%
Geimon Tessen46P+K+G into backward movement661.7%

323 further openings account for the other 2,079 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–44 · 32%17–30 · 36%-9.7
Jacky13–23 · 36%13–20 · 39%+1.0
Pai17–18 · 49%17–13 · 57%-9.6
Wolf14–27 · 34%7–11 · 39%too few to test
Aoi20–21 · 49%8–9 · 47%too few to test
Eileen12–30 · 29%1–9 · 10%too few to test
Lion16–26 · 38%6–8 · 43%too few to test
Sarah13–19 · 41%5–15 · 25%too few to test
Jeffry5–16 · 24%5–7 · 42%too few to test
Lau14–11 · 56%5–7 · 42%too few to test
El Blaze11–19 · 37%4–1 · 80%too few to test
Goh7–19 · 27%4–2 · 67%too few to test
Lei Fei8–14 · 36%3–6 · 33%too few to test
Vanessa11–13 · 46%5–4 · 56%too few to test
Jean6–9 · 40%2–9 · 18%too few to test
Kage11–13 · 46%1–3 · 25%too few to test
Shun5–9 · 36%6–4 · 60%too few to test
Brad7–7 · 50%0–3 · 0%too few to test
Taka7–8 · 47%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
610–1,136 · 34.9%
This season
388 matches · 32.2%
Peak rank
23

First hit in 38.0% of 1,609 rounds. Won 47.0% of the rounds they struck first, 40.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 12.1% of rounds, against 6.2% in their other rounds.
  • Against Akira: moves in first in 30.8% of rounds, against 9.8% against everyone else.
  • After opening the round before by moving in: moves in first in 24.7% of rounds, against 10.8% after anything else.
  • After losing a round: attacks straight away in 21.8% of rounds, against 10.7% after winning one.
  • When behind: attacks straight away in 25.6% of rounds, against 11.3% when ahead or level.
  • In round 2: opens with “G guard into evade up” in 13.1% of rounds, against 7.9% in their other rounds.
  • Against Jeffry: opens with “G guard into evade up” in 22.1% of rounds, against 8.3% against everyone else.
  • After opening the round before with “evade up”: opens with “evade up” in 19.0% of rounds, against 7.3% after anything else.
  • After losing a round: opens with “PP Renshou into 3PPK Renshou Senputai” in 7.8% of rounds, against 3.7% after winning one.
  • When ahead: opens with “G guard into throw escape” in 5.9% of rounds, against 2.0% when level or behind.

How is this tested?

guardG into evade up1499.2%
evade up1167.1%
RenshouPP into Renshou Senputai3PPK885.4%
evade up into crouch dash forward714.4%
guardG into throw escape714.4%
evade up into throw escape684.2%
forward movement into punchP603.7%
backdash into evade up513.1%
evade up into backdash372.3%
guardG352.1%
guardG into Renshou Senputai3PPK342.1%
evade up into Renshou Senputai3PPK301.9%
evade up into Sako Soushou4P+K301.9%
evade down into evade up271.7%
crouch dash forward into throw escape251.5%

221 further openings account for the other 733 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–35 · 24%2–7 · 22%too few to test
Lau6–16 · 27%3–7 · 30%too few to test
Pai7–12 · 37%1–9 · 10%too few to test
Sarah6–13 · 32%1–4 · 20%too few to test
Aoi4–12 · 25%1–5 · 17%too few to test
Jeffry6–12 · 33%1–5 · 17%too few to test
Wolf4–13 · 24%0–4 · 0%too few to test
Brad3–7 · 30%6–4 · 60%too few to test
Jacky6–8 · 43%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
289–848 · 25.4%
This season
245 matches · 25.7%
Peak rank
21

First hit in 40.1% of 985 rounds. Won 39.5% of the rounds they struck first, 36.1% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 15.6% of rounds, against 4.1% against everyone else.
  • After opening the round before by waiting: waits first in 28.6% of rounds, against 12.0% after anything else.
  • After losing a round: moves in first in 28.5% of rounds, against 17.1% after winning one.
  • In round 1: opens with “offensive move” in 15.9% of rounds, against 6.2% in their other rounds.
  • Against Wolf: opens with “forward movement into P punch” in 20.0% of rounds, against 3.5% against everyone else.
  • After winning a round: opens with “offensive move” in 11.3% of rounds, against 2.8% after losing one.
  • When ahead: opens with “offensive move” in 14.2% of rounds, against 2.8% when level or behind.

How is this tested?

offensive move868.6%
Ouda6P+K into Oushu Hiji'ate6P+KP515.1%
forward movement into punchP505.0%
evade up444.4%
guardG323.2%
Tenchi In'youP+K+G292.9%
evade up into crouch dash forward262.6%
evade up into Koromoguruma66P191.9%
guardG into evade up191.9%
crouch into Kusanagi2K+G161.6%
evade up into throw escape161.6%
backdash into evade up141.4%
Raijinha6K131.3%
crouch dash forward into Tenchi In'youP+K+G131.3%
forward dash into forward, down-forward, down, down-forward, forward punch+kick+guard63236P+K+G131.3%

204 further openings account for the other 557 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–14 · 33%2–8 · 20%too few to test
Jacky2–16 · 11%1–4 · 20%too few to test
Aoi6–11 · 35%3–2 · 60%too few to test
Wolf5–10 · 33%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
208–598 · 25.8%
This season
238 matches · 22.7%
Peak rank
22

First hit in 40.5% of 970 rounds. Won 42.5% of the rounds they struck first, 33.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 16.0% of rounds, against 9.7% in their other rounds.
  • After opening the round before by moving in: moves in first in 27.1% of rounds, against 7.4% after anything else.
  • After losing a round: moves in first in 14.3% of rounds, against 3.2% after winning one.
  • When behind: moves in first in 16.8% of rounds, against 4.9% when ahead or level.
  • In round 1: opens with “G guard into throw escape” in 8.8% of rounds, against 3.3% in their other rounds.
  • After winning a round: opens with “G guard into throw escape” in 5.1% of rounds, against 2.1% after losing one.

How is this tested?

guardG into evade up12412.6%
evade up636.4%
guardG into throw escape464.7%
evade up into crouch dash forward414.2%
evade up into throw escape303.0%
Haisenchu1P into backdash282.8%
offensive move232.3%
crouch into Haisenchu1P202.0%
evade up into backward movement202.0%
Haisenchu1P181.8%
guardG181.8%
evade up into Shinho Suikoushu43P+K171.7%
Haisenchu1P into guardG161.6%
guardG into Haisenchu1P161.6%
evade up into backdash151.5%

189 further openings account for the other 492 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau5–13 · 28%2–10 · 17%too few to test
Jacky3–10 · 23%0–8 · 0%too few to test
Lion5–11 · 31%1–6 · 14%too few to test
Akira5–10 · 33%2–4 · 33%too few to test
Sarah2–11 · 15%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
287–497 · 36.6%
This season
173 matches · 41.0%
Peak rank
23

First hit in 50.7% of 722 rounds. Won 50.3% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 17.9% of rounds, against 5.9% against everyone else.
  • After opening the round before by backing off: backs off first in 35.5% of rounds, against 10.8% after anything else.
  • After losing a round: moves in first in 31.8% of rounds, against 15.7% after winning one.
  • When the score is level: moves in first in 32.1% of rounds, against 23.1% when ahead or behind.

How is this tested?

forward movement into punchP527.2%
guardG into evade up405.5%
evade up into crouch dash forward365.0%
evade up273.7%
evade up into backdash223.0%
evade up into throw escape212.9%
crouch dash back into evade down192.6%
guardG182.5%
evade down into evade up162.2%
crouch dash back into Full Swing Upper33P141.9%
forward movement into Body CrushP+K141.9%
backdash into evade up131.8%
forward movement into Double KnucklePP131.8%
crouch dash forward into Full Swing Upper33P121.7%
guardG into throw escape121.7%

176 further openings account for the other 395 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–8 · 47%3–6 · 33%too few to test
Wolf5–9 · 36%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
73–123 · 37.2%
This season
107 matches · 33.6%
Peak rank
21

First hit in 40.6% of 431 rounds. Won 38.3% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: opens with “G guard into throw escape” in 14.1% of rounds, against 2.2% after losing one.

How is this tested?

guardG into evade up419.5%
guardG into throw escape307.0%
evade up235.3%
guardG163.7%
evade up into backdash153.5%
evade up into crouch dash forward143.2%
evade up into throw escape143.2%
forward movement into punchP122.8%
evade up into backward movement112.5%
punchP into Sayu ShoukenPP112.5%
backdash into evade up102.3%
offensive move92.1%
evade up into Rousou Senka43P81.9%
punchP71.6%
crouch into Bunkyaku3K61.4%

126 further openings account for the other 204 rounds.

Taka

Career
80–170 · 32.0%
This season
45 matches · 26.7%
Peak rank
22

First hit in 40.7% of 194 rounds. Won 51.9% of the rounds they struck first, 34.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into throw escape2010.3%
guardG into evade up147.2%
evade up136.7%
evade up into crouch dash forward126.2%
backdash into evade up105.1%
forward movement into punchP63.1%
guardG into throw escape63.1%
Gozougeri4K42.0%
evade down into Kachi'age33P+K42.0%
Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP31.5%
Yoko Harite4P into Honda Harite4PP31.5%
evade up into Gozougeri4K31.5%
evade up into Kachi'age33P+K31.5%
evade up into Takatsumehashi3P+K31.5%
evade up into Zangeki33P31.5%

71 further openings account for the other 88 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (90 here; about 4.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 12 of 16 tests hold up
  • Lau: 10 of 15 tests hold up
  • Aoi: 7 of 15 tests hold up
  • Shun: 6 of 17 tests hold up
  • Jeffry: 4 of 15 tests hold up
  • Lei Fei: 1 of 12 tests hold up
  • Taka: not tested (too few rounds)