Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1456 #2,291 of 3,686 on the Elo list →
Akira1455200 matches
Jacky1454169 matches
Pai145752 matches
Goh144827 matches
Aoi145115 matches
Kage146213 matches
Lion145412 matches
Lei Fei144711 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 28 | 3,338 | 1,581 | 1,757 | 47.4% |
|---|---|---|---|---|---|
| Akira | 27 | 1,655 | 818 | 837 | 49.4% |
| Pai | 25 | 779 | 374 | 405 | 48.0% |
| Kage | 25 | 242 | 125 | 117 | 51.6% |
| Goh | 24 | 105 | 51 | 54 | 48.6% |
| Lei Fei | 22 | 99 | 49 | 50 | 49.5% |
| Aoi | 24 | 97 | 54 | 43 | 55.7% |
| Lion | 24 | 86 | 46 | 40 | 53.5% |
| Jean | 23 | 66 | 31 | 35 | 47.0% |
| Lau | 23 | 50 | 30 | 20 | 60.0% |
| Jeffry | 23 | 31 | 19 | 12 | 61.3% |
| El Blaze | 22 | 21 | 14 | 7 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,411 of 2,087 rounds counted9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.8 | 587 | 504 |
|---|---|---|---|
| Jacky | 9.2 | 555 | 459 |
| Pai | 9.3 | 556 | 61 |
| Goh | 8.5 | 510 | 108 |
| Aoi | 8.9 | 534 | 59 |
| Kage | 8.9 | 533 | 52 |
| Lion | 8.7 | 521 | 41 |
| Lei Fei | 8.2 | 492 | 40 |
| Jean | 9.2 | 549 | 34 |
| Jeffry | 7.8 | 466 | 26 |
| Lau | 7.8 | 470 | 20 |
| El Blaze | 8.2 | 490 | 7 |
By opponent's character
| Akira | 9.2 | 555 | 215 |
|---|---|---|---|
| Jacky | 9.3 | 561 | 118 |
| Aoi | 9.6 | 576 | 122 |
| Pai | 8.6 | 517 | 97 |
| Wolf | 9.0 | 542 | 126 |
| Shun | 8.8 | 527 | 66 |
| Lau | 9.5 | 568 | 82 |
| Sarah | 9.1 | 546 | 95 |
| Goh | 9.5 | 569 | 79 |
| Kage | 8.7 | 521 | 48 |
| Jeffry | 9.6 | 573 | 75 |
| Vanessa | 9.5 | 570 | 51 |
| Lion | 8.4 | 504 | 37 |
| Jean | 9.5 | 568 | 43 |
| El Blaze | 9.0 | 541 | 49 |
| Taka | 9.5 | 568 | 41 |
| Lei Fei | 10.0 | 602 | 43 |
| Brad | 10.1 | 607 | 7 |
| Eileen | 8.8 | 526 | 12 |
| Dural | 10.9 | 654 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 71 | 43 | 28 | 60.6% | +8.3 |
|---|---|---|---|---|---|
| Jacky | 50 | 20 | 30 | 40.0% | -7.7 |
| Aoi | 43 | 25 | 18 | 58.1% | +7.0 |
| Pai | 43 | 22 | 21 | 51.2% | -2.9 |
| Wolf | 42 | 26 | 16 | 61.9% | +11.9 |
| Shun | 33 | 11 | 22 | 33.3% | -11.5 |
| Lau | 29 | 10 | 19 | 34.5% | -12.6 |
| Sarah | 29 | 15 | 14 | 51.7% | -0.1 |
| Goh | 28 | 15 | 13 | 53.6% | +6.8 |
| Kage | 26 | 11 | 15 | 42.3% | -3.2 |
| Jeffry | 23 | 15 | 8 | 65.2% | +7.5 |
| Vanessa | 22 | 11 | 11 | 50.0% | +6.7 |
| Lion | 20 | 10 | 10 | 50.0% | +1.3 |
| Jean | 16 | 7 | 9 | 43.8% | -8.1 |
| El Blaze | 14 | 5 | 9 | 35.7% | -6.5 |
| Taka | 12 | 7 | 5 | 58.3% | -7.8 |
| Lei Fei | 10 | 6 | 4 | 60.0% | +7.6 |
| Brad | 6 | 1 | 5 | 16.7% | -27.8 |
| Eileen | 3 | 1 | 2 | 33.3% | -21.0 |
| Dural | 1 | 0 | 1 | 0.0% | -52.0 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 75 | 39 | 36 | 52.0% | +2.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 68 | 29 | 39 | 42.6% | -8.2 |
| Breakable Full Fence | 57 | 33 | 24 | 57.9% | +9.0 |
| Low Fence | 55 | 28 | 27 | 50.9% | +0.5 |
| Half Fence | 48 | 24 | 24 | 50.0% | -0.5 |
| Octagon | 48 | 31 | 17 | 64.6% | +13.2 |
| Open | 44 | 14 | 30 | 31.8% | -18.5 |
| Single Wall | 43 | 19 | 24 | 44.2% | -5.5 |
| Rectangle | 42 | 22 | 20 | 52.4% | +0.7 |
| Full Fence and Open | 29 | 16 | 13 | 55.2% | +8.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 338 | 52.7% | 50.6% | +2.0 |
| No walls | 142 | 43.0% | 49.6% | -6.6 |
Walls against open: +8.7 points (95% range -1.3 to +18.6), p 0.088 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| yasai (Rank 23) | 16 | 14 | 2 | 87.5% |
|---|---|---|---|---|
| CELIS (Rank 27) | 10 | 6 | 4 | 60.0% |
| かりすまっくすさん♡ (Rank 29) | 10 | 8 | 2 | 80.0% |
| 獣王ガチョーン1964 (Rank 27) | 10 | 3 | 7 | 30.0% |
| Fuji_Atsuka (Rank 21) | 9 | 8 | 1 | 88.9% |
| ゅろぽ (Rank 24) | 9 | 7 | 2 | 77.8% |
| dalmax72 (Rank 27) | 7 | 2 | 5 | 28.6% |
| yujiberra (Rank 21) | 7 | 5 | 2 | 71.4% |
| §Ryu~k§ (Rank 27) | 7 | 1 | 6 | 14.3% |
| Gun-Interceptor (Rank 28) | 6 | 2 | 4 | 33.3% |
| TERA (Rank 24) | 6 | 1 | 5 | 16.7% |
| zono (Rank 12) | 6 | 2 | 4 | 33.3% |
| チャベス (Rank 26) | 6 | 1 | 5 | 16.7% |
| 砂の橋 (Rank 26) | 6 | 4 | 2 | 66.7% |
| 茗荷【みょうが】 (Rank 24) | 6 | 2 | 4 | 33.3% |
| AcidNine-JPN (Rank 27) | 5 | 1 | 4 | 20.0% |
| UMAGON (Rank 24) | 5 | 4 | 1 | 80.0% |
| orz (Rank 27) | 5 | 3 | 2 | 60.0% |
| ∞オロチ丸∞ (Rank 27) | 5 | 2 | 3 | 40.0% |
| ぽん (Rank 25) | 5 | 4 | 1 | 80.0% |
| ら族 (Rank 22) | 5 | 5 | 0 | 100.0% |
| ロデム (Rank 28) | 5 | 2 | 3 | 40.0% |
| 壱色淸淨 (Rank 27) | 5 | 3 | 2 | 60.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 5 | 4 | 1 | 80.0% |
| 賛美歌13番 (Rank 27) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| 茗荷【みょうが】 (Rank 24) | 2026/10/18 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| yasai (Rank 23) | 2026/10/17 | 16 | 14 | 2 | 87.5% |
| ∞オロチ丸∞ (Rank 27) | 2026/10/14 | 5 | 2 | 3 | 40.0% |
| 砂の橋 (Rank 26) | 2026/10/05 | 6 | 4 | 2 | 66.7% |
| CELIS (Rank 27) | 2026/10/04 | 10 | 6 | 4 | 60.0% |
| 獣王ガチョーン1964 (Rank 27) | 2026/09/28 | 10 | 3 | 7 | 30.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/26 | 5 | 4 | 1 | 80.0% |
| zono (Rank 12) | 2026/09/07 | 6 | 2 | 4 | 33.3% |
| orz (Rank 27) | 2026/08/31 | 5 | 3 | 2 | 60.0% |
| かりすまっくすさん♡ (Rank 29) | 2026/08/02 | 10 | 8 | 2 | 80.0% |
| ゅろぽ (Rank 24) | 2026/07/27 | 9 | 7 | 2 | 77.8% |
| Gun-Interceptor (Rank 28) | 2026/07/27 | 6 | 2 | 4 | 33.3% |
| dalmax72 (Rank 27) | 2026/07/21 | 7 | 2 | 5 | 28.6% |
| TERA (Rank 24) | 2026/07/16 | 6 | 1 | 5 | 16.7% |
| yujiberra (Rank 21) | 2026/07/13 | 7 | 5 | 2 | 71.4% |
| ら族 (Rank 22) | 2026/07/05 | 5 | 5 | 0 | 100.0% |
| UMAGON (Rank 24) | 2026/06/20 | 5 | 4 | 1 | 80.0% |
| ぽん (Rank 25) | 2026/06/08 | 5 | 4 | 1 | 80.0% |
| Fuji_Atsuka (Rank 21) | 2026/06/04 | 9 | 8 | 1 | 88.9% |
| 壱色淸淨 (Rank 27) | 2026/05/22 | 5 | 3 | 2 | 60.0% |
| AcidNine-JPN (Rank 27) | 2026/05/17 | 5 | 1 | 4 | 20.0% |
| 賛美歌13番 (Rank 27) | 2026/05/08 | 5 | 1 | 4 | 20.0% |
| チャベス (Rank 26) | 2026/05/06 | 6 | 1 | 5 | 16.7% |
| ロデム (Rank 28) | 2026/04/12 | 5 | 2 | 3 | 40.0% |
| §Ryu~k§ (Rank 27) | 2026/04/10 | 7 | 1 | 6 | 14.3% |
Round openings
Every character
| guardG | 207 | 10.7% |
|---|---|---|
| Jouho Touken6P | 101 | 5.2% |
| backdash into evade up | 97 | 5.0% |
| Rimon Chouchu66P | 80 | 4.2% |
| no input | 67 | 3.5% |
| backdash into Chouzan Housui46P+K | 58 | 3.0% |
| evade up into guardG | 54 | 2.8% |
| backdash into evade down | 49 | 2.5% |
| Chouzan Housui46P+K | 34 | 1.8% |
| crouch into Low Spin Kick1K+G | 33 | 1.7% |
| throw escape | 31 | 1.6% |
| Dash Hammer Kick66K | 29 | 1.5% |
| backdash into guardG | 29 | 1.5% |
| punchP into Jab StraightPP | 25 | 1.3% |
| backdash | 24 | 1.2% |
336 further openings account for the other 1,009 rounds.
Counted from 483 of the 521 matches played. The rest were not pulled for openings.
Akira
- Career
- 818–837 · 49.4%
- This season
- 200 matches · 51.0%
- Peak rank
- 27
First hit in 67.9% of 722 rounds. Won 51.6% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 56.8% of rounds, against 36.3% in their other rounds.
- After losing a round: attacks straight away in 59.2% of rounds, against 33.3% after winning one.
- In round 2: opens with “66P Rimon Chouchu” in 20.8% of rounds, against 7.6% in their other rounds.
- After opening the round before with “6P Jouho Touken”: opens with “backdash into 46P+K Chouzan Housui” in 17.9% of rounds, against 6.5% after anything else.
- After losing a round: opens with “6P Jouho Touken” in 25.0% of rounds, against 8.4% after winning one.
| Jouho Touken6P | 101 | 13.7% |
|---|---|---|
| Rimon Chouchu66P | 80 | 10.8% |
| backdash into Chouzan Housui46P+K | 58 | 7.8% |
| guardG | 40 | 5.4% |
| backdash into evade up | 36 | 4.9% |
| Chouzan Housui46P+K | 34 | 4.6% |
| no input | 24 | 3.2% |
| evade up into guardG | 18 | 2.4% |
| evade up into crouch dash back | 16 | 2.2% |
| Souka Housui3P+K | 15 | 2.0% |
| backdash into Souka Housui3P+K | 14 | 1.9% |
| Yakuho Chouchu666P | 12 | 1.6% |
| Senzankou66P+K into HoukenP+K+G | 11 | 1.5% |
| backdash into Hekishou43P | 11 | 1.5% |
| crouch dash back | 11 | 1.5% |
117 further openings account for the other 258 rounds.
Counted from 183 of the 200 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 10–4 · 71% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,581–1,757 · 47.4%
- This season
- 169 matches · 49.1%
- Peak rank
- 28
First hit in 44.2% of 588 rounds. Won 53.9% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 3: opens with “66K Dash Hammer Kick” in 10.3% of rounds, against 3.2% in their other rounds.
- After losing a round: opens with “66K Dash Hammer Kick” in 11.3% of rounds, against 1.8% after winning one.
| guardG | 73 | 12.4% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 33 | 5.6% |
| Dash Hammer Kick66K | 29 | 4.9% |
| backdash into evade up | 25 | 4.2% |
| punchP into Jab StraightPP | 25 | 4.2% |
| backdash into evade down | 23 | 3.9% |
| Jab StraightPP into Jab Double StraightPPP | 18 | 3.1% |
| evade up into guardG | 18 | 3.1% |
| throw escape | 17 | 2.9% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 13 | 2.2% |
| backdash into guardG | 13 | 2.2% |
| no input | 13 | 2.2% |
| Step-in Middle Kick66K+G | 12 | 2.0% |
| evade up | 12 | 2.0% |
| throwP+G | 12 | 2.0% |
109 further openings account for the other 253 rounds.
Counted from 148 of the 169 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–13 · 35% | 4–6 · 40% | too few to test |
| Akira | 15–3 · 83% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 374–405 · 48.0%
- This season
- 52 matches · 34.6%
- Peak rank
- 25
First hit in 54.2% of 212 rounds. Won 50.4% of the rounds they struck first, 32.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 24 | 11.3% |
|---|---|---|
| punchP into RenshouPP | 20 | 9.4% |
| punchP | 13 | 6.1% |
| punchP into RenkentaiPK | 13 | 6.1% |
| backdash into evade up | 12 | 5.7% |
| evade up into guardG | 12 | 5.7% |
| crouch into Honshin Soukyaku1K+G | 10 | 4.7% |
| backdash into evade down | 7 | 3.3% |
| no input | 7 | 3.3% |
| Ensei Haikyaku4K into Haitenkyaku7K | 6 | 2.8% |
| backdash into Honrakukyaku46K+G | 6 | 2.8% |
| Haitenkyaku7K | 5 | 2.4% |
| backdash into guardG | 5 | 2.4% |
| backdash | 4 | 1.9% |
| backdash into Enbikyaku3K+G | 4 | 1.9% |
44 further openings account for the other 64 rounds.
Goh
- Career
- 51–54 · 48.6%
- This season
- 27 matches · 40.7%
- Peak rank
- 24
First hit in 55.6% of 108 rounds. Won 50.0% of the rounds they struck first, 37.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 22 | 20.4% |
|---|---|---|
| backdash into evade up | 9 | 8.3% |
| backdash into Karura4P+K | 8 | 7.4% |
| Kurogane Kudaki66P | 5 | 4.6% |
| no input | 5 | 4.6% |
| backdash into Sune Kudaki43P | 4 | 3.7% |
| crouch into Denkou3PP | 4 | 3.7% |
| Raikou3P into Denkou3PP | 3 | 2.8% |
| backdash into crouch dash back | 3 | 2.8% |
| backdash into evade down | 3 | 2.8% |
| throw escape | 3 | 2.8% |
| AgitosogiP+K | 2 | 1.9% |
| Hiji'ate6P | 2 | 1.9% |
| Soukyu46P | 2 | 1.9% |
| guardG into Hiji'ate6P | 2 | 1.9% |
28 further openings account for the other 31 rounds.
Aoi
- Career
- 54–43 · 55.7%
- This season
- 15 matches · 60.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 10.2% |
|---|---|---|
| punchP into crouch | 5 | 8.5% |
| backdash into evade up | 4 | 6.8% |
| no input | 4 | 6.8% |
| Sou'unha66K | 3 | 5.1% |
| evade up | 3 | 5.1% |
| punchP into NirentotsuPP | 3 | 5.1% |
| backdash into evade down | 2 | 3.4% |
| guardG into evade up | 2 | 3.4% |
| punchP | 2 | 3.4% |
| punchP into Kasumigeri2K | 2 | 3.4% |
| punchP into ShougerigasanePK | 2 | 3.4% |
| throw escape | 2 | 3.4% |
| back punch+kick+guard4P+K+G | 1 | 1.7% |
| backdash | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Kage
- Career
- 125–117 · 51.6%
- This season
- 13 matches · 69.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 15.4% |
|---|---|---|
| Rasen4P | 4 | 7.7% |
| Kouten63214P | 3 | 5.8% |
| backdash into evade up | 3 | 5.8% |
| evade up | 3 | 5.8% |
| punchP into ResshouPP | 3 | 5.8% |
| Ryu'eikyaku66K | 2 | 3.9% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 2 | 3.9% |
| backdash into Tsumujigeri2K+G | 2 | 3.9% |
| backdash into evade down | 2 | 3.9% |
| crouch dash back | 2 | 3.9% |
| evade up into crouch dash back | 2 | 3.9% |
| Rakujin Gaeri44P | 1 | 1.9% |
| Rasen4P into Furikakato OtoshiK+G | 1 | 1.9% |
| Sokudan1P | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Lion
- Career
- 46–40 · 53.5%
- This season
- 12 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 19.5% |
|---|---|---|
| backdash into evade down | 4 | 9.8% |
| crouch into Shicchi Soutai3K+G | 4 | 9.8% |
| no input | 4 | 9.8% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 2 | 4.9% |
| backdash into evade up | 2 | 4.9% |
| backward movement into Shicchi Soutai3K+G | 2 | 4.9% |
| evade down into evade up | 2 | 4.9% |
| evade up | 2 | 4.9% |
| guardG into throw escape | 2 | 4.9% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 2.4% |
| Kishitsu Kasensou43P | 1 | 2.4% |
| Shicchi Soutai3K+G | 1 | 2.4% |
| Tourou Hassou41236P | 1 | 2.4% |
| evade up into guardG | 1 | 2.4% |
4 further openings account for the other 4 rounds.
Lei Fei
- Career
- 49–50 · 49.5%
- This season
- 11 matches · 36.4%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 25.0% |
|---|---|---|
| Sayu ShoukenPP into Renkan MahosuiPPP | 9 | 22.5% |
| evade up into guardG | 3 | 7.5% |
| Zensoutai2K+G | 2 | 5.0% |
| no input | 2 | 5.0% |
| throw escape into crouch | 2 | 5.0% |
| Rigoutai6K | 1 | 2.5% |
| Toushou66P | 1 | 2.5% |
| backdash into Souryu Shukkai43P+K | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
| backdash into guardG | 1 | 2.5% |
| backward movement into guardG | 1 | 2.5% |
| evade down | 1 | 2.5% |
| evade down into evade up | 1 | 2.5% |
| evade up into Hai Shiki2P+K+G | 1 | 2.5% |
3 further openings account for the other 3 rounds.
Jean
- Career
- 31–35 · 47.0%
- This season
- 9 matches · 44.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 6 | 17.6% |
|---|---|---|
| guardG | 4 | 11.8% |
| backdash into Yamakuzushi6K | 3 | 8.8% |
| throw escape | 3 | 8.8% |
| KounirenPP into Nishin KakegeriPPK | 2 | 5.9% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 2 | 5.9% |
| backdash into evade down | 2 | 5.9% |
| backdash into evade up | 2 | 5.9% |
| Doumawashi Kaitengeri46K+G | 1 | 2.9% |
| Yamakuzushi6K | 1 | 2.9% |
| backdash into crouch dash back | 1 | 2.9% |
| backward movement into KagizukiPPP | 1 | 2.9% |
| evade down into evade up | 1 | 2.9% |
| evade up into backdash | 1 | 2.9% |
| evade up into guardG | 1 | 2.9% |
3 further openings account for the other 3 rounds.
Jeffry
- Career
- 19–12 · 61.3%
- This season
- 6 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| guardG | 7 | 26.9% |
|---|---|---|
| Knee Attack6K | 2 | 7.7% |
| backdash | 2 | 7.7% |
| backdash into evade up | 2 | 7.7% |
| no input | 2 | 7.7% |
| backdash into Knee Attack6K | 1 | 3.9% |
| backdash into Knee Push4K | 1 | 3.9% |
| backdash into Knuckle KickPK | 1 | 3.9% |
| backdash into Threat StanceP+K+G | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backdash into guardG | 1 | 3.9% |
| evade down into Tornado Punch44P | 1 | 3.9% |
| evade up into Tsunami Beat3K+G | 1 | 3.9% |
| guardG into crouch | 1 | 3.9% |
| guardG into evade down | 1 | 3.9% |
1 further openings account for the other 1 rounds.
Lau
- Career
- 30–20 · 60.0%
- This season
- 5 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 15.0% |
|---|---|---|
| punchP into crouch | 3 | 15.0% |
| punchP | 2 | 10.0% |
| Kokyaku Haiten7K | 1 | 5.0% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 1 | 5.0% |
| Senpuga~KokeiK+G | 1 | 5.0% |
| backdash into Sako Soushou4P+K | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| forward dash into throwP+G | 1 | 5.0% |
| guardG into Chugeki6P | 1 | 5.0% |
| guardG into forward dash | 1 | 5.0% |
| guardG into throw escape | 1 | 5.0% |
| no input | 1 | 5.0% |
| punchP into Kasoutai2K | 1 | 5.0% |
| punchP into Tenshin EngekishouP+K | 1 | 5.0% |
El Blaze
- Career
- 14–7 · 66.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| no input | 3 | 42.9% |
|---|---|---|
| guardG | 2 | 28.6% |
| punchP into Quick HookPP | 1 | 14.3% |
| up-back kick+guard7K+G into evade up | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 5 of 15 tests hold up
- Jacky: 2 of 15 tests hold up
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
