VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

Kaashif

  • Pai
  • Sarah
  • Jacky
  • Brad
Career matches2,865
Career win rate45.4%
Round win rate52.6%
Peak rank26
Distinct opponents107
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1428 #2,477 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage251,07848659245.1%
Brad2477229847438.6%
Sarah2541420720750.0%
Jacky2638820318552.3%
Pai2521310710650.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,062 of 1,451 rounds counted

5.9 inputs a second (353 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.9352346
Pai6.0358520
Sarah5.7342189
Brad6.53927

By opponent's character

Pai6.035995
Jacky6.2374126
Sarah6.136663
Akira5.835180
Brad5.633759
Eileen6.639453
Jean5.734271
Lion5.231469
Kage5.432162
Aoi6.036168
Lei Fei6.136458
Shun6.740146
Goh6.035745
Lau5.231333
Taka5.834643
Wolf6.43879
El Blaze6.035831
Jeffry5.432531
Vanessa5.935520

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai45252055.6%+2.6
Jacky40221855.0%-5.6
Sarah38221657.9%+11.0
Akira3122971.0%+20.5
Brad27151255.6%+8.1
Eileen2281436.4%-13.7
Jean2071335.0%-17.4
Lion1851327.8%-24.4
Kage179852.9%+11.3
Aoi1661037.5%-11.1
Lei Fei169756.2%+10.4
Shun147750.0%+1.9
Goh1310376.9%+10.5
Lau137653.9%-16.7
Taka136746.1%-6.0
Wolf96366.7%+2.4
El Blaze72528.6%-22.4
Jeffry73442.9%-1.9
Vanessa54180.0%+13.7

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle54322259.3%+7.1
Breakable Full Fence44242054.5%-2.9
Low Fence40231757.5%+11.3
Breakable Half Fence35181751.4%-0.3
Full Fence and Open32102231.2%-12.5
Single Wall32191359.4%+6.4
Half Fence30131743.3%-14.3
Full Fence26131350.0%-5.1
Octagon26151157.7%+8.0
Open23121152.2%+1.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21553.5%54.0%-0.6
No walls9556.8%50.2%+6.6

Walls against open: -7.2 points (95% range -20.0 to +5.7), p 0.274 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

VengefulVizzini (Rank 24)2026/09/145050.0%
Kungfuhustle99 (Rank 30)2026/09/1483537.5%
chaingrabs (Rank 24)2026/09/1376185.7%
babo209 (Rank 24)2026/09/1353260.0%
johncha (Rank 21)2026/09/121312192.3%
THEWEIAND (Rank 25)2026/09/1185362.5%
RobtheStone (Rank 23)2026/09/08103730.0%
Reginald_Greene (Rank 26)2026/09/0662433.3%
Mr_LoverMan85 (Rank 26)2026/09/0361516.7%
Rthg (Rank 25)2026/08/2473442.9%
2ScoopsOfFace (Rank 24)2026/08/2253260.0%
mamaluigi145 (Rank 26)2026/07/2152340.0%
`Tis`Dick (Rank 22)2026/07/2063350.0%
CeMoi3333 (Rank 26)2026/07/2081712.5%
Jofs (Rank 22)2026/07/2054180.0%
Nohpex (Rank 23)2026/07/0752340.0%
u_madNES (Rank 24)2026/06/1752340.0%
DJBustANut (Rank 21)2026/06/1662433.3%
Rojikku (Rank 26)2026/06/155050.0%
LethalLegendK (Rank 27)2026/06/0871614.3%
finalph3nx (Rank 23)2026/06/0852340.0%
lilpuncake123 (Rank 24)2026/05/2676185.7%
MisterDingle (Rank 28)2026/05/1662433.3%
NunchuckDog (Rank 23)2026/05/1054180.0%
MiggieSmalls (Rank 24)2026/04/2476185.7%

Round openings

Every character

Rasen4P into Rasen Urageri4PK916.2%
backdash into guardG886.0%
evade down865.9%
evade down into guardG654.5%
evade down into backdash584.0%
guardG563.9%
Sensaitai2K into Renka Sentai2KK543.7%
Rasen4P382.6%
Souanshou3P+K352.4%
punchP342.3%
Hiji'uchi6P332.3%
evade down into throwP+G312.1%
Hide Side Kick (Deflect)P+K261.8%
punchP into ResshouPP231.6%
Middle Smash6P into Middle Smash Sword6PK211.4%

252 further openings account for the other 717 rounds.

Kage

Career
486–592 · 45.1%
This season
158 matches · 51.9%
Peak rank
25

First hit in 50.2% of 603 rounds. Won 54.1% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rasen4P into Rasen Urageri4PK9114.7%
evade down into guardG436.9%
Rasen4P386.1%
backdash into guardG376.0%
Hiji'uchi6P335.3%
evade down into backdash315.0%
punchP into ResshouPP233.7%
guardG182.9%
SouhajinP+K172.7%
Senpugeri7K162.6%
evade down162.6%
punchP162.6%
Senpujin2P+K into Fujin Urasuisha2P+KK142.2%
kickK into punchP142.2%
Surigeri2K121.9%

88 further openings account for the other 202 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai5–5 · 50%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
107–106 · 50.2%
This season
132 matches · 55.3%
Peak rank
25

First hit in 49.6% of 520 rounds. Won 58.1% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Sensaitai2K into Renka Sentai2KK5410.4%
evade down519.8%
Souanshou3P+K356.7%
Ensei Soushouheki4P203.9%
backdash into guardG203.9%
evade down into backdash193.6%
evade down into throwP+G173.3%
guardG163.1%
Danshitsu6K into Danshitsu Senshou6KP132.5%
Senchuken6P122.3%
Sensaitai2K122.3%
evade down into punchP122.3%
punchP into RenshouPP122.3%
Enshi Soushou66P into Hien Dantai66PK112.1%
punchP112.1%

108 further openings account for the other 205 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–5 · 55%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
207–207 · 50.0%
This season
48 matches · 50.0%
Peak rank
25

First hit in 44.1% of 188 rounds. Won 49.4% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K2613.8%
evade down189.5%
guardG179.0%
evade down into guardG157.9%
backdash into guardG115.8%
evade down into backdash84.2%
Low Spin Kick3K+G73.7%
no input73.7%
Rising Elbow6P63.2%
evade down into throwP+G63.2%
Dragon Smash Cannon1K52.6%
Low Kick2K42.1%
evade down into Low Spin Kick3K+G42.1%
Rising Elbow6P into Double Joint Butt6PK31.6%
Snap Side Chop3P into Setup Combination3PK31.6%

35 further openings account for the other 49 rounds.

Jacky

Career
203–185 · 52.3%
This season
31 matches · 51.6%
Peak rank
26

First hit in 42.7% of 117 rounds. Won 56.0% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Sword6PK2117.6%
backdash into guardG2016.8%
punchP into Jab StraightPP119.2%
punchP65.0%
Middle Smash6P54.2%
evade down into guardG54.2%
guardG54.2%
backdash into throw escape32.5%
Beat KnuckleP+K into Beat Spin KickP+KK21.7%
Jab StraightPP into Double Punch Slash KickPPK21.7%
Jab StraightPP into Jab Double StraightPPP21.7%
Spinning Back Knuckle4P into Spinning Arm Kick4PK21.7%
Standing Knee Kick4K into Standing Knee Kick Combo4KK21.7%
backward movement into guardG21.7%
crouch dash back into guardG21.7%

26 further openings account for the other 29 rounds.

Brad

Career
298–474 · 38.6%
This season
2 matches · 0.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Hook6P114.3%
Jolt Upper3P into Jolt Upper~Spin Kick3PK114.3%
backdash into Elbow Hook6P114.3%
backdash into Middle Spin Kick66K114.3%
evade down114.3%
no input114.3%
punchP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 0 of 15 tests hold up
  • Pai: 0 of 13 tests hold up
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)