VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

GM_team-nijikira

  • Akira
  • Pai
  • Goh
  • Aoi
  • Kage
  • Lion
  • Lei Fei
  • Jean
  • Jeffry
  • Lau
  • El Blaze
Career matches6,569
Career win rate48.6%
Round win rate50.0%
Peak rank28
Distinct opponents215
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1456 #2,291 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky283,3381,5811,75747.4%
Akira271,65581883749.4%
Pai2577937440548.0%
Kage2524212511751.6%
Goh24105515448.6%
Lei Fei2299495049.5%
Aoi2497544355.7%
Lion2486464053.5%
Jean2366313547.0%
Lau2350302060.0%
Jeffry2331191261.3%
El Blaze222114766.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,411 of 2,087 rounds counted

9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.8587504
Jacky9.2555459
Pai9.355661
Goh8.5510108
Aoi8.953459
Kage8.953352
Lion8.752141
Lei Fei8.249240
Jean9.254934
Jeffry7.846626
Lau7.847020
El Blaze8.24907

By opponent's character

Akira9.2555215
Jacky9.3561118
Aoi9.6576122
Pai8.651797
Wolf9.0542126
Shun8.852766
Lau9.556882
Sarah9.154695
Goh9.556979
Kage8.752148
Jeffry9.657375
Vanessa9.557051
Lion8.450437
Jean9.556843
El Blaze9.054149
Taka9.556841
Lei Fei10.060243
Brad10.16077
Eileen8.852612
Dural10.96545

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira71432860.6%+8.3
Jacky50203040.0%-7.7
Aoi43251858.1%+7.0
Pai43222151.2%-2.9
Wolf42261661.9%+11.9
Shun33112233.3%-11.5
Lau29101934.5%-12.6
Sarah29151451.7%-0.1
Goh28151353.6%+6.8
Kage26111542.3%-3.2
Jeffry2315865.2%+7.5
Vanessa22111150.0%+6.7
Lion20101050.0%+1.3
Jean167943.8%-8.1
El Blaze145935.7%-6.5
Taka127558.3%-7.8
Lei Fei106460.0%+7.6
Brad61516.7%-27.8
Eileen31233.3%-21.0
Dural1010.0%-52.0

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence75393652.0%+2.2
Breakable Half Fence68293942.6%-8.2
Breakable Full Fence57332457.9%+9.0
Low Fence55282750.9%+0.5
Half Fence48242450.0%-0.5
Octagon48311764.6%+13.2
Open44143031.8%-18.5
Single Wall43192444.2%-5.5
Rectangle42222052.4%+0.7
Full Fence and Open29161355.2%+8.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33852.7%50.6%+2.0
No walls14243.0%49.6%-6.6

Walls against open: +8.7 points (95% range -1.3 to +18.6), p 0.088 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

茗荷【みょうが】 (Rank 24)2026/10/1862433.3%
yasai (Rank 23)2026/10/171614287.5%
∞オロチ丸∞ (Rank 27)2026/10/1452340.0%
砂の橋 (Rank 26)2026/10/0564266.7%
CELIS (Rank 27)2026/10/04106460.0%
獣王ガチョーン1964 (Rank 27)2026/09/28103730.0%
失礼!スマッシュ☆彡 (Rank 26)2026/09/2654180.0%
zono (Rank 12)2026/09/0762433.3%
orz (Rank 27)2026/08/3153260.0%
かりすまっくすさん♡ (Rank 29)2026/08/02108280.0%
ゅろぽ (Rank 24)2026/07/2797277.8%
Gun-Interceptor (Rank 28)2026/07/2762433.3%
dalmax72 (Rank 27)2026/07/2172528.6%
TERA (Rank 24)2026/07/1661516.7%
yujiberra (Rank 21)2026/07/1375271.4%
ら族 (Rank 22)2026/07/05550100.0%
UMAGON (Rank 24)2026/06/2054180.0%
ぽん (Rank 25)2026/06/0854180.0%
Fuji_Atsuka (Rank 21)2026/06/0498188.9%
壱色淸淨 (Rank 27)2026/05/2253260.0%
AcidNine-JPN (Rank 27)2026/05/1751420.0%
賛美歌13番 (Rank 27)2026/05/0851420.0%
チャベス (Rank 26)2026/05/0661516.7%
ロデム (Rank 28)2026/04/1252340.0%
§Ryu~k§ (Rank 27)2026/04/1071614.3%

Round openings

Every character

guardG20710.7%
Jouho Touken6P1015.2%
backdash into evade up975.0%
Rimon Chouchu66P804.2%
no input673.5%
backdash into Chouzan Housui46P+K583.0%
evade up into guardG542.8%
backdash into evade down492.5%
Chouzan Housui46P+K341.8%
crouch into Low Spin Kick1K+G331.7%
throw escape311.6%
Dash Hammer Kick66K291.5%
backdash into guardG291.5%
punchP into Jab StraightPP251.3%
backdash241.2%

336 further openings account for the other 1,009 rounds.

Counted from 483 of the 521 matches played. The rest were not pulled for openings.

Akira

Career
818–837 · 49.4%
This season
200 matches · 51.0%
Peak rank
27

First hit in 67.9% of 722 rounds. Won 51.6% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 56.8% of rounds, against 36.3% in their other rounds.
  • After losing a round: attacks straight away in 59.2% of rounds, against 33.3% after winning one.
  • In round 2: opens with “66P Rimon Chouchu” in 20.8% of rounds, against 7.6% in their other rounds.
  • After opening the round before with “6P Jouho Touken”: opens with “backdash into 46P+K Chouzan Housui” in 17.9% of rounds, against 6.5% after anything else.
  • After losing a round: opens with “6P Jouho Touken” in 25.0% of rounds, against 8.4% after winning one.

How is this tested?

Jouho Touken6P10113.7%
Rimon Chouchu66P8010.8%
backdash into Chouzan Housui46P+K587.8%
guardG405.4%
backdash into evade up364.9%
Chouzan Housui46P+K344.6%
no input243.2%
evade up into guardG182.4%
evade up into crouch dash back162.2%
Souka Housui3P+K152.0%
backdash into Souka Housui3P+K141.9%
Yakuho Chouchu666P121.6%
Senzankou66P+K into HoukenP+K+G111.5%
backdash into Hekishou43P111.5%
crouch dash back111.5%

117 further openings account for the other 258 rounds.

Counted from 183 of the 200 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi10–4 · 71%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,581–1,757 · 47.4%
This season
169 matches · 49.1%
Peak rank
28

First hit in 44.2% of 588 rounds. Won 53.9% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “66K Dash Hammer Kick” in 10.3% of rounds, against 3.2% in their other rounds.
  • After losing a round: opens with “66K Dash Hammer Kick” in 11.3% of rounds, against 1.8% after winning one.

How is this tested?

guardG7312.4%
crouch into Low Spin Kick1K+G335.6%
Dash Hammer Kick66K294.9%
backdash into evade up254.2%
punchP into Jab StraightPP254.2%
backdash into evade down233.9%
Jab StraightPP into Jab Double StraightPPP183.1%
evade up into guardG183.1%
throw escape172.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP132.2%
backdash into guardG132.2%
no input132.2%
Step-in Middle Kick66K+G122.0%
evade up122.0%
throwP+G122.0%

109 further openings account for the other 253 rounds.

Counted from 148 of the 169 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–13 · 35%4–6 · 40%too few to test
Akira15–3 · 83%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
374–405 · 48.0%
This season
52 matches · 34.6%
Peak rank
25

First hit in 54.2% of 212 rounds. Won 50.4% of the rounds they struck first, 32.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2411.3%
punchP into RenshouPP209.4%
punchP136.1%
punchP into RenkentaiPK136.1%
backdash into evade up125.7%
evade up into guardG125.7%
crouch into Honshin Soukyaku1K+G104.7%
backdash into evade down73.3%
no input73.3%
Ensei Haikyaku4K into Haitenkyaku7K62.8%
backdash into Honrakukyaku46K+G62.8%
Haitenkyaku7K52.4%
backdash into guardG52.4%
backdash41.9%
backdash into Enbikyaku3K+G41.9%

44 further openings account for the other 64 rounds.

Goh

Career
51–54 · 48.6%
This season
27 matches · 40.7%
Peak rank
24

First hit in 55.6% of 108 rounds. Won 50.0% of the rounds they struck first, 37.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2220.4%
backdash into evade up98.3%
backdash into Karura4P+K87.4%
Kurogane Kudaki66P54.6%
no input54.6%
backdash into Sune Kudaki43P43.7%
crouch into Denkou3PP43.7%
Raikou3P into Denkou3PP32.8%
backdash into crouch dash back32.8%
backdash into evade down32.8%
throw escape32.8%
AgitosogiP+K21.9%
Hiji'ate6P21.9%
Soukyu46P21.9%
guardG into Hiji'ate6P21.9%

28 further openings account for the other 31 rounds.

Aoi

Career
54–43 · 55.7%
This season
15 matches · 60.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG610.2%
punchP into crouch58.5%
backdash into evade up46.8%
no input46.8%
Sou'unha66K35.1%
evade up35.1%
punchP into NirentotsuPP35.1%
backdash into evade down23.4%
guardG into evade up23.4%
punchP23.4%
punchP into Kasumigeri2K23.4%
punchP into ShougerigasanePK23.4%
throw escape23.4%
back punch+kick+guard4P+K+G11.7%
backdash11.7%

17 further openings account for the other 17 rounds.

Kage

Career
125–117 · 51.6%
This season
13 matches · 69.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG815.4%
Rasen4P47.7%
Kouten63214P35.8%
backdash into evade up35.8%
evade up35.8%
punchP into ResshouPP35.8%
Ryu'eikyaku66K23.9%
Ryubigeri4KK into Tenshin Agokudaki4KKK23.9%
backdash into Tsumujigeri2K+G23.9%
backdash into evade down23.9%
crouch dash back23.9%
evade up into crouch dash back23.9%
Rakujin Gaeri44P11.9%
Rasen4P into Furikakato OtoshiK+G11.9%
Sokudan1P11.9%

13 further openings account for the other 13 rounds.

Lion

Career
46–40 · 53.5%
This season
12 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG819.5%
backdash into evade down49.8%
crouch into Shicchi Soutai3K+G49.8%
no input49.8%
Koushu RensuiPP into Rensui SoushuPPP+K24.9%
backdash into evade up24.9%
backward movement into Shicchi Soutai3K+G24.9%
evade down into evade up24.9%
evade up24.9%
guardG into throw escape24.9%
Banchu6P into Banchu Renkanshu6PP12.4%
Kishitsu Kasensou43P12.4%
Shicchi Soutai3K+G12.4%
Tourou Hassou41236P12.4%
evade up into guardG12.4%

4 further openings account for the other 4 rounds.

Lei Fei

Career
49–50 · 49.5%
This season
11 matches · 36.4%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1025.0%
Sayu ShoukenPP into Renkan MahosuiPPP922.5%
evade up into guardG37.5%
Zensoutai2K+G25.0%
no input25.0%
throw escape into crouch25.0%
Rigoutai6K12.5%
Toushou66P12.5%
backdash into Souryu Shukkai43P+K12.5%
backdash into evade up12.5%
backdash into guardG12.5%
backward movement into guardG12.5%
evade down12.5%
evade down into evade up12.5%
evade up into Hai Shiki2P+K+G12.5%

3 further openings account for the other 3 rounds.

Jean

Career
31–35 · 47.0%
This season
9 matches · 44.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P617.6%
guardG411.8%
backdash into Yamakuzushi6K38.8%
throw escape38.8%
KounirenPP into Nishin KakegeriPPK25.9%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK25.9%
backdash into evade down25.9%
backdash into evade up25.9%
Doumawashi Kaitengeri46K+G12.9%
Yamakuzushi6K12.9%
backdash into crouch dash back12.9%
backward movement into KagizukiPPP12.9%
evade down into evade up12.9%
evade up into backdash12.9%
evade up into guardG12.9%

3 further openings account for the other 3 rounds.

Jeffry

Career
19–12 · 61.3%
This season
6 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG726.9%
Knee Attack6K27.7%
backdash27.7%
backdash into evade up27.7%
no input27.7%
backdash into Knee Attack6K13.9%
backdash into Knee Push4K13.9%
backdash into Knuckle KickPK13.9%
backdash into Threat StanceP+K+G13.9%
backdash into evade down13.9%
backdash into guardG13.9%
evade down into Tornado Punch44P13.9%
evade up into Tsunami Beat3K+G13.9%
guardG into crouch13.9%
guardG into evade down13.9%

1 further openings account for the other 1 rounds.

Lau

Career
30–20 · 60.0%
This season
5 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG315.0%
punchP into crouch315.0%
punchP210.0%
Kokyaku Haiten7K15.0%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K15.0%
Senpuga~KokeiK+G15.0%
backdash into Sako Soushou4P+K15.0%
backdash into evade up15.0%
forward dash into throwP+G15.0%
guardG into Chugeki6P15.0%
guardG into forward dash15.0%
guardG into throw escape15.0%
no input15.0%
punchP into Kasoutai2K15.0%
punchP into Tenshin EngekishouP+K15.0%

El Blaze

Career
14–7 · 66.7%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input342.9%
guardG228.6%
punchP into Quick HookPP114.3%
up-back kick+guard7K+G into evade up114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 5 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)